Commit Graph

  • 1fdcb80850 Buff loom to double female citizen HP. elexis 2020-01-29 18:57:30 +00:00
  • 5fe58d80fd Some more random random map script unit tests and ASSERT functions, refs #4827. elexis 2020-01-29 18:52:48 +00:00
  • 8ea416b125 Adds an option to enable/disable building snapping by a hotkey. vladislavbelov 2020-01-29 17:41:39 +00:00
  • 936cf78ac1 Adds tests for terrain resize, it helps to describe the exact behavior of height preserving. vladislavbelov 2020-01-29 16:01:25 +00:00
  • 0a6db43c83 Support random map script tests, fixes #4827. elexis 2020-01-29 00:30:07 +00:00
  • 67a4c18c74 Disband formation instead destroying Angen 2020-01-28 19:31:04 +00:00
  • f98cbb290a Support GUI script includes in included XML files to further decoupling of GUI page contents, refs #5387. elexis 2020-01-28 01:06:34 +00:00
  • dbdd1dc01b Fix a typo and a duplicated prop noticed by @elexis and checkrefs.pl. Remove a duplicated sail prop. Stan 2020-01-27 22:50:38 +00:00
  • 9c2e9d7893 Enforce formation required member count Angen 2020-01-27 17:49:06 +00:00
  • 17c9950cee Fix entities not retaining repair order after target transforms Angen 2020-01-27 17:14:30 +00:00
  • 82a5ab6d19 Allow status effect to apply modifiers and fix 2333b1814e Angen 2020-01-27 16:51:25 +00:00
  • 95b13cda13 Adds const to Material and CShaderProgram::Binding methods, removes a redundant variable from ModelRenderer vladislavbelov 2020-01-26 21:32:12 +00:00
  • 968a208ac0 Remove transparency from horses bodies. Stan 2020-01-26 17:01:56 +00:00
  • 8954dbd110 Update the siege engines to not use transparency where not necessary. Stan 2020-01-26 17:00:55 +00:00
  • 1bcc38242d Update roman civic center to use less transparency. Stan 2020-01-26 16:59:02 +00:00
  • 9abe10c42a Remove some transparency from helmets. Stan 2020-01-26 16:57:36 +00:00
  • 993dd3a958 Update persian merchant ship mesh to reduce the amount of transparency. Stan 2020-01-26 16:56:39 +00:00
  • ba0eef2003 Remove basic_trans from greaves to improve performance. Stan 2020-01-26 16:53:48 +00:00
  • c3a263f1d7 Fix Danubius triggerscript warnings when playing with DisabledTreasures following 6113edd746, reported by mord and nani. elexis 2020-01-26 16:29:52 +00:00
  • ccea97670e CSlider inherits IGUIButtonBehavior to gains button sounds, press/release events, duplication removal, continuation of sliding if the object is not hovered while the button is still pressed, refs #2593, c016a74309/D325, 359df88f1a/D1622. elexis 2020-01-24 00:56:51 +00:00
  • 8e3f6439db Gamestup option to select the time the sea level starts to rise on Extinct Volcano (and other maps thay may want to use it), refs #4838. elexis 2020-01-23 15:58:35 +00:00
  • 33365b6392 Remove trailing 0's from Armour items in templates bb 2020-01-22 22:23:16 +00:00
  • 0cf8d207fb Merge kushites champion infantry attack bonusses bb 2020-01-22 22:13:43 +00:00
  • 352d4ea78f Gamesetup slider support, use it for Ceasefire, RelicCount, RelicDuration, WonderDuration. elexis 2020-01-22 21:37:14 +00:00
  • c50a621cea Disable Quicksave during multiplayer, since the feature is not implemented and triggering it can crash the turnmanager. elexis 2020-01-22 14:05:17 +00:00
  • ed0a3f4290 Fix two incorrect icons. Stan 2020-01-20 22:58:36 +00:00
  • f9b0d5e365 Use a non transparent material to improve performance. Stan 2020-01-20 22:13:27 +00:00
  • 365e6c58e8 Removes unused gfx::GetMonitorSize function vladislavbelov 2020-01-20 21:54:31 +00:00
  • 421124d486 Removes unused MemorySizeMiB. Refs D2476. vladislavbelov 2020-01-20 21:24:09 +00:00
  • 32b52f9f67 Saves sidebar/bottombar width/height between Atlas sessions vladislavbelov 2020-01-20 20:58:17 +00:00
  • d3328f9358 Adds non-strict search to the Atlas entity list vladislavbelov 2020-01-20 20:42:54 +00:00
  • 702d92ec86 Delete duplicate and deprecated unit icons. Stan 2020-01-20 18:37:05 +00:00
  • d584d2dcde Update hero icons and names Stan 2020-01-20 14:02:32 +00:00
  • 02f39840c2 Show an error message instead of triggering a debug breakpoint if a GUI page attempts to include a directory or file from an invalid path. elexis 2020-01-20 09:58:03 +00:00
  • 5ca68a38ef Rewrite Gamesetup AIConfig page to use class syntax, decouple settings and move it to the Gamesetup subfolder context, refs #5322, #5387. elexis 2020-01-20 09:29:43 +00:00
  • d33f1c7321 Remove not needed checks and code for VS2015 [VS2013 -> VS2015] Angen 2020-01-19 12:43:41 +00:00
  • 63d8d579d7 Options page dropdown support for per-value hovered tooltips. elexis 2020-01-18 20:40:33 +00:00
  • 0550315161 Gamesetup subpages support. elexis 2020-01-18 19:42:58 +00:00
  • 7c72cb7bb9 Reports SDL builtin and runtime versions and video backend in hwdetect report. vladislavbelov 2020-01-18 16:45:50 +00:00
  • 1750b0b34c Fixes GLES mode builds on Mesa and running on Intel Iris drivers. vladislavbelov 2020-01-17 21:13:51 +00:00
  • 220f1be652 Allow to garrison animals. Angen 2020-01-17 09:40:34 +00:00
  • 163d710952 Update auras when a formation member renames Angen 2020-01-17 09:32:52 +00:00
  • df314f2974 Refactors Preprocessor testing and adds more tests vladislavbelov 2020-01-16 00:02:22 +00:00
  • 215447a761 Upgrade the Ogre GLSL Preprocessor Add #elif support and some fixes. Stan 2020-01-15 18:20:36 +00:00
  • eafd44cfc5 Remove counterproductive lowercasing of GUI ScriptEvent names, refs #127. elexis 2020-01-15 16:00:37 +00:00
  • fedcc2f0f1 Delete two unused old icons. Stan 2020-01-15 15:46:53 +00:00
  • f5808baac8 Don't continue to process pending netmessages in the gamesetup_mp page after having switched to the session page already. elexis 2020-01-15 13:34:07 +00:00
  • f82fd8ed5c Fix lineendings. elexis 2020-01-15 13:24:17 +00:00
  • b59257a53f Nerf citizen javelinist team bonuses, because they allowed too quick reinforcements and economy boom. elexis 2020-01-15 12:06:21 +00:00
  • cca241c322 Fix some oversights in the gamesetup class rewrite 34138a7764/D2483 and one in the landscape gamesetup option D2564/af15d5972d. elexis 2020-01-15 11:51:42 +00:00
  • 193e607677 gui/manual/intro.txt interpunction Gallaecio 2020-01-15 09:42:28 +00:00
  • 49415f8716 Splits debug display of frustums for an easier debugging of a culling and shadows vladislavbelov 2020-01-14 23:51:29 +00:00
  • dc56447328 Optimize resource trickle by not running timers when not necessary. Stan 2020-01-14 21:48:32 +00:00
  • a852bffeaa Standardize modmod buttons width bb 2020-01-14 21:02:48 +00:00
  • af15d5972d Landscape and Daytime gamesetup options for the Unknown, Danubius and Polar Sea, refs #4838. elexis 2020-01-14 07:02:40 +00:00
  • 0307a642fe Fix gamesetup infinite loop when selecting a falsy (sandbox) AI difficulty following 34138a7764/D2483. elexis 2020-01-14 05:46:37 +00:00
  • c926b53917 Optimize some props by not using transparency. Stan 2020-01-13 23:26:43 +00:00
  • c942189aac Optimize some helmets by not using transparency when not necessary. EOL Noticed by: @vladislavbelov This was SVN commit r23389. Stan 2020-01-13 23:25:56 +00:00
  • 69258604cc Optimize some structures, by not using transparency when not necessary. EOL Noticed by: @vladislavbelov This was SVN commit r23388. Stan 2020-01-13 23:24:55 +00:00
  • 79cbb95d12 Move the credits button on main menu bb 2020-01-13 18:33:03 +00:00
  • b0b2f0701d Credit Inari in the credits instead of the commit message of dbb69285a5. Itms 2020-01-13 07:47:30 +00:00
  • dbb69285a5 Set source and executable character sets to UTF-8 on Windows, removes a platform discrepancy, fixes #5094. Itms 2020-01-12 20:19:56 +00:00
  • 601892a2bb Officially drop support for Visual Studio 2013, which stopped working after 3a839517ce, fixes #5379. Itms 2020-01-12 20:04:22 +00:00
  • ae6c6bdbeb Fix head rotation not being properly exported in the resource approaching animation. Alexandermb 2020-01-12 14:33:56 +00:00
  • 19f4e3ef28 Let splash radius be affected by modifications and rename GetSplashDamage to GetSplashData. Angen 2020-01-12 13:37:14 +00:00
  • a84a896672 Use specific walking variants when approaching gathering Angen 2020-01-12 13:21:09 +00:00
  • 34138a7764 Gamesetup class rewrite, fixes #5322, refs #5387. elexis 2020-01-11 20:14:17 +00:00
  • 6159797710 Fix spear being reverse while attacking for ptolemies spearman Alexandermb 2020-01-11 18:54:21 +00:00
  • 5854ca30d1 Fix a duplicated attack animation in the spearman variants. Alexandermb 2020-01-11 18:52:29 +00:00
  • c659bfd195 Tool idle animations, and improvement of cape movement on walking with tools. Alexandermb 2020-01-11 18:31:23 +00:00
  • b6300eb417 Reorder rendering passes to decrease a possible driver synchronization vladislavbelov 2020-01-11 15:25:05 +00:00
  • c0185c0970 Modify specular maps of rome cardiopylax and hellenic cuirass in order to get a more bronze - like gloss Alexandermb 2020-01-11 14:22:06 +00:00
  • 63cbcf2eb5 reduce excessive capitalization in game options Gallaecio 2020-01-11 12:08:28 +00:00
  • 58b116fb4a main menu item tooltip corrections. Gallaecio 2020-01-11 12:00:14 +00:00
  • 9b9410c923 [gui] building → structure Gallaecio 2020-01-11 10:58:43 +00:00
  • bbcd9b34cc Removes obsolete sys_cursor. Refs D2557. vladislavbelov 2020-01-10 23:45:40 +00:00
  • 604ec667f3 Removes possible copying of CStr in CTerrainTextureEntry and adds const where possible. vladislavbelov 2020-01-10 22:36:22 +00:00
  • 39986f80e1 Adds const to PathfinderPassability where possible. vladislavbelov 2020-01-10 20:37:59 +00:00
  • c3ded34cf7 Improves performance of Atlas terrain elevation by updating the only changed terrain. vladislavbelov 2020-01-10 19:54:35 +00:00
  • 7567f56c71 Fix wrong Single-player main menu item tooltip and some indentation from adf448db4d, as reported by Freagarach, apply 3968760129/D2312 to that string. elexis 2020-01-10 19:17:46 +00:00
  • d12e5a9df0 Do not allow to override formation animation variants chosen when walking and define remaining combat variants Angen 2020-01-10 10:03:15 +00:00
  • 900573e01c Fix missing phalanx animations Angen 2020-01-10 09:33:24 +00:00
  • ae341353d8 Fix units not reentering FORMATIONMEMBER.IDLE when no orders left Angen 2020-01-10 09:31:22 +00:00
  • 34db988888 Remove front step from melee attacking animations making them more natural. Alexandermb 2020-01-10 00:40:28 +00:00
  • f6f84d657f Adjust female mesh: Alexandermb 2020-01-10 00:26:52 +00:00
  • bd58e3ba1d Set last carried resource after promotion/transformation Angen 2020-01-09 21:21:38 +00:00
  • e7ab2c9b3f Support order defined animation variants for formation Angen 2020-01-09 20:53:13 +00:00
  • 2a363df67d Standardize fortress actor names. EOL to native. Stan 2020-01-09 13:37:16 +00:00
  • 2f3d862dae Update material settings to match basic_trans_parallax_spec.xml Stan 2020-01-09 11:53:23 +00:00
  • 5d2dd16126 Optimize some shields and shield props by not using basic_trans saving in some cases a few hundreds of polygons. Stan 2020-01-09 10:50:51 +00:00
  • 840375818e Optimize weapons meshes by not using basic_trans when not necessary. Stan 2020-01-09 09:46:58 +00:00
  • bc43a1a66e moved generic parent template moved (four) specific structures corrected ai file(s) accordingly corrected appropiate map files (five scenarios and one skirmish) moved one sound moved an icon moved the remaining art files for consistency. Stan 2020-01-09 08:56:29 +00:00
  • ed54ad3486 Do not face point after movement for formation walk Angen 2020-01-08 21:37:19 +00:00
  • 46ea62f717 Remove formation speed multipliers introduced in 06e01ef944 based on 56b8fe31fd Angen 2020-01-08 17:07:14 +00:00
  • 9cd6ebed41 Fix space in seleucid temple pediment. This is against the art naming conventions, and it breaks Phabricator Patch by: @Nescio Differential Revision: https://code.wildfiregames.com/D2544 This was SVN commit r23344. Stan 2020-01-07 20:45:04 +00:00
  • d52e995deb Fix camel blanket issue while gathering meat. Alexandermb 2020-01-07 20:38:14 +00:00
  • 4a719e92aa Fix maps with StartingTechnologies (Carthaginian Demo map) following 8de5c26540/D1024, refs #4589, D2483. elexis 2020-01-07 14:41:13 +00:00
  • 626822e2ce Fix aiconfig dialog errors in multiplayer mode following b120404141, refs #3911 when reducing playercount and following 86c151ebaa/D1684 when unassigning the AI, reported by smiley and Freagarach. elexis 2020-01-07 13:30:09 +00:00
  • 385377820b athen_gymnasion.xml → athen_gymnasium.xml Add some special maps for the old hellenes/gymnasium.xml actor. Comments by: @Angen Based on a patch by: @Nescio Differential Revision: https://code.wildfiregames.com/D2208 This was SVN commit r23340. Stan 2020-01-07 10:14:00 +00:00
  • 3b6e933c2b Correct sword prop for six units Change the weapon of gaul infantry swordmen to (Celtic) csword, because all other Celtic swordsmen (cavalry, champions, heroes, ptol mercenaries) use it already and the spatha is a Roman cavalry sword; Change the weapon of athen cavalry swordsmen to falcata (kopis/makhaira), a chopping sword, because ancient sources (e.g. Xenophon) emphasize cavalry used that, not a xiphos (similar to gladius or akinakes), a short stabbing sword, unsuitable for horsemen. Patch by: @Nescio Differential Revision: https://code.wildfiregames.com/D2033 This was SVN commit r23339. Stan 2020-01-06 21:23:37 +00:00