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a27.1
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v0.28.0
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a01
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a27.1
a27.1-rc1
a27.1-rc2
a27.1-rc3
v0.28.0
v0.28.0-rc0
v0.28.0-rc1
v0.28.0-rc2
v0.28.0-rc3
v0.28.0-rc4
-
1fdcb80850
Buff loom to double female citizen HP.
elexis
2020-01-29 18:57:30 +00:00 -
5fe58d80fd
Some more random random map script unit tests and ASSERT functions, refs #4827.
elexis
2020-01-29 18:52:48 +00:00 -
8ea416b125
Adds an option to enable/disable building snapping by a hotkey.
vladislavbelov
2020-01-29 17:41:39 +00:00 -
936cf78ac1
Adds tests for terrain resize, it helps to describe the exact behavior of height preserving.
vladislavbelov
2020-01-29 16:01:25 +00:00 -
0a6db43c83
Support random map script tests, fixes #4827.
elexis
2020-01-29 00:30:07 +00:00 -
67a4c18c74
Disband formation instead destroying
Angen
2020-01-28 19:31:04 +00:00 -
f98cbb290a
Support GUI script includes in included XML files to further decoupling of GUI page contents, refs #5387.
elexis
2020-01-28 01:06:34 +00:00 -
dbdd1dc01b
Fix a typo and a duplicated prop noticed by @elexis and checkrefs.pl. Remove a duplicated sail prop.
Stan
2020-01-27 22:50:38 +00:00 -
9c2e9d7893
Enforce formation required member count
Angen
2020-01-27 17:49:06 +00:00 -
17c9950cee
Fix entities not retaining repair order after target transforms
Angen
2020-01-27 17:14:30 +00:00 -
82a5ab6d19
Allow status effect to apply modifiers and fix
2333b1814e
Angen
2020-01-27 16:51:25 +00:00 -
95b13cda13
Adds const to Material and CShaderProgram::Binding methods, removes a redundant variable from ModelRenderer
vladislavbelov
2020-01-26 21:32:12 +00:00 -
968a208ac0
Remove transparency from horses bodies.
Stan
2020-01-26 17:01:56 +00:00 -
8954dbd110
Update the siege engines to not use transparency where not necessary.
Stan
2020-01-26 17:00:55 +00:00 -
1bcc38242d
Update roman civic center to use less transparency.
Stan
2020-01-26 16:59:02 +00:00 -
9abe10c42a
Remove some transparency from helmets.
Stan
2020-01-26 16:57:36 +00:00 -
993dd3a958
Update persian merchant ship mesh to reduce the amount of transparency.
Stan
2020-01-26 16:56:39 +00:00 -
ba0eef2003
Remove basic_trans from greaves to improve performance.
Stan
2020-01-26 16:53:48 +00:00 -
c3a263f1d7
Fix Danubius triggerscript warnings when playing with DisabledTreasures following
6113edd746, reported by mord and nani.
elexis
2020-01-26 16:29:52 +00:00 -
ccea97670e
CSlider inherits IGUIButtonBehavior to gains button sounds, press/release events, duplication removal, continuation of sliding if the object is not hovered while the button is still pressed, refs #2593, c016a74309/D325, 359df88f1a/D1622.
elexis
2020-01-24 00:56:51 +00:00 -
8e3f6439db
Gamestup option to select the time the sea level starts to rise on Extinct Volcano (and other maps thay may want to use it), refs #4838.
elexis
2020-01-23 15:58:35 +00:00 -
33365b6392
Remove trailing 0's from Armour items in templates
bb
2020-01-22 22:23:16 +00:00 -
0cf8d207fb
Merge kushites champion infantry attack bonusses
bb
2020-01-22 22:13:43 +00:00 -
352d4ea78f
Gamesetup slider support, use it for Ceasefire, RelicCount, RelicDuration, WonderDuration.
elexis
2020-01-22 21:37:14 +00:00 -
c50a621cea
Disable Quicksave during multiplayer, since the feature is not implemented and triggering it can crash the turnmanager.
elexis
2020-01-22 14:05:17 +00:00 -
ed0a3f4290
Fix two incorrect icons.
Stan
2020-01-20 22:58:36 +00:00 -
f9b0d5e365
Use a non transparent material to improve performance.
Stan
2020-01-20 22:13:27 +00:00 -
365e6c58e8
Removes unused gfx::GetMonitorSize function
vladislavbelov
2020-01-20 21:54:31 +00:00 -
421124d486
Removes unused MemorySizeMiB. Refs D2476.
vladislavbelov
2020-01-20 21:24:09 +00:00 -
32b52f9f67
Saves sidebar/bottombar width/height between Atlas sessions
vladislavbelov
2020-01-20 20:58:17 +00:00 -
d3328f9358
Adds non-strict search to the Atlas entity list
vladislavbelov
2020-01-20 20:42:54 +00:00 -
702d92ec86
Delete duplicate and deprecated unit icons.
Stan
2020-01-20 18:37:05 +00:00 -
d584d2dcde
Update hero icons and names
Stan
2020-01-20 14:02:32 +00:00 -
02f39840c2
Show an error message instead of triggering a debug breakpoint if a GUI page attempts to include a directory or file from an invalid path.
elexis
2020-01-20 09:58:03 +00:00 -
5ca68a38ef
Rewrite Gamesetup AIConfig page to use class syntax, decouple settings and move it to the Gamesetup subfolder context, refs #5322, #5387.
elexis
2020-01-20 09:29:43 +00:00 -
d33f1c7321
Remove not needed checks and code for VS2015 [VS2013 -> VS2015]
Angen
2020-01-19 12:43:41 +00:00 -
63d8d579d7
Options page dropdown support for per-value hovered tooltips.
elexis
2020-01-18 20:40:33 +00:00 -
0550315161
Gamesetup subpages support.
elexis
2020-01-18 19:42:58 +00:00 -
7c72cb7bb9
Reports SDL builtin and runtime versions and video backend in hwdetect report.
vladislavbelov
2020-01-18 16:45:50 +00:00 -
1750b0b34c
Fixes GLES mode builds on Mesa and running on Intel Iris drivers.
vladislavbelov
2020-01-17 21:13:51 +00:00 -
220f1be652
Allow to garrison animals.
Angen
2020-01-17 09:40:34 +00:00 -
163d710952
Update auras when a formation member renames
Angen
2020-01-17 09:32:52 +00:00 -
df314f2974
Refactors Preprocessor testing and adds more tests
vladislavbelov
2020-01-16 00:02:22 +00:00 -
215447a761
Upgrade the Ogre GLSL Preprocessor Add #elif support and some fixes.
Stan
2020-01-15 18:20:36 +00:00 -
eafd44cfc5
Remove counterproductive lowercasing of GUI ScriptEvent names, refs #127.
elexis
2020-01-15 16:00:37 +00:00 -
fedcc2f0f1
Delete two unused old icons.
Stan
2020-01-15 15:46:53 +00:00 -
f5808baac8
Don't continue to process pending netmessages in the gamesetup_mp page after having switched to the session page already.
elexis
2020-01-15 13:34:07 +00:00 -
f82fd8ed5c
Fix lineendings.
elexis
2020-01-15 13:24:17 +00:00 -
b59257a53f
Nerf citizen javelinist team bonuses, because they allowed too quick reinforcements and economy boom.
elexis
2020-01-15 12:06:21 +00:00 -
cca241c322
Fix some oversights in the gamesetup class rewrite 34138a7764/D2483 and one in the landscape gamesetup option D2564/af15d5972d.
elexis
2020-01-15 11:51:42 +00:00 -
193e607677
gui/manual/intro.txt interpunction
Gallaecio
2020-01-15 09:42:28 +00:00 -
49415f8716
Splits debug display of frustums for an easier debugging of a culling and shadows
vladislavbelov
2020-01-14 23:51:29 +00:00 -
dc56447328
Optimize resource trickle by not running timers when not necessary.
Stan
2020-01-14 21:48:32 +00:00 -
a852bffeaa
Standardize modmod buttons width
bb
2020-01-14 21:02:48 +00:00 -
af15d5972d
Landscape and Daytime gamesetup options for the Unknown, Danubius and Polar Sea, refs #4838.
elexis
2020-01-14 07:02:40 +00:00 -
0307a642fe
Fix gamesetup infinite loop when selecting a falsy (sandbox) AI difficulty following 34138a7764/D2483.
elexis
2020-01-14 05:46:37 +00:00 -
c926b53917
Optimize some props by not using transparency.
Stan
2020-01-13 23:26:43 +00:00 -
c942189aac
Optimize some helmets by not using transparency when not necessary. EOL Noticed by: @vladislavbelov This was SVN commit r23389.
Stan
2020-01-13 23:25:56 +00:00 -
69258604cc
Optimize some structures, by not using transparency when not necessary. EOL Noticed by: @vladislavbelov This was SVN commit r23388.
Stan
2020-01-13 23:24:55 +00:00 -
79cbb95d12
Move the credits button on main menu
bb
2020-01-13 18:33:03 +00:00 -
b0b2f0701d
Credit Inari in the credits instead of the commit message of
dbb69285a5.
Itms
2020-01-13 07:47:30 +00:00 -
dbb69285a5
Set source and executable character sets to UTF-8 on Windows, removes a platform discrepancy, fixes #5094.
Itms
2020-01-12 20:19:56 +00:00 -
601892a2bb
Officially drop support for Visual Studio 2013, which stopped working after
3a839517ce, fixes #5379.
Itms
2020-01-12 20:04:22 +00:00 -
ae6c6bdbeb
Fix head rotation not being properly exported in the resource approaching animation.
Alexandermb
2020-01-12 14:33:56 +00:00 -
19f4e3ef28
Let splash radius be affected by modifications and rename GetSplashDamage to GetSplashData.
Angen
2020-01-12 13:37:14 +00:00 -
a84a896672
Use specific walking variants when approaching gathering
Angen
2020-01-12 13:21:09 +00:00 -
34138a7764
Gamesetup class rewrite, fixes #5322, refs #5387.
elexis
2020-01-11 20:14:17 +00:00 -
6159797710
Fix spear being reverse while attacking for ptolemies spearman
Alexandermb
2020-01-11 18:54:21 +00:00 -
5854ca30d1
Fix a duplicated attack animation in the spearman variants.
Alexandermb
2020-01-11 18:52:29 +00:00 -
c659bfd195
Tool idle animations, and improvement of cape movement on walking with tools.
Alexandermb
2020-01-11 18:31:23 +00:00 -
b6300eb417
Reorder rendering passes to decrease a possible driver synchronization
vladislavbelov
2020-01-11 15:25:05 +00:00 -
c0185c0970
Modify specular maps of rome cardiopylax and hellenic cuirass in order to get a more bronze - like gloss
Alexandermb
2020-01-11 14:22:06 +00:00 -
63cbcf2eb5
reduce excessive capitalization in game options
Gallaecio
2020-01-11 12:08:28 +00:00 -
58b116fb4a
main menu item tooltip corrections.
Gallaecio
2020-01-11 12:00:14 +00:00 -
9b9410c923
[gui] building → structure
Gallaecio
2020-01-11 10:58:43 +00:00 -
bbcd9b34cc
Removes obsolete sys_cursor. Refs D2557.
vladislavbelov
2020-01-10 23:45:40 +00:00 -
604ec667f3
Removes possible copying of CStr in CTerrainTextureEntry and adds const where possible.
vladislavbelov
2020-01-10 22:36:22 +00:00 -
39986f80e1
Adds const to PathfinderPassability where possible.
vladislavbelov
2020-01-10 20:37:59 +00:00 -
c3ded34cf7
Improves performance of Atlas terrain elevation by updating the only changed terrain.
vladislavbelov
2020-01-10 19:54:35 +00:00 -
7567f56c71
Fix wrong Single-player main menu item tooltip and some indentation from
adf448db4d, as reported by Freagarach, apply 3968760129/D2312 to that string.
elexis
2020-01-10 19:17:46 +00:00 -
d12e5a9df0
Do not allow to override formation animation variants chosen when walking and define remaining combat variants
Angen
2020-01-10 10:03:15 +00:00 -
900573e01c
Fix missing phalanx animations
Angen
2020-01-10 09:33:24 +00:00 -
ae341353d8
Fix units not reentering FORMATIONMEMBER.IDLE when no orders left
Angen
2020-01-10 09:31:22 +00:00 -
34db988888
Remove front step from melee attacking animations making them more natural.
Alexandermb
2020-01-10 00:40:28 +00:00 -
f6f84d657f
Adjust female mesh:
Alexandermb
2020-01-10 00:26:52 +00:00 -
bd58e3ba1d
Set last carried resource after promotion/transformation
Angen
2020-01-09 21:21:38 +00:00 -
e7ab2c9b3f
Support order defined animation variants for formation
Angen
2020-01-09 20:53:13 +00:00 -
2a363df67d
Standardize fortress actor names. EOL to native.
Stan
2020-01-09 13:37:16 +00:00 -
2f3d862dae
Update material settings to match basic_trans_parallax_spec.xml
Stan
2020-01-09 11:53:23 +00:00 -
5d2dd16126
Optimize some shields and shield props by not using basic_trans saving in some cases a few hundreds of polygons.
Stan
2020-01-09 10:50:51 +00:00 -
840375818e
Optimize weapons meshes by not using basic_trans when not necessary.
Stan
2020-01-09 09:46:58 +00:00 -
bc43a1a66e
moved generic parent template moved (four) specific structures corrected ai file(s) accordingly corrected appropiate map files (five scenarios and one skirmish) moved one sound moved an icon moved the remaining art files for consistency.
Stan
2020-01-09 08:56:29 +00:00 -
ed54ad3486
Do not face point after movement for formation walk
Angen
2020-01-08 21:37:19 +00:00 -
46ea62f717
Remove formation speed multipliers introduced in
06e01ef944based on56b8fe31fd
Angen
2020-01-08 17:07:14 +00:00 -
9cd6ebed41
Fix space in seleucid temple pediment. This is against the art naming conventions, and it breaks Phabricator Patch by: @Nescio Differential Revision: https://code.wildfiregames.com/D2544 This was SVN commit r23344.
Stan
2020-01-07 20:45:04 +00:00 -
d52e995deb
Fix camel blanket issue while gathering meat.
Alexandermb
2020-01-07 20:38:14 +00:00 -
4a719e92aa
Fix maps with StartingTechnologies (Carthaginian Demo map) following 8de5c26540/D1024, refs #4589, D2483.
elexis
2020-01-07 14:41:13 +00:00 -
626822e2ce
Fix aiconfig dialog errors in multiplayer mode following
b120404141, refs #3911 when reducing playercount and following 86c151ebaa/D1684 when unassigning the AI, reported by smiley and Freagarach.
elexis
2020-01-07 13:30:09 +00:00 -
385377820b
athen_gymnasion.xml → athen_gymnasium.xml Add some special maps for the old hellenes/gymnasium.xml actor. Comments by: @Angen Based on a patch by: @Nescio Differential Revision: https://code.wildfiregames.com/D2208 This was SVN commit r23340.
Stan
2020-01-07 10:14:00 +00:00 -
3b6e933c2b
Correct sword prop for six units Change the weapon of gaul infantry swordmen to (Celtic) csword, because all other Celtic swordsmen (cavalry, champions, heroes, ptol mercenaries) use it already and the spatha is a Roman cavalry sword; Change the weapon of athen cavalry swordsmen to falcata (kopis/makhaira), a chopping sword, because ancient sources (e.g. Xenophon) emphasize cavalry used that, not a xiphos (similar to gladius or akinakes), a short stabbing sword, unsuitable for horsemen. Patch by: @Nescio Differential Revision: https://code.wildfiregames.com/D2033 This was SVN commit r23339.
Stan
2020-01-06 21:23:37 +00:00