Rename wall_med to wall_medium for consistency.

Fix some of the variant names.
Fix useless AO suffix as already contained in folders see:
wiki:ArtFileNamingConventions
Add some mime types and some EOL properties.
Based on a patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D2554
This was SVN commit r23524.
This commit is contained in:
Stan
2020-03-08 10:19:45 +00:00
parent 86f15892b6
commit 936d1adaef
27 changed files with 31 additions and 64 deletions
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Scout_Tower">
<variant frequency="1" name="Medium Carthaginian Wall Scaffold">
<mesh>structural/kart_wall_medium_b_scaffolding.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
@@ -11,7 +11,7 @@
<texture file="structural/kart_struct.dds" name="baseTex"/>
<texture file="structural/kart_struct_spec.png" name="specTex"/>
<texture file="structural/kart_struct_norm.png" name="normTex"/>
<texture file="structural/ao/kart_wall_medium_b_scaffolding_AO.png" name="aoTex"/>
<texture file="structural/ao/kart_wall_medium_b_scaffolding.png" name="aoTex"/>
</textures>
</variant>
</group>
@@ -2,22 +2,13 @@
<actor version="1">
<castshadow/>
<group>
<variant name="norm">
<mesh>structural/brit_wall_med.dae</mesh>
<textures>
<texture file="structural/celt_struct.dds" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/brit_wall_med_AO.png" name="aoTex"/>
</textures>
</variant>
<variant name="test">
<mesh>structural/brit_wall_med.dae</mesh>
<variant frequency="1" name="Medium Brittonic Wall">
<mesh>structural/brit_wall_medium.dae</mesh>
<textures>
<texture file="structural/brit_struct.png" name="baseTex"/>
<texture file="structural/celt_struct_norm.png" name="normTex"/>
<texture file="structural/celt_struct_spec.png" name="specTex"/>
<texture file="structural/ao/brit_wall_med_AO.png" name="aoTex"/>
<texture file="structural/ao/brit_wall_medium.png" name="aoTex"/>
</textures>
</variant>
</group>
@@ -27,7 +27,7 @@
<texture file="structural/kart_struct.dds" name="baseTex"/>
<texture file="structural/kart_struct_norm.png" name="normTex"/>
<texture file="structural/kart_struct_spec.png" name="specTex"/>
<texture file="structural/ao/kart_wall_medium_b_scaffolding_AO.png" name="aoTex"/>
<texture file="structural/ao/kart_wall_medium_b_scaffolding.png" name="aoTex"/>
</textures>
</variant>
</group>
@@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="wall segment medium">
<mesh>structural/kart_wall_medium.dae</mesh>
<textures><texture file="structural/kart_struct.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -2,8 +2,8 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/kush_wall_med.dae</mesh>
<variant frequency="1" name="Medium Kushite Wall">
<mesh>structural/kush_wall_medium.dae</mesh>
<textures>
<texture file="structural/kush_struct.png" name="baseTex"/>
<texture file="structural/kush_struct_spec.png" name="specTex"/>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid_Civic_Centre">
<variant frequency="1" name="Seleucid Wall Gate">
<mesh>structural/sele_wall_gate.dae</mesh>
<props>
<prop actor="props/structures/seleucids/gate.xml" attachpoint="root"/>
@@ -11,7 +11,7 @@
<texture file="structural/Sele_struct_2.png" name="baseTex"/>
<texture file="structural/Sele_struct_2_norm.png" name="normTex"/>
<texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
<texture file="structural/ao/sele_wall_gate_AO.png" name="aoTex"/>
<texture file="structural/ao/sele_wall_gate.png" name="aoTex"/>
</textures>
</variant>
</group>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid_Civic_Centre">
<variant frequency="1" name="Long Seleucid Wall">
<animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
@@ -11,7 +11,7 @@
<texture file="structural/Sele_struct_2.png" name="baseTex"/>
<texture file="structural/Sele_struct_2_norm.png" name="normTex"/>
<texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
<texture file="structural/ao/sele_wall_long_AO.png" name="aoTex"/>
<texture file="structural/ao/sele_wall_long.png" name="aoTex"/>
</textures>
</variant>
</group>
@@ -2,16 +2,16 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid_Civic_Centre">
<variant frequency="1" name="Medium Seleucid Wall">
<animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
<mesh>structural/sele_wall_med.dae</mesh>
<mesh>structural/sele_wall_medium.dae</mesh>
<textures>
<texture file="structural/Sele_struct_2.png" name="baseTex"/>
<texture file="structural/Sele_struct_2_norm.png" name="normTex"/>
<texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
<texture file="structural/ao/sele_wall_medium_AO.png" name="aoTex"/>
<texture file="structural/ao/sele_wall_medium.png" name="aoTex"/>
</textures>
</variant>
</group>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid_Civic_Centre">
<variant frequency="1" name="Short Seleucid Wall">
<animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
@@ -11,7 +11,7 @@
<texture file="structural/Sele_struct_2.png" name="baseTex"/>
<texture file="structural/Sele_struct_2_norm.png" name="normTex"/>
<texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
<texture file="structural/ao/sele_wall_short_AO.png" name="aoTex"/>
<texture file="structural/ao/sele_wall_short.png" name="aoTex"/>
</textures>
</variant>
</group>
@@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid_Civic_Centre">
<variant frequency="1" name="Seleucid Wall Tower">
<animations>
<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
</animations>
@@ -16,7 +16,7 @@
<texture file="structural/Sele_struct_2.png" name="baseTex"/>
<texture file="structural/Sele_struct_2_norm.png" name="normTex"/>
<texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
<texture file="structural/ao/sele_wall_tower_AO.png" name="aoTex"/>
<texture file="structural/ao/sele_wall_tower.png" name="aoTex"/>
</textures>
</variant>
</group>
@@ -27,7 +27,7 @@
</Obstruction>
<VisualActor>
<Actor>structures/carthaginians/wall_medium.xml</Actor>
<FoundationActor>structures/carthaginians/fndn_wall_med.xml</FoundationActor>
<FoundationActor>structures/carthaginians/fndn_wall_medium.xml</FoundationActor>
</VisualActor>
<WallPiece>
<Length>24.0</Length>
@@ -32,7 +32,7 @@
<Static width="26.0" depth="8.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/kushites/wall_med.xml</Actor>
<Actor>structures/kushites/wall_medium.xml</Actor>
</VisualActor>
<WallPiece>
<Length>22.9</Length>
@@ -13,7 +13,7 @@
<Static width="24.0" depth="6.0"/>
</Obstruction>
<VisualActor>
<Actor>structures/seleucids/wall_med.xml</Actor>
<Actor>structures/seleucids/wall_medium.xml</Actor>
</VisualActor>
<WallPiece>
<Length>21.1</Length>