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Rename wall_med to wall_medium for consistency.
Fix some of the variant names. Fix useless AO suffix as already contained in folders see: wiki:ArtFileNamingConventions Add some mime types and some EOL properties. Based on a patch by: @Nescio Differential Revision: https://code.wildfiregames.com/D2554 This was SVN commit r23524.
This commit is contained in:
+2
-2
@@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Scout_Tower">
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<variant frequency="1" name="Medium Carthaginian Wall Scaffold">
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<mesh>structural/kart_wall_medium_b_scaffolding.dae</mesh>
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<props>
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<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
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@@ -11,7 +11,7 @@
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<texture file="structural/kart_struct.dds" name="baseTex"/>
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<texture file="structural/kart_struct_spec.png" name="specTex"/>
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<texture file="structural/kart_struct_norm.png" name="normTex"/>
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<texture file="structural/ao/kart_wall_medium_b_scaffolding_AO.png" name="aoTex"/>
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<texture file="structural/ao/kart_wall_medium_b_scaffolding.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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@@ -2,22 +2,13 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="norm">
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<mesh>structural/brit_wall_med.dae</mesh>
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<textures>
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<texture file="structural/celt_struct.dds" name="baseTex"/>
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<texture file="structural/celt_struct_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_wall_med_AO.png" name="aoTex"/>
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</textures>
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</variant>
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<variant name="test">
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<mesh>structural/brit_wall_med.dae</mesh>
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<variant frequency="1" name="Medium Brittonic Wall">
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<mesh>structural/brit_wall_medium.dae</mesh>
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<textures>
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<texture file="structural/brit_struct.png" name="baseTex"/>
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<texture file="structural/celt_struct_norm.png" name="normTex"/>
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<texture file="structural/celt_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/brit_wall_med_AO.png" name="aoTex"/>
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<texture file="structural/ao/brit_wall_medium.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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+1
-1
@@ -27,7 +27,7 @@
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<texture file="structural/kart_struct.dds" name="baseTex"/>
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<texture file="structural/kart_struct_norm.png" name="normTex"/>
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<texture file="structural/kart_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/kart_wall_medium_b_scaffolding_AO.png" name="aoTex"/>
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<texture file="structural/ao/kart_wall_medium_b_scaffolding.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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@@ -1,21 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="wall segment medium">
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<mesh>structural/kart_wall_medium.dae</mesh>
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<textures><texture file="structural/kart_struct.dds" name="baseTex"/></textures>
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</variant>
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</group>
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<group>
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<variant name="alive" frequency="1"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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+2
-2
@@ -2,8 +2,8 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<mesh>structural/kush_wall_med.dae</mesh>
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<variant frequency="1" name="Medium Kushite Wall">
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<mesh>structural/kush_wall_medium.dae</mesh>
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<textures>
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<texture file="structural/kush_struct.png" name="baseTex"/>
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<texture file="structural/kush_struct_spec.png" name="specTex"/>
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@@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Seleucid_Civic_Centre">
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<variant frequency="1" name="Seleucid Wall Gate">
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<mesh>structural/sele_wall_gate.dae</mesh>
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<props>
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<prop actor="props/structures/seleucids/gate.xml" attachpoint="root"/>
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@@ -11,7 +11,7 @@
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<texture file="structural/Sele_struct_2.png" name="baseTex"/>
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<texture file="structural/Sele_struct_2_norm.png" name="normTex"/>
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<texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
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<texture file="structural/ao/sele_wall_gate_AO.png" name="aoTex"/>
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<texture file="structural/ao/sele_wall_gate.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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@@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Seleucid_Civic_Centre">
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<variant frequency="1" name="Long Seleucid Wall">
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<animations>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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@@ -11,7 +11,7 @@
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<texture file="structural/Sele_struct_2.png" name="baseTex"/>
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<texture file="structural/Sele_struct_2_norm.png" name="normTex"/>
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<texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
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<texture file="structural/ao/sele_wall_long_AO.png" name="aoTex"/>
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<texture file="structural/ao/sele_wall_long.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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+3
-3
@@ -2,16 +2,16 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Seleucid_Civic_Centre">
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<variant frequency="1" name="Medium Seleucid Wall">
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<animations>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>structural/sele_wall_med.dae</mesh>
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<mesh>structural/sele_wall_medium.dae</mesh>
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<textures>
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<texture file="structural/Sele_struct_2.png" name="baseTex"/>
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<texture file="structural/Sele_struct_2_norm.png" name="normTex"/>
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<texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
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<texture file="structural/ao/sele_wall_medium_AO.png" name="aoTex"/>
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<texture file="structural/ao/sele_wall_medium.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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@@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Seleucid_Civic_Centre">
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<variant frequency="1" name="Short Seleucid Wall">
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<animations>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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@@ -11,7 +11,7 @@
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<texture file="structural/Sele_struct_2.png" name="baseTex"/>
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<texture file="structural/Sele_struct_2_norm.png" name="normTex"/>
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<texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
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<texture file="structural/ao/sele_wall_short_AO.png" name="aoTex"/>
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<texture file="structural/ao/sele_wall_short.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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@@ -2,7 +2,7 @@
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Seleucid_Civic_Centre">
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<variant frequency="1" name="Seleucid Wall Tower">
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<animations>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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@@ -16,7 +16,7 @@
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<texture file="structural/Sele_struct_2.png" name="baseTex"/>
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<texture file="structural/Sele_struct_2_norm.png" name="normTex"/>
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<texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
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<texture file="structural/ao/sele_wall_tower_AO.png" name="aoTex"/>
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<texture file="structural/ao/sele_wall_tower.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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@@ -27,7 +27,7 @@
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</Obstruction>
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<VisualActor>
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<Actor>structures/carthaginians/wall_medium.xml</Actor>
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<FoundationActor>structures/carthaginians/fndn_wall_med.xml</FoundationActor>
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<FoundationActor>structures/carthaginians/fndn_wall_medium.xml</FoundationActor>
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</VisualActor>
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<WallPiece>
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<Length>24.0</Length>
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@@ -32,7 +32,7 @@
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<Static width="26.0" depth="8.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/kushites/wall_med.xml</Actor>
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<Actor>structures/kushites/wall_medium.xml</Actor>
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</VisualActor>
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<WallPiece>
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<Length>22.9</Length>
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@@ -13,7 +13,7 @@
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<Static width="24.0" depth="6.0"/>
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</Obstruction>
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<VisualActor>
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<Actor>structures/seleucids/wall_med.xml</Actor>
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<Actor>structures/seleucids/wall_medium.xml</Actor>
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</VisualActor>
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<WallPiece>
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<Length>21.1</Length>
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