Commit Graph

2940 Commits

Author SHA1 Message Date
janwas c600e0a3e0 design notes from meeting: ambient sound
This was SVN commit r3336.
2006-01-08 02:05:44 +00:00
thedrunkyak 7720378f6c Added Mute function, fixed minor bug.
This was SVN commit r3335.
2006-01-07 11:42:59 +00:00
thedrunkyak 4026c15221 Changed the audio menu to allow disabling of the sound.
This was SVN commit r3334.
2006-01-07 10:34:06 +00:00
prefect b889826a3d Some Linux compile fixes over the place.
Create TerrainRenderer, ShadowMap and WaterManager classes to divide
CRenderer's functions into more logical units.

This was SVN commit r3332.
2006-01-07 01:04:26 +00:00
pyrolink 1c43192f2d All units start out with 0 run speed.
This was SVN commit r3330.
2006-01-05 06:16:35 +00:00
pyrolink 2d8f45fd94 Added run order (if applicable, the unit will use the run animation and speed for movement, otherwise walk is used). If the unit's run speed is more than 0 and the target is within the run action's range, it will run instead of walk.
Notifications - called from javascript.  You request orders with a
target entity, order type, and whether the previous listeners you have
requested for this entity should be destroyed.  When the target entity
processes an order that was requested, that order is pushed onto the
queue of the requester.  This is useful for things such as follow that
require the actual order to perform the action.

This was SVN commit r3329.
2006-01-05 06:13:31 +00:00
pyrolink 763eb9311d Fixed starting rotation problem and made the first point of the spline drawn
This was SVN commit r3328.
2006-01-05 05:48:31 +00:00
Mythos_Ruler 7cb9a4a084 Fixed the entity pointing to incorrect actor
This was SVN commit r3327.
2006-01-02 09:09:36 +00:00
Matei 0a3e9ec537 - Added pause game functionality.
- Removed CDamageType from the engine - damage is now handled only
within the entity script (easier to mod/modify).

This was SVN commit r3325.
2006-01-02 03:07:29 +00:00
Mythos_Ruler b045cfd480 This was SVN commit r3324. 2006-01-01 02:29:04 +00:00
Wijitmaker 165e4aacb9 cliff texture fix
This was SVN commit r3323.
2005-12-31 22:44:14 +00:00
Wijitmaker 6dfe5b082b tartan fixes
This was SVN commit r3322.
2005-12-31 12:24:25 +00:00
Wijitmaker 5487d069c4 Female fixes - new head, new head texture, new dress mesh, new celtic texture
This was SVN commit r3321.
2005-12-31 12:16:52 +00:00
Mythos_Ruler ed86f34d20 Giving the Macedonian hero a sarissa. ;)
This was SVN commit r3320.
2005-12-31 03:32:18 +00:00
Mythos_Ruler 736aece049 This was SVN commit r3319. 2005-12-31 03:22:11 +00:00
Aeros b961c4fd8c This was SVN commit r3318. 2005-12-31 02:14:36 +00:00
Wijitmaker 892ae838ef Fixing the phalanx stuff - new shields, and a walk animation
This was SVN commit r3317.
2005-12-31 02:09:18 +00:00
Wijitmaker 4f071bd979 some animation fixes for the sarrissa - new shield - and new attack
This was SVN commit r3316.
2005-12-30 23:42:49 +00:00
Wijitmaker e2d6417c2f New animations - phalanx, celt taunts, and also a new woman walk and idle
This was SVN commit r3315.
2005-12-30 09:43:00 +00:00
Mythos_Ruler 9710f3ee72 This was SVN commit r3314. 2005-12-30 09:07:38 +00:00
Mythos_Ruler 991e1430cf Temp Actors of dead units to use in screenshots
This was SVN commit r3313.
2005-12-30 06:54:02 +00:00
Matei fce3b183bb This was SVN commit r3311. 2005-12-29 09:12:54 +00:00
Matei 0b6b971ee8 Generic orders data commit (changes to the entity scripts and XML's).
This was SVN commit r3310.
2005-12-29 08:43:38 +00:00
Matei 4a40baef33 Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant).
This was SVN commit r3309.
2005-12-29 08:42:44 +00:00
pyrolink 07609972a8 Updated with NU splines.
This was SVN commit r3307.
2005-12-29 06:38:45 +00:00
pyrolink e7685e32cc Adds non-uniform (hence "NU") splines. Are especially useful for cinematic tracks and precalculated particle paths.
This was SVN commit r3306.
2005-12-29 06:37:17 +00:00
pyrolink 2d57e13eb5 (see EntityManger.cpp log)
This was SVN commit r3304.
2005-12-29 04:58:41 +00:00
pyrolink e968bd91ed Actual death flag and CHandle entity handle retrieval.
This was SVN commit r3303.
2005-12-29 04:57:02 +00:00
pyrolink 79ecda1ecf Commented out notifications and death flag set during kill().
This was SVN commit r3302.
2005-12-29 04:56:15 +00:00
pyrolink 69acf1c68c Commented out notifications.
This was SVN commit r3301.
2005-12-29 04:55:16 +00:00
pyrolink 07e630a97e Added flag for quick end of game hack (used to monitor kills).
This was SVN commit r3300.
2005-12-29 04:52:40 +00:00
janwas 32aca79221 allocator: add single_calloc (generalization of code previously in wposix for WDIR); add da_reserve; expand pool allocator to allow variable size entries
byte_order: add FOURCC_BE and _LE versions (needed for zip)
ogl: quick hack: prevent crash on laptop by providing a
pglDrawRangeElementsEXT stub
file, h_mgr: update pool_alloc call site

tex: fix incorrect indexing/stride for mipmap generation

vfs_mount: disable archives (zip code is WIP)
zip: heavy WIP. add support for writing archives (needed for thesis);
revised Zip read code. sped up archive open. further major changes
pending.

wposix: moved allocator code (see above)

This was SVN commit r3298.
2005-12-28 20:29:22 +00:00
Wijitmaker f8f81aa7d9 This was SVN commit r3297. 2005-12-28 14:03:30 +00:00
Aeros 2ed881c7c3 This was SVN commit r3296. 2005-12-28 11:25:38 +00:00
Mythos_Ruler 1c629470fd xmas screenshot map edit for CheeZification
This was SVN commit r3295.
2005-12-28 05:53:19 +00:00
Wijitmaker ee9a2c9825 texture for shadow orientations
This was SVN commit r3294.
2005-12-28 05:30:04 +00:00
Mythos_Ruler 4ef9198c92 flipped textures horizontal, then vertically. This seems to fix their orientation in Atlas and the Engine. A further tweak would be to adjust them a further 45 degrees to get the "proper" shadow angle based upon "default" sun angle. This will probably have to be done by CheeZy. Doing terrains is doubly difficult, because the engine seems to flip them both horizontally and vertically before rendering them? I have no idea. PS: Sorry this notation is so long. ;)
This was SVN commit r3293.
2005-12-27 07:29:37 +00:00
Mythos_Ruler c3e0c6a2dd flipped textures to see if the engine renders them at the correct angle.
This was SVN commit r3292.
2005-12-27 07:27:18 +00:00
Aeros 706c440279 big terrain update - bobbo
This was SVN commit r3291.
2005-12-27 03:48:37 +00:00
Wijitmaker 9190ddf9ba fixed some collision radius issues
This was SVN commit r3290.
2005-12-27 00:27:07 +00:00
Wijitmaker 33e03fdf6d some player ownership changes for some combat testing
This was SVN commit r3289.
2005-12-27 00:00:22 +00:00
Mythos_Ruler 385e26b64f Made some changes to the map, per Jason the Wijitmaker.
This was SVN commit r3288.
2005-12-26 23:45:00 +00:00
Matei 14cb08fc20 Fixed a crash on units that could have props added & removed from them, such as javelinists. It seems that the CModel destructor was made to remove the prop point from the parent's prop point list, causing a problem in existing prop replacement code that tried to do the same thing.
This was SVN commit r3287.
2005-12-26 10:57:25 +00:00
Mythos_Ruler f625290a39 Gave main-line Hellene spearmen the "standard" length spear.
This was SVN commit r3286.
2005-12-25 08:27:49 +00:00
Wijitmaker 91d5d9da28 Female updates
This was SVN commit r3285.
2005-12-24 13:15:50 +00:00
Wijitmaker c74eff63f0 Some Map fixes - moving the ones that are no longer valid after the entity rename to the /old folder and updated the ken map.
This was SVN commit r3284.
2005-12-23 11:03:20 +00:00
Mythos_Ruler b8f3adb225 Committed a screenshot I have been working on.
This was SVN commit r3283.
2005-12-23 10:16:08 +00:00
prefect acbd00188e Explicit cast to CStr() to fix Linux build.
This was SVN commit r3282.
2005-12-23 01:24:07 +00:00
janwas 6d137a5c41 wsdl: fix incorrect handling of mouse leaving the window. split complicated if logic into separate function.
wposix: use Liberror_set_errno
various other improvements spotted while looking through code.

This was SVN commit r3281.
2005-12-23 00:27:29 +00:00
Wijitmaker d8149fe9a1 Doh, one more fix for some history and naming updates for the celtic dock
This was SVN commit r3280.
2005-12-22 05:55:59 +00:00