Stan
ba825ac514
Fix Han practice_range triggering errors.
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This was SVN commit r26541.
2022-03-04 14:04:54 +00:00
wowgetoffyourcellphone
a586d94230
Use some of @Stan's new 'Polar' geology assets on the Alpine Valleys skirmish map.
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This was SVN commit r26539.
2022-03-04 06:28:26 +00:00
vladislavbelov
3eee3a444d
Adds final keyword to simulation component classes.
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Differential Revision: https://code.wildfiregames.com/D4520
This was SVN commit r26537.
2022-03-03 22:42:26 +00:00
vladislavbelov
d494bbd583
Replaces M_PIf by M_PI in Atlas, fixes compilation with gcc 11.2.0 and glibc 2.35.
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There was added a workaround in glibc to fix tests.
Refs:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=103735
https://sourceware.org/bugzilla/show_bug.cgi?id=28713
This was SVN commit r26536.
2022-03-03 18:10:05 +00:00
bb
bd4b7d4bb6
Generalise gamesettings pickRandomItems' loop
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Comments By: wraitii, Stan, Silier
Suggested By: elexis
Differential Revision: D4231
This was SVN commit r26535.
2022-03-03 16:13:35 +00:00
Stan
bc59f0c40b
Use the correct resource type for polar stone mines.
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Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4519
This was SVN commit r26534.
2022-03-03 15:04:59 +00:00
bb
be2f33b661
removeable => removable
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Patch By: LudovicRousseau
Comments By: vladislav, Nescio
Differential Revision: D3663
fixes #6098
This was SVN commit r26533.
2022-03-03 14:52:13 +00:00
bb
aa79122b7f
introduce template_unit_siege_flamethrower.xml
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Patch By: Nescio
Differential Revision: D3576
This was SVN commit r26532.
2022-03-03 14:11:47 +00:00
Stan
fa5671438a
Fix invalid translations in the game options.
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Comments and fixes by: @bb
Fixes : #6197
Differential Revision: https://code.wildfiregames.com/D4083
This was SVN commit r26531.
2022-03-03 13:34:15 +00:00
bb
fefde41317
Allied chat opens with t bug (on linux)
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Comments By: vladislav, elexis
Solution Proposed By: elexis
fixes #5194
refs #3870
Differential Revision: D1386
This was SVN commit r26530.
2022-03-03 11:36:08 +00:00
Stan
2fbd9ea17d
Add new polar mines.
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Refs: https://code.wildfiregames.com/D4450
This was SVN commit r26529.
2022-03-03 11:04:52 +00:00
Stan
ab501175f9
Improve new metal mine textures. Better normal map and specular.
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This was SVN commit r26528.
2022-03-03 11:02:57 +00:00
wowgetoffyourcellphone
6281499708
Move Roman legionary shoulder pad actors to the /armor/ subfolder
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This was SVN commit r26527.
2022-03-03 07:15:26 +00:00
wowgetoffyourcellphone
6b158ce34d
Line endings -> native
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This was SVN commit r26526.
2022-03-03 07:12:04 +00:00
vladislavbelov
3a4bbd11fd
Moves all GL draw commands to CDeviceCommandContext.
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Differential Revision: https://code.wildfiregames.com/D4518
This was SVN commit r26525.
2022-03-03 07:09:59 +00:00
bb
7c3aed5f36
Set the size of the overlaybox without relying on the arbitrary initSize
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Comments By: vladislav
Differential Revision: D4489
This was SVN commit r26523.
2022-03-02 16:27:11 +00:00
bb
8aa00041e9
Fix BufferZone in right alignment
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Comments By: vladislav
Differential Revision: D4490
This was SVN commit r26522.
2022-03-02 16:14:05 +00:00
bb
f69e5c01e8
Fix template type in d9d4deb6ce
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This was SVN commit r26521.
2022-03-02 15:55:16 +00:00
bb
d9d4deb6ce
smoother formation manouvres
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Implement a threshold between "turning" the formation and "rearranging"
it.
Patch By: marder
Based on Patch By: alre
Comments By: Freagarach, Stan, Silier
Glanced good By: Freagarach
Differential Revision: D4294
Forum Topic:
https://wildfiregames.com/forum/topic/44848-proposals-for-formations/#comment-452917
This was SVN commit r26520.
2022-03-02 12:54:43 +00:00
wowgetoffyourcellphone
250b0f12c6
[gameplay - Alpha 26]
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Attempt at making Crossbow teching less OP:
- Remove "Repeating Crossbows" as it was historically problematic and
was also OP for crossbows.
- Reduce the RepeatTime bonus in "Crossbow Training" from -33% to -20%.
This was SVN commit r26519.
2022-03-02 07:36:23 +00:00
wowgetoffyourcellphone
df0cd5ac71
Really fix the Han Sandbox this time.
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This was SVN commit r26517.
2022-03-01 18:37:33 +00:00
wowgetoffyourcellphone
299df0f049
[gameplay - Alpha 26]
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Removed the ability of the Han to research 'Will to Fight' from a
captured Fortress. Reported by @faction_02 here:
https://wildfiregames.com/forum/topic/71578-feedbacks-from-a26-svn-tests/?do=findComment&comment=482636
Increased the cost and research time of 'Art of War' to match the other
two Han special Fortress techs.
On the backend moved the Han techs to the Fortress parent template.
Seemed cleaner.
This was SVN commit r26516.
2022-03-01 18:24:43 +00:00
wowgetoffyourcellphone
afde89eb33
Update some "sandbox" maps.
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Fixed an error to the Han sandbox reported by @Stan.
This was SVN commit r26515.
2022-03-01 18:07:05 +00:00
vladislavbelov
6de2649955
Fixes empty decals drawing when a decal is outside or on a border of a map.
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Reported By: Nullus
This was SVN commit r26514.
2022-03-01 18:02:52 +00:00
Stan
32ed1f9065
Fix heads forgotten in 090ce1c82f
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This was SVN commit r26513.
2022-03-01 15:39:24 +00:00
Stan
75f7cde184
Fix previous commit. Removing materials only doesn't work with the game's collada importer.
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Noticed by: @marder
This was SVN commit r26512.
2022-03-01 15:34:17 +00:00
Stan
8f8752fbe4
Fix incorrect normal maps for stone_furrowed_0* meshes.
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Remove duplication in some actors.
Fix naming conventions for those files.
Use the correct material.
Noticed by: @marder
This was SVN commit r26511.
2022-03-01 14:17:24 +00:00
wowgetoffyourcellphone
552f66e527
Add additional animation variants to the medium player color cape.
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This was SVN commit r26509.
2022-02-28 05:51:20 +00:00
wowgetoffyourcellphone
88572c5e80
New f_armor_dress.dae mesh by @Stan with a better UV map
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This allows for more accurate textures for female units with intricate
patterns on their long skirts. Boudicca is the first example, provided
here.
This was SVN commit r26508.
2022-02-28 05:50:27 +00:00
wowgetoffyourcellphone
3344324a66
[gameplay - Alpha 26] More Han refactoring
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Chariot Crossbowman -> Chariot Archer
- Adjusted Actors and template
Champion Cavalry
- Took away shield and gave cataphract animations
Champion Swordsman -> Champion Spearman
Liu Bang
- Gave him a different base animation variant
This was SVN commit r26507.
2022-02-28 05:46:49 +00:00
wowgetoffyourcellphone
f0d7c8ec27
Fixed supersedes line in this tech. Reported by @Stan
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This was SVN commit r26505.
2022-02-27 23:50:42 +00:00
wowgetoffyourcellphone
1173163066
Added a requirementsTooltip message in case the Espionage tech is ever placed in a different building, as it is for the Han.
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This was SVN commit r26504.
2022-02-27 23:45:52 +00:00
Stan
a04ad0beb2
Make ClumpPlacer determine the correct fraction of failed attempts to place points
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Comments by: @smiley, @elexis
Patch by: @Inari
Fixes #5092
Differential Revision: https://code.wildfiregames.com/D1414
This was SVN commit r26503.
2022-02-27 21:49:32 +00:00
vladislavbelov
1ff3b45a1e
Adds more checks for vertex and index buffer creations.
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This was SVN commit r26502.
2022-02-27 20:21:07 +00:00
wackyserious
10c0d813bf
Improved Persian head textures
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This was SVN commit r26501.
2022-02-27 13:04:56 +00:00
wackyserious
dd90459888
Improved numidian head texture
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-Derived from an edit of the Vercingetorix face texture
This was SVN commit r26500.
2022-02-27 07:12:36 +00:00
wackyserious
090ce1c82f
Numidian head fix (eye color and skin tone)
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This was SVN commit r26499.
2022-02-27 06:12:02 +00:00
vladislavbelov
da4ec670c1
Moves glViewport from CRenderer to CDeviceCommandContext.
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This was SVN commit r26497.
2022-02-26 23:17:48 +00:00
Stan
a217718254
Fix stone mine actors on maps after 1a6c1c2131.
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Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4505
This was SVN commit r26496.
2022-02-26 22:52:33 +00:00
vladislavbelov
680b0215fc
Adds depth bias to PipelineState and its management to CDeviceCommandContext.
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Refs #2368
This was SVN commit r26495.
2022-02-26 21:49:32 +00:00
vladislavbelov
bf8fe51dea
Moves enabling of GL multisample to CDevice.
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This was SVN commit r26494.
2022-02-26 21:10:14 +00:00
vladislavbelov
6bc2f7a783
Draws entities on minimap via triangles instead of points.
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Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4509
This was SVN commit r26493.
2022-02-26 20:30:09 +00:00
vladislavbelov
67cafcd599
Fixes GLES and compilation warnings.
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This was SVN commit r26492.
2022-02-26 20:28:39 +00:00
Stan
3651ff26d9
Fix shadow glitch on Maurya market on lowest setting.
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Reported by: @marder
This was SVN commit r26491.
2022-02-26 17:36:15 +00:00
wackyserious
70dc03e20d
Large round shield (no boss) mesh + complimentary variants to the new Gaul noble tunic
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This was SVN commit r26489.
2022-02-26 05:00:18 +00:00
vladislavbelov
23a023507a
Replaces GL_LINES, GL_QUADS, GL_TRIANGLE_STRIP and GL_TRIANGLE_FAN by GL_TRIANGLES.
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This was SVN commit r26488.
2022-02-26 00:37:27 +00:00
vladislavbelov
59a0a74951
Fixes a degenerate triangle on terrain sides of map corners.
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This was SVN commit r26487.
2022-02-25 23:45:54 +00:00
vladislavbelov
d5d1754991
Moves polygon mode handling to PipelineState and CDeviceCommandContext.
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This was SVN commit r26486.
2022-02-25 22:05:06 +00:00
vladislavbelov
a87cb6c94d
Moves GL depth comparison function to SamplerDesc.
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This was SVN commit r26485.
2022-02-25 20:02:03 +00:00
vladislavbelov
0d2faa1cab
Adds debug context option for GL context creation.
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This was SVN commit r26484.
2022-02-25 16:26:56 +00:00