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Fixes GLES and compilation warnings.
This was SVN commit r26492.
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@@ -444,7 +444,7 @@ void SilhouetteRenderer::RenderSubmitCasters(SceneCollector& collector)
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}
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void SilhouetteRenderer::RenderDebugBounds(
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Renderer::Backend::GL::CDeviceCommandContext* deviceCommandContext)
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Renderer::Backend::GL::CDeviceCommandContext* UNUSED(deviceCommandContext))
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{
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if (m_DebugBounds.empty())
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return;
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@@ -257,7 +257,6 @@ void TerrainOverlay::RenderTileOutline(
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#if CONFIG2_GLES
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UNUSED2(deviceCommandContext);
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UNUSED2(color);
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UNUSED2(lineWidth);
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UNUSED2(drawHidden);
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UNUSED2(i);
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UNUSED2(j);
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