Commit Graph

4219 Commits

Author SHA1 Message Date
Mythos_Ruler 5e9ef3fa03 This was SVN commit r4925. 2007-02-25 00:11:52 +00:00
Mythos_Ruler ed034d7189 This was SVN commit r4924. 2007-02-25 00:10:42 +00:00
Mythos_Ruler 9e4be3378b This was SVN commit r4923. 2007-02-20 07:27:10 +00:00
Mythos_Ruler dbf350b172 This was SVN commit r4922. 2007-02-20 07:02:59 +00:00
Mythos_Ruler 7ddf629659 This was SVN commit r4921. 2007-02-20 06:08:30 +00:00
Mythos_Ruler 95b3866fc5 This was SVN commit r4920. 2007-02-20 05:51:33 +00:00
Mythos_Ruler 5aad92372c This was SVN commit r4919. 2007-02-18 01:40:01 +00:00
Mythos_Ruler a84e6c062d This was SVN commit r4918. 2007-02-17 22:50:02 +00:00
Mythos_Ruler 9dbe15ad5e #A host of Greek helmet changes and tweaks.
This was SVN commit r4917.
2007-02-17 22:49:07 +00:00
Ykkrosh 5390df1865 # Final changes to map
This was SVN commit r4916.
2007-02-14 15:18:15 +00:00
Mythos_Ruler b0b860a417 Romane Principes now throws his pilum correctly. :)
This was SVN commit r4915.
2007-02-13 20:46:18 +00:00
Mythos_Ruler 4549e1ef8f This was SVN commit r4914. 2007-02-13 20:28:14 +00:00
Mythos_Ruler 95423934f3 This was SVN commit r4913. 2007-02-13 19:56:31 +00:00
Mythos_Ruler c14975ae77 This was SVN commit r4912. 2007-02-13 19:51:11 +00:00
Mythos_Ruler 8097ba50a4 This was SVN commit r4911. 2007-02-13 19:47:40 +00:00
Mythos_Ruler 8d63a8a804 This was SVN commit r4910. 2007-02-13 19:47:07 +00:00
Mythos_Ruler 672e54caf4 This was SVN commit r4909. 2007-02-13 19:46:46 +00:00
Mythos_Ruler c28354b6c7 This was SVN commit r4908. 2007-02-13 19:22:02 +00:00
Mythos_Ruler 5594459d18 This was SVN commit r4907. 2007-02-13 18:40:50 +00:00
Wijitmaker e674148250 for michael - a reversed pillum
This was SVN commit r4906.
2007-02-13 07:17:56 +00:00
Mythos_Ruler c7bc907bb9 This was SVN commit r4905. 2007-02-13 07:17:19 +00:00
Mythos_Ruler b96b29d2e3 This was SVN commit r4904. 2007-02-13 07:16:51 +00:00
Ykkrosh 8f796ef73d # Even more cinematic map updates.
This was SVN commit r4903.
2007-02-12 01:27:26 +00:00
Ykkrosh 9ebe3b08f7 # Smoother unit rotation.
Added m_orientation_smoothed to entities, which follows m_orientation
but is limited to changing at a certain angular rate.

This was SVN commit r4901.
2007-02-11 22:04:54 +00:00
Matei b18f582d3e Small tweaks to cinematic map.
This was SVN commit r4900.
2007-02-11 06:17:01 +00:00
Mythos_Ruler a13256208c This was SVN commit r4899. 2007-02-11 01:26:28 +00:00
Mythos_Ruler 15a339736d This was SVN commit r4898. 2007-02-11 01:26:10 +00:00
Ykkrosh ee48a33ec4 # More cinematic map updates.
Made female citizen walk to gather berries.
Fixed gather trigger effect.
Made entity collision-detection work a little better if you modify the
map while running the simulation.

This was SVN commit r4897.
2007-02-11 01:19:44 +00:00
Ykkrosh faeb0a5cb6 WaterManager: don't try rendering if the textures haven't been loaded (e.g. when using the Actor Viewer).
GameView: pushed near clipping plane out a bit (to get more precision),
rounded far plane to power of two for no real reason.

This was SVN commit r4896.
2007-02-10 22:07:20 +00:00
Mythos_Ruler 3a73f8fd91 This was SVN commit r4894. 2007-02-10 20:58:56 +00:00
Ykkrosh 4883dd015c Changed default DepthTextureBits again. Should fix #180.
This was SVN commit r4893.
2007-02-10 20:53:48 +00:00
Ykkrosh 49f7f31298 Undid map changes.
Used default camera settings more consistently.

This was SVN commit r4892.
2007-02-10 19:37:33 +00:00
Matei 925914f686 # Updates to cinematic map.
This was SVN commit r4891.
2007-02-10 18:59:52 +00:00
Wijitmaker 36dbb573ab Fixing of projectile size, and female gathering animation
This was SVN commit r4890.
2007-02-10 18:53:49 +00:00
Ykkrosh 44be62092c # Fixed rendering of transparent objects.
Made transparency ordering give consistent results if two transparent
models are in the same position.
Removed transparency material from tree trunks, so they won't suffer
from transparency-ordering issues.

This was SVN commit r4889.
2007-02-10 18:26:57 +00:00
Matei 41bec4a181 Small cosmetic tweaks to cinematic map.
This was SVN commit r4888.
2007-02-10 18:12:05 +00:00
Matei e1ea1d23de # Animation bug fixes.
- Projectile speed and gravity adjusted to get nicer curves.
- Dying units conform to terrain.
- Cavalry melee attack range increased.

This was SVN commit r4887.
2007-02-10 17:39:20 +00:00
Wijitmaker d8bc5d4284 fixing the shadow casting for the animals (missing sheep shadow)
This was SVN commit r4884.
2007-02-10 16:52:52 +00:00
Matei 9e3b554f63 Increased projectile speeds.
This was SVN commit r4883.
2007-02-10 06:01:53 +00:00
Wijitmaker da476f5ccb Fixing the loading of the projectile in the actors for the javelinist
This was SVN commit r4882.
2007-02-10 05:08:06 +00:00
Ykkrosh bdbb2bcb16 # Updated unit animation code.
Added UnitAnimation class, to act as the interface between the entity
and actor. (Currently doesn't work very well, but it does make
animations loop smoothly and sometimes kind of makes them stay
synchronised.)
Fixed corpse animation - it now plays the final frame of the death
animation before turning static.
Fixed update/interpolate timings.
Added JS function saveProfileData.
Updated ffmpeg library.

This was SVN commit r4880.
2007-02-10 03:09:52 +00:00
Mythos_Ruler 54f381cc1b This was SVN commit r4879. 2007-02-09 23:35:50 +00:00
Mythos_Ruler 7828d63b32 This was SVN commit r4878. 2007-02-09 23:35:32 +00:00
Ykkrosh a734f9ccd7 EntityManager: Large speed improvement in Debug mode (~50x for projectile updates) by replacing std::vector<bool> with std::bitset.
This was SVN commit r4877.
2007-02-09 22:07:15 +00:00
Ykkrosh 5e3e78ca78 # Fixed some graphical and scenario editor issues.
Atlas: Changed video format to 640x480 and losslessly compressed. Added
most-recently-used files list. Stopped switching sidebar when selecting
tools, since it was getting annoying. Added Slow playback mode. Fixed
crash when resetting sim while projectiles exist.
Renderer: Added JS-accessible renderer.shadowMapSize to override the
size of shadow maps.
ShadowMap: Changed default depth texture bits to 24, since that seems to
go faster (see #180).
PolygonSortModelRenderer: Made more similar to other renderers, so that
the renderer.sortAllTransparent=true mode works better.
Projectile: Fixed update, so it interpolates smoothly.
Entgraph: Fixed promotion detection.

This was SVN commit r4876.
2007-02-09 17:04:55 +00:00
Mythos_Ruler 7c06199d0f This was SVN commit r4875. 2007-02-08 15:57:27 +00:00
Matei a11c12f848 # Fixed a bug with entities disappearing when they die.
This was SVN commit r4873.
2007-02-08 05:38:53 +00:00
Ykkrosh 102b3925ac GCC compatibility
This was SVN commit r4872.
2007-02-07 14:02:09 +00:00
arissa_nightblade 3f8e05e18b This was SVN commit r4871. 2007-02-07 01:22:14 +00:00
Mythos_Ruler ac7320e6f5 This was SVN commit r4870. 2007-02-06 08:48:38 +00:00