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synced 2026-07-25 20:13:10 +00:00
5e3e78ca78caebfc8a4860a60e530838abd5be25
Atlas: Changed video format to 640x480 and losslessly compressed. Added most-recently-used files list. Stopped switching sidebar when selecting tools, since it was getting annoying. Added Slow playback mode. Fixed crash when resetting sim while projectiles exist. Renderer: Added JS-accessible renderer.shadowMapSize to override the size of shadow maps. ShadowMap: Changed default depth texture bits to 24, since that seems to go faster (see #180). PolygonSortModelRenderer: Made more similar to other renderers, so that the renderer.sortAllTransparent=true mode works better. Projectile: Fixed update, so it interpolates smoothly. Entgraph: Fixed promotion detection. This was SVN commit r4876.
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Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
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