forked from mirrors/0ad
Add the mausoleum at Halicarnassus to the game as an eyecandy building.
Thread: https://wildfiregames.com/forum/index.php?/topic/20820-macedonian-wonder/page/2/ Feedback by: @wowgetoffyourcellphone, @Nescio This was SVN commit r23575.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Mausoleum Chariot Statue">
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<mesh>props/structural/mausoleum_chariot_gold.dae</mesh>
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<textures>
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<texture file="props/quadriga_statue.png" name="baseTex"/>
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<texture file="props/quadriga_statue_norm.png" name="normTex"/>
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<texture file="props/quadriga_statue_spec.png" name="specTex"/>
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<texture file="structural/ao/mausoleum.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Mausoleum Cypresses">
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<mesh>props/structural/mausoleum_cypress_01.dae</mesh>
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<textures>
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<texture file="gaia/tree_cypress.png" name="baseTex"/>
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<texture file="gaia/tree_cypress_norm.png" name="normTex"/>
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<texture file="gaia/tree_cypress_spec.png" name="specTex"/>
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<texture file="structural/ao/mausoleum.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Mausoleum Nature">
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<mesh>props/structural/mausoleum_nature_01.dae</mesh>
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<textures>
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<texture file="props/structs_nature.png" name="baseTex"/>
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<texture file="props/structs_nature_norm.png" name="normTex"/>
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<texture file="props/structs_nature_spec.png" name="specTex"/>
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<texture file="structural/ao/mausoleum.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Mausoleum Chariot Props 02">
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<mesh>props/structural/mausoleum_props_01.dae</mesh>
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<textures>
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<texture file="props/hele_decor.png" name="baseTex"/>
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<texture file="props/hele_decor_norm.png" name="normTex"/>
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<texture file="props/hele_decor_spec.png" name="specTex"/>
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<texture file="structural/ao/mausoleum.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Mausoleum Chariot Props 02">
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<mesh>props/structural/mausoleum_props_02.dae</mesh>
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<textures>
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<texture file="props/hele_props_a.dds" name="baseTex"/>
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<texture file="props/hele_props_a_norm.png" name="normTex"/>
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<texture file="props/hele_props_a_spec.png" name="specTex"/>
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<texture file="structural/ao/mausoleum.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Mausoleum Relief 01">
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<mesh>props/structural/mausoleum_relief_01.dae</mesh>
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<textures>
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<texture file="props/rome_prop_1.dds" name="baseTex"/>
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<texture file="structural/ao/mausoleum.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Mausoleum Relief 02">
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<mesh>props/structural/mausoleum_relief_02.dae</mesh>
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<textures>
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<texture file="structural/Sele_relief.png" name="baseTex"/>
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<texture file="structural/ao/mausoleum.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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+14
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Mausoleum Chariot Statue">
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<mesh>props/structural/mausoleum_statues_gold.dae</mesh>
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<textures>
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<texture file="props/rome_cc_statues_gold.png" name="baseTex"/>
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<texture file="structural/ao/mausoleum.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_ao.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Mausoleum Main Struct">
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<animations>
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<animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
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</animations>
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<mesh>structural/mausoleum_struct.dae</mesh>
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<props>
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<prop actor="props/structures/global/mausoleum_nature_01.xml" attachpoint="root"/>
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<prop actor="props/structures/global/mausoleum_chariot_gold.xml" attachpoint="root"/>
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<prop actor="props/structures/global/mausoleum_statues_gold.xml" attachpoint="root"/>
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<prop actor="props/structures/global/mausoleum_cypress_01.xml" attachpoint="root"/>
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<prop actor="props/structures/global/mausoleum_props_01.xml" attachpoint="root"/>
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<prop actor="props/structures/global/mausoleum_props_02.xml" attachpoint="root"/>
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<prop actor="props/structures/global/mausoleum_relief_01.xml" attachpoint="root"/>
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<prop actor="props/structures/global/mausoleum_relief_02.xml" attachpoint="root"/>
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<prop actor="particle/smoke_light_delay.xml" attachpoint="smoke_01"/>
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<prop actor="particle/smoke_light_delay.xml" attachpoint="smoke_02"/>
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<prop actor="particle/flame.xml" attachpoint="flame_01"/>
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<prop actor="particle/flame.xml" attachpoint="flame_02"/>
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</props>
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<textures>
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<texture file="structural/hele_struct.dds" name="baseTex"/>
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<texture file="structural/hele_struct_norm.png" name="normTex"/>
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<texture file="structural/hele_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/mausoleum.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="ungarrisoned"/>
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<variant frequency="0" name="garrisoned">
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<props>
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<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned_01"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_wonder">
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<Footprint>
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<Square width="37" depth="45"/>
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<Height>36</Height>
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</Footprint>
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<Identity>
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<GenericName>Mausoleum at Halicarnassus</GenericName>
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<SpecificName>Mausōleion</SpecificName>
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</Identity>
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<Obstruction>
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<Static width="36" depth="44"/>
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</Obstruction>
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<StatusBars>
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<HeightOffset>37</HeightOffset>
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</StatusBars>
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<VisualActor>
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<FoundationActor>structures/fndn_10x10.xml</FoundationActor>
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<Actor>structures/global/mausoleum.xml</Actor>
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</VisualActor>
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</Entity>
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