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forked from mirrors/0ad

Commit Graph

  • 499ae887a0 New Kushite Range by @m7600. Small Edits by @Stan Thread: https://wildfiregames.com/forum/index.php?/topic/28530-task-kushite-range/ Stan 2020-09-21 08:39:37 +00:00
  • d3a65b1334 Optimise some textures. Reduce the noise and the size to 512x512, and while at it, compress them better. It seems GIMP doesn't. Stan 2020-09-21 08:02:27 +00:00
  • 265a9f1f5c [Petra/AI]Handle 0 case for template parsing Angen 2020-09-20 09:48:45 +00:00
  • 2ec4abd03c Fix non power of two texture. Stan 2020-09-20 09:36:23 +00:00
  • b0e4eecdfe Fix map serialization bug in aeaba3c14c and 8190dd9054. Stan 2020-09-20 09:33:18 +00:00
  • 31df44673a Add safeguards for all queryOwnerInterface calls bb 2020-09-19 17:55:34 +00:00
  • ff9a5fe8f9 Render waves for fancy water effects only if we have water on screen. vladislavbelov 2020-09-16 18:43:58 +00:00
  • 92cbf5ead0 Reduces memory usage for fancy water by merging two textures. vladislavbelov 2020-09-16 18:03:51 +00:00
  • a330d4c7d7 Get dropsites' accepting resources from simulation instead of hardcoding them in tooltips. Freagarach 2020-09-16 15:28:44 +00:00
  • 61d6885ec2 Split "template_gaia_geo". Freagarach 2020-09-16 15:19:19 +00:00
  • 66bae4b169 Split "template_gaia_flora*". Freagarach 2020-09-16 15:14:39 +00:00
  • 34dee54d90 Remove branch from InParabolicRange Angen 2020-09-15 10:10:52 +00:00
  • 7335fc793a sloppyness → sloppiness bb 2020-09-14 16:55:14 +00:00
  • d54ba356b6 Remove visibleclasses from guiinterface bb 2020-09-13 11:17:55 +00:00
  • fdafaf2926 Read correctly 0/false values from map files in gamesetup Angen 2020-09-11 19:24:02 +00:00
  • 277fb13ba0 Don't store the gatherers per player. Freagarach 2020-09-11 10:19:09 +00:00
  • e543b01077 Cheer after combat when no enemy units are in range Angen 2020-09-10 16:37:14 +00:00
  • 7853a50635 Allow guards to guard a guarding guard. Freagarach 2020-09-10 08:01:25 +00:00
  • 9449e99553 Reuse "APPROACHING"-state in formation combat. Freagarach 2020-09-10 07:51:44 +00:00
  • f616cc77ae Move "fauna_fish* -> "fish/*". Freagarach 2020-09-10 07:40:47 +00:00
  • 33e01af15e Fix formation walking following "improved ship pickup"/375c319639 wraitii 2020-09-08 13:48:12 +00:00
  • bcf329a884 Shrink selection panel icons Angen 2020-09-07 17:36:44 +00:00
  • 87ec9457c3 [Petra] update usage of Elephant class Angen 2020-09-07 17:25:12 +00:00
  • 29e2a44f75 Fix broken translations of b606cad5da bb 2020-09-06 18:37:40 +00:00
  • 1f5766079d Clean Formation.js var -> let comments - capital leters, dots a:help - dots spaces Angen 2020-09-06 14:08:56 +00:00
  • 9be759fb08 [UnitAI] inline last if in ShouldChaseTargetedEntity Angen 2020-09-06 09:17:13 +00:00
  • b606cad5da Indent attack tooltips Show splash per attacktype and indent bb 2020-09-04 20:21:59 +00:00
  • f9f7b4d49f Garrison outposts visually. Freagarach 2020-09-04 13:46:08 +00:00
  • e744cfdd61 Add turret points to gates. Freagarach 2020-09-04 13:33:04 +00:00
  • 7f503c5f53 Allow a few more units on walls. Freagarach 2020-09-04 13:13:07 +00:00
  • 00e25707dc Do not chase entities in FOW/SOD Freagarach 2020-09-02 16:10:08 +00:00
  • 900dfd67d4 Debuff outpost and remove un-necessary technologies. wraitii 2020-09-02 07:26:05 +00:00
  • 0c0bd2d58f Balance economy techs to make City Phase less of a snowball. wraitii 2020-09-02 07:19:45 +00:00
  • 344d1cc837 Slightly buff melee units by making ranged units promote slower. wraitii 2020-09-02 07:12:15 +00:00
  • 7c534eae8a Allow training Axeman Cavalry at barracks. wraitii 2020-09-02 07:03:32 +00:00
  • dab3e58a56 Move cavalry movement tech to village phase and make it cheaper. wraitii 2020-09-02 06:59:33 +00:00
  • e916b8cc01 Improve splash damage falloff calculation to account for obstruction size. wraitii 2020-08-31 15:01:04 +00:00
  • 32886202a3 Fix AI using Maurya elephant archers as hunters following 164af0742a wraitii 2020-08-31 09:05:34 +00:00
  • 0292962756 Standardise attack bonus tooltips. Freagarach 2020-08-29 09:45:19 +00:00
  • 0530602405 Readd safeguard against killing an entity multiple times. Freagarach 2020-08-29 05:47:06 +00:00
  • 5e6a2322e7 Damage parent of mirage instead of trying to damage the mirage bb 2020-08-28 18:05:33 +00:00
  • 221d5d4062 Fix applying StatusEffects after 0f91c5ac61. Freagarach 2020-08-28 12:42:32 +00:00
  • 6c27687c0c Sort nodes in templates and data. Freagarach 2020-08-28 08:03:29 +00:00
  • 0f91c5ac61 Rename Armour to Resistance and change the way it is processed. Freagarach 2020-08-27 10:24:59 +00:00
  • 37d31a5e3d Group buildings by function in the right selection panel bb 2020-08-26 15:35:48 +00:00
  • 4881a7ea0e Also move loading image after d6449bf3f0, noticed by @Nescio. Freagarach 2020-08-26 15:34:23 +00:00
  • d6449bf3f0 Rename blacksmith -> forge. Freagarach 2020-08-26 15:00:00 +00:00
  • 2dd772c99f Add some missing credits bb 2020-08-26 12:49:29 +00:00
  • 5f1f768ed5 Fix gametime overlay and watermark in summary screen Imarok 2020-08-26 10:34:25 +00:00
  • b9f82cb7ae Disable WorldPopulation option for scenarios. Freagarach 2020-08-25 14:40:32 +00:00
  • 3372b4618c Fix lineendings for json files bb 2020-08-25 14:17:12 +00:00
  • 3c893ba402 Move "GetDamageBonus"-function from its own helper file to "Attacking.js"-helper. Freagarach 2020-08-24 15:17:50 +00:00
  • 0a26c55513 Fix more JsDocs numbers/bools/strings bb 2020-08-24 11:50:31 +00:00
  • 3ff65b451f Fix jsDocs object => Object bb 2020-08-24 11:01:25 +00:00
  • 2627714c07 Allow to play different sounds based on what attacked you Stan 2020-08-21 10:45:37 +00:00
  • 7d180bcf14 New Kush and Maur portraits, arakamani by @Sundiata, background changes by @wowgetoffyourcellphone, and the harsiotef and chanakya by @m7600 Stan 2020-08-20 15:32:41 +00:00
  • 1316dbf162 New Pers portraits by @m7600, xerxes background retexture by @Stan Stan 2020-08-20 15:30:07 +00:00
  • def60ee383 New Rome portraits by @m7600 Stan 2020-08-20 15:29:31 +00:00
  • e72406ae29 New Sele portraits by @m7600 Stan 2020-08-20 15:29:18 +00:00
  • 1ca34da2b9 New Ptol portraits by @m7600 Stan 2020-08-20 15:27:52 +00:00
  • 484ce28d2f New Helo portraits by @m7600, tweaks on phillip's eye by @wowgetoffyourcellphone, background change on Alexander by @Stan Stan 2020-08-20 15:25:49 +00:00
  • f5cfa2b018 New Iber portraits by @m7600 Stan 2020-08-20 15:24:14 +00:00
  • bdb9fa18c5 Cart Hero portraits by m7600 (hamilcar) and modified background by @wowgetoffyourcellphone and Stan Stan 2020-08-20 15:21:56 +00:00
  • d8709f84f3 New Celt portraits by @m7600 and @Stan Stan 2020-08-20 15:19:47 +00:00
  • aba6223c85 New Athenians portraits by @m7600 Stan 2020-08-20 15:17:42 +00:00
  • da8c747e3b Move gaia/fauna_hawk -> birds/buzzard. Freagarach 2020-08-20 08:45:37 +00:00
  • 3c31a6d706 Update the thracian rhomphaia icon green to red, add an icon for the gastaphretes by @wowgetoffyourcellphone, delete an unused icon. Stan 2020-08-19 13:27:13 +00:00
  • 4e63ddbfd9 Add a NVTT version check at compile-time, fixes #5757, refs #5804. Itms 2020-08-18 17:30:41 +00:00
  • 996b37f07b Fix logic issue with the DXT1a texture format, refs #4549. Itms 2020-08-18 16:45:56 +00:00
  • de53e2ac44 Fixes and improvements to the CI pipelines. Itms 2020-08-18 12:47:09 +00:00
  • 78d973c11e Check for lastPos existence in Combat-Approaching-MovementUpdate [fix 5568bd4c16] wraitii 2020-08-18 07:46:29 +00:00
  • dbca1ed99b Removes unused mapSize uniform and changes too short names of variables in wide scopes. vladislavbelov 2020-08-17 21:20:18 +00:00
  • 840ed69fa3 Implements correct distance to edges for the building snapping feature. vladislavbelov 2020-08-17 20:13:18 +00:00
  • a909d303de Replace hele_tunic.png to hele_tunic.dds following c9a523796a Alexandermb 2020-08-16 15:24:22 +00:00
  • ba743afcc1 Move TargetKilled function from Attacking.js-helper to KilledBy in cmpHealth. Freagarach 2020-08-16 06:10:28 +00:00
  • dd8c7b597b Remove some redundant lines from ship templates. Freagarach 2020-08-15 06:06:15 +00:00
  • 69e7a781c4 Use mercenaries in scenarios instead of mace_* duplicates. Freagarach 2020-08-15 05:52:48 +00:00
  • 4e033dace9 Correct a typo cooper -> copper. Alexandermb 2020-08-13 02:21:37 +00:00
  • c9a523796a Update the cretan pelte with a new mesh (Reused from the Xiongnu shield mesh with some adjustments) Alexandermb 2020-08-12 19:49:05 +00:00
  • c527ca3d6c Remove some unnecessary lines from a few civic structure templates. Freagarach 2020-08-10 06:06:43 +00:00
  • 24e0e50a9d Javelinist -> Javelineer in templates. Freagarach 2020-08-10 05:59:56 +00:00
  • 4f39e6675a Completely separates fixed and shader paths in sky rendering. vladislavbelov 2020-08-09 15:21:06 +00:00
  • b664a1ae8e Moves GL calls of fixed pipeline under the same condition. vladislavbelov 2020-08-09 13:01:58 +00:00
  • 4c1847d3db Removes old matrices from sky rendering in shader path. vladislavbelov 2020-08-09 11:24:09 +00:00
  • 36c1566640 Forgot female support in d503363e83 Angen 2020-08-08 11:52:55 +00:00
  • b3f40e54f8 Correct cart.json changes that slipped on commit rebase in d503363e83 Angen 2020-08-08 11:37:58 +00:00
  • d503363e83 Rename italiote to italic Angen 2020-08-08 11:23:34 +00:00
  • 26ae55cad0 Adds contrast-adaptiv-sharpening filter, also helps to partly remove FXAA texture blurring. vladislavbelov 2020-08-07 22:16:55 +00:00
  • 8d90636306 Correct buildings in PetraAI's config.js. Freagarach 2020-08-07 17:36:11 +00:00
  • e49cc91257 Adds ARB shaders for GUI materials to replace fixed ones. vladislavbelov 2020-08-07 08:32:01 +00:00
  • 3b668e0a71 Fix the barter string which were in reversed order. Freagarach 2020-08-07 07:34:02 +00:00
  • f27e5ce139 Fix ODR violation for ShaderModelRendererInternals. wraitii 2020-08-06 11:33:26 +00:00
  • 45d136d57e Fix GetPosition2D call when the entity may be out of the world in unitMotion wraitii 2020-08-06 08:40:14 +00:00
  • cdefefa617 Switch Medium and Normal map sizes. wraitii 2020-08-06 07:57:27 +00:00
  • 02efd269c9 Only scan the relevant part of the map in DiskPlacer wraitii 2020-08-06 07:03:26 +00:00
  • 3fbc3f2cd5 Standardise armour technology tooltips. Freagarach 2020-08-06 06:05:28 +00:00
  • bbeeaae768 Rename workshop to arsenal. Freagarach 2020-08-05 18:47:17 +00:00
  • cb25b5e9b7 Tweak vision of walls and some special structures. wraitii 2020-08-05 09:36:23 +00:00
  • 395a10beb0 Fix compilation error on arch introduced by 5473393e30 wraitii 2020-08-05 09:25:24 +00:00
  • 1dd01f2ca8 Tweak soldier footprints wraitii 2020-08-04 14:24:34 +00:00