forked from mirrors/0ad
Update the cretan pelte with a new mesh (Reused from the Xiongnu shield mesh with some adjustments)
Thread: https://wildfiregames.com/forum/index.php?/topic/28632-delenda-est-screenshots/#comment-402708 Added a few textures required by the actor. This was SVN commit r23959.
This commit is contained in:
@@ -0,0 +1,13 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/shield/pelte_02_back.dae</mesh>
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<textures>
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<texture file="props/shield/celt_round_back.dds" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@@ -0,0 +1,59 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/shield/pelte_02_front.dae</mesh>
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<props>
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<prop actor="props/units/shields/pelte_back_wooden.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Normal Bumpy">
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<textures>
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<texture file="props/shield/pelte_round_norm_02.png" name="normTex"/>
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<texture file="props/shield/pelte_round_cooper_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Normal Smooth">
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<textures>
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<texture file="props/shield/aspis_01_norm.png" name="normTex"/>
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<texture file="props/shield/pelte_round_cooper_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Bronze Copper">
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<textures>
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<texture file="props/shield/aspis_copper.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze">
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<textures>
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<texture file="props/shield/aspis_01_bronze.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Copper">
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<textures>
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<texture file="props/shield/aspis_01_copper.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze 2">
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<textures>
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<texture file="props/shield/aspis_bronze.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze Tripod">
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<textures>
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<texture file="props/shield/aspis_athen_01.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze Snake">
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<textures>
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<texture file="props/shield/aspis_athen_04.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@@ -0,0 +1,44 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Base">
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<mesh>props/shield/pelte_02_front.dae</mesh>
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<props>
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<prop actor="props/units/shields/pelte_back_wooden.xml" attachpoint="back"/>
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Normal Bumpy">
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<textures>
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<texture file="props/shield/pelte_round_norm_02.png" name="normTex"/>
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<texture file="props/shield/pelte_round_cooper_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Normal Smooth">
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<textures>
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<texture file="props/shield/aspis_01_norm.png" name="normTex"/>
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<texture file="props/shield/pelte_round_cooper_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="3" name="Bronze Bull">
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<textures>
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<texture file="props/shield/aspis_spart_bull.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze Player Color">
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<textures>
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<texture file="props/shield/aspis_player_plain.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Bronze Dolphin">
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<textures>
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<texture file="props/shield/aspis_athen_08.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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</actor>
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@@ -10,6 +10,7 @@
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_greek_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/pelte_cretan_bronze_01.xml" attachpoint="shield_arm"/>
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</props>
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</variant>
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</group>
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@@ -12,7 +12,7 @@
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<prop actor="props/units/quiver_greek_back.xml" attachpoint="back"/>
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</props>
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<textures>
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<texture file="skeletal/hele_tunic.dds" name="baseTex"/>
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<texture file="skeletal/hele_tunic.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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@@ -9,7 +9,7 @@
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<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_bow"/>
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<prop actor="props/units/quiver_greek_back.xml" attachpoint="back"/>
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<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield_arm"/>
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<prop actor="props/units/shields/pelte_cretan_bronze_02.xml" attachpoint="shield_arm"/>
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</props>
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</variant>
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</group>
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