1
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forked from mirrors/0ad

Update the cretan pelte with a new mesh (Reused from the Xiongnu shield mesh with some adjustments)

Thread:
https://wildfiregames.com/forum/index.php?/topic/28632-delenda-est-screenshots/#comment-402708

Added a few textures required by the actor.

This was SVN commit r23959.
This commit is contained in:
Alexandermb
2020-08-12 19:49:05 +00:00
parent c527ca3d6c
commit c9a523796a
9 changed files with 127 additions and 4 deletions
@@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/pelte_02_back.dae</mesh>
<textures>
<texture file="props/shield/celt_round_back.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -0,0 +1,59 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/pelte_02_front.dae</mesh>
<props>
<prop actor="props/units/shields/pelte_back_wooden.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Normal Bumpy">
<textures>
<texture file="props/shield/pelte_round_norm_02.png" name="normTex"/>
<texture file="props/shield/pelte_round_cooper_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Normal Smooth">
<textures>
<texture file="props/shield/aspis_01_norm.png" name="normTex"/>
<texture file="props/shield/pelte_round_cooper_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze Copper">
<textures>
<texture file="props/shield/aspis_copper.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/shield/aspis_01_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Copper">
<textures>
<texture file="props/shield/aspis_01_copper.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze 2">
<textures>
<texture file="props/shield/aspis_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze Tripod">
<textures>
<texture file="props/shield/aspis_athen_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze Snake">
<textures>
<texture file="props/shield/aspis_athen_04.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/shield/pelte_02_front.dae</mesh>
<props>
<prop actor="props/units/shields/pelte_back_wooden.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Normal Bumpy">
<textures>
<texture file="props/shield/pelte_round_norm_02.png" name="normTex"/>
<texture file="props/shield/pelte_round_cooper_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Normal Smooth">
<textures>
<texture file="props/shield/aspis_01_norm.png" name="normTex"/>
<texture file="props/shield/pelte_round_cooper_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="3" name="Bronze Bull">
<textures>
<texture file="props/shield/aspis_spart_bull.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze Player Color">
<textures>
<texture file="props/shield/aspis_player_plain.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Bronze Dolphin">
<textures>
<texture file="props/shield/aspis_athen_08.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -10,6 +10,7 @@
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_bow"/>
<prop actor="props/units/quiver_greek_back.xml" attachpoint="back"/>
<prop actor="props/units/shields/pelte_cretan_bronze_01.xml" attachpoint="shield_arm"/>
</props>
</variant>
</group>
@@ -12,7 +12,7 @@
<prop actor="props/units/quiver_greek_back.xml" attachpoint="back"/>
</props>
<textures>
<texture file="skeletal/hele_tunic.dds" name="baseTex"/>
<texture file="skeletal/hele_tunic.png" name="baseTex"/>
</textures>
</variant>
</group>
@@ -9,7 +9,7 @@
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_bow"/>
<prop actor="props/units/quiver_greek_back.xml" attachpoint="back"/>
<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield_arm"/>
<prop actor="props/units/shields/pelte_cretan_bronze_02.xml" attachpoint="shield_arm"/>
</props>
</variant>
</group>