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forked from mirrors/0ad

Commit Graph

  • 0f4928bd0a Use dummy IO tracer, to avoid overhead of storing data that will never be used. (See #1143.) Ykkrosh 2012-02-02 23:12:36 +00:00
  • b9c406551b Cache shader effects. Fixes #1143. Ykkrosh 2012-02-02 22:58:42 +00:00
  • 38c26c8924 Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map. Mythos_Ruler 2012-02-02 22:45:02 +00:00
  • 8389d26c1f Tweaked portrait Mythos_Ruler 2012-02-02 16:35:39 +00:00
  • ef76738dac This was SVN commit r11003. Mythos_Ruler 2012-02-02 01:50:37 +00:00
  • 7f710fbe91 Renamed celt cav spear to celt war dog. Hopefully it doesn't break anything. Mythos_Ruler 2012-02-01 22:34:40 +00:00
  • 91a209d2cc Made temples heal units 2x faster than other buildings. Mythos_Ruler 2012-02-01 19:35:31 +00:00
  • 5919a62564 Rounds applied damages to the nearest integer. historic_bruno 2012-02-01 04:11:47 +00:00
  • 075951881d This was SVN commit r10999. Mythos_Ruler 2012-01-31 19:55:33 +00:00
  • 6545d3bb43 I've noticed that a lot of times it's unnecessary to build houses, so I'm testing out some populationbonus tweaks. Mythos_Ruler 2012-01-31 19:41:42 +00:00
  • c1a66d380c This was SVN commit r10997. Mythos_Ruler 2012-01-31 05:55:09 +00:00
  • b1283c657f Fixes a few more broken actor references. historic_bruno 2012-01-31 03:31:55 +00:00
  • 6f105130ba New Roman houses Pureon 2012-01-31 00:52:41 +00:00
  • 41e3bad341 More build fixes for FreeBSD. historic_bruno 2012-01-31 00:06:56 +00:00
  • 5470d7c233 #Addresses some interim farming balancing issues. Mythos_Ruler 2012-01-30 23:23:31 +00:00
  • 5cdb2ebd70 Fix cursor winding Ykkrosh 2012-01-30 12:13:43 +00:00
  • fc27a5c0ea More FreeBSD build fixes. historic_bruno 2012-01-30 06:21:11 +00:00
  • 2d0e8021aa Fixes old g++ build error with default template arguments, by wrapping them in parentheses. historic_bruno 2012-01-30 04:57:39 +00:00
  • cc5a0fba4e Use shader API for GUI text. Ykkrosh 2012-01-30 00:27:23 +00:00
  • 4ab9df2a31 Fix qBot's errors when it have no CC at the start of a game. Fixes 1084. quantumstate 2012-01-29 22:11:47 +00:00
  • 63572a5247 Fix build Ykkrosh 2012-01-29 20:16:47 +00:00
  • 04c63a4093 Clean up some text rendering to avoid relying on deprecated GL matrix state. Ykkrosh 2012-01-29 20:04:21 +00:00
  • 8be430eb30 Remove obsolete ogl_shader Ykkrosh 2012-01-29 12:23:16 +00:00
  • 9884d21830 Be more consistent in using the ARB forms of functions. Fixes #1138, based on patch by Echelon9. Ykkrosh 2012-01-29 12:15:22 +00:00
  • 8324a8981d Simplify GLSL program files. Ykkrosh 2012-01-29 12:04:39 +00:00
  • 19c6ae7b1e Adds incomplete FreeBSD support to Premake scripts. historic_bruno 2012-01-29 03:58:08 +00:00
  • debc4138d1 Some "Red" Savanna terrains. Mythos_Ruler 2012-01-29 01:50:27 +00:00
  • adbd7633dd # Initial GLSL rendering support Ykkrosh 2012-01-29 01:22:22 +00:00
  • 8ca59d418d Partially fix hotloading (see #848) Ykkrosh 2012-01-29 01:19:54 +00:00
  • d9840c83c3 Modifying the 3ds max biped formatting Wijitmaker 2012-01-29 00:23:20 +00:00
  • 63e151fbd5 Slightly more Android compatibility Ykkrosh 2012-01-28 16:38:21 +00:00
  • 27687873d5 Fix SSE skinning normalisation (fixes #1136). Add a few more comments. Ykkrosh 2012-01-28 12:17:44 +00:00
  • f27d010330 Added "Fortress" sounds to the Roman Army Camp. Fixed the errors with the Roman dock. Mythos_Ruler 2012-01-28 01:00:50 +00:00
  • 47fb1dc377 Removed old ugly Roman arch. Mythos_Ruler 2012-01-28 00:47:07 +00:00
  • a17eccae68 House cleaning. Mythos_Ruler 2012-01-28 00:32:51 +00:00
  • 6480ea0c2d Cleans up a few broken references. Converts remaining known static PMDs to DAEs. historic_bruno 2012-01-27 23:49:37 +00:00
  • 7ae3d7b092 This was SVN commit r10969. Mythos_Ruler 2012-01-27 21:25:08 +00:00
  • b37f0f55c9 *TEMPORARY* Roman Army Camp placeholder. Mythos_Ruler 2012-01-27 21:09:00 +00:00
  • 257736abeb New Roman mill model Pureon 2012-01-27 20:43:35 +00:00
  • 901d507687 HistoryGuy's requested Oasis match up. Mythos_Ruler 2012-01-27 20:19:17 +00:00
  • 15c50dd2ed Replaces most remaining static PMDs with DAEs. Updates actor references accordingly. historic_bruno 2012-01-27 05:44:57 +00:00
  • 73e33d2719 Carthaginian quinquereme movement animations Pureon 2012-01-25 22:54:20 +00:00
  • acc78e7e79 Carthaginian trireme animations Pureon 2012-01-25 21:46:24 +00:00
  • bab593fc6b #New audio additions, notably resource selections and ship selection and death. Mythos_Ruler 2012-01-25 02:51:48 +00:00
  • 9da4f99d1d Carthaginian bireme rowing animations Pureon 2012-01-24 00:10:45 +00:00
  • cdcd259dd9 Tweaking foliage colors. Mythos_Ruler 2012-01-23 13:23:51 +00:00
  • 60e6a71870 This was SVN commit r10957. Mythos_Ruler 2012-01-22 23:19:34 +00:00
  • 3b811a930f Updating the hele trireme's mesh UV mapping Pureon 2012-01-22 23:12:37 +00:00
  • 69a6015929 Updated Ships Demo map to feature all the latest ships. Pureon 2012-01-22 23:04:12 +00:00
  • c089f59b61 hele trireme rowing animations and model updates Pureon 2012-01-22 22:12:26 +00:00
  • 7f679a7975 # Support separate rotation and scaling for each terrain texture Ykkrosh 2012-01-22 18:20:33 +00:00
  • 2b96eafdb4 This was SVN commit r10951. Mythos_Ruler 2012-01-22 18:10:34 +00:00
  • ae6f144eda More house cleaning. Mythos_Ruler 2012-01-22 17:28:03 +00:00
  • ee0c4db2ac Cleaning house. Mythos_Ruler 2012-01-22 16:03:53 +00:00
  • 1b8d52dd6b Cleaning out unused PMD mesh files. 272 files, total. Mythos_Ruler 2012-01-22 15:22:21 +00:00
  • d40e4797de Report timer_Resolution via hwdetect Ykkrosh 2012-01-22 13:49:09 +00:00
  • c7e9894d44 Fixes #947 by generating a plain executable instead of an app bundle for development-builds. Yves 2012-01-22 10:38:08 +00:00
  • 1f9e87c60f Running animation for sheep created by Zaggy. Movement speed reduced Pureon 2012-01-22 01:21:56 +00:00
  • 9bc10c2231 hele pentekonter ship rowing animations and model update Pureon 2012-01-22 00:39:03 +00:00
  • 42fc573b2c #Updated chicken animations by Zaggy1024 Pureon 2012-01-21 20:04:59 +00:00
  • 8c989cba0f #Sheep animations by Zaggy1024 Pureon 2012-01-21 19:39:18 +00:00
  • 206d83636d #Punjab map, still a work in progress. Mythos_Ruler 2012-01-21 14:42:32 +00:00
  • 8fabaa4f8c Fixes Atlas crashing when random map generator fails, load the blank map for now. historic_bruno 2012-01-21 00:53:34 +00:00
  • 23959ec119 Made the menu background scroll slightly faster. Mythos_Ruler 2012-01-20 23:21:27 +00:00
  • c7baf204e7 Outpost work. Mythos_Ruler 2012-01-19 21:04:37 +00:00
  • d068c1dd09 Fix build with old versions of Mesa Ykkrosh 2012-01-19 18:23:54 +00:00
  • 2da41a2ac3 #Updated Roman Scout Tower. Mythos_Ruler 2012-01-19 13:41:32 +00:00
  • fbf19649c1 Updating Mediterranean terrains. Mythos_Ruler 2012-01-19 01:56:46 +00:00
  • 0831c4497c Update to camel run animation by Athos Pureon 2012-01-19 00:05:51 +00:00
  • 95e6673ed4 Fixes include in wsdl. historic_bruno 2012-01-18 22:51:49 +00:00
  • dac87093c6 Hero attack balancing. Mythos_Ruler 2012-01-18 22:26:33 +00:00
  • 7a79418d3e New movement animations for all Persian chariots. Additions to skeletons.xml Pureon 2012-01-18 22:00:02 +00:00
  • 91652bdf6e Implemented nested territory boundaries. Fixes #918. vts 2012-01-18 21:22:58 +00:00
  • 86e6f378e3 tweaked body textures for roman swordsmen. Mythos_Ruler 2012-01-18 18:03:32 +00:00
  • 73143f48fe Tweaked a couple maps. Mythos_Ruler 2012-01-18 16:00:34 +00:00
  • 8099388bec final sync with work - add VECTOR_ALIGNED, fix wsdl to match new SDL include path janwas 2012-01-18 15:36:44 +00:00
  • b928b334b3 Nerfed the War Dog a bit. Mythos_Ruler 2012-01-18 10:41:18 +00:00
  • 14b798c63f Fix to irregular Blender bone rotations in wheeled vehicles Pureon 2012-01-18 00:10:31 +00:00
  • 182bf2b4af Vague start at hypothetical Android support Ykkrosh 2012-01-17 22:05:43 +00:00
  • bed2a781c2 Update to Roman siege ram texture and mesh Pureon 2012-01-17 21:59:59 +00:00
  • cd940b408c Gambia River is now more like the random map description. Mythos_Ruler 2012-01-17 15:40:32 +00:00
  • 45b628acac Roman ram template work. Mythos_Ruler 2012-01-17 11:08:31 +00:00
  • 52c289dfd5 Roman siege ram with animations Pureon 2012-01-16 23:46:02 +00:00
  • 126be40e22 Fixed attack errors when there are no targets left quantumstate 2012-01-16 19:42:48 +00:00
  • b63f8d264a Fixed attackMoveToLocation apart from when it runs out of targets. quantumstate 2012-01-16 19:33:28 +00:00
  • 09907adae3 Prevents game from running with root permissions with appropriately scary message on Unix-like OSes, based on patch by leper. Fixes #1058. historic_bruno 2012-01-16 03:30:55 +00:00
  • e64a3d3946 Experiment a little with OpenGL ES Ykkrosh 2012-01-15 23:15:31 +00:00
  • c8bf34948c Fixes no PCH build. Fixes #1113. historic_bruno 2012-01-15 21:48:41 +00:00
  • a985b7bb39 #New horse textures for Roman heroes. Mythos_Ruler 2012-01-15 20:01:15 +00:00
  • adfc535a29 Persian Apple Bearer Mythos_Ruler 2012-01-15 17:27:34 +00:00
  • 6d3b9c5cf0 This was SVN commit r10911. Mythos_Ruler 2012-01-15 16:14:35 +00:00
  • bf8f019480 Added Carthaginians to Acropolis III. So now it is Rome vs. Carthage. Mythos_Ruler 2012-01-15 15:28:14 +00:00
  • e4b2de4bba Delete obsolete AoE3Ed code Ykkrosh 2012-01-14 19:12:18 +00:00
  • c9cdde256f Disable GCC warning triggered by wx headers Ykkrosh 2012-01-14 19:06:47 +00:00
  • 1389e754de Include *.DELETED files when building archives. See #1110. Ykkrosh 2012-01-14 18:46:20 +00:00
  • 906e713880 This was SVN commit r10906. Mythos_Ruler 2012-01-13 16:52:08 +00:00
  • 40b9fc8c1e This was SVN commit r10905. Mythos_Ruler 2012-01-13 09:49:05 +00:00
  • 893cb2668e Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h. historic_bruno 2012-01-12 23:32:27 +00:00
  • 72bd886f80 Delete ancient obsolete simulation code. Ykkrosh 2012-01-12 12:56:15 +00:00
  • ce67dfd333 Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts. Ykkrosh 2012-01-12 12:51:10 +00:00