1
0
forked from mirrors/0ad

Commit Graph

  • ce6820698a This was SVN commit r11110. gregory 2012-02-21 03:54:34 +00:00
  • 489138ce3d Fixes spurious test of "unix" in Premake (prevented X11 from linking properly) historic_bruno 2012-02-20 23:58:59 +00:00
  • 0a42dcb01b "Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses. Mythos_Ruler 2012-02-20 04:57:50 +00:00
  • 6d110048c0 Slightly smaller footprint/obstruction. Mythos_Ruler 2012-02-20 00:50:50 +00:00
  • 590228804e Fixed rally line attachment point for circular buildings (refs #1172) vts 2012-02-20 00:13:46 +00:00
  • 73d19555fc More player color for Vesta temple. Mythos_Ruler 2012-02-19 22:58:01 +00:00
  • d4c32b8a80 Fixes tests broken by [11100] historic_bruno 2012-02-19 22:00:29 +00:00
  • 4e9e9e8cc0 Added player colour to Vesta temple Pureon 2012-02-19 18:44:26 +00:00
  • ec2b42f4a7 Roman Vesta temple Pureon 2012-02-19 18:07:18 +00:00
  • a1aea94435 Some footprint resizing. Mythos_Ruler 2012-02-19 06:19:28 +00:00
  • b4a33851e6 Improves CColladaManager caching behavior: skeletons.xml changes now invalidate cached .pmd/psa files, CCacheLoader is used for consistency, adds support for archived files. Fixes #1167. historic_bruno 2012-02-19 03:30:59 +00:00
  • 338c66ae66 This was SVN commit r11099. Mythos_Ruler 2012-02-19 02:38:21 +00:00
  • ccf1b1290f Added destruction dust to a bunch of structures. Mythos_Ruler 2012-02-19 02:26:47 +00:00
  • 16d42ad880 Documents writableRoot option in readme.txt historic_bruno 2012-02-18 23:28:12 +00:00
  • 42a407ee23 Fixing typos and updating tooltips to be somewhat more consistent. Mythos_Ruler 2012-02-18 20:54:03 +00:00
  • 5a53c29d4f Fixed player color for this house. Mythos_Ruler 2012-02-18 19:35:10 +00:00
  • 2873bbd2be This was SVN commit r11094. Mythos_Ruler 2012-02-18 19:03:28 +00:00
  • 04655c2751 Rome healer texture and portrait. Mythos_Ruler 2012-02-18 06:40:13 +00:00
  • e18e7514ea Tweaks to the medium destruction particles. Mythos_Ruler 2012-02-18 03:42:19 +00:00
  • 11aec4d67f Tweaking destruction smoke for Barracks test. Mythos_Ruler 2012-02-18 01:51:42 +00:00
  • cf5254b1e6 #Initial test for Destruction Dust. Mythos_Ruler 2012-02-18 00:19:41 +00:00
  • 6cc36dac72 Updates readme.txt with some undocumented options and reorganizes content more logically. Also clarifies a few options. historic_bruno 2012-02-17 23:22:45 +00:00
  • 5a4aa790ad Fix spelling and whitespace and add rationale Ykkrosh 2012-02-17 14:34:44 +00:00
  • 7b0d3aea83 Punjab II map. Mythos_Ruler 2012-02-17 05:35:30 +00:00
  • e09403c792 This was SVN commit r11086. Mythos_Ruler 2012-02-17 00:37:35 +00:00
  • 57e656cf23 Added boar animations, changed boar attack range to 2 and fixed unrealistic sheep walk animation gregory 2012-02-16 23:55:46 +00:00
  • a5c90de5cd Fixed some rally point stuff. Made Roman army camp cost 800 Wood instead of 1000 Wood. Mythos_Ruler 2012-02-16 18:30:33 +00:00
  • 4c43d1f9c5 Fixing building with older versions of Boost Ykkrosh 2012-02-16 18:01:10 +00:00
  • 7656ffa265 Be more informative about errors in CreateDirectories Ykkrosh 2012-02-16 13:50:31 +00:00
  • 645a6e31be Basic touch input for testing Ykkrosh 2012-02-15 22:27:02 +00:00
  • 832a51da80 GLSL text support Ykkrosh 2012-02-15 21:53:13 +00:00
  • 5f6e3de42f Convert shaders to GLSL ES automatically Ykkrosh 2012-02-15 20:33:43 +00:00
  • 56378ea9f1 Experimental Android build support Ykkrosh 2012-02-15 19:57:49 +00:00
  • cb2956b485 tweaked Market footprint. Mythos_Ruler 2012-02-15 16:28:13 +00:00
  • ff7653d012 Update Premake for Android Ykkrosh 2012-02-15 15:53:17 +00:00
  • 20d23eb340 Sysdep code for Android/ARM Ykkrosh 2012-02-15 15:40:31 +00:00
  • f4625e69af Partial Android compatibility. Ykkrosh 2012-02-15 13:58:58 +00:00
  • c63d06d59f #New Roman buildings from Enrique. Mythos_Ruler 2012-02-14 07:08:35 +00:00
  • d9531e59c7 Temporary Roman bireme and trireme. Updated dock template. Mythos_Ruler 2012-02-14 05:27:33 +00:00
  • d368f57a45 Enrique's new Roman dock. Mythos_Ruler 2012-02-14 03:09:50 +00:00
  • 11c4f6909c Added garrison flag and updated Roman barracks model Pureon 2012-02-14 00:15:01 +00:00
  • d70a981377 Android fixes Ykkrosh 2012-02-13 23:53:09 +00:00
  • b9e623a6d5 Added some extra garrison related functions. Fixes #1164. quantumstate 2012-02-13 22:41:15 +00:00
  • f3bde45c7b This was SVN commit r11066. Mythos_Ruler 2012-02-13 22:35:21 +00:00
  • 18043d88a5 Fix solid shader for GLSL Ykkrosh 2012-02-13 21:00:41 +00:00
  • 9972eb8cae Enough GLES compatibility to reach the menu screen Ykkrosh 2012-02-13 20:53:24 +00:00
  • d89c82092a Fix GLSL shaders on Mesa Ykkrosh 2012-02-13 20:47:14 +00:00
  • 4f5a02acc4 Changes CCmpProjectileManager's culling to use recursive world bounds. Fixes instantly-disappearing smoke trails on projectiles going off-screen. vts 2012-02-13 20:06:57 +00:00
  • 677ccf53e6 Yet more GLES compatibility Ykkrosh 2012-02-13 16:41:17 +00:00
  • a9eca31bad Even more GLES compatibility Ykkrosh 2012-02-13 15:06:25 +00:00
  • 4bf59b9a7d More GLES compatibility, mainly around terrain rendering. Ykkrosh 2012-02-13 14:02:14 +00:00
  • cba82eec2f Tweaking Barracks actor. Mythos_Ruler 2012-02-13 02:02:46 +00:00
  • 25cd83f2ed This was SVN commit r11057. Mythos_Ruler 2012-02-12 23:51:19 +00:00
  • c65395d155 Roman barracks model Pureon 2012-02-12 23:35:57 +00:00
  • 409f03652e Fixes animal auto-hunting by removing 10HP limit on possible targets. Units will now look for the same type of animal to hunt (matching templates). historic_bruno 2012-02-12 21:18:50 +00:00
  • baff889321 Fix invalid varargs Ykkrosh 2012-02-12 21:05:13 +00:00
  • 531b40578a More GLES compatibility. Ykkrosh 2012-02-12 20:45:31 +00:00
  • 7e86d2fa98 This was SVN commit r11052. Mythos_Ruler 2012-02-12 16:09:24 +00:00
  • 1185ebdea5 Fix build Ykkrosh 2012-02-12 13:26:57 +00:00
  • db85833655 More GLES compatibility. Ykkrosh 2012-02-12 13:20:49 +00:00
  • 4029d409bb Handle CBrush assertion failure less fatally Ykkrosh 2012-02-12 12:36:05 +00:00
  • 1519704cd3 Player color for the Persian Bireme. Mythos_Ruler 2012-02-12 03:31:38 +00:00
  • 75152fc16e This was SVN commit r11047. Mythos_Ruler 2012-02-11 23:29:06 +00:00
  • 425348fa30 Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct. Mythos_Ruler 2012-02-10 20:42:04 +00:00
  • 202a8e17c4 Fixes camera constraints by clamping the camera focus point to within the map bounds instead of outside, since the constraints are partially based on terrain height. Should improve scrolling behavior on both circular and square maps. Refs #656, #850 historic_bruno 2012-02-10 02:17:40 +00:00
  • b2fd7a54f0 Removes hard-coded choices from Identity.js to allow easy modification of civs, classes and formations. Note: incorrect/misspelled choices will no longer be rejected by the parser. historic_bruno 2012-02-10 01:59:25 +00:00
  • 33ca04a7a5 #Siege Ram balancing. Mythos_Ruler 2012-02-09 21:08:12 +00:00
  • 2bf3383624 Attempt to fix minimap rendering issues Ykkrosh 2012-02-09 20:45:19 +00:00
  • a3f168b887 Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility. Ykkrosh 2012-02-09 17:55:25 +00:00
  • 1f5b8f1c9a Move GUI renderer towards using shader infrastructure. Ykkrosh 2012-02-08 20:43:38 +00:00
  • bbded2db91 Another leaf color variation for palm trees. Mythos_Ruler 2012-02-08 19:39:56 +00:00
  • 659272a29c Fixes Celt war dog's selection group name, and renames icon for consistency. historic_bruno 2012-02-08 03:05:16 +00:00
  • 08bd07ddd6 Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077. historic_bruno 2012-02-08 02:46:15 +00:00
  • 046729dfa7 Fixes Atlas double-click behavior in simulation test, by handling the events in Canvas and recognizing wxWidgets' ButtonDown and ButtonDClick events are mutually exclusive. historic_bruno 2012-02-07 00:40:55 +00:00
  • 5c69809fe0 This was SVN commit r11034. Mythos_Ruler 2012-02-07 00:01:38 +00:00
  • 3fab2729b5 Partial SDL2 compatibility Ykkrosh 2012-02-06 22:47:35 +00:00
  • 5ad1664ed6 This was SVN commit r11032. Mythos_Ruler 2012-02-06 16:10:52 +00:00
  • fbf1f9cb26 Altered some default hotkeys. Mythos_Ruler 2012-02-06 05:56:31 +00:00
  • ba84c54535 Render GUI quads with consistent winding order, to stop them vanishing with negative sizes. Ykkrosh 2012-02-05 22:57:58 +00:00
  • 57d16bb93d Increased pop cost of Rams. Mythos_Ruler 2012-02-05 20:52:05 +00:00
  • 190c6e80c6 Roman helm tweaks. Mythos_Ruler 2012-02-05 18:10:56 +00:00
  • 80a2b65911 Roman hero helmet models and textures Pureon 2012-02-05 13:19:05 +00:00
  • 90fabfc215 Fixed war dog issue. Mythos_Ruler 2012-02-05 03:35:44 +00:00
  • 4530c3f31e Some footprint changes. Mythos_Ruler 2012-02-05 03:01:03 +00:00
  • 867df2e6c1 Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming. quantumstate 2012-02-04 23:42:55 +00:00
  • a61a682e2a This was SVN commit r11023. Mythos_Ruler 2012-02-04 23:25:09 +00:00
  • 6a0cb66af0 Tweaked Market. Mythos_Ruler 2012-02-04 23:01:42 +00:00
  • d739995d78 #New Roman Market Mythos_Ruler 2012-02-04 22:42:47 +00:00
  • ffe6d0c6a7 Remapped Roman temple. Mythos_Ruler 2012-02-04 22:12:59 +00:00
  • 1a016a4727 Scout tower -> Defense tower. Mythos_Ruler 2012-02-04 21:51:06 +00:00
  • fa0891901b Renaming "Scout" Tower to "Defense" Tower (to help differentiate from the Outpost). Mythos_Ruler 2012-02-04 20:43:22 +00:00
  • ec98b68b58 This was SVN commit r11017. Mythos_Ruler 2012-02-04 20:16:01 +00:00
  • fa5f7e3e1d Made these elephants defensive instead of aggressive. Helps out the AI a bit. Mythos_Ruler 2012-02-04 17:49:58 +00:00
  • 5ff1427eb9 Persian trireme movement animations Pureon 2012-02-04 13:23:29 +00:00
  • 275e5b9620 Fixes signed/unsigned comparison warnings in GCC. historic_bruno 2012-02-04 06:17:17 +00:00
  • 1fe6d4780a Includes Objective-C++ (*.mm) files in Premake generated projects. Premake and GCC handle the rest. Fixes #1148. historic_bruno 2012-02-04 01:20:33 +00:00
  • 374242bcfc Fix warnings in autobuild script Ykkrosh 2012-02-03 17:08:43 +00:00
  • 4ee994d1db Fixes typo in theatron construction sound. historic_bruno 2012-02-03 05:00:21 +00:00
  • 868b256cce Throw error in PSA converter if animation has no frames, as this will lead to a divide-by-zero error in the engine, and it's good to catch that as early as possible. historic_bruno 2012-02-03 01:49:32 +00:00
  • 0f697afbe3 Persian bireme animations Pureon 2012-02-03 01:00:51 +00:00