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Commit Graph

  • 4f559e8aff Report quicksave/quickload times, to help identify performance problems. Ykkrosh 2012-01-12 12:47:24 +00:00
  • 2b59c16d16 Updated grass terrains. Mythos_Ruler 2012-01-12 10:34:58 +00:00
  • a4dd25db90 Tweaked outpost entity. Mythos_Ruler 2012-01-12 05:54:22 +00:00
  • c349fb0b3c Make Premake makefile compatible with OS X Ykkrosh 2012-01-12 00:03:37 +00:00
  • ed237ff1a6 Implements GetVideoMode on OS X (10.6+ compatible), based on patch by Echelon9. Fixes #847. historic_bruno 2012-01-11 23:41:59 +00:00
  • 6bb54ee1d4 Fix Windows build Ykkrosh 2012-01-11 23:04:33 +00:00
  • d07eac218c SDL 1.3 build fixes. Ykkrosh 2012-01-11 22:50:39 +00:00
  • 11737926a1 Remove Premake's (seemingly undocumented) usage of the ARCH environment variable, which is usually unset but causes build failures in some build environments that set it. Ykkrosh 2012-01-11 17:43:07 +00:00
  • bab3fc0849 This was SVN commit r10893. Mythos_Ruler 2012-01-11 13:32:21 +00:00
  • 8c10507112 Fixed roman struct texture. Mythos_Ruler 2012-01-11 13:12:11 +00:00
  • bf403a0e71 Trophy heads for Gallic champ cav. Mythos_Ruler 2012-01-11 12:42:47 +00:00
  • 033881612d This was SVN commit r10890. Mythos_Ruler 2012-01-09 00:30:49 +00:00
  • 77ead59320 New Roman fortress model and struct_2 texture by Enrique Pureon 2012-01-08 16:03:42 +00:00
  • 7e48a9863b Took away the garrison element for the outpost. Mythos_Ruler 2012-01-08 12:37:22 +00:00
  • 2da15b6d85 Projectile loaded on roman ballista Pureon 2012-01-08 10:17:11 +00:00
  • 4a4e266d11 Animated Roman ballista siege weapon with delayed attack sounds. Pureon 2012-01-08 01:59:59 +00:00
  • 62746f1a05 palisade outpost files Pureon 2012-01-07 20:34:16 +00:00
  • ea415620b3 Greek shield tweaks. Mythos_Ruler 2012-01-07 14:41:24 +00:00
  • 0e66f24e51 Roman cavalry horse textures. Mythos_Ruler 2012-01-07 10:34:37 +00:00
  • bc76b0568e Fix healing for garrisoned units. Fixes #1098. fcxSanya 2012-01-07 07:13:27 +00:00
  • add75cffe5 Tweaked textures. Mythos_Ruler 2012-01-06 05:42:38 +00:00
  • 38beb81653 #Higher resolution Roman shield textures. Mythos_Ruler 2012-01-06 01:37:26 +00:00
  • 2fb0fa36be New outpost model Pureon 2012-01-05 23:38:57 +00:00
  • cf729d7bb1 Added TILE_CENTERED_HEIGHT_MAP flag to the mapgen scripts. This allows easy height based terrain painting if enabled. This is false by default for backwards compatibility. quantumstate 2012-01-05 22:09:53 +00:00
  • 888817441b wolfskin helmets. wolf textures provided by woxys from deviantart Pureon 2012-01-05 20:52:35 +00:00
  • 8b61376977 This was SVN commit r10876. Mythos_Ruler 2012-01-05 20:51:42 +00:00
  • 240142346b Fix unreachable resources on random maps by Spahbod (fixes #1078) quantumstate 2012-01-05 14:27:42 +00:00
  • c2c4e23f27 Updated hotkey list in the in-game manual quantumstate 2012-01-05 13:57:58 +00:00
  • 1730dd6d8d Add military only drag select (Alt modifier) by gerbilOFdoom. Closes #277 quantumstate 2012-01-05 13:31:54 +00:00
  • c5d62aff98 Fixing the menu backgrounds. Sorry bout that guys. Mythos_Ruler 2012-01-05 10:49:44 +00:00
  • c7b2aae5fb Beefed up Hero Health. Mythos_Ruler 2012-01-05 10:32:40 +00:00
  • 1e4b950ed1 This was SVN commit r10870. historic_bruno 2012-01-05 03:38:54 +00:00
  • 29a8f01254 Adds missing attributes when using autostart-random (caused undefined variable warning in saved games list). historic_bruno 2012-01-04 22:48:32 +00:00
  • 10527b4551 Fix #1092 (script runtime mismatch when saving games) Ykkrosh 2012-01-04 15:28:48 +00:00
  • 6f2eec3c2e Fix warnings Ykkrosh 2012-01-04 13:19:38 +00:00
  • c1c741be9a Fix dangling pointer in Atlas Ykkrosh 2012-01-04 13:18:45 +00:00
  • f73e3c7668 Fix uninitialised members Ykkrosh 2012-01-04 13:17:26 +00:00
  • 83690ccf95 This was SVN commit r10864. Mythos_Ruler 2012-01-04 10:56:18 +00:00
  • 5bc1aef3ec New "Outpost" class structure for all factions. Can only be built in neutral territory and is very weak. Same function as the "Outpost" in Age of Empires II. Mythos_Ruler 2012-01-04 00:28:54 +00:00
  • 8b6a3923d3 instead of wcscasecmp, use std::string operator< (i.e. case-sensitive comparison) closes #1036 (see rationale/discussion there) janwas 2012-01-04 00:25:34 +00:00
  • 3335bdaf9f Added treasure collection similar to Marilyn and a performance increase for reassignIdleWorkers. quantumstate 2012-01-03 21:26:37 +00:00
  • 56bd4b37cd Fix #1064 more Ykkrosh 2012-01-03 15:42:03 +00:00
  • 4aed173f02 Blowing snow particle. Map tweaks. Tweaked snowy pine texture. Mythos_Ruler 2012-01-03 09:50:42 +00:00
  • 785b6efa4b by default, don't attempt to start the aken driver addresses security concerns [http://www.wildfiregames.com/forum/index.php?showtopic=15482] janwas 2012-01-02 23:38:46 +00:00
  • c5cb50421f This was SVN commit r10857. Mythos_Ruler 2012-01-02 23:22:47 +00:00
  • dfc254af5b Added new config file to qbot quantumstate 2012-01-02 23:09:09 +00:00
  • 5bf70e52de Fixes Atlas startup in Windows when using SDL. historic_bruno 2012-01-02 22:48:43 +00:00
  • fa37c9b441 Reverted some of bad commit (10853) because I hit the wrong button quantumstate 2012-01-02 22:15:21 +00:00
  • a4e1f3c292 This was SVN commit r10853. quantumstate 2012-01-02 21:46:09 +00:00
  • 97c847c4d9 Stuff for Roman Veles--updated textures, new verutum javelins, updated actors. Still need wolfskin hat. Mythos_Ruler 2012-01-02 06:53:18 +00:00
  • 506a4d2647 More changes to Roman ballista Pureon 2012-01-02 02:28:33 +00:00
  • a902eca2a2 Tweaking Ballista template. Mythos_Ruler 2012-01-02 01:22:43 +00:00
  • a16b645002 Roman siege ballista templates Pureon 2012-01-02 00:23:16 +00:00
  • fc4832c996 A few texture updates. Mythos_Ruler 2012-01-01 23:00:55 +00:00
  • 6cafb6caac Roman Ballista model and texture Pureon 2012-01-01 19:06:02 +00:00
  • 0ec4242962 Detect and fix printf signedness errors. Fixes #1086, #1087. Ykkrosh 2012-01-01 16:43:10 +00:00
  • cc405939c2 Fix #1085 (incorrect buffer size), based on patch by Echelon9 Ykkrosh 2012-01-01 14:42:58 +00:00
  • 3cbeb09ae8 Some stats tweaks. Mythos_Ruler 2012-01-01 10:27:18 +00:00
  • 55e68afc5d Some updated portraits. Mythos_Ruler 2012-01-01 10:03:57 +00:00
  • 02b7736bce #Balancing: Added a 2x bonus vs. siege engines for melee cavalry. Mythos_Ruler 2012-01-01 06:08:19 +00:00
  • ccb51cebb7 # Happy new year Ykkrosh 2012-01-01 00:00:03 +00:00
  • e1f7d7e599 Detect and fix characters missing from fonts Ykkrosh 2011-12-31 16:34:42 +00:00
  • 4d41b064a8 This was SVN commit r10839. Mythos_Ruler 2011-12-31 10:26:05 +00:00
  • f556df8e68 Updated Roman portraits. Mythos_Ruler 2011-12-31 07:00:37 +00:00
  • 616ed1e366 A bunch of Roman template and actor stuff. Mythos_Ruler 2011-12-31 05:15:57 +00:00
  • 7cefd9a94c Template work. Mythos_Ruler 2011-12-30 08:19:00 +00:00
  • dca6d41d45 Added civ support to the attack bonuses and removed unnecessary classes quantumstate 2011-12-29 22:08:59 +00:00
  • 325c344ddd increase size of error message buffer, don't complain about "invalid image hash" (known issue with aken.sys on Win7 x86). janwas 2011-12-29 20:15:47 +00:00
  • ca56add718 Add GUI and civ files to reference checker Ykkrosh 2011-12-29 19:25:41 +00:00
  • a18195d0a1 Add checks for terrain texture references Ykkrosh 2011-12-29 17:57:01 +00:00
  • 3e28d9124c Fix filename cases Ykkrosh 2011-12-29 17:47:31 +00:00
  • 7380d2c615 Add incomplete script for detecting data errors (broken references and unused files) Ykkrosh 2011-12-29 17:39:27 +00:00
  • 1e0074e9da Fix crash with missing shader support Ykkrosh 2011-12-29 13:35:07 +00:00
  • 081feaad34 Some name fixes and tweaking a map. Mythos_Ruler 2011-12-29 10:23:55 +00:00
  • 78ba79209d more minor fixes. rename uname.machine to x64 (less confusing than amd64) janwas 2011-12-29 09:47:42 +00:00
  • 23308f0259 wsdl: add error checks, add support for bpp in sdl_surface janwas 2011-12-29 09:01:09 +00:00
  • 1e210165f2 Fix some MSVC static analysis warnings Ykkrosh 2011-12-29 02:06:09 +00:00
  • 9ef1cd8ba8 Avoid the deprecated (and fallible) SHGetMalloc, per current MSDN documentation Ykkrosh 2011-12-29 01:50:18 +00:00
  • dbf27dbc5e Fix #1065 (incorrect printf format string), based on patch by Echelon9 Ykkrosh 2011-12-29 01:40:24 +00:00
  • c4bb67a1ca Fix #1064 (use ++it instead of it++ for consistency), based on patch by Echelon9 Ykkrosh 2011-12-29 01:17:03 +00:00
  • 6ac6d4f1ec Fix #1062 (incorrect check for empty string), based on patch by Echelon9 Ykkrosh 2011-12-29 01:07:20 +00:00
  • eb45a8e0f0 Fix profile visualiser Ykkrosh 2011-12-28 22:01:30 +00:00
  • 52756535f3 Fix crash in GL_EXT_timer_query profiler Ykkrosh 2011-12-28 22:00:52 +00:00
  • c134221739 minor fixes waio: ensure error is disk_full on failure cache_adt: scaffolding code wrongly used std::remove_if instead of list::remove. thanks to Echelon9 for catching this! fixes #1063 janwas 2011-12-28 11:21:05 +00:00
  • 4946b079f3 Fixed up the Celtic Homestead with proper prop points. Mythos_Ruler 2011-12-28 05:02:39 +00:00
  • 0d05c96be2 [gcc] compile fix. janwas 2011-12-27 18:56:20 +00:00
  • 3537ae31d5 sync with work: janwas 2011-12-27 14:12:31 +00:00
  • 9911f561d3 Closes #1050 (Codeblocks not relinking after static libraries change) Yves 2011-12-25 21:25:04 +00:00
  • 1bca9ce693 fixed by zaggy Mythos_Ruler 2011-12-25 01:15:05 +00:00
  • 480bda4e99 This was SVN commit r10812. Mythos_Ruler 2011-12-25 00:48:46 +00:00
  • 02bbcd4c34 Fixed some spellings per Infy. Lion riggings needs fixed now though. Mythos_Ruler 2011-12-25 00:30:20 +00:00
  • b5e18a3ff6 #Updated chicken animations by Zaggy. Mythos_Ruler 2011-12-24 22:59:34 +00:00
  • dba2bd2da2 First Roman map. Mythos_Ruler 2011-12-24 08:32:06 +00:00
  • 2ad69c8603 This was SVN commit r10808. Mythos_Ruler 2011-12-24 04:37:52 +00:00
  • 8535f33f26 Moving more stuff from Internal to Public. Mythos_Ruler 2011-12-24 04:25:02 +00:00
  • 99e4fb4c0e Moving all Roman materials from Internal to Public. Mythos_Ruler 2011-12-24 04:19:36 +00:00
  • 4d2c87c5a0 This was SVN commit r10805. Mythos_Ruler 2011-12-24 03:59:28 +00:00
  • 8b511dd053 #New ATTACK BONUSES code. Mythos_Ruler 2011-12-24 03:49:30 +00:00
  • 1f38526444 Fix test failures on Windows a08 Ykkrosh 2011-12-23 13:37:11 +00:00
  • 4f6f0b7baf Fix tests, and warnings, and non-PCH build Ykkrosh 2011-12-23 13:01:29 +00:00