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forked from mirrors/0ad

Commit Graph

  • 779278d376 Added check that a resource is not in enemy territory before trying to gather from it and increased field priority. quantumstate 2011-12-23 10:22:07 +00:00
  • 587487811b Fixes typo in pool allocator stats, based on patch from Echelon9. Fixes #1061. historic_bruno 2011-12-23 03:54:36 +00:00
  • d4fea62800 Regenerate font textures Ykkrosh 2011-12-22 22:47:47 +00:00
  • 9f0e357f09 Add a hack for a-macron-acute characters (see #1039) Ykkrosh 2011-12-22 22:44:57 +00:00
  • 4e52b2cceb Removed territory decay. Mythos_Ruler 2011-12-22 22:00:07 +00:00
  • 9f9569cdec Removed territory decay for these structures. Mythos_Ruler 2011-12-22 21:59:44 +00:00
  • 8256d00c3c This was SVN commit r10793. EmjeR 2011-12-22 17:55:00 +00:00
  • 3bd371ae64 Persian menu-background, updated structure for background functions. EmjeR 2011-12-22 17:54:33 +00:00
  • 3c1dc9ec32 Tidy some whitespace Ykkrosh 2011-12-22 17:05:34 +00:00
  • c989f52c46 Use heap-based queue in pathfinder to improve worst-case performance (in exchange for terrible VS2008 debug-mode performance) Ykkrosh 2011-12-22 16:58:03 +00:00
  • c270f2a375 Made qBot call the deserialize function from BaseAi and then delete the metadata so any future chanegs won't be overidden quantumstate 2011-12-22 16:01:20 +00:00
  • c472c07e7a Added override for Deserialize quantumstate 2011-12-22 15:49:23 +00:00
  • 6399ec0cd2 # Partial support for saved games with AI. Ykkrosh 2011-12-22 14:04:32 +00:00
  • 5f0d5e4137 Tidy some whitespace Ykkrosh 2011-12-22 13:50:11 +00:00
  • 708e192d20 This was SVN commit r10785. Mythos_Ruler 2011-12-22 07:54:11 +00:00
  • 9120046f8e This was SVN commit r10784. Mythos_Ruler 2011-12-22 07:53:28 +00:00
  • a8423ac8e8 Adding more checks that the path found is valid to follow, also redisabled the debug messages quantumstate 2011-12-21 15:39:18 +00:00
  • cb1e8c11a2 Fixed clearTimer() function, made coding style consistent with qBot and removed commented section of code since it would cause a bug if enabled. quantumstate 2011-12-21 12:26:09 +00:00
  • 0c84a6125b Support larger profiler JSON output Ykkrosh 2011-12-21 11:28:24 +00:00
  • fe80045024 This was SVN commit r10780. Mythos_Ruler 2011-12-21 05:40:30 +00:00
  • 90acc38ffc Build-in Timer. now working. EmjeR 2011-12-21 01:59:53 +00:00
  • 12dc33ab5f Build-in timer class. Not tested, might have bugs. EmjeR 2011-12-21 00:34:17 +00:00
  • 6e974e3a78 Haxamanis Mythos_Ruler 2011-12-20 21:40:03 +00:00
  • 2a61188356 Stopped qBot from trying to gather floating treasures quantumstate 2011-12-20 10:23:55 +00:00
  • eb5b3bba10 Fixes broken UnitAI test. historic_bruno 2011-12-19 23:09:38 +00:00
  • 1d8f136e80 whale animation updates Pureon 2011-12-19 19:43:55 +00:00
  • 436163a60f Made terrain analysis pick better starting points and increased the distance check in economy to match the changed distance measure using distance to dropsite. quantumstate 2011-12-19 19:41:36 +00:00
  • e56a0edc2c This was SVN commit r10772. Mythos_Ruler 2011-12-19 18:20:45 +00:00
  • 51550814ce new mediterranean fin whale model and animations Pureon 2011-12-19 15:04:42 +00:00
  • 2bc2666e4e sync with work - minor fixes janwas 2011-12-19 11:55:30 +00:00
  • 36f3d2f0de Disables rally point on corrals, since goats don't respond to orders. Fixes #1049. historic_bruno 2011-12-19 00:34:42 +00:00
  • 4c76547187 This was SVN commit r10768. Mythos_Ruler 2011-12-18 23:19:25 +00:00
  • 79703558b8 This was SVN commit r10767. Mythos_Ruler 2011-12-18 23:11:58 +00:00
  • 500861d42f Updated the formation buttons. Mythos_Ruler 2011-12-18 22:11:52 +00:00
  • 2079339a73 Added more checks in case pathfinding found no routes to a destination quantumstate 2011-12-18 22:05:11 +00:00
  • 40c1c0010f Added another check for whether a valid path is set in attackMoveToLocation quantumstate 2011-12-18 13:15:15 +00:00
  • 574c4135a3 Tweaked attack code and fixed building liimit checks quantumstate 2011-12-18 13:05:53 +00:00
  • 286ce58b1c more restrictive permissions required by tightened vista/win7 security (still unable to launch services without admin - but could install them once) janwas 2011-12-18 12:21:57 +00:00
  • 00e7db4e57 This was SVN commit r10761. Mythos_Ruler 2011-12-18 06:45:06 +00:00
  • bfca6f0b58 Fixes UnitAI attack test for domestic animals. Fixes #1048. historic_bruno 2011-12-18 05:17:34 +00:00
  • dda706eeea Marking naval maps as multiplayer only maps and removing AI defaults from them Pureon 2011-12-18 01:11:35 +00:00
  • c3902e7b76 adjustments to some animal movement speeds Pureon 2011-12-18 00:43:54 +00:00
  • 937efa7245 Smooth fish Pureon 2011-12-18 00:15:33 +00:00
  • dd3a9b1915 Some more fish animations Pureon 2011-12-17 23:40:47 +00:00
  • c8243a50dc Large qBot update. quantumstate 2011-12-17 21:59:27 +00:00
  • 36ef0a376d workaround hardware/BIOS craziness fixes #1047 janwas 2011-12-17 20:41:32 +00:00
  • 5ec89d68eb This was SVN commit r10753. Mythos_Ruler 2011-12-17 20:34:41 +00:00
  • b9351306b6 Fixed whale hunting thanks to philip. Mythos_Ruler 2011-12-17 18:07:36 +00:00
  • 12fa398bc1 Adjusting the fishes. Mythos_Ruler 2011-12-17 16:57:24 +00:00
  • 5db77b5dea Animated fish shoal Pureon 2011-12-17 16:31:57 +00:00
  • 4a42b6bf28 Solves/Works around some linking problems for ActorEditor, ArchiveViewer and FileConverter. Closes #1004 Yves 2011-12-17 12:59:29 +00:00
  • 0ff9035cfa This was SVN commit r10747. OmriLahav 2011-12-17 11:14:00 +00:00
  • c12215d65d This was SVN commit r10745. Mythos_Ruler 2011-12-17 03:37:10 +00:00
  • 42f0aec84a Allows setting rally points on resources and buildings. closes #745 quantumstate 2011-12-16 16:08:26 +00:00
  • e62b9b6d8f Fixed rally point lines being displayed for entities with rally points no longer set. Closes #1043. vts 2011-12-16 15:14:59 +00:00
  • 78d50b4149 Added check for the existence of a resource somewhere on the map quantumstate 2011-12-16 10:46:20 +00:00
  • 81372522f3 Carthaginian and Persian trader sounds Pureon 2011-12-15 21:23:59 +00:00
  • c44964a7f5 Beefed up Iberian scout tower. Mythos_Ruler 2011-12-15 20:26:58 +00:00
  • 78dfb6e9f9 Fast Oasis map player giraffe fix Pureon 2011-12-15 11:04:45 +00:00
  • f45badecf6 Decal stuff. Mythos_Ruler 2011-12-15 05:16:47 +00:00
  • 806744cadb A bunch more garrison flag stuff. Mythos_Ruler 2011-12-15 04:24:24 +00:00
  • f9b2e34017 Moar garrison flag stuff. Mythos_Ruler 2011-12-15 03:37:46 +00:00
  • 7cd70f44d5 New garrison flag models UV mapped to new textures Pureon 2011-12-15 00:46:00 +00:00
  • 0c06150086 updated garrison flag textures. Mythos_Ruler 2011-12-14 23:56:56 +00:00
  • eed68cb924 This was SVN commit r10730. Mythos_Ruler 2011-12-14 20:34:06 +00:00
  • d6050afc71 This was SVN commit r10729. Mythos_Ruler 2011-12-14 20:32:58 +00:00
  • 8f01e41850 Persian Fishing Ship EmjeR 2011-12-14 20:28:02 +00:00
  • eaeaff3737 Garrison flags Mythos_Ruler 2011-12-14 04:26:31 +00:00
  • 0273398fe8 New Persian trader Pureon 2011-12-14 00:36:58 +00:00
  • 03e65fe8d8 This was SVN commit r10725. Mythos_Ruler 2011-12-13 23:56:35 +00:00
  • 88da757641 Deleting useless files. Mythos_Ruler 2011-12-13 23:31:43 +00:00
  • 6b91c697a0 This was SVN commit r10723. Mythos_Ruler 2011-12-13 21:28:47 +00:00
  • 292ed1d9e0 Allocated rally point flag entity on-demand instead of at initialization time. Fixes #1042. vts 2011-12-13 14:14:41 +00:00
  • df7d3afd64 Fixed bug where only a tiny accessible region was being found so qBot didn't build or gather due to the rest of the map being inaccessible. quantumstate 2011-12-12 21:28:14 +00:00
  • 1e46e1a195 This was SVN commit r10720. Mythos_Ruler 2011-12-11 23:15:01 +00:00
  • aee3c1a572 Change of default AI for random maps Pureon 2011-12-11 21:30:17 +00:00
  • f739935e29 Adding garrisoned prop point to Persian barracks Pureon 2011-12-11 19:38:30 +00:00
  • e9153d0a66 Animated garrison flag Pureon 2011-12-11 19:29:55 +00:00
  • ec315b720b Updating map files to use the same AI Pureon 2011-12-11 18:00:02 +00:00
  • 035f398a36 This was SVN commit r10715. Mythos_Ruler 2011-12-11 14:50:20 +00:00
  • ebf160a531 re-added deleted garrison flags Pureon 2011-12-11 14:40:14 +00:00
  • a2296c6000 Cleaning unused waypoint flag files and adding new animations Pureon 2011-12-11 13:58:37 +00:00
  • 6156fa7c9a Changed default idle animation speed to 1 so that waypoint flags will animate properly vts 2011-12-11 13:35:51 +00:00
  • 6342cc8a00 This was SVN commit r10711. Mythos_Ruler 2011-12-11 03:36:14 +00:00
  • 46a09ced71 Fixed some compilation warnings vts 2011-12-11 02:11:05 +00:00
  • e4f69a2ffb waypoint flag animation example Pureon 2011-12-10 22:51:03 +00:00
  • a55633068f Persian sb2 building model redesign Pureon 2011-12-10 20:08:24 +00:00
  • 0d58e77a92 Cleaned up Apadana model Pureon 2011-12-10 18:32:53 +00:00
  • 427674f713 Fix for compilation failure of [10703] on 64-bit systems vts 2011-12-10 11:53:39 +00:00
  • db864f10c3 Rendering marker lines between buildings and rally points Added command button to focus on rally point (implements #524) vts 2011-12-10 07:07:04 +00:00
  • fbb0e3995f Added prop point axes markers to Atlas' Actor Viewer panel vts 2011-12-10 05:11:25 +00:00
  • 8755eb0323 Persian scout tower prop variations Pureon 2011-12-09 23:54:07 +00:00
  • 504922e280 Iberian Ram animations Pureon 2011-12-09 20:54:35 +00:00
  • 201055a1aa Iberian ram actor update Pureon 2011-12-09 19:06:49 +00:00
  • 527190d0a5 Ram attack and attack order sound files Pureon 2011-12-09 18:38:35 +00:00
  • 40f4fd1694 Updated Celt Ram model and new animations for it Pureon 2011-12-09 17:36:56 +00:00
  • 4a6e945c00 New Persian gate structure model Pureon 2011-12-09 13:06:09 +00:00
  • 1c19e905b1 Added prop points to Atlas' Actor Viewer vts 2011-12-09 10:49:08 +00:00
  • e04e19c561 This was SVN commit r10695. Mythos_Ruler 2011-12-09 10:29:37 +00:00
  • b2e877282a updated temple model Pureon 2011-12-09 00:43:20 +00:00