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forked from mirrors/0ad

Commit Graph

  • b0e2f6b368 Added obelisks to ptol_cc Enrique 2013-10-03 18:41:07 +00:00
  • e700937fd3 Fix non-SSE x86 builds Ykkrosh 2013-10-03 18:22:10 +00:00
  • 398a32a6ff Added ptolemiac civic centre with ao and custom decal dirt_7x5 Enrique 2013-10-03 17:18:57 +00:00
  • 739ed00b5e Added ptolemaic fortress with ao. Updated ptolemaic struct texture Enrique 2013-10-02 21:29:44 +00:00
  • e382967e34 Updated a bunch of things. Mythos_Ruler 2013-10-02 18:51:49 +00:00
  • bb78b4c931 Replacing these statue "treasures" with "ruins." Instead of getting the resources immediately, ruins allow the player to "mine" the resources at a fast rate. Mythos_Ruler 2013-10-02 16:54:13 +00:00
  • e0d50b6137 added seleucid thureos texture by request Enrique 2013-10-02 14:53:59 +00:00
  • 60200f8dbb fixed ptolemaic statues base. Enrique 2013-10-02 13:41:53 +00:00
  • 2e24c9f2b7 ptolemaic houses and statues with ao. Added ptolemaic struct texture and 4 ptolemaic round shields variations Enrique 2013-10-02 12:18:10 +00:00
  • 26af70ec7b Fixed ptolemaic thureos mesh shape Enrique 2013-10-01 15:15:39 +00:00
  • 9f5635085e Fix #1833: animals spin around needlessly while roaming. Ykkrosh 2013-09-30 23:52:22 +00:00
  • e449364408 Recompute system shader defines immediately when the relevant inputs change, instead of delaying until ReloadShaders. Ykkrosh 2013-09-30 22:39:06 +00:00
  • 8cf5f61885 Avoids ugly layering of GUI pages when entering match setup historic_bruno 2013-09-30 20:51:19 +00:00
  • cbe103bdfe ptolemaic galatian shields for basic, advanced and elite with specular maps. Enrique 2013-09-30 19:03:09 +00:00
  • 1f032b7c59 Added Lordgood's new britons barracks and defense tower with minimal tweaking Enrique 2013-09-30 08:14:10 +00:00
  • e24ce51029 Adds DynamicArena allocator that grows by fixed chunk size, fixes #2142. historic_bruno 2013-09-30 01:22:44 +00:00
  • fbee618ac8 Fixes memory leak in sound manager historic_bruno 2013-09-30 01:09:16 +00:00
  • 238b7f84d8 Changes the ConfigDB to expose global functions to scripts instead of properties and custom objects. Yves 2013-09-29 18:56:50 +00:00
  • 2ea0620abb Reduce the health drain of the Nubian Archer. Mythos_Ruler 2013-09-29 16:29:38 +00:00
  • 022393a0c6 Spelling fixes from the translation work by Gallaecio and Loki72. Fixes #2150, #2170. leper 2013-09-29 16:14:40 +00:00
  • c2583e42da Reduce memory allocations in the renderer Ykkrosh 2013-09-29 14:48:11 +00:00
  • 6b0a0e83eb Fix profiler malloc count in debug mode on Windows Ykkrosh 2013-09-29 14:43:14 +00:00
  • f4abcd2ef9 Gauls get: Tavern and Naked Fanatic. Mythos_Ruler 2013-09-29 14:37:26 +00:00
  • eceae8be5c Fix crash when setting rally point Ykkrosh 2013-09-29 14:02:47 +00:00
  • d663dae2d8 New version of Aegis. Huge rewrite for WIP naval support (still very, very buggy at this point.) Features a few bugfixes and might be more efficient than the former version. wraitii 2013-09-29 13:32:52 +00:00
  • 994ebd9836 Add a list of statically-constructed CStrIntern strings Ykkrosh 2013-09-29 13:19:52 +00:00
  • 08f431fa0d Ptolemaic entity templates for Enrique. Mythos_Ruler 2013-09-29 03:08:59 +00:00
  • 4e9570cd0f Fix unnecessary CShaderConditionalDefines copy, and inline some functions Ykkrosh 2013-09-29 02:05:02 +00:00
  • f075571502 Fix slightly expensive GetSystemShaderDefines() Ykkrosh 2013-09-29 01:00:11 +00:00
  • 555deea136 Fix conditional defines to not construct new CShaderDefines frequently Ykkrosh 2013-09-29 00:30:58 +00:00
  • 22f0f2b232 Set _NO_DEBUG_HEAP=1 in VS2010 projects Ykkrosh 2013-09-28 14:35:28 +00:00
  • 2d1b7914a6 This was SVN commit r13900. Mythos_Ruler 2013-09-28 11:58:05 +00:00
  • b8a5acfd9e Preview image for The Gauls demo map. Mythos_Ruler 2013-09-26 18:44:45 +00:00
  • 28ce5f3458 It might be better to issue a LOGWARNING when Spatial queries are too large. Opening the crash window seems a bit too much for something that can be recovered from. RedFox 2013-09-24 21:50:46 +00:00
  • e370af8d4e Fix rally point rendering on saved games. Fixes #1762. Patch by mimo sanderd17 2013-09-24 20:27:18 +00:00
  • 6880fd214f Fixed name of this map. Mythos_Ruler 2013-09-24 18:41:19 +00:00
  • 895f927ff0 Celts corral props missing fix Enrique 2013-09-24 16:26:26 +00:00
  • 59c8e9e6dc Big gameplay experiment: Moved Civic Centers from Town Phase to City Phase to see what it does to multiplayer match ups. Mythos_Ruler 2013-09-24 15:55:35 +00:00
  • cd51540725 This was SVN commit r13892. historic_bruno 2013-09-22 18:13:19 +00:00
  • 2a613f8236 Removes mostly useless video memory detection, fixes another crash with Nvidia Optimus on Windows, fixes #2145, #2138 historic_bruno 2013-09-22 18:07:33 +00:00
  • e488ed09f5 This was SVN commit r13890. Mythos_Ruler 2013-09-22 11:30:24 +00:00
  • ae4ccfe050 3D farm fields for all factions. Mythos_Ruler 2013-09-22 08:07:29 +00:00
  • 5287af8967 Increased SpatialQueryArray max results from 1024 to 2048. This is a temporary fix until the Search and Prune solution is implemented. RedFox 2013-09-22 04:37:46 +00:00
  • 5afb18dda4 fix units ejecting on destroying structure sanderd17 2013-09-21 19:41:13 +00:00
  • 4f6ddfe894 fix theatron build limit sanderd17 2013-09-21 19:05:59 +00:00
  • 636f09053b celt tavern update Enrique 2013-09-21 15:24:56 +00:00
  • 9781b67cf4 Changes the Console to expose global functions to scripts instead of properties. Yves 2013-09-21 14:48:19 +00:00
  • bb506fb578 Spec maps and new player color texture for Greek females. Mythos_Ruler 2013-09-21 12:41:05 +00:00
  • 21639ce5ea Normal map and Specular map for warship sails. Mythos_Ruler 2013-09-21 11:50:04 +00:00
  • 0233bb4877 Temporary Ptolemies emblem. Mythos_Ruler 2013-09-21 09:23:21 +00:00
  • ccc873d9d5 Tech complete sound slightly louder. Mythos_Ruler 2013-09-21 09:22:31 +00:00
  • ec66e59150 Fixed some civ json stuff. Fixed Ptolemaic json. Mythos_Ruler 2013-09-21 09:21:48 +00:00
  • 12e2428495 Changes the Renderer to expose global functions to scripts instead of using CJSObject. Yves 2013-09-21 08:24:45 +00:00
  • c0b84fb41f Added build limits for Theater, Council Chamber, and Library. Mythos_Ruler 2013-09-21 07:33:22 +00:00
  • 9d2f59e80a Tweaking the Athenian field. Mythos_Ruler 2013-09-21 03:58:54 +00:00
  • d252e245ef Optimise fixed multiplies on MSVC x86 Ykkrosh 2013-09-20 20:17:54 +00:00
  • 5a8cfb738b Commited experimental field for athenians (propped farm field) Enrique 2013-09-19 15:29:01 +00:00
  • 4b7c1a915d Celtic corral upgraded. Added more playercolor to gaullic civic centre. Enrique 2013-09-19 13:58:48 +00:00
  • bfe0b79b91 Better fix of Grid memory leak, refs #1842 historic_bruno 2013-09-18 01:21:36 +00:00
  • e10c4ebaae Amend 553875ea83: Forgot to include new hotkey in the config. alpha123 2013-09-17 00:31:18 +00:00
  • 553875ea83 Allow the use of Enter in addition to the OK button in the Join Game dialog. alpha123 2013-09-17 00:30:11 +00:00
  • 9f2a850a95 Fixes buggy operators and memory leak in Grid class, refs #1842 historic_bruno 2013-09-17 00:28:22 +00:00
  • 5d9b2b95b0 Ticket #2127 - Performance and style improvements in scriptinterface. RedFox 2013-09-16 19:10:06 +00:00
  • 97912dd545 This was SVN commit r13864. historic_bruno 2013-09-16 16:56:26 +00:00
  • 16b615db79 Celt walls upgraded Enrique 2013-09-16 12:25:03 +00:00
  • a770ad9467 small code style fixes sanderd17 2013-09-16 09:14:16 +00:00
  • 1b6a5fa802 This was SVN commit r13861. RedFox 2013-09-15 21:37:05 +00:00
  • 2a5ec404d1 Further reverted RangeManager sorting to stable_sort, since possibly with different STL implementations, the order of entities might change and cause OOS. RedFox 2013-09-15 21:11:20 +00:00
  • bb799bdd53 upgraded gaul defense towers and celtic storehouse Enrique 2013-09-15 21:11:14 +00:00
  • 5fe43a0f21 removed non-used duplicated meshes Enrique 2013-09-15 19:56:13 +00:00
  • 9eedd22b9a fix garrisoned units count for some special cases. Refs #2096. Patch by mimo sanderd17 2013-09-15 16:47:40 +00:00
  • 65bddb7fa5 Celtic docks, kennel, farmstead and temple upgrades Enrique 2013-09-15 16:09:23 +00:00
  • bdeb358c44 Upgraded britons market and added new gaul market Enrique 2013-09-15 14:09:25 +00:00
  • 9694eec8b8 As per ticket #1707. Some minor improvements to spatial subdivision. Makes way for future changes in RangeManager. RedFox 2013-09-15 14:03:53 +00:00
  • 6644f224cd remove warn messages. Now really fixes #2102 sanderd17 2013-09-15 09:33:45 +00:00
  • b16b52492d change build distance restrictions to work with classes. Fixes #2012. sanderd17 2013-09-15 09:29:16 +00:00
  • 3016765766 All new techs for the blacksmith. Mythos_Ruler 2013-09-15 08:55:28 +00:00
  • f213761912 let entities change entity limits. Fixes #2076 sanderd17 2013-09-15 08:19:50 +00:00
  • de68973191 Changed the phase up sound. Mythos_Ruler 2013-09-15 07:53:01 +00:00
  • 466900b898 Minor template stuff. Mythos_Ruler 2013-09-15 05:55:16 +00:00
  • db39fd059c Some tooltip tweaks. Mythos_Ruler 2013-09-15 04:57:58 +00:00
  • 08849ae6f6 Balance changes after playtesting with Alpha123. Mythos_Ruler 2013-09-15 00:28:07 +00:00
  • 4f138eaa12 Made the time icon slightly smaller. Mythos_Ruler 2013-09-14 23:19:36 +00:00
  • 729e744c2f Removes yucky hard-coded categories from BuildRestrictions historic_bruno 2013-09-14 22:31:41 +00:00
  • dd60c3a3e2 Restore textures.xml to make grid_subdiv terrain less ugly Ykkrosh 2013-09-14 18:36:40 +00:00
  • a9cb79b108 celtic fortresses actor and barracks actor errors fixing reported by Sanderd Enrique 2013-09-14 13:59:43 +00:00
  • 126e550d68 Delete bogus file Ykkrosh 2013-09-14 12:19:22 +00:00
  • ea75cda095 Special case getEntityNamesFormatted to avoid messing with getEntityNames historic_bruno 2013-09-14 00:32:50 +00:00
  • e7fa9a58de Remove the Costs: prefix from tooltips entirely. alpha123 2013-09-14 00:07:08 +00:00
  • e646cf19bf Fix bug due to some technologies not having separate generic/specific names. alpha123 2013-09-14 00:00:47 +00:00
  • c28151c1c1 Put tooltips on a diet. alpha123 2013-09-13 23:49:46 +00:00
  • 04b4e6af4b gaul fortress fix Enrique 2013-09-13 21:44:49 +00:00
  • 014acac9ed Upgraded britons and gaullic fortresses. Enrique 2013-09-13 21:41:24 +00:00
  • 532c9dce3e brit_civic_centre, celt_barracks and brit_crannog upgrade added non-transparency with AO material and non-transparency-parallax-ao material Enrique 2013-09-13 18:46:33 +00:00
  • 5023ff449e Gaul_civic_centre updated. Enrique 2013-09-13 14:18:27 +00:00
  • 8b9a0e3919 Added gaul houses, fixed brit houses and added a new variation. New effects applied. Enrique 2013-09-13 13:50:19 +00:00
  • 77ca745637 Updated the logo. Mythos_Ruler 2013-09-13 12:07:39 +00:00
  • 82fb0ce6be Improve game setup GUI performance by switching from main menu instead of pushing the page on top of the stsck historic_bruno 2013-09-12 15:12:08 +00:00
  • 176cc55547 Fixing some Roman names. Thanks Robbob (on the forum). Mythos_Ruler 2013-09-12 13:53:00 +00:00
  • 5304bc9d6a Changes GameView to expose global functions to scripts instead of using CJSObject. Yves 2013-09-12 12:40:05 +00:00