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Commit Graph

  • 30af350e31 New Neareastern Badlands skirmish map and it's awesome with Whizbang Graphics (WBG) enabled. Mythos_Ruler 2013-10-26 15:10:15 +00:00
  • 597da2ff9d Alpha 14 remake OmriLahav 2013-10-26 11:10:21 +00:00
  • a45b074b07 Renamed the Arabian Oasis maps to Libyan Oasis, because the Egyptian eye candy assets insinuate the Libyan Desert instead of the Arabian Desert. Mythos_Ruler 2013-10-26 10:31:52 +00:00
  • 64dc783a18 Simplified the Spartan population penalty. Mythos_Ruler 2013-10-26 09:40:21 +00:00
  • fe6d508a82 Punjab skirmish map. Mythos_Ruler 2013-10-26 03:07:03 +00:00
  • 1ee4c52779 All 4 players on Nile River skirmish map now have Iberian walls. Mythos_Ruler 2013-10-25 09:00:46 +00:00
  • 10ddc2aed6 Fixed starting unit for Ptolemies. Mythos_Ruler 2013-10-25 08:02:55 +00:00
  • 14166af0ac This was SVN commit r14038. OmriLahav 2013-10-24 09:46:26 +00:00
  • 4e86b00a05 Remove inconsistencies in the manual. Refs #2185. leper 2013-10-23 22:18:40 +00:00
  • 20ed5b118c Unify script conversions and remove JSInterface_Vector3D. Yves 2013-10-20 17:13:53 +00:00
  • a4cd90ddfc Avoid non-ASCII characters in source code, since tools don't decode them consistently. Ykkrosh 2013-10-20 09:27:44 +00:00
  • d6f6d2b145 Remove useless error messages. leper 2013-10-20 01:47:16 +00:00
  • 2117f77812 Fixed some resource placement. Mythos_Ruler 2013-10-20 01:18:59 +00:00
  • 50a2bddf77 Fixed some goats. Mythos_Ruler 2013-10-20 01:10:02 +00:00
  • 34d927f25c These two skirmish maps are now complete with walls for Iberians. Mythos_Ruler 2013-10-19 23:52:28 +00:00
  • 15f565f316 Corinthian Isthmus and Persian Highlands skirmish maps (wip). Mythos_Ruler 2013-10-19 20:54:41 +00:00
  • 742c489353 Fix typos, remove BOMs and add newlines before EOF. Refs #2185. Patch by Gallaecio. leper 2013-10-19 20:13:48 +00:00
  • 71a41ba401 Line endings. Refs #2185. leper 2013-10-19 20:07:20 +00:00
  • 45d4e92782 Fixed building requirements for Town Phase. Mythos_Ruler 2013-10-19 18:20:25 +00:00
  • b9892bc73a Remove ScriptableObject/CJSObject Yves 2013-10-19 10:14:08 +00:00
  • 024dd82209 Fix non-PCH build Ykkrosh 2013-10-19 01:11:20 +00:00
  • ac335f37c8 Fix some Clang warnings about unused private members Ykkrosh 2013-10-19 00:53:58 +00:00
  • c0b628bcac Fix some typos. Patches by Swyter (Spanish translator). Fixes #2210, #2211. leper 2013-10-18 20:33:08 +00:00
  • 701508922f Use CStrIntern for font names to reduce lookup cost Ykkrosh 2013-10-18 16:15:42 +00:00
  • 91169c82c7 Optimise rendering of scrollable text boxes by clipping Ykkrosh 2013-10-18 16:05:02 +00:00
  • 751558d894 Optimise text rendering by batching Ykkrosh 2013-10-18 16:02:48 +00:00
  • b6c7c0d799 Optimise glyph lookup in text renderer Ykkrosh 2013-10-18 15:56:12 +00:00
  • 5778484a77 Refactor text renderer Ykkrosh 2013-10-18 15:53:07 +00:00
  • 8799bd98b0 Support 8bpp textures Ykkrosh 2013-10-18 15:36:31 +00:00
  • 6a2fac7a58 Add hotkeys for JSDebugger commands. Patch by sathyam. Fixes #2208. leper 2013-10-18 14:41:08 +00:00
  • 9802adf92f celt_stonehenge with normal and spec maps. Fixes #2053 Enrique 2013-10-18 14:29:10 +00:00
  • f3968c0d4c fix some flaws in the preferred classes. Patch by Jammus, Fixes #1985 sanderd17 2013-10-16 19:08:01 +00:00
  • e6d9094c98 Remove InitSavedGame, but keep the rallypoint problem it solved. Fixes #1762, Patch by mimo. sanderd17 2013-10-16 17:58:12 +00:00
  • 6c3c6cfd3a This was SVN commit r14009. OmriLahav 2013-10-16 14:08:47 +00:00
  • a2f836c393 Prevent bogus -Wmaybe-uninitialized warnings in GCC Ykkrosh 2013-10-16 12:22:50 +00:00
  • eb33d0fd61 New unit for Romans: "Italian Allied Cavalry" which can help counter archers. Mythos_Ruler 2013-10-16 01:04:55 +00:00
  • 8456d50015 Found a couple more. (removing stonewall attack restriction). Mythos_Ruler 2013-10-15 22:43:59 +00:00
  • 8053cbd474 Remove the attack restriction for units against stone walls. May add it back for ranged units like archers and javelinists, after some discussion. I also feel it would be kind of weird to "charge" a stone wall (except for battering rams and elephants). So, we'll have to talk about it some more. But for now, let's test this out. Mythos_Ruler 2013-10-15 22:43:06 +00:00
  • 40db79df33 greek docks do not show warships in the foundation until construction is finished. Enrique 2013-10-15 21:24:20 +00:00
  • 2bbbcff811 fix tests, breaking caused by renaming files. sanderd17 2013-10-15 16:10:06 +00:00
  • 5f5eedc513 Rename technology related files, methods and messages so their names represent the shared data flow between technologies and auras (and maybe future components). Implement the C++ part of auras through these generalised files. Fixes #2154 sanderd17 2013-10-15 10:05:08 +00:00
  • a4ce8dac34 fix technologies broken by 379a7b208f sanderd17 2013-10-14 20:36:57 +00:00
  • 379a7b208f Implement the js side of auras. Refs #2048. Patch with the help of Alpha123. Only the temple aura is added as example, all other aura components are removed from the templates to be created from scratch again. sanderd17 2013-10-14 15:51:21 +00:00
  • 57d47f23c9 This was SVN commit r13997. Mythos_Ruler 2013-10-13 18:11:54 +00:00
  • 417e2455a0 Added ptolemaic ptolemaic storehouse and Lordgood's new cart temple and ptolemaic defense tower with little fixes. Enrique 2013-10-13 15:26:43 +00:00
  • ce5c43fe03 Fix typo Ykkrosh 2013-10-13 11:41:30 +00:00
  • 3a28caed03 Rebuilt premake4.exe with VC++ 2008 to avoid VC++ 2012 issues targeting XP historic_bruno 2013-10-12 23:47:09 +00:00
  • 41de5440e0 Added and applied normal and spec maps for ptolemaic struct, paintings and statues, added ptolemaic temple and farmstead. Fixed ptolemaic CC footprint + little fixes Enrique 2013-10-12 21:33:21 +00:00
  • 7335c32c7e Some updated sounds from LAVS. Mythos_Ruler 2013-10-12 01:27:10 +00:00
  • 9b8667a9aa Really add special starting unit. leper 2013-10-11 23:37:04 +00:00
  • 4f03550adf Create a special starting unit entity for skimish maps. leper 2013-10-11 23:36:02 +00:00
  • 396bd844dd Remove duplication between getActionInfo and determineAction. Allow setting rally points if not all selected buildings can do so. Patch by mimo. Fixes #2189. leper 2013-10-11 22:43:22 +00:00
  • 801cac87dd Properly queue rally points when setting them via the minimap. Patch by mimo. Fixes #2203. leper 2013-10-11 21:50:45 +00:00
  • c5669e2c4e Add a back to work button. Patch by Itms. Fixes #799 sanderd17 2013-10-11 19:11:07 +00:00
  • e2d28c8894 Add AppData file, for use by some Linux package installers. Ykkrosh 2013-10-11 18:55:46 +00:00
  • 7791c4c61d This was SVN commit r13985. OmriLahav 2013-10-11 11:01:55 +00:00
  • f22e47a743 This was SVN commit r13984. OmriLahav 2013-10-11 11:01:06 +00:00
  • 644135b9f3 Fixes variable name conflict in session UI, patch by Itms, fixes #2199 historic_bruno 2013-10-11 00:22:27 +00:00
  • f5eeed9cf7 Clears selections when loading saved game, patch by RefinedCode (fixes buggy selection behavior when using quicksave/quickload), fixes #2178 historic_bruno 2013-10-10 23:58:29 +00:00
  • a00e57df72 Fixes hypothetical mem leak in network code (and an error in Cppcheck), patch by Riemer, fixes #2122 historic_bruno 2013-10-10 23:46:42 +00:00
  • f6c9db33d6 Focus on the building a hero is garrisoned in when the hero button is double-clicked. Patch by mimo. Fixes #2131 alpha123 2013-10-10 21:23:19 +00:00
  • c7e3c1499f Fixed typo. Mythos_Ruler 2013-10-09 20:07:36 +00:00
  • cd5a2aa527 Ptolemy IV. Mythos_Ruler 2013-10-09 13:42:34 +00:00
  • 5c3ff86219 add different skirmish structures + skirmish demo map containing all skirmish templates so far sanderd17 2013-10-08 18:02:35 +00:00
  • f3d83e0616 add skirmish defense tower and houses sanderd17 2013-10-08 09:13:55 +00:00
  • f3d088dd5c Fixes JS debugger, fixes VS 2013 build error, re-fixes #2127, #2175 historic_bruno 2013-10-07 22:55:30 +00:00
  • 8464777759 Fixed premake4 build incorrectly ignoring vs2010 action. RedFox 2013-10-07 22:45:08 +00:00
  • a97cd73cf8 Adds EnableSSE2 for Visual Studio builds on windows. RedFox 2013-10-07 22:39:13 +00:00
  • 055ea57468 ref #2191 Adds VS2012 support for premake4. Also adds update-workspace-with-atlas.bat for VS2012 builds that need to compile AtlasUI.dll, too. RedFox 2013-10-07 22:10:16 +00:00
  • 79af6fb17f Newly updated Ptolemaic champion cavalry. Mythos_Ruler 2013-10-07 20:47:06 +00:00
  • b9268fbdcd Fixes error logging in the JS debugger, based on patch by RefinedCode. Fixes #2175 historic_bruno 2013-10-07 02:10:41 +00:00
  • d3e0fb4f84 Fixes crannóc spelling, thanks to GunChleoc historic_bruno 2013-10-07 00:46:58 +00:00
  • 1408a0be83 This was SVN commit r13965. historic_bruno 2013-10-06 23:29:03 +00:00
  • 74216a5825 Reverts field limits from f4abcd2ef9 until we can fix AI and UI problems, refs #2187 historic_bruno 2013-10-06 23:25:55 +00:00
  • 6d67957db2 Prevents buildings from getting attack-move orders and implements attack-move rally points, patch by mimo. Fixes #2171 historic_bruno 2013-10-06 22:50:30 +00:00
  • 35fa527814 Adds attacking player's name to attack notification messages. historic_bruno 2013-10-06 22:07:55 +00:00
  • 7d92b3459b Turns on Attack notification text. Mythos_Ruler 2013-10-06 21:17:56 +00:00
  • 573215dad8 Fixed the player names on this map. Mythos_Ruler 2013-10-06 20:51:30 +00:00
  • 4cfee05c31 New skirmish templates for Brit war dog and Maur Worker Elephant. Added to current Skirmish maps. Mythos_Ruler 2013-10-06 20:23:21 +00:00
  • efc84a9cce Adjusting time costs for these Ptol buildings. Mythos_Ruler 2013-10-06 19:13:20 +00:00
  • 5fc888fdcf Some more player names for Carthage. Mythos_Ruler 2013-10-06 18:28:10 +00:00
  • b9b923be11 Fixes #2149 Mythos_Ruler 2013-10-06 14:58:26 +00:00
  • 14b51afc39 Fixes #2152 Mythos_Ruler 2013-10-06 06:57:50 +00:00
  • f4e4247f06 Fixed Gallic Outpost name. Fixes #2167. Mythos_Ruler 2013-10-06 06:53:32 +00:00
  • 50782c1c1c Fixes non-PCH build historic_bruno 2013-10-06 05:15:54 +00:00
  • 754e794f9b Implements attack notifications based on patch by madmax and zoot, fixes #1719 historic_bruno 2013-10-06 04:49:38 +00:00
  • 2418ae190d Fixes some erroneous documentation in EntityLimits. historic_bruno 2013-10-06 03:13:46 +00:00
  • c21953b434 Added some Iberian walls to a couple of skirmish maps. Mythos_Ruler 2013-10-05 21:58:42 +00:00
  • a1ceda4012 Polishing the Random Maps: The last batch... Spahbod 2013-10-05 18:29:44 +00:00
  • fecfda29f6 Remove civ code hardcoding from SkirmishReplacer component. Refs #1198. leper 2013-10-05 17:54:41 +00:00
  • 3624c591bd Fix compilation failure without PCH. leper 2013-10-05 16:22:51 +00:00
  • 85253ca3c8 Let corpses cast shadows again. Refs #1771. leper 2013-10-05 16:22:46 +00:00
  • ff6b80305c Rearrange hotkeys a bit. Queue the 8th unit is now Comma, and select idle warrior is forward slash (replacing camera-follows-mouse, which is available by holding middle mouse anyway). Fix #2181. alpha123 2013-10-04 23:31:24 +00:00
  • 433b29d6dc Fix description of Belgian Bog skirmish map. alpha123 2013-10-04 23:14:52 +00:00
  • 76d9893123 New skirmish maps. Mythos_Ruler 2013-10-04 18:11:13 +00:00
  • 2283aedc3c The first Skirmish maps. Mythos_Ruler 2013-10-04 13:17:21 +00:00
  • 939898c47d Nerf Iberian champion cavalry a bit. alpha123 2013-10-04 04:01:58 +00:00
  • 7901ed51d4 Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type. historic_bruno 2013-10-04 02:29:16 +00:00
  • 5c35690309 Fixes broken statue ruins template and replaces old statue treasures with ruins historic_bruno 2013-10-04 01:15:16 +00:00
  • 6a97bbd4c3 Fixes dropdowns opening with empty list, caused assertion failure about vector subscript range in MSVC debug build historic_bruno 2013-10-04 00:31:36 +00:00