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Commit Graph

  • 2e2b1b04ff Fix #2285 by using the original design with additional checks. JoshuaJB 2013-11-29 20:34:56 +00:00
  • 5ce3880d53 Some more Seleucid units. Mythos_Ruler 2013-11-29 19:04:07 +00:00
  • 860875c835 Triage #2285. Not the most efficiant, but it works. JoshuaJB 2013-11-29 17:46:24 +00:00
  • 25b92ec652 implement spart auras + female boost for males sanderd17 2013-11-29 13:06:58 +00:00
  • d18444344c implement pers auras sanderd17 2013-11-29 12:56:44 +00:00
  • 7bab5421c6 implement mace auras sanderd17 2013-11-29 12:47:39 +00:00
  • bb5515a9ee implement hele auras + fix vircengetorix (part 2) sanderd17 2013-11-29 12:36:18 +00:00
  • 53f376cdc2 implement hele auras + fix vircengetorix sanderd17 2013-11-29 12:35:58 +00:00
  • b0f00d4836 Improved Ptolemaic flag emblem with retouched LionKranzen's eagle Enrique 2013-11-29 12:16:15 +00:00
  • d672c6cf7d make loot tech aware + implement celt and gaul hero auras sanderd17 2013-11-29 12:13:37 +00:00
  • ca9944b09c brit + cart hero auras + small code fixes sanderd17 2013-11-29 10:57:44 +00:00
  • d403545620 implement all athen auras + add missing files from previous commit sanderd17 2013-11-29 09:02:41 +00:00
  • 1784e6b9b1 fix some aura typos + implement iphicrates aura sanderd17 2013-11-29 08:37:15 +00:00
  • 6c81f23cc8 This was SVN commit r14243. Mythos_Ruler 2013-11-29 04:10:57 +00:00
  • 7ea031964c A /bunch/ more Seleucid entities and actors. They still need tons of props, textures, and models. Also, not all unit templates are there yet. Mythos_Ruler 2013-11-29 04:04:10 +00:00
  • f54fe9a7d2 Fixed persian and carthaginian camel trader prop position. Enrique 2013-11-29 02:25:47 +00:00
  • 351468dbe5 fix initialisation of developper overlay for saved games mimo 2013-11-28 18:08:41 +00:00
  • 65f5fffd9e Partial commit of Seleucid entities and actors. Mythos_Ruler 2013-11-28 15:52:18 +00:00
  • a6ec62c85d fix ptol cav archer upgrade. Fixes #2282 sanderd17 2013-11-28 12:54:28 +00:00
  • 64c9f84f10 Tweaked Alpine Valleys. Mythos_Ruler 2013-11-28 01:30:18 +00:00
  • acf1c420c1 Moves management of GL viewports to CRenderer, letting it store the current viewport; calling code can retrieve and restore it later (instead of using deprecated glPush/PopAttrib, previously removed for GLES compatibility by 7dec618898) historic_bruno 2013-11-28 00:57:39 +00:00
  • 8b0f1c3f1f cleaning mimo 2013-11-27 16:30:14 +00:00
  • 43c2219b22 Fix my fix. JoshuaJB 2013-11-26 21:38:48 +00:00
  • 10b9ace654 Add missing line. JoshuaJB 2013-11-26 20:01:09 +00:00
  • 4b7ab63172 Fix #1496 with a revised version of my patch. Also moves damage-related functions from Attack.js to a seperate file in the global namespace. JoshuaJB 2013-11-26 18:33:42 +00:00
  • 7345d27c84 Summon planes back from the emptyness sanderd17 2013-11-26 15:12:16 +00:00
  • 433b32bdcd Various XpartaMuPP cleanup. JoshuaJB 2013-11-25 04:05:41 +00:00
  • c3ebb50711 Fix ratings and print rating changes in the lobby. leper 2013-11-25 02:55:47 +00:00
  • d6a9489ccb Ptolemaic walls commit LordGood 2013-11-25 00:34:31 +00:00
  • 2db4f3fe40 A few new portraits from Pureon. Mythos_Ruler 2013-11-24 23:53:29 +00:00
  • ff0eb70f4a Portrait tweaks for NAF Ele and Tiger. Mythos_Ruler 2013-11-24 23:19:41 +00:00
  • b08b478403 tweaked tiger animations ratio Enrique 2013-11-24 23:07:11 +00:00
  • dc8cea3fa4 New tiger mesh, texture and animations Enrique 2013-11-24 21:38:36 +00:00
  • 9fc30533d4 This was SVN commit r14222. Mythos_Ruler 2013-11-24 15:29:23 +00:00
  • 7109c34297 Observer Hack attempt. Mythos_Ruler 2013-11-24 15:27:03 +00:00
  • 6a58044cc6 add missing protection to previous fix, fixes #1052 mimo 2013-11-24 10:37:23 +00:00
  • b7c3efac50 Ptol camel archer a little faster. Mythos_Ruler 2013-11-23 21:34:03 +00:00
  • d930244f02 update RallyPoint targets when renamed, fixes #1052 mimo 2013-11-23 19:32:59 +00:00
  • 26c2ded9c5 New specific name for "Hellenization" = Exellinismós Mythos_Ruler 2013-11-23 15:50:15 +00:00
  • 3d75d4e69c do not show carrying resources animation in attack-move mimo 2013-11-22 17:43:26 +00:00
  • 5da63764e0 Fix compilation with wxWidgets 3.0. leper 2013-11-20 19:29:10 +00:00
  • 09d5507ecb clean some useless code mimo 2013-11-19 21:27:23 +00:00
  • e8d8673734 let non-fighting units flee when attacked even if the attacker is not visible mimo 2013-11-19 21:20:25 +00:00
  • 95d5a25be1 Fixed carry_meat animations for mauryan elephant archers and ptolemaic camel rider Enrique 2013-11-18 03:43:36 +00:00
  • 5ce8de1f0a Removes unused var from JS debugger, from patch by Markus. Fixes #1852 historic_bruno 2013-11-17 23:41:19 +00:00
  • d672d9625d Changes update-workspaces.bat to not generate a vc2013 workspace by default, since the game won't successfully build yet, refs #2271 historic_bruno 2013-11-17 23:11:56 +00:00
  • c1609697d7 camel armature rider fix. Enrique 2013-11-17 22:48:03 +00:00
  • e397993dae Deleting a bunch of scenarios. Mythos_Ruler 2013-11-17 20:16:57 +00:00
  • e881099d43 Use functions to change variables. Remove broken branding of cheating player. leper 2013-11-17 18:24:09 +00:00
  • 3a24eab0f0 Cache technology modifiers based on original value. Patch from sanderd17 based on work by Spahbod. Fixes #2045. leper 2013-11-17 18:24:04 +00:00
  • 0d876adc13 add some var mimo 2013-11-17 12:28:26 +00:00
  • 294aa142d8 Fixes compiling with the flag "--without-lobby". Yves 2013-11-17 11:52:11 +00:00
  • 7595ea4534 2 player Badlands skirmish. Mythos_Ruler 2013-11-17 01:40:39 +00:00
  • d5e7c1c44a Fixed Ptolemies and Macedonians death variations in these actors. They were previously throwing an error. Mythos_Ruler 2013-11-16 23:30:34 +00:00
  • 6fba293088 In #2241 I'm going to change the GUI to have one ScriptInterface for each GUI page because that will be required for the Spidermonkey upgrade (#1886). The Multiplayer lobby needs some changes to avoid compartment mismatches. Instead of initializing it with a ScriptInterface and storing script values at different locations, it takes a ScriptInterface argument in the functions that really need to read or write some script values and avoids storing values as script values with an associated compartment where possible. The scripting interface of the lobby is also adjusted to use JSInterface_Lobby.h/cpp files as other components instead of adding all functions to ScriptFunctions.cpp. This makes it a bit more clearly arranged IMO. Yves 2013-11-16 18:38:40 +00:00
  • 451e801f6a Minor things. Mythos_Ruler 2013-11-16 18:36:35 +00:00
  • 1f677c17b1 Fixed deccan plateau. Mythos_Ruler 2013-11-16 17:37:13 +00:00
  • 30c2abd529 Hannibal now rides an Asian elephant. Mythos_Ruler 2013-11-16 17:26:30 +00:00
  • 6794bc5258 Made tropic forest floor darker. Mythos_Ruler 2013-11-16 17:24:28 +00:00
  • bde9d19b7a Adding wbg to more maps. Spahbod 2013-11-16 16:11:43 +00:00
  • d7ef47959d Sahel random map. Spahbod 2013-11-16 15:17:18 +00:00
  • 7ab15cb721 Building animation for mauryan support elephant Enrique 2013-11-16 15:05:55 +00:00
  • b8e9f74070 Added animations to gaia asian elephant male. Enrique 2013-11-16 13:03:58 +00:00
  • 19bd71af5d fixed unecessary prop point LordGood 2013-11-15 23:52:28 +00:00
  • 51b1de2dee Carthaginian Fortress commit! LordGood 2013-11-15 23:44:02 +00:00
  • 3ab983f8a1 Some "varfare" again plus a call to initMusic because that will be needed for the Spidermonkey upgrade. Yves 2013-11-15 18:35:19 +00:00
  • 54fcb3b4ca Updated (and completed) Sahel skirmish map. Mythos_Ruler 2013-11-15 16:41:05 +00:00
  • 1cd4e6ffdd Round footprint for lighthouse. Mythos_Ruler 2013-11-15 15:26:57 +00:00
  • 9dbd8dbb26 Fixing the broken water on gulf of bothnia. Spahbod 2013-11-15 14:42:18 +00:00
  • 5dc7d8dc9f missing lighthouse files Enrique 2013-11-15 13:52:57 +00:00
  • ca0575e422 Increasing thIncreasing the generation speed of the maps: Phoenician Levant Spahbod 2013-11-15 08:57:32 +00:00
  • 98638a2d2f Ptolemaic lighthouse and LordGood's new carthaginian defense tower. Enrique 2013-11-15 02:52:04 +00:00
  • 47b26e56d3 Remove unused VideoRecorder from Atlas. leper 2013-11-14 23:05:07 +00:00
  • d459e97d33 Remove unnecessary Territory element from the fortress and defense tower templates. alpha123 2013-11-14 21:58:49 +00:00
  • 9266d30e17 Build on cf4f7d18a7 based on discussion on IRC. Allow fortresses, towers, and wall towers to attack siege again, but debonus them 0.5x against it. Bonus catapults 1.25x vs fortresses, but reduce their attack vs buildings slightly in order to make them effective against all buildings but slightly better against fortresses' huge HP. They still have far less DPS than rams, even against fortresses, but are more flexible and are ranged. Enforce a minimum distance of 60 between fortresses, meaning that fewer can fire on siege weapons at once, and turtling is slightly less effective in general. Minor stat changes dealing with range of towers, fortresses, and catapults. Increase catapult splash radius and decrease splash damage, to make catapults more effective as semi-static defense against large numbers of infantry. alpha123 2013-11-14 21:49:02 +00:00
  • a3a7f1cd22 Adjust siege ram. alpha123 2013-11-14 21:15:51 +00:00
  • 8ecfbd0899 Remove unused includes of tr1/unordered_map etc. Ykkrosh 2013-11-14 20:47:59 +00:00
  • cfba68f8d2 Increase Advanced Siege tech from +3 crush to +5 crush. alpha123 2013-11-14 20:36:05 +00:00
  • cf4f7d18a7 Buff catapults slightly. alpha123 2013-11-14 20:30:00 +00:00
  • a04cc9f01b Increasing the generation speed of the maps: Northern Lights, Rhine Marshlands Spahbod 2013-11-14 18:58:55 +00:00
  • 8dedf7bc3d Fixes a graphics issue on Linux (probably a driver bug) by scaling the images from 1x1024 px to 4x1024 px. Yves 2013-11-14 17:19:49 +00:00
  • b4174664c6 hellenic walltower door fixed Enrique 2013-11-14 16:26:46 +00:00
  • 0170db4a53 Adding advanced graphical features into random maps. Fixes #2262. Spahbod 2013-11-14 14:33:55 +00:00
  • 11c471273c Committing the fix for undefined civs in atlas, and the problem with ptolemics in Fortress map by FeXoR. Fixes #2258. Spahbod 2013-11-14 12:27:56 +00:00
  • 321e61617b Improve MoveToTarget when the target is moving, fixes #2253 mimo 2013-11-14 07:25:56 +00:00
  • 4915116ccc Fix glooxwrapper build on gcc 4.2 and warning on clang. leper 2013-11-14 00:32:28 +00:00
  • 4c395f4bf2 Remove Trigger and Cinematic sections from Atlas. leper 2013-11-14 00:10:04 +00:00
  • bd900362ea Rebuild premake4.exe with VC++ 2008 again, so that it works on WinXP/2003 Ykkrosh 2013-11-13 21:16:06 +00:00
  • e58fa107cc Fix skeleton caching. leper 2013-11-13 20:05:57 +00:00
  • 49721cff33 Increasing the generation speed of the maps: Unknown Land Spahbod 2013-11-13 14:30:27 +00:00
  • 62551be685 New Random Map: Mainland. A simple map without any body of water. Also the space between the forests is increased. Optimizing the map for relatively lag-free games. Spahbod 2013-11-13 13:36:47 +00:00
  • 0d323c020b Increasing the generation speed of the maps: Archipelago, Gulf of Bothnia, Lorraine Plain Spahbod 2013-11-13 13:17:22 +00:00
  • 5dac329c78 Increasing the generation speed of the maps: Aegean Sea Spahbod 2013-11-13 10:20:22 +00:00
  • 65bd13ac1e Increasing the generation speed of the maps: Syria Spahbod 2013-11-13 08:07:05 +00:00
  • 4acbf86ffb Trying to fix crazy elephant armature Enrique 2013-11-12 21:30:25 +00:00
  • 2f0d6ee1e8 Upgraded asian elephant animations. Enrique 2013-11-12 19:13:45 +00:00
  • 17fdb515f4 fix error when selecting multiple elephants sanderd17 2013-11-12 19:03:12 +00:00
  • 7cb4c0dcfc Partial fix of minimap rendering for GLES. historic_bruno 2013-11-12 01:31:52 +00:00
  • 7dec618898 Some attempts to fix GLES build in smooth LOS and post proc manager. historic_bruno 2013-11-12 01:30:17 +00:00
  • f1613a3c90 Fixes fancy waves build on GLES (replaces GL_QUADS with GL_TRIANGLES) historic_bruno 2013-11-12 01:25:32 +00:00