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forked from mirrors/0ad

Commit Graph

  • c6d454ff2d Make ConfigDB threadsafe. leper 2013-12-17 19:58:39 +00:00
  • e83f24e3a6 Move UPnP port forwarding to a thread. leper 2013-12-17 17:03:49 +00:00
  • 4df4c0dec0 Try to actually do the threading my previous commit said it did. JoshuaJB 2013-12-17 14:57:26 +00:00
  • 0ba25e9968 Cache UPnP root URL to try to avoid searching each time. Also make searching asyncronous with the GUI to avoid hanging. JoshuaJB 2013-12-17 14:21:49 +00:00
  • 60bbb50625 Ptolemaic dock draft commit LordGood 2013-12-17 03:17:35 +00:00
  • fa03aadaa5 Updated fixed unit icons LordGood 2013-12-16 04:09:35 +00:00
  • 8c5f583845 Ptolemaic blacksmith draft commit LordGood 2013-12-16 02:05:43 +00:00
  • 678d338670 Change bot name. leper 2013-12-15 21:02:58 +00:00
  • 2cdef4023c Fixes OS X libs build script historic_bruno 2013-12-15 20:56:58 +00:00
  • d2e671392b Fix bug in ipstamp module. leper 2013-12-15 18:33:01 +00:00
  • 79252043ae fix the fish gatherer from b91ec9b449 mimo 2013-12-15 17:32:20 +00:00
  • b91ec9b449 Added new Ptolemies track to the Ptolemies civ json. Mythos_Ruler 2013-12-15 15:33:35 +00:00
  • 542861ba36 This was SVN commit r14359. OmriLahav 2013-12-15 14:14:22 +00:00
  • bcba922893 fix switching between column and other formations sanderd17 2013-12-15 09:51:13 +00:00
  • e7d57136ef Updates license files for gloox, MiniUPnPc, and pkcs5_pbkdf2. Refs #2308 historic_bruno 2013-12-15 02:49:11 +00:00
  • 2c3c8737e0 OS X libs build script improvements: historic_bruno 2013-12-15 02:14:45 +00:00
  • 99f44ff7a0 Reorganizes extern libs in alphabetical order historic_bruno 2013-12-15 01:34:16 +00:00
  • 99f90dd6de Adds MiniUPnPc to build-osx-libs.sh historic_bruno 2013-12-15 01:26:55 +00:00
  • c2c2177be4 forgot the death particles LordGood 2013-12-15 01:10:39 +00:00
  • 62a10ab938 Fixes Windows build. historic_bruno 2013-12-15 01:02:26 +00:00
  • b1a73d3c0e Ptolemaic market draft commit LordGood 2013-12-14 22:14:24 +00:00
  • f890856c6d Seperate differently licenced portions of sha.cpp/h into pkcs5_pdkdf2.cpp/h and remove some extra std includes in sha.cpp. Refs #2308 JoshuaJB 2013-12-14 16:58:21 +00:00
  • bf97148ddc Add proper licence header and remove tyedefs in sha.cpp/h. Refs #2308 JoshuaJB 2013-12-14 16:22:48 +00:00
  • 5876ec38d1 Make sure we properly free some UPnP-related variables. JoshuaJB 2013-12-14 03:21:21 +00:00
  • 551eb3919d Change UPnP lease duration to 0 (permanent) and update comments. JoshuaJB 2013-12-14 03:03:22 +00:00
  • 63622a85d7 Fixed missing elephants in some maps, thanks mimo for catching it. Mythos_Ruler 2013-12-13 19:10:04 +00:00
  • 44587963e6 Reduced armor for palisade fort. Mythos_Ruler 2013-12-13 16:26:26 +00:00
  • 685d37ddfa New Roman emblem. Mythos_Ruler 2013-12-13 14:18:46 +00:00
  • fd47e6caee Name. leper 2013-12-13 13:30:59 +00:00
  • 619c59fd3f Read the default MUC room from the config file and set it to arena15. Fixes #2306. leper 2013-12-13 12:14:17 +00:00
  • 5b9dfaef8f Tweaked Gallic Fields. Mythos_Ruler 2013-12-13 11:34:19 +00:00
  • 8dab478691 Bundle miniUPnPc with 0AD. JoshuaJB 2013-12-13 02:59:35 +00:00
  • 667537ee49 UPnP-based automatic port-forwarding using miniupnpc. Breaks windows build at the moment. Refs #2305 JoshuaJB 2013-12-13 02:23:02 +00:00
  • b508fe848a Fixed celtic embassy textures in its actor Enrique 2013-12-12 10:09:14 +00:00
  • 1efd47c1ad Fix errors when loading a saved game with Aegis by making sure the AI re-inits properly. Still no real saved game support. wraitii 2013-12-11 17:10:14 +00:00
  • 1c890d64ee Fixed persian gate messed up in previous commit Enrique 2013-12-11 15:59:11 +00:00
  • c6cf074e7a Fix unitAI warning when member left the formation sanderd17 2013-12-11 15:17:43 +00:00
  • 2a824acae6 Made ptolemaic walls thinner. Added door to the gate (no animations yet) fixed some stretched UVs Enrique 2013-12-11 01:53:10 +00:00
  • 8db3ada87f Improves debugging output to help troubleshoot some WSDL bugs, refs #2146, #1733 historic_bruno 2013-12-10 18:54:18 +00:00
  • c661bb01c3 Temp fix for Nubian archer. Mythos_Ruler 2013-12-10 01:27:09 +00:00
  • f3e53bfb7c Reduce splash radius of catapults from the rather ridiculous 20m to 10m. alpha123 2013-12-09 19:22:45 +00:00
  • 683349333b tune the guard behaviour mimo 2013-12-09 18:15:24 +00:00
  • a44e88fa42 Check for "Destroy" messages beforehand in the base manager to avoid a rare error. wraitii 2013-12-09 16:35:06 +00:00
  • ed93cebd28 garrison flag fixing in ptolemaic civic centre, edfu wonder and macedonian temple. Enrique 2013-12-09 14:46:35 +00:00
  • c3ef9b3685 Forgot I had renamed a file… wraitii 2013-12-09 14:23:56 +00:00
  • f9bee5d3ec Slight de-obfuscation of the AI code. wraitii 2013-12-09 14:20:11 +00:00
  • 9339e658a5 Two new head models for ptolemaic support females. Fixes #2235 Enrique 2013-12-09 12:38:46 +00:00
  • 8351e794fa Added different textures for each ptolemaic camel rank Enrique 2013-12-09 02:01:21 +00:00
  • a04dfcf836 Camel rider tweaking Enrique 2013-12-09 00:33:33 +00:00
  • 3c70f25ca4 Final edfu temple normal and spec. Enrique 2013-12-09 00:21:45 +00:00
  • 208200db28 fix querying unitAI of non-existing members sanderd17 2013-12-08 19:57:34 +00:00
  • 966f7c7145 Removes some duplicated code. Yves 2013-12-08 19:23:09 +00:00
  • 36334a6fa7 Fix the AI incorrectly trying to place Civil Centres too close to each other. wraitii 2013-12-08 16:24:09 +00:00
  • ad157ad325 fix test broken by #14306 mimo 2013-12-08 13:01:59 +00:00
  • 71d378b7a5 A bunch of stuff. Mythos_Ruler 2013-12-08 13:01:14 +00:00
  • 332e23ee9c Edfu temple commit. Needs normal and spec map tweaking (coming soon). Fixes #2220 Enrique 2013-12-08 11:21:19 +00:00
  • e173493621 separate gui entityState in two parts to improve gui timing, adresses #2179 mimo 2013-12-08 10:02:19 +00:00
  • 1f7019f8e6 Might fix an issue on Acropolis where Aegis tried to build a CC too close to his main one. wraitii 2013-12-08 09:07:33 +00:00
  • 3182d6c8ee Reverts 4c9cd2921d fundraiser splash screen now that the fundraiser has ended historic_bruno 2013-12-08 01:35:06 +00:00
  • f0fe2acdcb Disables JIT compiling of a loop to work around OOS errors in multiplayer games with AI players. Yves 2013-12-07 11:49:11 +00:00
  • ca3f697f9d add iberian monument aura sanderd17 2013-12-06 18:14:22 +00:00
  • 783907264f cache the offset positions for formations, and only recalculate if the rotation towards a new target is big enough sanderd17 2013-12-06 10:21:07 +00:00
  • b1c081e36d Set svn:eol-style=native, fix some inconsistent line endings historic_bruno 2013-12-06 00:42:50 +00:00
  • 8d56504778 fix switching between line and column formation sanderd17 2013-12-05 20:26:51 +00:00
  • d3f7da1e27 Let formation attack from the moment the first unit is in range sanderd17 2013-12-05 19:26:55 +00:00
  • 9678cf547a cache quantities depending only on the selection, adresses #2179 mimo 2013-12-05 18:50:29 +00:00
  • 2f3ce82dc3 Fix Aegis no longer building dropsites after the skirmish fix. wraitii 2013-12-05 17:34:24 +00:00
  • 56c805ae93 Texture stuff. Mythos_Ruler 2013-12-05 13:23:22 +00:00
  • 7b82fba8d0 remove distance sorting for formation place assignment, as it made the center of the formation run + remove debug warning in AI code sanderd17 2013-12-05 12:31:04 +00:00
  • 03d9db0bb7 fix comment sanderd17 2013-12-05 10:44:39 +00:00
  • 7a1dbca390 make the movement of formations and ships more natural sanderd17 2013-12-05 10:38:39 +00:00
  • cf88da5829 improve formations a bit more * Take obstruction size into account, so bigger units have more space in formations * Minimize the maximum walk distance to get in formation by letting the units far away from the centre pick their positions first sanderd17 2013-12-05 10:23:49 +00:00
  • 4062e2011f fix tests sanderd17 2013-12-05 08:53:40 +00:00
  • 0ef6397545 Optimize the "Move()" function by removing unnecessary message broadcast. Fixes #2094 wraitii 2013-12-04 17:38:46 +00:00
  • 5f8b6be833 Some additions to the particle system: wraitii 2013-12-04 17:21:59 +00:00
  • 189ef85538 Fix AI errors on skirmish maps. wraitii 2013-12-04 16:52:44 +00:00
  • 60c986c135 * Add method to rangemanager to query around a position instead of an entity * Use that method in the splash damage calculation Fixes #2285 sanderd17 2013-12-04 15:30:01 +00:00
  • 367614343b add two files that were deleted by accident in 3afd8e9d9e sanderd17 2013-12-04 13:15:43 +00:00
  • 3afd8e9d9e better formation place assignments (units run around less) sanderd17 2013-12-04 13:14:31 +00:00
  • 3c6045308a Fixing some cursor issues. Mythos_Ruler 2013-12-04 01:56:40 +00:00
  • a549d5a08b Fixed aura rays actor Enrique 2013-12-04 00:38:09 +00:00
  • cd32fafd63 Fixed shader in aura material Enrique 2013-12-04 00:35:05 +00:00
  • e268c059e5 Healing aura effect placeholder, applied only in athenian temple Enrique 2013-12-04 00:25:03 +00:00
  • bddcd57dea - Fixed a prop typo in the Athenian temple.xml Mythos_Ruler 2013-12-04 00:18:52 +00:00
  • a96a333b47 Small cleanup. leper 2013-12-03 01:01:12 +00:00
  • 68880ca5d5 Make atlas player assignment apply to all of the currently selected units quantumstate 2013-12-02 22:46:33 +00:00
  • f09d56fb28 This was SVN commit r14271. OmriLahav 2013-12-02 20:46:25 +00:00
  • 7c3c78f6c9 make sure target has health before taking damage sanderd17 2013-12-01 20:55:54 +00:00
  • 3fea8d7c1e Some tips tweaks and new tips. Mythos_Ruler 2013-12-01 18:22:28 +00:00
  • 168f92e1e9 "Equine Transports" tech for the Persians. Mythos_Ruler 2013-12-01 02:49:26 +00:00
  • d2fccef696 New 4-player skirmish map for Scythetwirler: Watering Holes. Mythos_Ruler 2013-11-30 22:49:54 +00:00
  • cb7a4fe39c Minor things. Mythos_Ruler 2013-11-30 21:53:56 +00:00
  • c134108154 remove duplicated code mimo 2013-11-30 18:23:32 +00:00
  • e88d05e0e4 allow units to guard/escort buildings or units, fixes #2034 mimo 2013-11-30 17:30:08 +00:00
  • 1d914c4613 testing visualisation of auras (the elephants need to be replaced with some iconic meshes) sanderd17 2013-11-30 12:36:48 +00:00
  • 495716b3ed Reduced the size of a bunch of massive specular maps. Mythos_Ruler 2013-11-30 07:57:29 +00:00
  • d8362700f0 4 new Successor/Hellenistic shield designs by Enrique. Each has a bronze, silver, bronze player color, and silver player color variation. Mythos_Ruler 2013-11-30 02:58:43 +00:00
  • 61c9df2847 Increased ptolemaic barracks size Enrique 2013-11-30 01:34:15 +00:00
  • 44c134e03f Cavalry Archer templates for Seleucids. Mythos_Ruler 2013-11-29 22:24:11 +00:00
  • 15d87b9ad1 Garrison and Waypoint flags for Seleucids. Mythos_Ruler 2013-11-29 22:23:32 +00:00