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Commit Graph

  • b3d799d950 Replace inconsistent separators in quotes. Fixes #2247. Patch by boeseRaupe. leper 2014-01-02 14:46:47 +00:00
  • 7d26f93666 fix animals taken as target in move-attack after 66770feed6, use the same filter as in AttackEntitiesByPreference mimo 2014-01-02 14:17:46 +00:00
  • 5b2cb0e72f small code fix sanderd17 2014-01-02 08:40:51 +00:00
  • b1422137e5 Cleanup GUI Checkbox C++ code by removing broken, non-obvious internal text rendering. JoshuaJB 2014-01-02 03:28:15 +00:00
  • d8e8f613cd small code cleanup sanderd17 2014-01-01 19:56:27 +00:00
  • 59525414ee fix automatically attacking buildings caused by 66770feed6 sanderd17 2014-01-01 19:54:15 +00:00
  • 66770feed6 include gaia range query of UnitAI in general range query. Fixes #2156. Patch by dumbo sanderd17 2014-01-01 18:59:16 +00:00
  • 05baeae5bd fix units not dropping resources when they are already at the resource dropsite (e.g. fields right next to a farmstead). Fixes #2336 sanderd17 2014-01-01 18:17:47 +00:00
  • 9cf55a5ed0 fix productionQueue failing to produce units while the upgrade tech is running sanderd17 2014-01-01 16:35:49 +00:00
  • 2197b80747 fix oos problem mentioned by Yves on IRC sanderd17 2014-01-01 16:15:26 +00:00
  • 3d171b54c9 New ModernTickBox style for the GUI. Replace the use of StoneCrossBox in the lobby GUI with the new style. JoshuaJB 2014-01-01 06:15:06 +00:00
  • 67570be8fa Make GUI button-based objects to behave more expectedly when doubleclicked, also some style tweaks. JoshuaJB 2014-01-01 06:05:41 +00:00
  • 1e522f9b2c Fix bug with rating in lobby bot, remove superfluous GUI typedef, and change the lobby chat autocompletion to use tab. JoshuaJB 2014-01-01 00:23:18 +00:00
  • 9d9361ae44 Why you should test your code before committing, exhibit A. wraitii 2013-12-31 21:45:11 +00:00
  • a7cafe75aa "Reveal all player" id back to -1, add some "ensure" to catch invalid player ids and be safer. wraitii 2013-12-31 21:30:48 +00:00
  • fe2a97b0c9 Change some useless std::map into std::vector for LOS. Player "0" now reveals the LOS for all. wraitii 2013-12-31 16:38:11 +00:00
  • d7f18c10de Add visual indicator when unsetting rally-points, closes #2117 mimo 2013-12-31 13:21:06 +00:00
  • 75b8952d04 Delete help.txt. Yves 2013-12-31 12:21:56 +00:00
  • c0472f0de5 Fix trivial comment typo caught by wraitii. JoshuaJB 2013-12-31 11:06:00 +00:00
  • f8ca47913d fix division by zero for zero-time technologies. Fixes #2334 sanderd17 2013-12-31 09:02:58 +00:00
  • c7ff0bb486 Tweak some lobby login UI bits, rework scrollbar mousewheel handling, add ability to scroll through closed dropdowns with scrollwheel, general C++ GUI cleanup, and fix broken random map script 'Unknown Nomad'. JoshuaJB 2013-12-31 04:54:16 +00:00
  • b3a74e8f72 Add message to help new users register for the lobby. JoshuaJB 2013-12-31 01:14:09 +00:00
  • 2008ebc9d6 Use ACLs in the ipstamp module to support multiple lobby bots. leper 2013-12-31 00:25:33 +00:00
  • b2a535d838 Change the lobby registration to the new UI style and try to make it more ergonomic. JoshuaJB 2013-12-31 00:01:27 +00:00
  • e21464d960 Try to fix some errors in the bot by checking a player id's validity before using it as an index. JoshuaJB 2013-12-30 20:48:15 +00:00
  • 1c9965999b Use another muc room for svn/a16. leper 2013-12-30 19:44:42 +00:00
  • dddc9bab7f Fix tests. wraitii 2013-12-30 18:55:37 +00:00
  • 4776d85301 use UnitMotionFlying for the hawks sanderd17 2013-12-30 18:03:01 +00:00
  • 298115f4c5 Fix units chasing each other. Fixes #1537 sanderd17 2013-12-30 16:07:19 +00:00
  • ddee36e0a8 Hide map size for skirmish and scenarios. Refs #2301. wraitii 2013-12-30 15:59:00 +00:00
  • 08b44fe647 Fix water rendering (transparent objects now appear correctly when underwater/in reflections) Add a new config option (renderactors) that, if set to false, will prevent actors from rendering in-game (grass…) wraitii 2013-12-30 15:52:42 +00:00
  • 4a15ac406b Move debug function and debug flag to API3 and use them from Aegis. Yves 2013-12-30 14:28:30 +00:00
  • 5febe42aa9 Fix [14444] wraitii 2013-12-30 12:50:06 +00:00
  • bc136137fc Make hawks selectable in Atlas and alleviate their tendency to congregate in the upper right corner of maps. wraitii 2013-12-30 12:43:57 +00:00
  • bd2cd235fd Commit Micket's hawk model/rigging, textures using photos by unarmed, add an entity that moves around the map, change maps to use the entity and not the idle actor. Fixes #1228, Fixes #1975. wraitii 2013-12-30 11:10:54 +00:00
  • 533f908f15 Some missing changes in #2322. Yves 2013-12-30 10:25:50 +00:00
  • 3362c591f5 Moves AI players to one global using the module pattern. Yves 2013-12-30 10:04:59 +00:00
  • 9a8d5312d4 Removed Civic Center from the Seleucid female. They don't build civic centers (heroes can though). Citizen-Infantry build Military Colonies instead to expand. Mythos_Ruler 2013-12-30 05:47:26 +00:00
  • 3c630c2e63 Fixed Seleucid thureophoros accidentally calling on the Ptolemaic one. Mythos_Ruler 2013-12-30 05:38:24 +00:00
  • 91bbc925e2 Completing the playability phase of the Seleucids. Now starts the long road of creating art and balancing and implementing bonuses (hero auras, unique techs, etc.). Mythos_Ruler 2013-12-30 04:25:33 +00:00
  • 5e23445339 Make ConfigDB properly thread-safe. leper 2013-12-29 23:56:18 +00:00
  • 92fba32c5e Some more C++ GUI cleanup. JoshuaJB 2013-12-29 20:46:02 +00:00
  • e729f46789 Make button-type GUI elements more responsive and cleanup in IGUIButtonBehavior.cpp JoshuaJB 2013-12-29 19:31:48 +00:00
  • d756e8d70e Add proper licences to lobby bot files. Also remove extranious config file. JoshuaJB 2013-12-29 18:46:00 +00:00
  • 45cfdf47f1 fix carthagian buildings being constructed with garrison flag up. Fixes #2318 sanderd17 2013-12-29 18:16:31 +00:00
  • 3746690f82 Define GLX_MESA_query_renderer functions unconditionally. Fixes #2325. leper 2013-12-29 17:13:55 +00:00
  • 517e83b331 New map: Savanna River. Very defensive. Only 1 crossing, unless you cut through the trees around the river. Mythos_Ruler 2013-12-29 16:36:25 +00:00
  • 2146fa27c8 forgot to rename reference sanderd17 2013-12-29 12:40:34 +00:00
  • 4158283fd4 Take unit obstruction size into account when checking if in range for garrisoning. Reduce CC loading range in consequence. Fixes #2190 . wraitii 2013-12-29 10:17:09 +00:00
  • 10e8fb9105 remove debug message sanderd17 2013-12-29 10:09:58 +00:00
  • cd125a94e2 fix tests + code style cleanup sanderd17 2013-12-29 10:01:39 +00:00
  • 433293c7b2 Spread is now linearly tied to distance to target. Fixes #2093 . wraitii 2013-12-29 08:09:44 +00:00
  • 04d0f424df added wonder placeholders for generic hellenes and celts Enrique 2013-12-28 17:13:24 +00:00
  • ce7235a6aa Various art fixes. wraitii 2013-12-28 16:34:10 +00:00
  • 0029103153 Ptolemy fishing boat (along with props). fixes #2237 wraitii 2013-12-28 15:59:08 +00:00
  • 15b42f0be5 Added wonder placeholders for civs without wonder. Enrique 2013-12-28 15:21:11 +00:00
  • 139a1fd5ca Updated a bunch of civ jsons. Mythos_Ruler 2013-12-28 15:07:19 +00:00
  • bf58f04511 add wonder victory condition. Refs #1649 sanderd17 2013-12-28 13:40:39 +00:00
  • 749c4d5270 change the way to manage trade, closes #2311 mimo 2013-12-28 10:44:59 +00:00
  • 6accb6faf6 Fixed bell icons. Mythos_Ruler 2013-12-28 05:32:16 +00:00
  • f254478d1b Revert accidentily committed changes. JoshuaJB 2013-12-28 03:34:40 +00:00
  • 177a7cd99d Make uninitilized players not show in the lobby leaderboard. JoshuaJB 2013-12-28 03:32:31 +00:00
  • 121345bd6a Name stuff. Mythos_Ruler 2013-12-28 02:35:19 +00:00
  • b3201acd93 Trimmed the descriptions for most of the random maps, per Josh's request. Mythos_Ruler 2013-12-28 02:17:08 +00:00
  • 5f1714dd83 Seleucids now have what used to be the Ptolemies' Military Settlement system (now called a Military Colony; needs a new model). Mythos_Ruler 2013-12-28 00:34:37 +00:00
  • 02d38ceecd Fixed elephant stables class element. Mythos_Ruler 2013-12-27 15:21:15 +00:00
  • bfa7f60251 add outpost skirmish entity, and apply it to the Gambia River skirmish map sanderd17 2013-12-27 14:48:24 +00:00
  • 659736301a define the limit changing elements together with the limits, so they can be queried by the GUI and the AI. Fixes #2187 sanderd17 2013-12-27 10:58:48 +00:00
  • 040e15ed51 Change shark model, skeleton, and change its animations. Add a shark entity that will roam the map and can be attacked, but will not attack and yields no food. Change Polynesia demo map to have a shark. wraitii 2013-12-27 10:32:53 +00:00
  • 81f901d473 make the elphant stables count as town phase structure. Mentionned by Zeta1127 on the forums sanderd17 2013-12-27 09:38:44 +00:00
  • f33d3193ca fix tests (fixes #2326) + small code cleanup + move guiInterface call to GetEntityState refs #2154 sanderd17 2013-12-27 08:49:47 +00:00
  • e4a124e768 WIP: Making the forests in random maps bigger as per people's request. Spahbod 2013-12-27 08:07:05 +00:00
  • dca3393195 Fix 'Carrier Pidgons' technology by checking that rawClasses is not NULL before operating on it. JoshuaJB 2013-12-27 04:01:03 +00:00
  • f42bf782bb Bactria map updated. Mythos_Ruler 2013-12-27 00:47:26 +00:00
  • c9b48c6e53 Updated a couple African maps with the new crocodiles. Mythos_Ruler 2013-12-26 22:55:48 +00:00
  • 60bcebf5b6 Fixed crocodile actor. Mythos_Ruler 2013-12-26 22:45:04 +00:00
  • e942768b4d Add textured, normal-mapped, animated Nile crocodile to the game. Need to do a female version, possibly a saltwater croc version for mauryan maps? wraitii 2013-12-26 22:33:06 +00:00
  • 7688e9c93e Properly round rating calculation in the lobby bot to an integer. JoshuaJB 2013-12-26 20:16:43 +00:00
  • 4ac5aacc87 Strip some trailing spaces in the lobby bot. JoshuaJB 2013-12-26 19:52:07 +00:00
  • ad0d81cb8a Various lobby changes and some optimizations in the lobby bot by scythetwirler. JoshuaJB 2013-12-26 19:45:20 +00:00
  • 0780becb8a fix attack-move not working for packed units mimo 2013-12-26 16:09:32 +00:00
  • e9a269c01c Remove attack from Military Settlement for now. Mythos_Ruler 2013-12-26 16:04:04 +00:00
  • 953e44d9f8 try using footprint instead of obstruction for separation space between formation members + Fix some footprint sizes of siege units sanderd17 2013-12-26 12:24:52 +00:00
  • 41b3dfc89c Implement town bell * the icons are temporary, and can be replaced later * The sounds are created by LAVS, but may also need some polishing, so the current ones are placeholders too * The patch code is created by Itms fixes #2154 sanderd17 2013-12-26 10:43:51 +00:00
  • 9dcc3ee89e fix always picking the same processor core on some systems. Based on code hits by Philip sanderd17 2013-12-26 10:05:44 +00:00
  • 1de1e2d5ba Fix typo. leper 2013-12-26 01:05:35 +00:00
  • bdeae5d474 Don't send superfluous chat / commands in the lobby, also fix issues with the lobby system messages. Merge from my github branch. JoshuaJB 2013-12-25 19:28:53 +00:00
  • 4658cfa775 Mythos_Ruler's Christmas update for SVN users! Mythos_Ruler 2013-12-25 15:49:49 +00:00
  • f7e68a4d4c Bot optimizations by scythetwirler. leper 2013-12-25 15:13:58 +00:00
  • 40d407e8c6 use ptol fortress in random maps with the wall builder a15 sanderd17 2013-12-18 18:32:25 +00:00
  • 42bc5165ab Add compile time flag to disable use of miniupnpc. leper 2013-12-18 16:08:56 +00:00
  • 7f5c2c4b83 enlarge the units demo map, so all units can be checked out again sanderd17 2013-12-18 15:46:09 +00:00
  • eb7215ecaf This was SVN commit r14381. Mythos_Ruler 2013-12-18 14:14:37 +00:00
  • 3d9fe04ab5 Added Egyptian names for Ptolemaic buildings. Mythos_Ruler 2013-12-18 13:54:30 +00:00
  • 1b17ac50cc remove the aura visualisation from the actors, as it causes selection problems sanderd17 2013-12-18 10:43:32 +00:00
  • 63f2f85b01 make sure the non-garrisoned variant of the persian models is always picked while constructing sanderd17 2013-12-18 10:28:32 +00:00
  • 6bc5e3f3a5 Ptolemies corral draft commit LordGood 2013-12-18 05:29:54 +00:00
  • 0b80cbe3ec Hide the password field by default on the lobby login box if there is a remembered password. Since we only store hashed passwords, this avoids potential confusing from seeing a password much longer than the user’s in the field. alpha123 2013-12-18 00:56:59 +00:00
  • 3c248e7501 Change the "Away" color in the lobby to be much easier to read on the dark background. alpha123 2013-12-17 23:58:53 +00:00
  • c8fb750e43 Balance fix for CCs. Decrease build time from 600 to 500 and increase foundation armor from 3h/10p/3c to 5h/15p/3c. alpha123 2013-12-17 21:20:31 +00:00