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@@ -53,12 +53,8 @@ renderpath = default
|
||||
; -1.0 to -1.5 recommended for good results.
|
||||
lodbias = 0
|
||||
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; Profile selection
|
||||
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profile = default
|
||||
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; Language selection: (currently "english" or "pseudogreek")
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language = english
|
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; Opt-in online user reporting system
|
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userreport.url = "http://feedback.wildfiregames.com/report/upload/v1/"
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|
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; Font mappings:
|
||||
|
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@@ -69,9 +65,6 @@ font.misc = verdana16
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; Colour of the sky (in "r g b" format)
|
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skycolor = "0 0 0"
|
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|
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; Maximum number of players in a session (default 6).
|
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max_players = 8
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|
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; GENERAL PREFERENCES:
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sound.mastergain = 0.5
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||||
@@ -83,7 +76,7 @@ view.rotate.x.min = 20
|
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view.rotate.x.max = 60
|
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view.rotate.x.default = 30
|
||||
view.rotate.y.speed = 2.0
|
||||
view.rotate.y.speed.wheel = 0.1
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||||
view.rotate.y.speed.wheel = 0.45
|
||||
view.rotate.y.default = 0.0
|
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view.drag.speed = 0.5
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view.zoom.speed = 256.0
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@@ -104,53 +97,42 @@ view.rotate.y.smoothness = 0.3
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; See keys.txt for the list of key names.
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|
||||
; > SYSTEM SETTINGS
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hotkey.exit = "Alt+F4", "Ctrl+Break" ; Exit to desktop.
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hotkey.leave = Escape ;End current game or Exit.
|
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hotkey.pause = Pause ; Pause/unpause game.
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hotkey.screenshot = F2 ; Take PNG screenshot.
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hotkey.bigscreenshot = "Ctrl+Alt+F2" ; Take large BMP screenshot.
|
||||
hotkey.togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed mode
|
||||
hotkey.screenshot.watermark = "K" ; Toggle product/company watermark for official
|
||||
hotkey.wireframe = "Alt+W" ; Toggle wireframe mode.
|
||||
|
||||
hotkey.archive.abort = "Alt+F4" ; Prematurely terminate the archive builder process.
|
||||
hotkey.exit = "Alt+F4", "Ctrl+Break" ; Exit to desktop
|
||||
hotkey.leave = Escape ; End current game or Exit
|
||||
hotkey.pause = Pause ; Pause/unpause game
|
||||
hotkey.screenshot = F2 ; Take PNG screenshot
|
||||
hotkey.bigscreenshot = "Shift+F2" ; Take large BMP screenshot
|
||||
hotkey.togglefullscreen = "Alt+Return" ; Toggle fullscreen/windowed mode
|
||||
hotkey.screenshot.watermark = "K" ; Toggle product/company watermark for official screenshots
|
||||
hotkey.wireframe = "Alt+W" ; Toggle wireframe mode
|
||||
|
||||
; > CAMERA SETTINGS
|
||||
hotkey.camera.reset = "H" ; Reset camera rotation to default.
|
||||
hotkey.camera.follow = "F" ; Follow the first unit in the selection
|
||||
hotkey.camera.reset.origin = "Ctrl+H" ; Reset camera to origin.
|
||||
hotkey.camera.zoom.in = Plus, Equals, NumPlus ; Zoom camera in.
|
||||
hotkey.camera.zoom.out = Minus, NumMinus ; Zoom camera out.
|
||||
hotkey.camera.zoom.wheel.in = WheelUp ; Zoom camera in (wheel speed).
|
||||
hotkey.camera.zoom.wheel.out = WheelDown ; Zoom camera out (wheel speed).
|
||||
hotkey.camera.rotate.wheel.cw = "Shift+WheelUp"
|
||||
hotkey.camera.rotate.wheel.ccw = "Shift+WheelDown"
|
||||
hotkey.camera.rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", Q
|
||||
hotkey.camera.rotate.ccw = "Ctrl+RightArrow", "Ctrl+D", E
|
||||
hotkey.camera.rotate.up = "Ctrl+UpArrow", "Ctrl+W"
|
||||
hotkey.camera.rotate.down = "Ctrl+DownArrow", "Ctrl+S"
|
||||
|
||||
hotkey.camera.pan = MouseMiddle, ForwardSlash ; Scroll by moving mouse.
|
||||
hotkey.camera.pan.keyboard = "~Shift+~Ctrl" ; = holding neither Ctrl nor Shift
|
||||
hotkey.camera.left = A, LeftArrow ; Scroll or rotate left.
|
||||
hotkey.camera.right = D, RightArrow ; Scroll or rotate right.
|
||||
hotkey.camera.up = W, UpArrow ; Scroll or rotate up/forwards.
|
||||
hotkey.camera.down = S, DownArrow ; Scroll or rotate down/backwards.
|
||||
|
||||
;camera.cinema.add = "L"
|
||||
;camera.cinema.delete = "U"
|
||||
;camera.cinema.delete.all = "R"
|
||||
;camera.cinema.write = "O"
|
||||
camera.cinema.queue = "I"
|
||||
hotkey.camera.reset = "H" ; Reset camera rotation to default.
|
||||
hotkey.camera.follow = "F" ; Follow the first unit in the selection
|
||||
hotkey.camera.zoom.in = Plus, Equals, NumPlus ; Zoom camera in (continuous control)
|
||||
hotkey.camera.zoom.out = Minus, NumMinus ; Zoom camera out (continuous control)
|
||||
hotkey.camera.zoom.wheel.in = WheelUp ; Zoom camera in (stepped control)
|
||||
hotkey.camera.zoom.wheel.out = WheelDown ; Zoom camera out (stepped control)
|
||||
hotkey.camera.rotate.up = "Ctrl+UpArrow", "Ctrl+W" ; Rotate camera to look upwards
|
||||
hotkey.camera.rotate.down = "Ctrl+DownArrow", "Ctrl+S" ; Rotate camera to look downwards
|
||||
hotkey.camera.rotate.cw = "Ctrl+LeftArrow", "Ctrl+A", Q ; Rotate camera clockwise around terrain
|
||||
hotkey.camera.rotate.ccw = "Ctrl+RightArrow", "Ctrl+D", E ; Rotate camera anticlockwise around terrain
|
||||
hotkey.camera.rotate.wheel.cw = "Shift+WheelUp", MouseX1 ; Rotate camera clockwise around terrain (stepped control)
|
||||
hotkey.camera.rotate.wheel.ccw = "Shift+WheelDown", MouseX2 ; Rotate camera anticlockwise around terrain (stepped control)
|
||||
hotkey.camera.pan = MouseMiddle, ForwardSlash ; Enable scrolling by moving mouse
|
||||
hotkey.camera.left = A, LeftArrow ; Scroll or rotate left
|
||||
hotkey.camera.right = D, RightArrow ; Scroll or rotate right
|
||||
hotkey.camera.up = W, UpArrow ; Scroll or rotate up/forwards
|
||||
hotkey.camera.down = S, DownArrow ; Scroll or rotate down/backwards
|
||||
|
||||
; > CONSOLE SETTINGS
|
||||
hotkey.console.toggle = BackQuote, F9 ; Open/close console.
|
||||
hotkey.console.copy = "Ctrl+C" ; Copy from console to clipboard.
|
||||
hotkey.console.paste = Insert, "Ctrl+V" ; Paste clipboard to console.
|
||||
hotkey.console.toggle = BackQuote, F9 ; Open/close console
|
||||
hotkey.console.copy = "Ctrl+C" ; Copy from console to clipboard
|
||||
hotkey.console.paste = "Ctrl+V" ; Paste clipboard to console
|
||||
|
||||
; > ENTITY SELECTION
|
||||
hotkey.selection.add = Shift ; Add units to selection.
|
||||
hotkey.selection.remove = Ctrl ; Remove units from selection.
|
||||
hotkey.selection.add = Shift ; Add units to selection
|
||||
hotkey.selection.remove = Ctrl ; Remove units from selection
|
||||
hotkey.selection.group.0 = 0
|
||||
hotkey.selection.group.1 = 1
|
||||
hotkey.selection.group.2 = 2
|
||||
@@ -161,70 +143,41 @@ hotkey.selection.group.6 = 6
|
||||
hotkey.selection.group.7 = 7
|
||||
hotkey.selection.group.8 = 8
|
||||
hotkey.selection.group.9 = 9
|
||||
hotkey.selection.group.add = Shift ; +group: Add units to group.
|
||||
hotkey.selection.group.save = Ctrl ; +group: Save units to group.
|
||||
hotkey.selection.group.snap = Alt ; +group: Check up on group.
|
||||
hotkey.selection.snap = Home ; Centre view on selection.
|
||||
hotkey.highlightall = O ; Show selection circle for all units on screen.
|
||||
hotkey.killUnit = Delete
|
||||
hotkey.selection.group.add = Shift ; +group: Add units to group
|
||||
hotkey.selection.group.save = Ctrl ; +group: Save units to group
|
||||
hotkey.selection.group.snap = Alt ; +group: Check up on group
|
||||
hotkey.selection.snap = Home ; Centre view on selection
|
||||
|
||||
; > CONTEXT CURSOR
|
||||
hotkey.contextorder.next = LeftBracket ; Cycle right through orders (context cursors).
|
||||
hotkey.contextorder.previous = RightBracket ; Cycle left through orders (context cursors).
|
||||
|
||||
; > TESTING KEYS
|
||||
hotkey.orbital.toggle = V ; Enable/disable ball arena.
|
||||
hotkey.orbital.cheat = "LeftCtrl+Backslash" ; Freeze ball.
|
||||
hotkey.dudemachine.random = "Ctrl+ForwardSlash" ; Create random Dude.
|
||||
; > SESSION CONTROLS
|
||||
hotkey.session.kill = Delete ; Destroy selected units
|
||||
hotkey.session.garrison = Ctrl ; Modifier to garrison when clicking on building
|
||||
hotkey.session.queue = Shift ; Modifier to queue unit orders instead of replacing
|
||||
hotkey.session.batchtrain = Shift ; Modifier to train units in batches
|
||||
hotkey.session.deselectgroup = Ctrl ; Modifier to deselect units when clicking group icon, instead of selecting
|
||||
hotkey.session.rotate.cw = RightBracket ; Rotate building placement preview clockwise
|
||||
hotkey.session.rotate.ccw = LeftBracket ; Rotate building placement preview anticlockwise
|
||||
hotkey.timewarp.fastforward = Space
|
||||
hotkey.timewarp.rewind = Backspace
|
||||
|
||||
; > OVERLAY KEYS
|
||||
hotkey.fps.toggle = "Shift+F" ; Toggle frame counter.
|
||||
hotkey.session.statuspane.toggle = "Shift+S" ; Toggle Status Orb.
|
||||
hotkey.session.minimap.toggle = "Shift+M" ; Toggle Map Orb.
|
||||
hotkey.resourcepool.toggle = "Shift+R" ; Toggle Resource Pool.
|
||||
hotkey.grouppane.toggle = "Shift+G" ; Toggle Group Pane.
|
||||
hotkey.teamtray.toggle = "Shift+T" ; Toggle Team Tray.
|
||||
hotkey.session.ShowPlayersList = "Shift+P" ; Toggle Players List
|
||||
hotkey.session.devcommands.toggle = "Shift+D"
|
||||
|
||||
; > SESSION ORIENTATION KEYS
|
||||
hotkey.session.gui.flip = "Alt+G" ; Toggle GUI to top/bottom/left/right of screen.
|
||||
hotkey.session.gui.toggle = "G" ; Toggle visibility of session GUI.
|
||||
|
||||
; (TEMPORARY)
|
||||
hotkey.alwayson.toggle = "Shift+X" ; Toggle always ons (Exit Button, End Game Button).
|
||||
|
||||
; > SUBMENU KEYS
|
||||
hotkey.menu.toggle = "F10" ; Toggle in-game menu.
|
||||
hotkey.menu.resign = "Alt+X" ; End current game session and return to main menu.
|
||||
hotkey.fps.toggle = "Shift+F" ; Toggle frame counter
|
||||
hotkey.session.devcommands.toggle = "Shift+D" ; Toggle developer commands panel
|
||||
hotkey.session.gui.toggle = "G" ; Toggle visibility of session GUI
|
||||
hotkey.menu.toggle = "F10" ; Toggle in-game menu
|
||||
|
||||
; > HOTKEYS ONLY
|
||||
|
||||
|
||||
|
||||
hotkey.chat = Return ; Toggles chat window
|
||||
|
||||
|
||||
|
||||
hotkey.onlinehelp = "F1" ; Enable/disable online manual entry for current selection.
|
||||
hotkey.music.toggle = "M" ; Enable/disable music.
|
||||
hotkey.audio.toggle = "Ctrl+A" ; Enable/disable sound.
|
||||
hotkey.chat = Return ; Toggle chat window
|
||||
|
||||
; > PROFILER
|
||||
hotkey.profile.toggle = "F11" ; Enable/disable real-time profiler
|
||||
hotkey.profile.save = "Shift+F11" ; Save current profiler data to "logs/profile.txt"
|
||||
hotkey.profile.toggle = "F11" ; Enable/disable real-time profiler
|
||||
hotkey.profile.save = "Shift+F11" ; Save current profiler data to logs/profile.txt
|
||||
|
||||
; UNMAPPED KEY/MOUSE REFERENCE:
|
||||
|
||||
; LMB ; select unit
|
||||
; RMB ; issue order to selected units
|
||||
; LMB-drag ; bandbox units
|
||||
; LMB-doubleclick ; select all units of this type on screen
|
||||
; LMB-tripleclick ; select all units of this type on map
|
||||
; shift+mouse select ; add to selection
|
||||
; ctrl+mouse select ; remove from selection
|
||||
; #=(1...0) ; select group #, pressing again centres view
|
||||
; shift+# ; add group # to selection
|
||||
; ctrl+# ; save selection as group #
|
||||
; alt+# (hold down) ; snap view to group # (while alt is held down)
|
||||
; mouse on map edge ; scroll in this direction
|
||||
; EXPERIMENTAL: joystick/gamepad settings
|
||||
joystick.enable = false
|
||||
joystick.deadzone = 8192
|
||||
joystick.camera.pan.x = 0
|
||||
joystick.camera.pan.y = 1
|
||||
joystick.camera.rotate.x = 3
|
||||
joystick.camera.rotate.y = 2
|
||||
joystick.camera.zoom.in = 5
|
||||
joystick.camera.zoom.out = 4
|
||||
|
||||
@@ -126,8 +126,8 @@ Right Alt, RightAlt
|
||||
Left Alt, LeftAlt
|
||||
Right Meta
|
||||
Left Meta
|
||||
Left Super, LeftWin
|
||||
Right Super, RightWin
|
||||
Left Super, LeftWin
|
||||
Right Super, RightWin
|
||||
Alt Gr, AltGr
|
||||
Compose
|
||||
|
||||
|
||||
@@ -2,8 +2,14 @@ function TestScript1A() {}
|
||||
|
||||
TestScript1A.prototype.GetX = function() {
|
||||
// Test that .entity is readonly
|
||||
delete this.entity;
|
||||
this.entity = -1;
|
||||
try {
|
||||
delete this.entity;
|
||||
Engine.TS_FAIL("Missed exception");
|
||||
} catch (e) { }
|
||||
try {
|
||||
this.entity = -1;
|
||||
Engine.TS_FAIL("Missed exception");
|
||||
} catch (e) { }
|
||||
|
||||
// and return the value
|
||||
return this.entity;
|
||||
|
||||
@@ -20,9 +20,9 @@ Engine.RegisterComponentType(IID_Test1, "TestScript1_Init", TestScript1_Init);
|
||||
function TestScript1_readonly() {}
|
||||
|
||||
TestScript1_readonly.prototype.GetX = function() {
|
||||
this.template = null;
|
||||
delete this.template;
|
||||
try { this.template.x += 1000; } catch(e) { }
|
||||
try { this.template = null; } catch(e) { }
|
||||
try { delete this.template; } catch(e) { }
|
||||
try { this.template.x += 1000; } catch(e) { }
|
||||
try { delete this.template.x; } catch(e) { }
|
||||
try { this.template.y = 2000; } catch(e) { }
|
||||
return +(this.template.x || 1) + +(this.template.y || 2);
|
||||
|
||||
@@ -19,8 +19,14 @@ function TestScript1_entity() {}
|
||||
|
||||
TestScript1_entity.prototype.GetX = function() {
|
||||
// Test that .entity is readonly
|
||||
delete this.entity;
|
||||
this.entity = -1;
|
||||
try {
|
||||
delete this.entity;
|
||||
Engine.TS_FAIL("Missed exception");
|
||||
} catch (e) { }
|
||||
try {
|
||||
this.entity = -1;
|
||||
Engine.TS_FAIL("Missed exception");
|
||||
} catch (e) { }
|
||||
|
||||
// and return the value
|
||||
return this.entity;
|
||||
|
||||
@@ -16,5 +16,12 @@
|
||||
</Footprint>
|
||||
<Obstruction>
|
||||
<Unit radius="4"/>
|
||||
<Active>true</Active>
|
||||
<BlockMovement>true</BlockMovement>
|
||||
<BlockPathfinding>false</BlockPathfinding>
|
||||
<BlockFoundation>false</BlockFoundation>
|
||||
<BlockConstruction>true</BlockConstruction>
|
||||
<DisableBlockMovement>false</DisableBlockMovement>
|
||||
<DisableBlockPathfinding>false</DisableBlockPathfinding>
|
||||
</Obstruction>
|
||||
</Entity>
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Corral Fences">
|
||||
<mesh>props/kart_corral_fence.dae</mesh>
|
||||
<texture>props/celt_prop_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Corral Mud">
|
||||
<mesh>props/kart_corral_mud.dae</mesh>
|
||||
<texture>props/decal_struct_mud_long.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="chinese merchant sail">
|
||||
<mesh>props/chin_merch_sail.dae</mesh>
|
||||
<texture>props/chin_sail_dragon.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="chinese trireme sail">
|
||||
<mesh>props/chin_tri_sail.dae</mesh>
|
||||
<texture>props/chin_sail_dragon.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/iber_dock_boat.dae</mesh>
|
||||
<texture>structural/iber_ship.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="mesh">
|
||||
<mesh>props/iber_fishship_sail.dae</mesh>
|
||||
<texture>props/iber_sail_b.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,18 +1,10 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="props-1">
|
||||
<mesh>props/iber_gate_door_1.dae</mesh>
|
||||
<mesh>props/iber_gate_door.dae</mesh>
|
||||
<texture>structural/iber_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant>
|
||||
<texture>props/iber_prop_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>props/iber_wallgate_shields.dae</mesh>
|
||||
<texture>props/iber_prop_shields.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="mesh">
|
||||
<mesh>props/iber_merch_sail.dae</mesh>
|
||||
<texture>props/iber_sail_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,23 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="shields-a">
|
||||
<mesh>props/iber_scout_tower.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="shields-b">
|
||||
<mesh>props/iber_scout_tower_b.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant>
|
||||
<texture>props/iber_prop_shields.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -14,7 +14,6 @@
|
||||
<variant frequency="1" name="oars-down">
|
||||
<mesh>props/rome_qui_oars2.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="oars-drawn"/>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="mesh">
|
||||
<mesh>props/head_iber_healer.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Face-01">
|
||||
<texture>props/head/hele_fem_b_cin.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="color-blonde">
|
||||
<colour>232 205 123</colour>
|
||||
</variant>
|
||||
<variant frequency="1" name="color-red">
|
||||
<colour>224 120 16</colour>
|
||||
</variant>
|
||||
<variant frequency="3" name="color-brown">
|
||||
<colour>120 114 35</colour>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>objectcolor.xml</material>
|
||||
|
||||
</actor>
|
||||
@@ -1,8 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Mesh">
|
||||
<mesh>props/shield/spara_a_f.pmd</mesh>
|
||||
@@ -11,11 +9,7 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="spara-texture-a">
|
||||
<texture>props/shield/pers_rect_a.dds</texture>
|
||||
</variant>
|
||||
<variant name="spara-texture-b">
|
||||
<texture>props/shield/pers_rect_b.dds</texture>
|
||||
</variant>
|
||||
@@ -26,7 +20,5 @@
|
||||
<texture>props/shield/pers_rect_e.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Mesh">
|
||||
<mesh>props/shield/spara_a_f.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/shields/pers_tower_back.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="spara-texture-a">
|
||||
<texture>props/shield/pers_rect_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Carthaginian Corral">
|
||||
<mesh>structural/kart_corral.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/carthaginians/corral.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/carthaginians/corral_mud.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/kart_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -8,10 +8,10 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>structural/kart_tri.dae</mesh>
|
||||
<!--<props>
|
||||
<prop actor="props/structures/persians/trireme_oars.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/persians/trireme_mast.xml" attachpoint="root"/>
|
||||
</props>-->
|
||||
<props>
|
||||
<prop actor="props/structures/carthaginians/trireme_oars.xml" attachpoint="root"/>
|
||||
<!--<prop actor="props/structures/persians/trireme_mast.xml" attachpoint="root"/>-->
|
||||
</props>
|
||||
<texture>structural/plac_kart.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<float/>
|
||||
<group>
|
||||
<variant name="Chinese Merchant Ship">
|
||||
<mesh>structural/chin_merch.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/chinese/merchant_sail.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/chin_ship.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<float/>
|
||||
<group>
|
||||
<variant name="Chinese Trireme">
|
||||
<mesh>structural/chin_tri.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/chinese/trireme_sail.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
<texture>structural/chin_ship.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,16 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>structural/iber_barracks.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/iberians/barracks.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/iber_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,18 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>structural/iber_civic_centre.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/iberians/civil_centre.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/iber_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Carthaginian Corral">
|
||||
<mesh>structural/iber_corral.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/carthaginians/corral_mud.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/iber_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,9 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<float/>
|
||||
<group>
|
||||
<variant frequency="1" name="Iberian Dock">
|
||||
<mesh>structural/iber_dock.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/iberians/dock_boat.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/iber_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
@@ -1,16 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>structural/iber_farmstead.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/iberians/farmstead_hay.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/iber_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>structural/iber_fishship.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/iberians/fishship_sail.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/iber_ship.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<!--<group>
|
||||
<variant name="cargo">
|
||||
<props>
|
||||
<prop actor="props/structures/hellenes/merchantship_cargo.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/merchantship_shield.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/merchantship_sail.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>-->
|
||||
</actor>
|
||||
@@ -4,6 +4,9 @@
|
||||
<group>
|
||||
<variant frequency="100" name="base">
|
||||
<mesh>structural/iber_fortress.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/iber_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
@@ -1,31 +1,32 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="10" name="House A">
|
||||
<mesh>structural/iber_house_a.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/iberians/house_a.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="10" name="House B">
|
||||
<mesh>structural/iber_house_b.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/iberians/house_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="10" name="House C">
|
||||
<mesh>structural/iber_house_c.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/iberians/house_c.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant>
|
||||
<texture>structural/iber_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,18 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>structural/iber_market.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/iberians/market_01.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/iber_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant>
|
||||
<mesh>structural/iber_merch.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/iberians/merch_sail.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/iber_ship.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<!--<group>
|
||||
<variant name="cargo">
|
||||
<props>
|
||||
<prop actor="props/structures/hellenes/merchantship_cargo.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/merchantship_shield.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/hellenes/merchantship_sail.xml" attachpoint="root"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>-->
|
||||
</actor>
|
||||
@@ -1,16 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>structural/iber_mill.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/iberians/mill.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/iber_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,17 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="base">
|
||||
<mesh>structural/iber_sb_mon_1.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/iberians/sb_1_a.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/iberians/sb_1_b.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/iber_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,16 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>structural/iber_scout_tower.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/iberians/scout_tower.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/iber_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,16 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>structural/iber_temple.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/iberians/temple.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/iber_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,15 +1,20 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="base">
|
||||
<mesh>structural/iber_wall.dae</mesh>
|
||||
<texture>structural/iber_struct_a.dds</texture>
|
||||
<variant frequency="1" name="wall long">
|
||||
<mesh>structural/iber_wall_long.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="wall med">
|
||||
<mesh>structural/iber_wall_med.dae</mesh>
|
||||
</variant>
|
||||
<variant frequency="1" name="wall short">
|
||||
<mesh>structural/iber_wall_short.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant>
|
||||
<texture>structural/iber_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,18 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="base">
|
||||
<mesh>structural/iber_wall_gate.dae</mesh>
|
||||
<mesh>structural/iber_wall_gate_new.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/iberians/gate_door_1.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/iberians/gate_shields.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/iber_struct_a.dds</texture>
|
||||
<texture>structural/iber_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,15 +1,11 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="base">
|
||||
<mesh>structural/iber_wall_tower.dae</mesh>
|
||||
<texture>structural/iber_struct_a.dds</texture>
|
||||
<mesh>structural/iber_wall_turret.dae</mesh>
|
||||
<texture>structural/iber_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,15 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>structural/pers_farmstead.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/pers_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="House A">
|
||||
<mesh>structural/rome_ho_a.pmd</mesh>
|
||||
<texture>structural/rome_struct_1.dds</texture>
|
||||
<mesh>structural/rome_civic_house1.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/rome_struct.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="100" name="House B">
|
||||
<mesh>structural/rome_ho_b.pmd</mesh>
|
||||
@@ -16,6 +17,10 @@
|
||||
<mesh>structural/rome_ho_c.pmd</mesh>
|
||||
<texture>structural/rome_struct_1.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="100" name="House New">
|
||||
<mesh>structural/rome_house_b.dae</mesh>
|
||||
<texture>structural/rome_struct_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -1,15 +1,14 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>structural/rome_mill.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/rome_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,33 +1,29 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<float/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>structural/rome_qui.dae</mesh>
|
||||
<texture>structural/rome_qui.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="sail">
|
||||
<props>
|
||||
<prop actor="props/structures/romans/quinquereme_oars.xml" attachpoint="root" />
|
||||
<prop actor="props/structures/romans/quinquereme_props.xml" attachpoint="root" />
|
||||
<prop actor="props/structures/romans/quinquereme_mast.xml" attachpoint="root" />
|
||||
<prop actor="props/structures/romans/quinquereme_oars.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/romans/quinquereme_props.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/romans/quinquereme_mast.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="no-sail">
|
||||
<props>
|
||||
<prop actor="props/structures/romans/quinquereme_oars.xml" attachpoint="root" />
|
||||
<prop actor="props/structures/romans/quinquereme_props.xml" attachpoint="root" />
|
||||
<prop actor="props/structures/romans/quinquereme_oars.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/romans/quinquereme_props.xml" attachpoint="root"/>
|
||||
<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>basic_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -1,18 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>structural/rome_scout_tower.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/structures/romans/scout_tower.xml" attachpoint="root"/>
|
||||
<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
|
||||
</props>
|
||||
<texture>structural/rome_struct.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -6,16 +6,35 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
|
||||
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="99"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="97"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_02.psa" name="melee" speed="120"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="120"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="melee" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="10"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="120"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="145"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="420"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_a.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="spartan">
|
||||
<texture>skeletal/hele_spartitiate.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="hoplite-f">
|
||||
<texture>skeletal/hele_isp_e_f.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="hoplite-g">
|
||||
<texture>skeletal/hele_isp_e_g.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="isp_a">
|
||||
<texture>skeletal/hele_isp_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="xenophon">
|
||||
<texture>skeletal/hele_xenophon.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="pez-1">
|
||||
<texture>skeletal/hele_pezhetairoi.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="pez-2">
|
||||
<texture>skeletal/hele_pezhetairoi_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="female/f_idle_01.dae" name="Idle" speed="200"/>
|
||||
<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
|
||||
<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
|
||||
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_kart_priestess.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Peplos-DarkBrown">
|
||||
<mesh>skeletal/f_dress.dae</mesh>
|
||||
<texture>skeletal/kart_fem_01.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -1,16 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="17"/>
|
||||
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="18"/>
|
||||
<animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="140"/>
|
||||
<animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="200"/>
|
||||
<animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="350"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="death" speed="165"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
|
||||
</animations>
|
||||
<props>
|
||||
@@ -21,7 +18,6 @@
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Carth-Sacred Band-ShortSleeve">
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
@@ -44,7 +40,5 @@
|
||||
<texture>skeletal/kart_su1_sacredband_5.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -7,13 +7,11 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
|
||||
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="20"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
|
||||
</animations>
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
@@ -23,8 +21,26 @@
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="horse-texture-1">
|
||||
<texture>skeletal/horse_iber_csp_a_2.dds</texture>
|
||||
<variant frequency="7" name="feet">
|
||||
<texture>skeletal/horse_celt_feet_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="5" name="blaze">
|
||||
<texture>skeletal/horse_celt_blaze_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="5" name="face">
|
||||
<texture>skeletal/horse_celt_face_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="7" name="star">
|
||||
<texture>skeletal/horse_celt_star_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="3" name="dapple">
|
||||
<texture>skeletal/horse_celt_dapple_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="2" name="snip">
|
||||
<texture>skeletal/horse_celt_snip_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="5" name="stripe">
|
||||
<texture>skeletal/horse_celt_stripe_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
|
||||
@@ -9,9 +9,11 @@
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
||||
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="250"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="250"/>
|
||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
|
||||
@@ -7,12 +7,11 @@
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="17"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="13"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="25"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
|
||||
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="20"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
|
||||
</animations>
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
@@ -22,14 +21,32 @@
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant name="horse-texture-1">
|
||||
<texture>skeletal/horse_iber_csp_a_1.dds</texture>
|
||||
<variant frequency="7" name="feet">
|
||||
<texture>skeletal/horse_celt_feet_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="5" name="blaze">
|
||||
<texture>skeletal/horse_celt_blaze_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="5" name="face">
|
||||
<texture>skeletal/horse_celt_face_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="7" name="star">
|
||||
<texture>skeletal/horse_celt_star_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="3" name="dapple">
|
||||
<texture>skeletal/horse_celt_dapple_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="2" name="snip">
|
||||
<texture>skeletal/horse_celt_snip_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="5" name="stripe">
|
||||
<texture>skeletal/horse_celt_stripe_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="horse-color-black">
|
||||
<colour>46 46 46</colour>
|
||||
<colour>41 41 41</colour>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-color-biege">
|
||||
<colour>247 213 111</colour>
|
||||
|
||||
@@ -9,9 +9,11 @@
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
||||
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="250"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="250"/>
|
||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
@@ -26,6 +28,18 @@
|
||||
<texture>skeletal/iber_isw_b_3.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
|
||||
@@ -7,13 +7,11 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
|
||||
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="20"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
|
||||
</animations>
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
@@ -23,8 +21,26 @@
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="horse-texture-1">
|
||||
<texture>skeletal/horse_iber_csp_e_1.dds</texture>
|
||||
<variant frequency="7" name="feet">
|
||||
<texture>skeletal/horse_celt_feet_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="5" name="blaze">
|
||||
<texture>skeletal/horse_celt_blaze_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="5" name="face">
|
||||
<texture>skeletal/horse_celt_face_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="7" name="star">
|
||||
<texture>skeletal/horse_celt_star_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="3" name="dapple">
|
||||
<texture>skeletal/horse_celt_dapple_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="2" name="snip">
|
||||
<texture>skeletal/horse_celt_snip_a.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="5" name="stripe">
|
||||
<texture>skeletal/horse_celt_stripe_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
|
||||
@@ -9,9 +9,11 @@
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
||||
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="250"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="250"/>
|
||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="250"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="gather_meat" speed="250"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
@@ -31,6 +33,18 @@
|
||||
<texture>skeletal/iber_csp_e_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
|
||||
@@ -1,20 +1,26 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="female/f_idle_01.dae" name="Idle" speed="200"/>
|
||||
<animation file="female/f_walk_01.dae" name="Walk" speed="10"/>
|
||||
<animation file="female/f_lumber_01.dae" name="gather_wood" speed="100"/>
|
||||
<animation file="female/f_farm_01.dae" name="gather_grain" speed="150"/>
|
||||
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="100"/>
|
||||
<animation file="female/f_mine_01.dae" name="gather_stone" speed="150"/>
|
||||
<animation file="female/f_mine_01.dae" name="gather_metal" speed="150"/>
|
||||
<animation file="female/f_build_01.dae" name="Build" speed="150"/>
|
||||
<animation file="female/f_death_01.dae" name="Death" speed="100"/>
|
||||
<animation file="female/f_idle_01.dae" name="Idle" speed="100"/>
|
||||
<animation file="female/f_walk_01.dae" name="Walk" speed="30"/>
|
||||
<animation file="female/f_walk_01.dae" name="Run" speed="45"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_food" speed="30"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_meat" speed="30"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_wood" speed="30"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_stone" speed="30"/>
|
||||
<animation file="female/f_walk_01.dae" name="carry_metal" speed="30"/>
|
||||
<animation file="female/f_lumber_01.dae" name="gather_tree" speed="50"/>
|
||||
<animation file="female/f_farm_01.dae" name="gather_grain" speed="75"/>
|
||||
<animation file="female/f_gather_01.dae" name="gather_fruit" speed="25"/>
|
||||
<animation file="female/f_gather_01.dae" name="gather_meat" speed="25"/>
|
||||
<animation file="female/f_mine_01.dae" name="gather_rock" speed="140"/>
|
||||
<animation file="female/f_mine_01.dae" name="gather_ore" speed="140"/>
|
||||
<animation file="female/f_mine_01.dae" name="gather_ruins" speed="140"/>
|
||||
<animation file="female/f_build_01.dae" name="Build" speed="40"/>
|
||||
<animation file="female/f_death_01.dae" name="Death" speed="120"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_pers_fem_1.xml" attachpoint="head"/>
|
||||
@@ -29,7 +35,7 @@
|
||||
<texture>skeletal/iber_fem_a.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="Idle">
|
||||
<props>
|
||||
@@ -37,7 +43,7 @@
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
@@ -56,13 +62,26 @@
|
||||
<prop attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
@@ -74,8 +93,42 @@
|
||||
<prop attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket_back.xml" attachpoint="back"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_staff_walk_a.dae" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="biped/inf_staff_walk_a.dae" name="Run" speed="40"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_dress_cuffs.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_iber_healer.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/staff.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="healer-outfit-1">
|
||||
<texture>skeletal/celt_healer_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -15,16 +15,21 @@
|
||||
<animation file="biped/inf_2_swords_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_2_swords_ready_a.dae" name="Idle" speed="85"/>
|
||||
<animation file="biped/inf_2_swords_ready_a.dae" name="Idle" speed="88"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
<animation event="0.5" file="biped/not used/inf_2sword_attack_a.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="biped/not used/inf_2sword_attack_b.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="biped/not used/inf_2sword_attack_c.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="biped/not used/inf_2sword_attack_d.psa" name="Attack" speed="100"/>
|
||||
<animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="Attack" speed="100"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation event="0.5" file="biped/not used/inf_2sword_attack_a.psa" name="Attack" speed="50"/>
|
||||
<animation event="0.5" file="biped/not used/inf_2sword_attack_b.psa" name="Attack" speed="50"/>
|
||||
<animation event="0.5" file="biped/not used/inf_2sword_attack_c.psa" name="Attack" speed="50"/>
|
||||
<animation event="0.5" file="biped/not used/inf_2sword_attack_d.psa" name="Attack" speed="50"/>
|
||||
<animation event="0.5" file="biped/not used/inf_2sword_attack_e.psa" name="Attack" speed="50"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_hero_caros.dae</mesh>
|
||||
<props>
|
||||
|
||||
@@ -7,13 +7,11 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="225"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
|
||||
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="20"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
|
||||
</animations>
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
|
||||
@@ -6,9 +6,10 @@
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="85"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="120"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
|
||||
@@ -4,15 +4,20 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="idle" speed="1"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="160"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="110"/>
|
||||
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="90"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_iber_hero_1.xml" attachpoint="head"/>
|
||||
|
||||
@@ -6,17 +6,31 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="101"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="91"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="30"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
@@ -38,47 +52,104 @@
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,17 +6,31 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="92"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="82"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="30"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
@@ -41,47 +55,104 @@
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,17 +6,31 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="81"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="101"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_sling_atk_a.psa" name="melee" speed="30"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
@@ -39,47 +53,104 @@
|
||||
<variant name="Melee">
|
||||
<props>
|
||||
<prop actor="props/units/weapons/sling.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,26 +6,33 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="99"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="89"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
@@ -60,55 +67,113 @@
|
||||
<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
|
||||
@@ -6,26 +6,33 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="88"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
<animation file=""/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
@@ -55,54 +62,112 @@
|
||||
<prop actor="props/units/shields/iber_scutum_isp.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
@@ -6,26 +6,33 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="103"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="12"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="75"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="150"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="melee" speed="100"/>
|
||||
<animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="300"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<props>
|
||||
<prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield"/>
|
||||
@@ -51,55 +58,113 @@
|
||||
<prop actor="props/units/shields/iber_scutum_isp_e.xml" attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
|
||||
@@ -6,19 +6,34 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="97"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="87"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
@@ -46,45 +61,109 @@
|
||||
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,19 +6,34 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="89"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
@@ -48,45 +63,109 @@
|
||||
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -6,19 +6,34 @@
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="95"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="86"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="corpse" speed="100"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="100"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="200"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_wood" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_stone" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_metal" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
@@ -43,45 +58,109 @@
|
||||
<prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_wood">
|
||||
<variant name="gather_tree">
|
||||
<props>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
<props>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
<variant name="gather_meat">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
<variant name="gather_rock">
|
||||
<props>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ore">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_ruins">
|
||||
<props>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
<props>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_food">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_meat">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_wood">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_stone">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="carry_metal">
|
||||
<props>
|
||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
<prop attachpoint="shield"/>
|
||||
</props>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="mechanical/iber_ram_walk.psa" name="Walk" speed="18"/>
|
||||
<animation file="mechanical/iber_ram_atk_a.dae" name="Melee" speed="100"/>
|
||||
</animations>
|
||||
<mesh>structural/iber_siege_ram.dae</mesh>
|
||||
<texture>structural/sambuca.png</texture>
|
||||
</variant>
|
||||
</group>
|
||||
</actor>
|
||||
@@ -13,14 +13,34 @@
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="idle" speed="99"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_c.dae" name="idle" speed="100"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="walk" speed="18"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
|
||||
<animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="5"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="10"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="10"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
|
||||
<animation file="infantry/general/chop.psa" name="gather_tree" speed="200"/>
|
||||
<animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
|
||||
<animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_rock" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ore" speed="200"/>
|
||||
<animation file="infantry/general/mine.psa" name="gather_ruins" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_tunic_short.dae</mesh>
|
||||
<props>
|
||||
|
||||
@@ -7,13 +7,11 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
|
||||
<animation event=".5" file="quadraped/horse_idle_a.psa" name="Melee" speed="20"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="240"/>
|
||||
</animations>
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
|
||||
@@ -9,8 +9,8 @@
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
||||
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="250"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="250"/>
|
||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||
</animations>
|
||||
<props>
|
||||
|
||||
@@ -1,24 +1,15 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
|
||||
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants_celt.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<texture>skeletal/iber_trader_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
</actor>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<mesh>skeletal/celt_trader.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="units/iberians/trader_r.xml" attachpoint="trader"/>
|
||||
<prop actor="units/celts/trader_h.xml" attachpoint="donkey"/>
|
||||
</props>
|
||||
<texture>null_white.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_pack_idle.dae" name="Idle" speed="200"/>
|
||||
<animation file="biped/inf_pack_walk.dae" name="Walk" speed="20"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants_celt.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_iber_adv.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/backpack_celt.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/iber_trader_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -27,7 +27,6 @@
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants_celt.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/pers_tower.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
@@ -35,14 +34,35 @@
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Clothing-red-stripes">
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<texture>skeletal/pers_isp_a_1.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Clothing-blue-stripes">
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<texture>skeletal/pers_isp_a_2.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Clothing-gold-stripes">
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_pers_tiara_y.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<texture>skeletal/pers_isp_a_3.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Clothing-emerald">
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<texture>skeletal/pers_isp_e_1.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Clothing-gold">
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
|
||||
</props>
|
||||
<texture>skeletal/pers_isp_e_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="100" name="Idle"/>
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
<group>
|
||||
<variant frequency="100" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="101"/>
|
||||
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="95"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="18"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="100"/>
|
||||
@@ -27,18 +27,16 @@
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants_celt.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/pers_tower.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/pers_tower_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Clothing-emerald">
|
||||
<texture>skeletal/pers_isp_e_1.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="Clothing-gold">
|
||||
<texture>skeletal/pers_isp_e_2.dds</texture>
|
||||
<variant frequency="1" name="scale mail">
|
||||
<texture>skeletal/pers_iar_e_2.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
@@ -55,6 +53,7 @@
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_grain">
|
||||
@@ -62,6 +61,7 @@
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_fruit">
|
||||
@@ -70,6 +70,7 @@
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_stone">
|
||||
@@ -77,6 +78,7 @@
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop actor="" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="gather_metal">
|
||||
@@ -84,6 +86,7 @@
|
||||
<prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
|
||||
<prop attachpoint="r_hand"/>
|
||||
<prop attachpoint="shield"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Build">
|
||||
@@ -91,6 +94,7 @@
|
||||
<prop actor="" attachpoint="shield"/>
|
||||
<prop actor="" attachpoint="l_hand"/>
|
||||
<prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
|
||||
<prop attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
@@ -6,33 +6,29 @@
|
||||
<animations>
|
||||
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="100"/>
|
||||
<animation file="biped/inf_sword_ready_e.dae" name="Idle" speed="95"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="17"/>
|
||||
<animation file="biped/walk_spearshield.psa" name="Walk" speed="110"/>
|
||||
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="120"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Melee" speed="100"/>
|
||||
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="100"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Melee" speed="80"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="80"/>
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Melee" speed="80"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="6"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="8"/>
|
||||
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="8"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
|
||||
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
|
||||
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="400"/>
|
||||
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants_celt.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/gerron_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
|
||||
<prop actor="props/units/pers_quiver_back.xml" attachpoint="back"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="ChainMail-Bronze">
|
||||
<texture>skeletal/pers_su1_anusiya.dds</texture>
|
||||
<texture>skeletal/pers_su1_anusiya_iron.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
@@ -1,52 +1,45 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
|
||||
<castshadow/>
|
||||
|
||||
<group>
|
||||
<variant frequency="100" name="Mesh">
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="quadraped/elephant_idle_01.dae" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/elephant_idle_02.dae" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/elephant_walk_01.dae" name="walk" speed="20"/>
|
||||
<animation file="quadraped/elephant_run_01.dae" name="run " speed="30"/>
|
||||
<animation file="quadraped/elephant_attack_03.dae" name="melee" speed="100"/>
|
||||
<animation file="quadraped/elephant_attack_02.dae" name="melee" speed="100"/>
|
||||
<animation file="quadraped/elephant_attack_01.dae" name="melee" speed="100"/>
|
||||
<animation file="quadraped/elephant_death_01.dae" name="death" speed="300"/>
|
||||
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
|
||||
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="70"/>
|
||||
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="48"/>
|
||||
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="45"/>
|
||||
<animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="60"/>
|
||||
<animation file="quadraped/horse_death.psa" name="death" speed="230"/>
|
||||
</animations>
|
||||
<mesh>skeletal/elephant_asian.dae</mesh>
|
||||
<mesh>skeletal/horse.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="units/persians/super_unit_2_mahout.xml" attachpoint="rider1"/>
|
||||
<prop actor="units/persians/super_unit_2_raja.xml" attachpoint="rider2"/>
|
||||
<prop actor="units/persians/super_unit_2_r.xml" attachpoint="rider"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="elephant-hide-gray-1">
|
||||
<texture>skeletal/pers_su2_ele_01.dds</texture>
|
||||
<variant frequency="1" name="horse-texture-1">
|
||||
<texture>skeletal/horse_pers_csp_e_3.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="elephant-hide-brown-1">
|
||||
<texture>skeletal/pers_su2_ele_02.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="elephant-hide-gray-2">
|
||||
<texture>skeletal/pers_su2_ele_03.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="elephant-hide-brown-2">
|
||||
<texture>skeletal/pers_su2_ele_04.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="elephant-hide-gray-3">
|
||||
<texture>skeletal/pers_su2_ele_05.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="elephant-hide-gray-4">
|
||||
<texture>skeletal/pers_su2_ele_06.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="elephant-hide-brown-4">
|
||||
<texture>skeletal/pers_su2_ele_07.dds</texture>
|
||||
<variant frequency="1" name="horse-texture-2">
|
||||
<texture>skeletal/horse_pers_csp_e_4.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
<material>player_trans.xml</material>
|
||||
|
||||
<group>
|
||||
<variant frequency="1" name="horse-color-black">
|
||||
<colour>41 41 41</colour>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-color-biege">
|
||||
<colour>247 213 111</colour>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-color-gray">
|
||||
<colour>253 253 253</colour>
|
||||
</variant>
|
||||
<variant frequency="1" name="horse-color-brown">
|
||||
<colour>211 123 44</colour>
|
||||
</variant>
|
||||
</group>
|
||||
<material>objectcolor.xml</material>
|
||||
</actor>
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="1" name="Base">
|
||||
<animations>
|
||||
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
|
||||
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
|
||||
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
|
||||
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
|
||||
<animation file="biped/rider_sword_death_a.psa" name="death" speed="230"/>
|
||||
</animations>
|
||||
<mesh>skeletal/m_pants_armor.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
|
||||
<prop actor="props/units/cape_olivegreen.xml" attachpoint="shoulders"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Elite-Rider-Texture-01">
|
||||
<texture>skeletal/pers_csp_e_1.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -19,7 +19,7 @@
|
||||
<props>
|
||||
<prop actor="props/temp/pers_sign_trader.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
|
||||
<prop actor="props/temp/eyecandy/crate_a.xml" attachpoint="back"/>
|
||||
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_pers_b.dds</texture>
|
||||
</variant>
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant frequency="100" name="Mesh">
|
||||
<animations>
|
||||
<animation file="quadraped/elephant_idle_01.dae" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/elephant_idle_02.dae" name="Idle" speed="100"/>
|
||||
<animation file="quadraped/elephant_walk_01.dae" name="walk" speed="20"/>
|
||||
<animation file="quadraped/elephant_run_01.dae" name="run " speed="30"/>
|
||||
<animation file="quadraped/elephant_attack_03.dae" name="melee" speed="100"/>
|
||||
<animation file="quadraped/elephant_attack_02.dae" name="melee" speed="100"/>
|
||||
<animation file="quadraped/elephant_attack_01.dae" name="melee" speed="100"/>
|
||||
<animation file="quadraped/elephant_death_01.dae" name="death" speed="300"/>
|
||||
</animations>
|
||||
<mesh>skeletal/elephant_asian.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/persians/super_unit_3_mahout.xml" attachpoint="rider1"/>
|
||||
<prop actor="units/persians/super_unit_3_raja.xml" attachpoint="rider2"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="elephant-hide-gray-1">
|
||||
<texture>skeletal/pers_su2_ele_01.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="elephant-hide-brown-1">
|
||||
<texture>skeletal/pers_su2_ele_02.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="elephant-hide-gray-2">
|
||||
<texture>skeletal/pers_su2_ele_03.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="elephant-hide-brown-2">
|
||||
<texture>skeletal/pers_su2_ele_04.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="elephant-hide-gray-3">
|
||||
<texture>skeletal/pers_su2_ele_05.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="elephant-hide-gray-4">
|
||||
<texture>skeletal/pers_su2_ele_06.dds</texture>
|
||||
</variant>
|
||||
<variant frequency="1" name="elephant-hide-brown-4">
|
||||
<texture>skeletal/pers_su2_ele_07.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
<material>player_trans.xml</material>
|
||||
</actor>
|
||||
@@ -19,7 +19,7 @@
|
||||
<props>
|
||||
<prop actor="props/temp/rome_sign_trader.xml" attachpoint="head_extra"/>
|
||||
<prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
|
||||
<prop actor="props/temp/eyecandy/crate_a.xml" attachpoint="back"/>
|
||||
<prop actor="props/special/eyecandy/crate_a.xml" attachpoint="back"/>
|
||||
</props>
|
||||
<texture>skeletal/plac_rome_b.dds</texture>
|
||||
</variant>
|
||||
|
||||
@@ -21,12 +21,6 @@
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>test/skeleton.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_monte_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>structural/gravestone.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
@@ -21,12 +21,6 @@
|
||||
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="100"/>
|
||||
</animations>
|
||||
<mesh>skeletal/skeleton.pmd</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/heads/rome_monte_a.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="r_hand"/>
|
||||
</props>
|
||||
<texture>structural/gravestone.dds</texture>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
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Reference in New Issue
Block a user