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a27.1
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v0.28.0
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a01
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a27.1
a27.1-rc1
a27.1-rc2
a27.1-rc3
v0.28.0
v0.28.0-rc0
v0.28.0-rc1
v0.28.0-rc2
v0.28.0-rc3
v0.28.0-rc4
-
abe81a0510
- Move Ptolemaic skeletal textures to their own sub-folder, et al.
wowgetoffyourcellphone
2022-02-13 15:14:01 +00:00 -
d813cdb8fc
Updated battalion standards.
wowgetoffyourcellphone
2022-02-13 15:10:49 +00:00 -
6d9c5652b2
- Move Seleucid skeletal textures to their own sub-folder.
wowgetoffyourcellphone
2022-02-13 15:08:34 +00:00 -
47794a5cbd
Athenian actor updates.
wowgetoffyourcellphone
2022-02-13 15:03:26 +00:00 -
772cbcb915
- Move Hellenic and Macedonian skeletal textures to their own sub-folders.
wowgetoffyourcellphone
2022-02-13 15:00:48 +00:00 -
21d13f82c0
More Standard textures. Some by Lion.Kanzen.
wowgetoffyourcellphone
2022-02-12 22:52:25 +00:00 -
634cb0fc66
Add a new Kushite standard texture by Lion.Kanzen as a variation.
wowgetoffyourcellphone
2022-02-12 22:07:26 +00:00 -
8a75170c5d
Fix texture refs noticed by Stan.
wowgetoffyourcellphone
2022-02-12 21:16:00 +00:00 -
4ab472200d
Standard Textures:
wowgetoffyourcellphone
2022-02-12 21:02:49 +00:00 -
936fb5a172
Replace checkrefs.pl by a python script. This makes it easier to run on Windows for non technical persons.
Stan
2022-02-12 15:43:42 +00:00 -
f17077272f
Create a 3rd party gui alignment class for objects.
bb
2022-02-12 14:56:55 +00:00 -
86ca2f192d
Remove 24 outdated Carthaginian textures.
wowgetoffyourcellphone
2022-02-12 11:27:03 +00:00 -
3e6bb638a3
- Move Celtic/Briton/Gallic skeletal textures to their own sub-folders.
wowgetoffyourcellphone
2022-02-12 11:20:08 +00:00 -
a925ba22cf
Reduce the repeating size of the Aegean_Anatolian_rocks_grass_01 terrain. The flora details in the texture seemed too big compared to units. Risked adding obvious tiling in order to make the texture look better sized. It's a balancing act.
wowgetoffyourcellphone
2022-02-12 06:38:38 +00:00 -
2897e32982
Fix the basic Iberian spearman actor.
wowgetoffyourcellphone
2022-02-12 06:34:37 +00:00 -
25d65afad6
Rename standard textures to the art filename convention.
wowgetoffyourcellphone
2022-02-12 06:21:39 +00:00 -
41cd3d3cf8
Increase the player color on the Standard flags a bit.
wowgetoffyourcellphone
2022-02-11 08:46:09 +00:00 -
a04aa558c8
New Battalion Standards (meshes, textures, and actors) for all in-game civs. Adjust formation template VisualActor to point to this new standard.
wowgetoffyourcellphone
2022-02-11 07:24:32 +00:00 -
63fcd8c559
Fix syntax in messages.json.
Freagarach
2022-02-11 06:14:53 +00:00 -
9696b18a72
Happy new year bb.
bb
2022-02-10 16:38:24 +00:00 -
505bead1da
Some minor improvements for the localization scripts
bb
2022-02-10 16:18:49 +00:00 -
8d7aa158ef
- Move Thracian skeletal textures to their own sub-folder (an on-going project for all unit textures).
wowgetoffyourcellphone
2022-02-10 10:12:24 +00:00 -
5f80cb8f78
- Move Iberian skeletal textures to their own sub-folder (an on-going project for all unit textures).
wowgetoffyourcellphone
2022-02-10 07:59:01 +00:00 -
231eb37264
Fix typo in
93b22c5f86.
Freagarach
2022-02-10 05:47:23 +00:00 -
f55282fc96
Add a python equivalent to validate.pl.
Stan
2022-02-09 23:06:40 +00:00 -
adcd1d105c
Improve the validator.py script. Fix false positives with particles and variants. Use a logger instead.
Stan
2022-02-09 22:07:36 +00:00 -
0e1da6af7a
Add missing spec map on the 7x9 decal reported by source/tools/xmlvalidation/validator.py
Stan
2022-02-09 21:37:09 +00:00 -
d8aac590d0
Some new Roman helmet textures. Actors coming.
wowgetoffyourcellphone
2022-02-09 18:35:55 +00:00 -
6010cc9aab
Attempt to fix some animation variant files.
wowgetoffyourcellphone
2022-02-09 18:33:49 +00:00 -
fa446685c8
- Move Carthaginian skeletal textures to their own sub-folder (an on-going project for all unit textures).
wowgetoffyourcellphone
2022-02-09 18:31:53 +00:00 -
93b22c5f86
Allow cheats to convert units to arbitrary players.
Freagarach
2022-02-09 15:49:26 +00:00 -
9417a345d1
Allow selecting multiple non-owned entities when control all is on.
Freagarach
2022-02-09 07:02:14 +00:00 -
d0549d7994
Use (civ-specific) standards to show formations.
Freagarach
2022-02-09 06:54:12 +00:00 -
ed70f931ba
Fix missing implicit conversion in TradeDialogBarterPanel
Angen
2022-02-08 20:45:28 +00:00 -
621f5ce77b
Fix Italian texture refs for these actors. Noticed by @Stan.
wowgetoffyourcellphone
2022-02-08 18:40:10 +00:00 -
25681c99eb
Add new Punic Cavalry for Carthage and Persian Skirmish Cavalry actors for Seleucids. Will improve on these later.
wowgetoffyourcellphone
2022-02-08 18:37:34 +00:00 -
58a6b13cb5
Improve the look of the 3 Roman heroes.
wowgetoffyourcellphone
2022-02-08 18:34:57 +00:00 -
03d04385b2
Additional unit variants added.
wowgetoffyourcellphone
2022-02-08 18:33:48 +00:00 -
2e02f885c1
Add
garrisonedandprojectileprop points to cart houses. Fix naming conventions for the meshes and the ao textures.
Stan
2022-02-08 11:17:08 +00:00 -
729835d59c
Restore the tooltip style for the Civ Overview page.
Stan
2022-02-08 10:11:29 +00:00 -
f763f20535
- Move Italian/Italiote/Samnite skeletal textures to their own sub-folder (an on-going project for all unit textures).
wowgetoffyourcellphone
2022-02-08 09:26:08 +00:00 -
3994105946
Fix checkrefs after
ea72437739.
Freagarach
2022-02-08 05:55:01 +00:00 -
c0d0bb850d
Disable transparency for performance on some helmets. Don't use parallax, as it does nothing but artifacts on normals with no alpha channel.
Stan
2022-02-07 14:11:41 +00:00 -
cedc674ef7
- Move Arab skeletal textures to their own sub-folder (an on-going project for all unit textures).
wowgetoffyourcellphone
2022-02-07 08:12:19 +00:00 -
ddce577e59
- Move Spartan skeletal textures to their own sub-folder (an on-going project for all unit textures).
wowgetoffyourcellphone
2022-02-07 05:42:20 +00:00 -
845932ea55
Some unit props:
wowgetoffyourcellphone
2022-02-07 05:22:41 +00:00 -
be16ffe802
- Move Athenian skeletal textures to their own sub-folder (an on-going project for all unit textures).
wowgetoffyourcellphone
2022-02-07 03:02:36 +00:00 -
8ca4afcf20
Add
garrisoned,smoke, andprojectileprop points to brit houses. Fix naming conventions for the meshes.
Stan
2022-02-06 11:55:04 +00:00 -
119348f976
Add
garrisonedandprojectileprop points to ptol houses. Fix naming convention issues.
Stan
2022-02-06 11:13:01 +00:00 -
0a72a02ea0
Make scale variables constant
Angen
2022-02-06 11:11:35 +00:00 -
7e5e06bae8
Fix timeout confirmation box depending on fps
Angen
2022-02-06 11:04:42 +00:00 -
8d71975cc0
[Gameplay-a26] Increase workshop garrison limit to 5
Angen
2022-02-06 09:23:41 +00:00 -
a17fad722a
Moves framebuffer management to CDeviceCommandContext.
vladislavbelov
2022-02-05 16:59:23 +00:00 -
c317fb3ec0
Fix test_GuiInterface after
0a3fab87da
Angen
2022-02-05 12:46:39 +00:00 -
0a3fab87da
Display rank action in tooltip
Angen
2022-02-05 12:12:58 +00:00 -
eaff28c448
Store possible formations for a civ in XML instead of the JSON.
Freagarach
2022-02-05 06:39:53 +00:00 -
ea72437739
Move GenericName, History and Icon from the civ-JSON to cmpIdentity.
Freagarach
2022-02-05 06:24:45 +00:00 -
37aa0456c8
Fixes missed assignment to currentTech in ParticleRenderer added in
5adbe4f1a3.
vladislavbelov
2022-02-04 16:27:35 +00:00 -
5116a8e3b6
Skeletal folder Cleanup and Organizing Reduced resolution of a bunch of unit textures to the consistent 256x256 (and some animals from 1024 to 512) Introduce some new textures and texture improvements Begin to introduce some civ folders (that reorganization is coming later) Adjust some unit actors to look nicer
wowgetoffyourcellphone
2022-02-04 10:11:59 +00:00 -
87d5ca5dd2
Reduce resolution of many shield textures. Also remove some unnecessary alpha channels. Disk savings of about 30 MB.
wowgetoffyourcellphone
2022-02-04 09:45:02 +00:00 -
e3fc39469c
Point a number of templates to their new <Icon> portraits.
wowgetoffyourcellphone
2022-02-03 00:36:35 +00:00 -
30f0c58a0e
Improved Portraits. Reviewed by: Stan
wowgetoffyourcellphone
2022-02-02 23:42:38 +00:00 -
643894c16b
Disables depth test for minimap effect after
a1f98b016b. Fixes #6426
vladislavbelov
2022-02-02 18:43:23 +00:00 -
ac77d1c3e0
Moves scissor test management to DeviceCommandContext.
vladislavbelov
2022-02-01 17:58:21 +00:00 -
aeaf495da3
Renames GL::CTexture levelCount to MIPLevelCount to match Tex.
vladislavbelov
2022-02-01 16:48:24 +00:00 -
a1f98b016b
Moves depth and stencil tests to PipelineState and DeviceCommandContext.
vladislavbelov
2022-02-01 16:38:55 +00:00 -
709e8292b0
Moves color mask, depth mask and function management from CShaderPass to DeviceCommandContext.
vladislavbelov
2022-01-31 20:10:06 +00:00 -
22db9202f1
Fixes EOL in PipelineState files after
5adbe4f1a3.
vladislavbelov
2022-01-31 11:47:58 +00:00 -
8c068aab07
Removes possibility to link lowlevel library dynamically.
vladislavbelov
2022-01-31 06:53:30 +00:00 -
99118fc2b7
Add garrison flags and projectile prop points to spart houses.
Stan
2022-01-30 23:17:41 +00:00 -
cfa567f24d
Remove temperate_dead_forest actor from maps, as we have to no way to remove actors when placing buildings.
Stan
2022-01-30 21:44:26 +00:00 -
3f73495653
Bring Walruss and Muskox back to the arctic biome.
Stan
2022-01-30 21:38:05 +00:00 -
02c96903c5
Renames sgn function to Sign to fit the naming of other MathUtil functions.
vladislavbelov
2022-01-30 20:51:01 +00:00 -
0e403632cf
Allow giving different weights to different templates when pushing.
wraitii
2022-01-30 14:22:27 +00:00 -
4df03ed2d2
Run the AI in the same Compartment as the simulation. Let the AI access Sim data.
wraitii
2022-01-30 13:33:34 +00:00 -
0779c64052
Add tests for fixed::FromFraction
wraitii
2022-01-30 12:57:08 +00:00 -
d740b4f335
Fix bug where 'archive' XMB files could end up being written to the user mod
wraitii
2022-01-30 12:50:43 +00:00 -
e0d98cd94d
Call SetTerrainDirty on CModelAbstract without going through CmpVisualActor
wraitii
2022-01-29 08:28:04 +00:00 -
410d2e883a
Remove leftover terrain-based movement cost code.
wraitii
2022-01-29 08:22:28 +00:00 -
1d7eb7492e
Make Palisades all use the same portrait. Remove now unused portrait.
Stan
2022-01-28 16:50:13 +00:00 -
144234cd05
Remove alpha from two spec textures.
Stan
2022-01-28 14:34:31 +00:00 -
1e07283bac
Disables possibility to mix shader types with a single backend.
vladislavbelov
2022-01-28 06:34:34 +00:00 -
01c5facdd5
1.) Added actor files for the Ptolemaic Skirmisher Cavalry (Mercenary Tarantine Settler)
wackyserious
2022-01-28 01:32:16 +00:00 -
1365585372
Unit pushing: lower static extension following
158cf8ea8d
wraitii
2022-01-27 17:34:37 +00:00 -
285e542a0a
Removes redundant comment about alpha test in shaders forgotten in
5cbd46de94.
vladislavbelov
2022-01-27 17:32:07 +00:00 -
d4d1bc039f
Moves culling mode and front face state management to DeviceCommandContext.
vladislavbelov
2022-01-27 17:25:37 +00:00 -
299cb3d34b
Improve Persian Cavalry back lamellar/scale prop
wackyserious
2022-01-27 05:07:48 +00:00 -
599e2fc605
Gallic unit texture variant reduction
wackyserious
2022-01-27 02:12:41 +00:00 -
547fc96450
Assign newer textures to Macedonian Champion Crossbowman.
wackyserious
2022-01-27 01:17:13 +00:00 -
83d251406c
Move BuildAnimation to CSkeletalAnimMgr / CObjectEntry
wraitii
2022-01-26 14:55:19 +00:00 -
fe816ecb1a
Iberian Units Major Update
wackyserious
2022-01-26 10:41:50 +00:00 -
73f741d266
Handle researching technologies in the TechnologyManager.
Freagarach
2022-01-26 07:42:36 +00:00 -
27f64b80ed
Remove unused variable following
330b570ba8
wraitii
2022-01-25 18:47:38 +00:00 -
330b570ba8
Remove RENDERDATA_UPDATE_COLOR, which is not used, and cleanup.
wraitii
2022-01-25 16:59:29 +00:00 -
acb043f4a2
Adds a rasterization state to the renderer backend pipeline state.
vladislavbelov
2022-01-25 16:28:58 +00:00 -
588e6b0103
Fix anim sync by using another horse Fixes https://wildfiregames.com/forum/topic/67680-double-horse-tail/#comment-473779
Stan
2022-01-24 22:17:25 +00:00 -
158cf8ea8d
UnitMotion pushing improvements
wraitii
2022-01-24 15:36:13 +00:00 -
026a7b1699
Fix AI counting exhausted resources in its dropsite list
wraitii
2022-01-24 15:20:56 +00:00 -
647db0e2ee
Remove usages of “fancy” grass from shaders.
Stan
2022-01-24 15:14:33 +00:00 -
c41447360c
Remove usages of “fancy” grass from terrains.
Stan
2022-01-24 15:13:59 +00:00