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Fixes missed assignment to currentTech in ParticleRenderer added in 5adbe4f1a3.
This was SVN commit r26296.
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@@ -133,7 +133,9 @@ void ParticleRenderer::RenderParticles(
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{
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CShaderTechnique* currentTech = nullptr;
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if (solidColor)
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solidColor = m->techSolid.get();
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{
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currentTech = m->techSolid.get();
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}
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else
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{
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switch (emitter->m_Type->m_BlendMode)
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