Fixes missed assignment to currentTech in ParticleRenderer added in 5adbe4f1a3.

This was SVN commit r26296.
This commit is contained in:
vladislavbelov
2022-02-04 16:27:35 +00:00
parent 5116a8e3b6
commit 37aa0456c8
+3 -1
View File
@@ -133,7 +133,9 @@ void ParticleRenderer::RenderParticles(
{
CShaderTechnique* currentTech = nullptr;
if (solidColor)
solidColor = m->techSolid.get();
{
currentTech = m->techSolid.get();
}
else
{
switch (emitter->m_Type->m_BlendMode)