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a27.1
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v0.28.0
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a01
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a27.1
a27.1-rc1
a27.1-rc2
a27.1-rc3
v0.28.0
v0.28.0-rc0
v0.28.0-rc1
v0.28.0-rc2
v0.28.0-rc3
v0.28.0-rc4
-
351d1d2b9a
Remove usages of “fancy” grass from maps.
Stan
2022-01-24 15:13:10 +00:00 -
4ce609bb1f
Uses MIPs for terrain textures previews following
e4455a8e8f.
vladislavbelov
2022-01-24 07:00:55 +00:00 -
c114bab396
Removes mem_get_ptr from the Tex::get_data comment forgotten in
63086f4e26.
vladislavbelov
2022-01-23 11:59:35 +00:00 -
f787089588
Ceil the resource costs for insufficient resources.
Freagarach
2022-01-23 07:41:45 +00:00 -
8926f5a94c
Move the allowed formations from cmpIdentity to cmpUnitAI.
Freagarach
2022-01-23 07:23:44 +00:00 -
f8d64a5f2c
Fix Catafalque page not showing the Macedonian metal trickle.
Freagarach
2022-01-23 07:14:45 +00:00 -
ad5377bc0e
Fixes fancy water shores drawing after
1d9a8b2b0b.
vladislavbelov
2022-01-20 17:31:21 +00:00 -
41fe3aafa4
Fixes minimap texture scissoring rect following
b5d85e279f. Fixes #6382
vladislavbelov
2022-01-19 17:40:26 +00:00 -
5adbe4f1a3
Moves blend state management to DeviceCommandContext. Fixes #6420
vladislavbelov
2022-01-19 17:28:47 +00:00 -
0b7a717c8a
Fix a warning when building pyrogenesis in Debug on Windows.
Stan
2022-01-18 11:07:05 +00:00 -
40e75f9c89
Removes binding additional attribute for water shader added in
1d9a8b2b0b.
vladislavbelov
2022-01-15 16:47:42 +00:00 -
a4a647e9f0
Removes unused variable in ParticleRenderer after
fc223e3540.
vladislavbelov
2022-01-15 16:29:26 +00:00 -
f66ca01603
Deselect only part of a formation when clicking the unit icon.
Freagarach
2022-01-15 13:44:43 +00:00 -
0005976b2b
Fix selecting multiple entities and training.
Freagarach
2022-01-15 13:42:15 +00:00 -
971b734873
Moves hardcoded blend state in debug overlay and water to their techniques.
vladislavbelov
2022-01-14 18:44:40 +00:00 -
fc223e3540
Moves hardcoded blend state in ParticleRenderer to the transparent particles technique.
vladislavbelov
2022-01-14 18:18:28 +00:00 -
829e37371b
Moves hardcoded blend state in CCanvas2D to its technique.
vladislavbelov
2022-01-14 17:44:42 +00:00 -
1d9a8b2b0b
Splits water surface and shore drawing functions and fixes their switch.
vladislavbelov
2022-01-14 17:34:58 +00:00 -
9aedcade7f
Draws slider button only inside its element.
vladislavbelov
2022-01-14 06:50:44 +00:00 -
5cbd46de94
Removes deprecated GL alpha test.
vladislavbelov
2022-01-13 17:50:28 +00:00 -
fb0a311cc7
Fix a change from
c6b53e1677to a wrong alpha material.
Stan
2022-01-13 15:32:28 +00:00 -
1ef475ed98
Add an ARB equivalent for los_interp.
Stan
2022-01-13 15:12:28 +00:00 -
c1f779dff5
Fix compilation on Apple Silicon
wraitii
2022-01-13 14:42:42 +00:00 -
a2ab6b9b72
Allow to cap FPS up to the current max refresh rates of gaming screens: 360Hz
Stan
2022-01-13 14:30:23 +00:00 -
712b7ebf9a
Remove JS_New in favour of JS::Construct in preparation for SM91
wraitii
2022-01-12 16:51:32 +00:00 -
6d14932d98
Convert 16-bit grayscale textures to 8 bit textures. It makes little difference for us.
Stan
2022-01-12 15:21:53 +00:00 -
336b909c8e
Convert 16-bit 16-bit/color RGB(A) textures to 8 bit textures. It makes little difference for us, and it wastes GPU memory.
Stan
2022-01-12 14:51:12 +00:00 -
6d28c44f0f
Removes unused method from CShaderTechnique.
vladislavbelov
2022-01-11 16:02:27 +00:00 -
794fa82efb
Warn when finding an entity with Reasearcher/Trainer but without ProductionQueue.
Freagarach
2022-01-11 06:34:07 +00:00 -
9757cc2539
Removes direct shader binding, uses BeginPass always following
e1374252b7.
vladislavbelov
2022-01-11 05:56:44 +00:00 -
2e38c117d2
Fixes comments of CLOSTexture and CTerritoryTexture following
57ba7c4a1c.
vladislavbelov
2022-01-10 17:58:51 +00:00 -
0cda752ec3
Uses CVertexBufferManager handle instead of raw VBChunk pointer management.
vladislavbelov
2022-01-10 16:51:43 +00:00 -
795fb070af
Removes asking GL of current bind framebuffer to avoid syncs.
vladislavbelov
2022-01-09 07:36:56 +00:00 -
98d213a9cd
Fix modifications to unspecified techCostMultipliers.
Freagarach
2022-01-09 06:32:30 +00:00 -
95318d34ff
Removes redundant layer check added in
f715b73f4f.
vladislavbelov
2022-01-08 13:44:40 +00:00 -
9924450d36
Moves default GL state setup to GL device.
vladislavbelov
2022-01-07 22:21:22 +00:00 -
5610c71fc6
Fixes rendering big screenshot pieces onto screen, refs
52a8793450.
vladislavbelov
2022-01-07 20:15:48 +00:00 -
f715b73f4f
Uploads cube textures in SkyManager via DeviceCommandContext.
vladislavbelov
2022-01-07 20:00:41 +00:00 -
15c40861b4
Separates terrain alphamap combining and uploading.
vladislavbelov
2022-01-07 14:33:54 +00:00 -
9d7457da9b
Removes ogl_tex usage from CRenderer.
vladislavbelov
2022-01-06 23:23:36 +00:00 -
b061a7ead4
Optimizes FBO usages for LOSTexture and water shore foam.
vladislavbelov
2022-01-06 22:44:54 +00:00 -
dfafdcd792
Bump version of the desktop file to 1.4 the latest stable version according to @nwtour on https://code.wildfiregames.com/D3475.
Stan
2022-01-06 20:28:49 +00:00 -
cf56f36a3b
Fix two typos noticed by @Nescio, and use the performance GPU on Linux too.
Stan
2022-01-06 19:40:15 +00:00 -
de2a368924
Modify 0ad.desktop to accept a file as an argument to allow installing mods by drag & drop on the icon.
Stan
2022-01-06 19:34:20 +00:00 -
9bc3dd4699
Fixes terrain overlay texture upload after
fd976456d7.
vladislavbelov
2022-01-06 14:16:32 +00:00 -
912202ff0c
Uses core GL functions for GLSL shaders.
vladislavbelov
2022-01-06 11:41:04 +00:00 -
cee0ce48eb
Disables redundant mipmap generation for postprocessing.
vladislavbelov
2022-01-06 11:09:42 +00:00 -
27c8771a3a
Fixes debug drawing of a null shadow texture introduced in
36107cb7e1, appeared afterabc3190c03.
vladislavbelov
2022-01-06 11:04:45 +00:00 -
f07fa81661
Renames LOS framebuffer object to follow CC.
vladislavbelov
2022-01-05 15:37:59 +00:00 -
fd976456d7
Performs texture uploads via DeviceCommandContext interface.
vladislavbelov
2022-01-05 14:49:54 +00:00 -
07c0d95467
Write a GLSL equivalent for overlay_solid.
Stan
2022-01-04 21:14:41 +00:00 -
0a8d382657
Fix OpenGL ES 2.0 Warnings.
Stan
2022-01-04 20:54:37 +00:00 -
5e3426794c
Moves frame rendering function to CRenderer and combines with making screenshots.
vladislavbelov
2022-01-04 18:13:45 +00:00 -
87b5c233c5
Splits CRenderer part about scene to CSceneRenderer.
vladislavbelov
2022-01-04 13:29:01 +00:00 -
3d2be697a2
Fix OpenGL ES build after
ae32055c9b.
Stan
2022-01-04 00:21:37 +00:00 -
2f90becb28
Removes SkipSubmit and unused friends from Renderer.
vladislavbelov
2022-01-03 12:16:16 +00:00 -
3e6b0780fa
Removes unused Renderer friends of removed classes, refs
8753f881ee,6bc33fe8bd.
vladislavbelov
2022-01-03 12:00:37 +00:00 -
3b8f1cdc04
Moves Renderer internals class out of the global namespace.
vladislavbelov
2022-01-03 11:11:58 +00:00 -
6dc0abebdb
Removes unused includes from Renderer.
vladislavbelov
2022-01-03 10:59:41 +00:00 -
4fba543488
Unifies providing SkyManager and WaterManager like other managers, refs
b889826a3d.
vladislavbelov
2022-01-03 10:49:12 +00:00 -
7afe489214
Remove topology.cpp. The data isn't useful to us, and it prevents some players from running the game.
Stan
2022-01-03 10:29:34 +00:00 -
273d336364
Removes unused Atlas functionality to set clear color added in
2f53eea71aand removed in0d6882dad2.
vladislavbelov
2022-01-03 09:39:54 +00:00 -
e9070a2630
Removes rand function usage from Atlas and unused rand include from particles.
vladislavbelov
2022-01-02 22:35:17 +00:00 -
e547704a54
Removes rand function usage from test_cache_adt.
vladislavbelov
2022-01-02 22:32:38 +00:00 -
f6d2961a81
Fix bug where scenario map was not loading as revealed when set to revealed.
Angen
2022-01-01 18:15:59 +00:00 -
8347c94e3a
Moves game load progress update function from GameSetup to CGUIManager.
vladislavbelov
2022-01-01 12:23:24 +00:00 -
7b8c66ec9f
Adds config settings for borderless fullscreen and window modes.
vladislavbelov
2021-12-31 12:05:48 +00:00 -
202e248c93
Removes cinema path recording from atlas added in
2c71c22045and not removed with ffmpeg in [[SVN:9520]],4c395f4bf2and47b26e56d3.
vladislavbelov
2021-12-31 10:35:56 +00:00 -
c9ba9299a3
Ignores sampler settings for multisample GL textures.
vladislavbelov
2021-12-30 17:31:16 +00:00 -
abc3190c03
Removes binding native GLuint textures from public ShaderProgram API.
vladislavbelov
2021-12-30 16:37:51 +00:00 -
e4455a8e8f
Speedups terrain painting tab in Atlas by asynchronous texture loading.
vladislavbelov
2021-12-30 16:24:07 +00:00 -
ae32055c9b
Add support for GL_KHR_debug in Debug Mode.
Stan
2021-12-30 15:07:17 +00:00 -
b74fd6d4a2
Use the high performance GPU on Windows by default.
Stan
2021-12-30 13:57:40 +00:00 -
92cf0c784c
Removes Handle from ShaderProgram to use more high-level objects.
vladislavbelov
2021-12-29 07:07:08 +00:00 -
b9e4c14083
Fixes out of bounds access in SkyManager after
0837e369cf.
vladislavbelov
2021-12-28 10:50:42 +00:00 -
70bd982c85
Fix OnOwnershipChanged missing in ResourceTrickle
Angen
2021-12-28 10:03:49 +00:00 -
e552f1280e
Fix certain modifiers not being cleared corectly from cache
Angen
2021-12-28 10:01:36 +00:00 -
2c33c28a09
Add the ability to do simple (de)serialisation cycle in the JS unit tests. (And change the PQ, Trainer and Researcher serialisation.)
Freagarach
2021-12-28 08:23:59 +00:00 -
32fc381017
Fix PetraAI not rushing.
Freagarach
2021-12-28 08:16:06 +00:00 -
60f35ff9c7
Add missing ProductionQueue component to the Mauryan Palace.
Freagarach
2021-12-28 08:12:10 +00:00 -
b3a6a1e6e5
Add a more detailed description to the showstatusbar hotkey.
Freagarach
2021-12-28 08:08:13 +00:00 -
3591220361
Removes redundant ogl usage to process data on CPU combining terrain alpha map.
vladislavbelov
2021-12-28 06:41:06 +00:00 -
136f4621af
Fixes crash for ARB shaders because they don't provide actual locations, triggered after
c2c3a3b663.
vladislavbelov
2021-12-27 21:27:56 +00:00 -
0837e369cf
Moves PostProcManager and SkyManager to GL texture class continuing
57ba7c4a1c.
vladislavbelov
2021-12-27 21:01:43 +00:00 -
c4de86973d
Fix Haiku detection introduced in
cc65e0e8a2Patch by: @xone47 Differential Revision: https://code.wildfiregames.com/D4396 This was SVN commit r26125.
Stan
2021-12-27 18:59:44 +00:00 -
cbb7177fc1
Fix two comments from
d95550248b
bb
2021-12-27 16:30:58 +00:00 -
6ed690f102
Add script to remove unneeded info from .po files
bb
2021-12-27 14:31:32 +00:00 -
3cb60353e1
Removes unused h_mgr includes.
vladislavbelov
2021-12-27 11:47:16 +00:00 -
9696df3c28
Removes unused ogl/ogl_tex includes.
vladislavbelov
2021-12-27 10:11:26 +00:00 -
60a422b668
Moves water textures and terrain alpha composite map to GL texture class following
57ba7c4a1c.
vladislavbelov
2021-12-27 08:14:47 +00:00 -
f59f637cbb
Cleanups TerrainTextureEntry a little, removes commented member from
88ab3f0f5b.
vladislavbelov
2021-12-26 20:39:13 +00:00 -
c2c3a3b663
Moves shadow map and terrain overlay to GL texture class continuing
57ba7c4a1c.
vladislavbelov
2021-12-26 09:48:48 +00:00 -
6c2b9e72a0
Fix naming conventions of a few map names. Rename a dupe texture, and the fcollada readme.
Stan
2021-12-26 00:17:01 +00:00 -
bd8b11676e
Update translation files on translator change
bb
2021-12-25 21:22:45 +00:00 -
5fd4fb2b34
Restoring the colored profile name with the ranking and using the leaderboard names for autocompletion in the profile player search field.
bb
2021-12-25 21:06:21 +00:00 -
ac7dc057df
Add "Invalid signature" reason to modio
Angen
2021-12-25 19:31:51 +00:00 -
2dc0ccc184
[gameplay] standardize animal loot experience
Angen
2021-12-25 19:28:31 +00:00 -
57ba7c4a1c
Encapsulates GL texture creation in a separate class.
vladislavbelov
2021-12-25 00:26:10 +00:00 -
381bbb59e8
Fix (de)serialisation in the Researcher component.
Freagarach
2021-12-24 08:11:17 +00:00 -
478164962f
Removes static linking of OpenGL library.
vladislavbelov
2021-12-24 08:02:27 +00:00