Ykkrosh
c5f61b660e
Fix old references to scout tower
...
This was SVN commit r11339.
2012-03-14 13:09:36 +00:00
Ykkrosh
acb853056b
Fix XML error
...
This was SVN commit r11338.
2012-03-14 13:09:01 +00:00
Spahbod
9edd53a796
Fixed a bug with getTerrainTexture function.
...
This was SVN commit r11337.
2012-03-14 11:59:44 +00:00
Mythos_Ruler
10410e4e3b
This was SVN commit r11336.
2012-03-14 02:49:28 +00:00
Mythos_Ruler
24b38da680
Tweaked Army Camp cost.
...
This was SVN commit r11334.
2012-03-14 02:28:31 +00:00
Mythos_Ruler
095f7a2381
#New Roman army camp.
...
This was SVN commit r11333.
2012-03-14 02:19:46 +00:00
historic_bruno
4eec2bf5d2
Fixes some bugs related to deleting saved games (in particular, load/delete was broken if the file was deleted externally while the game was running).
...
Adds saved game directory to the hotload watch list.
Logs error instead of crashing when saved game is not found.
Changes Atlas double-click selection to only pick units from the same
player.
This was SVN commit r11332.
2012-03-14 00:23:28 +00:00
Mythos_Ruler
e57730ecce
This was SVN commit r11331.
2012-03-14 00:22:46 +00:00
Mythos_Ruler
5ffee8e4e0
Fixing a minor error.
...
This was SVN commit r11330.
2012-03-14 00:10:02 +00:00
Mythos_Ruler
bfe5772315
xml changes
...
This was SVN commit r11329.
2012-03-14 00:09:27 +00:00
Mythos_Ruler
f1ba777a76
Ides of March
...
This was SVN commit r11328.
2012-03-13 22:54:15 +00:00
Ykkrosh
6fc508f662
Fix non-PCH build.
...
Fix typo.
This was SVN commit r11327.
2012-03-13 21:39:01 +00:00
Mythos_Ruler
0c49ac92fe
Ides of March
...
This was SVN commit r11326.
2012-03-13 20:52:42 +00:00
Mythos_Ruler
9ff8d706f5
Acropolis IV.
...
This was SVN commit r11325.
2012-03-13 08:21:02 +00:00
Mythos_Ruler
e35d8f7df9
This was SVN commit r11324.
2012-03-13 02:59:14 +00:00
Mythos_Ruler
83c276afc4
Ruins gathering sounds.
...
Portrait for Rhodian Slinger.
Updated the name of the Roman merchant.
Updated the names of these maps.
This was SVN commit r11323.
2012-03-13 01:59:06 +00:00
quantumstate
0cace671b7
Fixed bug with economy not finding food.
...
The problem was with the new caching and unhuntable animals. The cache
would have an unhuntable food source so would show as not being empty
but then when this was filtered out at a later stage. After this later
stage there would be no attempt to search a larger area.
This was SVN commit r11321.
2012-03-11 23:09:12 +00:00
quantumstate
cd906e074f
Added support for romans to qBot
...
This was SVN commit r11320.
2012-03-11 22:24:02 +00:00
Mythos_Ruler
f027a64251
This was SVN commit r11319.
2012-03-11 08:46:54 +00:00
Mythos_Ruler
8dd841b116
Fixed a pop limit thing. Seems to be an Atlas bug with this.
...
This was SVN commit r11318.
2012-03-11 07:44:51 +00:00
Mythos_Ruler
d7fa7477ab
Updated trade cursor.
...
This was SVN commit r11317.
2012-03-11 07:41:41 +00:00
Mythos_Ruler
b099676175
A couple of new Death Canyon variants.
...
This was SVN commit r11316.
2012-03-11 07:35:10 +00:00
Mythos_Ruler
915bc8d263
I noticed some units were missing promotion animations. :)
...
This was SVN commit r11315.
2012-03-11 04:47:31 +00:00
Mythos_Ruler
0741d0ccd6
Fixed Celt slinger sound effects.
...
Tweaked cav spear tooltip.
This was SVN commit r11314.
2012-03-11 04:39:53 +00:00
Mythos_Ruler
8e94dea94d
This was SVN commit r11313.
2012-03-11 00:23:26 +00:00
Mythos_Ruler
ae1d57a4c7
Made Oasis X the default map.
...
This was SVN commit r11312.
2012-03-10 20:13:25 +00:00
Mythos_Ruler
d3727a99f9
Updated Oasis X
...
This was SVN commit r11311.
2012-03-10 20:08:48 +00:00
Mythos_Ruler
e8c31dc9a3
This was SVN commit r11310.
2012-03-10 19:49:59 +00:00
vts
7934e3ab0b
Fixed missing cmpIdentity null check in Barter.js:60 (causes failure on Isthmus when territory_pull entity is iterated over). Fixes #1199 .
...
This was SVN commit r11309.
2012-03-10 16:34:59 +00:00
OmriLahav
5282d77c19
This was SVN commit r11304.
2012-03-10 15:03:09 +00:00
OmriLahav
f062610daf
This was SVN commit r11303.
2012-03-10 14:41:44 +00:00
OmriLahav
e18bb4adc7
This was SVN commit r11301.
2012-03-10 13:56:17 +00:00
OmriLahav
987df3b72b
This was SVN commit r11300.
2012-03-10 13:54:02 +00:00
Mythos_Ruler
c8fde142af
New Greek trader portrait. Tweaked Greek and Roman trade cart footprints.
...
This was SVN commit r11298.
2012-03-10 07:08:31 +00:00
Mythos_Ruler
63b2743338
Tweaked garrison healing. Temple is now more important for healing than before.
...
This was SVN commit r11297.
2012-03-10 05:55:18 +00:00
historic_bruno
4b7a5ac814
Allows garrison heal rate of "0" (disables healing).
...
This was SVN commit r11296.
2012-03-10 04:08:15 +00:00
Mythos_Ruler
39844eaadc
tweaked this map
...
This was SVN commit r11295.
2012-03-10 02:10:03 +00:00
Mythos_Ruler
48b744a7f5
Fixed blue player color.
...
This was SVN commit r11294.
2012-03-10 01:36:33 +00:00
Mythos_Ruler
b6cd9a47a5
Fixed Greek temple prop point error.
...
Also: Re-added the B and C variants, by working around the root node
problem with smoke. Added 'smoke' prop nodes to the A, B, &C base meshes
so that the prop meshes for these variants can continue to use the
'root' node.
Fixed some Player 1 color issues in a few maps. More to come.
This was SVN commit r11293.
2012-03-10 01:25:39 +00:00
historic_bruno
d1ed264c9b
Fixes stance change during garrison causing instant garrison. Fixes #1184 .
...
Adds range check to garrisoning, with <LoadingRange> element added to
GarrisonHolder. Adds maximum range values to templates (2 for land
units/structures, 10 for ships).
Adds retry to garrison failure due to unreachable target.
Cleans up a few templates.
This was SVN commit r11292.
2012-03-09 23:33:55 +00:00
Pureon
cba0c42783
Updated trader cart model
...
This was SVN commit r11291.
2012-03-09 22:24:13 +00:00
Mythos_Ruler
aae8a06576
This was SVN commit r11290.
2012-03-09 04:09:19 +00:00
Mythos_Ruler
506cea7d54
This was SVN commit r11289.
2012-03-09 04:05:34 +00:00
Mythos_Ruler
050a194d73
tweaked merchant ship tooltip.
...
This was SVN commit r11288.
2012-03-09 02:23:52 +00:00
Mythos_Ruler
829a5444fe
Updated Trade Demo map.
...
Updated some Greek horse textures.
Tweaked Greek and Roman Traders.
This was SVN commit r11287.
2012-03-09 02:12:50 +00:00
Mythos_Ruler
497aadb653
trader tweaks. trading demo map
...
This was SVN commit r11286.
2012-03-09 00:34:53 +00:00
Pureon
8484a2b2e2
New Roman and Hele trader units
...
This was SVN commit r11285.
2012-03-08 23:52:46 +00:00
Mythos_Ruler
6a2e5a9f16
This was SVN commit r11283.
2012-03-08 21:40:44 +00:00
Mythos_Ruler
b3f4b9af7f
Some temp trader stuff until we can make them look prettier at a later date.
...
This was SVN commit r11282.
2012-03-08 21:31:59 +00:00
fcxSanya
9a30da9726
Fix the trade tooltips order
...
This was SVN commit r11281.
2012-03-08 21:28:55 +00:00
Mythos_Ruler
f4ae18b710
This was SVN commit r11280.
2012-03-08 21:03:48 +00:00
fcxSanya
894dc30c69
Trade. Closes #30 .
...
This was SVN commit r11279.
2012-03-08 20:42:28 +00:00
Spahbod
84f1914434
Added Rhine Marshlands
...
This was SVN commit r11278.
2012-03-08 19:46:38 +00:00
ShieldBearer
82378702cf
This was SVN commit r11277.
2012-03-08 09:40:23 +00:00
Mythos_Ruler
af05b96c0f
Animation tweaks on these two units.
...
This was SVN commit r11276.
2012-03-08 06:26:13 +00:00
historic_bruno
c393732939
Adds slightly more helpful error message when failing to validate an entity template.
...
This was SVN commit r11273.
2012-03-08 05:13:35 +00:00
historic_bruno
e6c58b2a3e
Adds log rendering to actor viewer.
...
This was SVN commit r11272.
2012-03-08 01:16:29 +00:00
Pureon
95dede0b4d
Siege ballista attack animation
...
This was SVN commit r11271.
2012-03-07 23:32:52 +00:00
Pureon
d3d866ed28
Roman trireme animations
...
This was SVN commit r11270.
2012-03-07 22:03:45 +00:00
Ykkrosh
98c8a47192
Fix crash on Clang
...
This was SVN commit r11269.
2012-03-07 20:40:38 +00:00
Pureon
e73cae7507
Update to Roman wall tower
...
This was SVN commit r11268.
2012-03-07 20:17:18 +00:00
vts
3c677ee425
Prevent unnecessary work, especially on maps with many actors
...
This was SVN commit r11267.
2012-03-07 19:54:54 +00:00
Mythos_Ruler
9016b8d866
#Corsica random map script by wraitii.
...
This was SVN commit r11266.
2012-03-07 19:17:01 +00:00
Spahbod
d115561a26
Fixed a crash when less than 8 players were present in some random maps.
...
This was SVN commit r11265.
2012-03-07 12:36:22 +00:00
Mythos_Ruler
3f6ae7554d
This was SVN commit r11264.
2012-03-07 11:25:50 +00:00
Pureon
38bcefebee
Updated wall tower
...
This was SVN commit r11262.
2012-03-06 22:29:34 +00:00
Mythos_Ruler
8eb390287d
Updated Isthmus map.
...
This was SVN commit r11261.
2012-03-06 09:24:39 +00:00
Mythos_Ruler
2223e7c857
New "Isthmus" map.
...
This was SVN commit r11260.
2012-03-06 08:01:42 +00:00
historic_bruno
15cb081163
Removes Makefile PCH support for Obj-C/C++ source files. Apple's latest command line tools encountered an error because the source file was compiled with Obj-C++ but the PCH was compiled with C++. If we really needed PCH for Obj-C++ we could simply compile it separately for each language. Refs #1148 .
...
This was SVN commit r11259.
2012-03-06 05:40:11 +00:00
historic_bruno
5f8135edb0
Fixes clang warning about precompiled.h in C++ mode. Fixes #1178 .
...
This was SVN commit r11258.
2012-03-06 04:12:21 +00:00
historic_bruno
4cdde2b62a
Replaces Atlas "Screenshot" option with normal lower-res version (saves result as PNG).
...
Adds new "Big screenshot" option (saves result as 6400x4800 BMP). Refs
#984 .
This was SVN commit r11257.
2012-03-06 00:15:48 +00:00
Mythos_Ruler
b3f22597e3
Tweaked Oasis IX
...
This was SVN commit r11256.
2012-03-06 00:05:12 +00:00
gregory
2552b10b9d
Added forgotten peacock actor file.
...
This was SVN commit r11255.
2012-03-05 22:19:26 +00:00
gregory
e0052aa863
Added the peacock.
...
This was SVN commit r11254.
2012-03-05 22:14:49 +00:00
quantumstate
0b0f2e9e30
Fixed broken tests by silently failing if Math.js is not found. This is not ideal but seems better than everything else.
...
This was SVN commit r11253.
2012-03-05 21:20:39 +00:00
Ykkrosh
e9bbf25997
Remove some redundant code
...
This was SVN commit r11252.
2012-03-05 18:30:00 +00:00
Ykkrosh
2afc4d9d8f
Fix #1140 (signedness warning on some platforms).
...
This was SVN commit r11251.
2012-03-05 17:05:02 +00:00
Ykkrosh
dc715fe57f
Remove some unused includes
...
This was SVN commit r11250.
2012-03-05 16:15:07 +00:00
Ykkrosh
26efdaf216
Try to improve ambiguous bit descriptions
...
This was SVN commit r11249.
2012-03-05 16:09:47 +00:00
ShieldBearer
a08aa2ca0d
This was SVN commit r11248.
2012-03-05 12:40:17 +00:00
Mythos_Ruler
85847c3da6
Attempting to make the map more challenging.
...
This was SVN commit r11247.
2012-03-05 06:55:17 +00:00
Mythos_Ruler
e02ad39830
Fixed a pop cap bug on Oasis IX
...
This was SVN commit r11246.
2012-03-05 05:33:48 +00:00
Mythos_Ruler
38ec523c01
This was SVN commit r11245.
2012-03-05 04:39:27 +00:00
Mythos_Ruler
89e36154bc
Made Oasis IX more challenging. Added destruction dust to the Greek theatron.
...
This was SVN commit r11244.
2012-03-05 04:17:30 +00:00
Mythos_Ruler
5ac30ea199
Tweaked destruction dust.
...
This was SVN commit r11243.
2012-03-05 02:28:15 +00:00
historic_bruno
07ab38cdcb
Implements COLLADA -1 vertex weight support, using simpler initial solution. Fixes #1012 .
...
This was SVN commit r11242.
2012-03-05 00:42:34 +00:00
historic_bruno
f3a52dd440
Fixes incorrect and inconsistent tests for undefined.
...
Removes unused buggy GUI script.
Corrects some inconsistent formatting.
This was SVN commit r11241.
2012-03-04 22:59:14 +00:00
gregory
24f0e123cb
Propped corral and added a variation with the doors closed.
...
This was SVN commit r11240.
2012-03-04 21:26:08 +00:00
Pureon
8ca6d1a6fa
Roman gate and wall update
...
This was SVN commit r11239.
2012-03-04 13:30:16 +00:00
Spahbod
986bd39ef4
Minor tweaks and fixes.
...
This was SVN commit r11238.
2012-03-04 13:18:59 +00:00
Mythos_Ruler
ed575eee54
arch portrait
...
This was SVN commit r11237.
2012-03-04 07:47:59 +00:00
Mythos_Ruler
92b50ed078
Tweaked Oasis X.
...
This was SVN commit r11236.
2012-03-04 06:59:03 +00:00
Mythos_Ruler
8c68625ca2
New faction emblem for the Romans. Celt cav skirms now gather meats correctly.
...
This was SVN commit r11235.
2012-03-04 06:47:35 +00:00
historic_bruno
d60df4b127
Adds saved game deletion. Refs #1090
...
Documents a few things related to saved games.
This was SVN commit r11233.
2012-03-04 05:27:17 +00:00
vts
4cb7972ec2
Renamed some Atlas classes and g_GameLoop to better reflect their Atlas-related nature and to lower potential confusion with similar main-game-related functionality. Refs #678 .
...
This was SVN commit r11232.
2012-03-03 23:48:04 +00:00
quantumstate
291a9e797b
Added atan and atan2. Refs #1193
...
This was SVN commit r11231.
2012-03-03 23:37:47 +00:00
vts
649cb7ee7b
Added PickFriendlyEntitiesOnScreen function to the JS side for #1187 .
...
This was SVN commit r11230.
2012-03-03 21:42:23 +00:00
Mythos_Ruler
06672f0001
This was SVN commit r11229.
2012-03-03 20:47:49 +00:00
Mythos_Ruler
d755402aec
Destruction dust for these buildings.
...
This was SVN commit r11228.
2012-03-03 06:04:24 +00:00
quantumstate
cc955af3b1
Added javascript file for previous commit.
...
This was SVN commit r11227.
2012-03-03 00:07:11 +00:00
quantumstate
e2e5c81272
Added safe (identical across platforms) replacement sin and cos functions for scripts. This is part of #1193 .
...
This was SVN commit r11226.
2012-03-03 00:06:16 +00:00
Mythos_Ruler
1657c34979
More formation buttons and changes.
...
This was SVN commit r11225.
2012-03-02 20:00:17 +00:00
Mythos_Ruler
3ac3d60d6c
Moved formation buttons to a new folder
...
This was SVN commit r11224.
2012-03-02 19:40:50 +00:00
Mythos_Ruler
f66fab3ec2
Updated formation buttons.
...
This was SVN commit r11223.
2012-03-02 19:13:27 +00:00
Ykkrosh
0f0eef7ed4
Consistent whitespace
...
This was SVN commit r11221.
2012-03-02 18:03:19 +00:00
Spahbod
59ce8b3081
Tweaks player starting positions so that allies are near each other. Adds some useful functions to the game.
...
This was SVN commit r11220.
2012-03-02 13:17:35 +00:00
Mythos_Ruler
4653dc62e9
This was SVN commit r11219.
2012-03-02 06:31:35 +00:00
Ykkrosh
acf63afeaa
Fix some whitespace, and spelling, and capitalisation, and unnecessary array wrapping.
...
This was SVN commit r11218.
2012-03-01 23:16:01 +00:00
Mythos_Ruler
561d09c7d5
Selected Stances icons.
...
This was SVN commit r11217.
2012-03-01 20:28:57 +00:00
OmriLahav
f92a9dfb68
This was SVN commit r11215.
2012-03-01 10:16:03 +00:00
OmriLahav
6b4eb1b848
This was SVN commit r11213.
2012-03-01 09:01:31 +00:00
Mythos_Ruler
70c8e26c12
Oasis maps galore!
...
This was SVN commit r11212.
2012-03-01 06:45:33 +00:00
historic_bruno
edbbe38ee1
Fixes idle champion units not being found. Fixes #1188 .
...
Adds trade class to merchant ship (for use in "find idle workers").
Explicitly adds females, traders/merchant ships, fishing boats, and
healers to "find idle workers".
Fixes typos in fire ship template.
This was SVN commit r11211.
2012-03-01 05:41:18 +00:00
Mythos_Ruler
c01004a686
Removed a few oars from the Roman trireme. Tweaked Trireme texture.
...
This was SVN commit r11210.
2012-03-01 04:13:10 +00:00
historic_bruno
7fa6afac37
Corrects some Doxygen comments and adds a few others of interest.
...
This was SVN commit r11209.
2012-03-01 03:55:05 +00:00
Mythos_Ruler
a247da1585
Siege status bars tweaked. Tweaked hoplite portrait.
...
This was SVN commit r11208.
2012-03-01 00:12:51 +00:00
historic_bruno
a01e1cd46a
Fixes incorrect use of jschar (broke Linux builds)
...
This was SVN commit r11207.
2012-02-29 23:41:23 +00:00
Mythos_Ruler
4163197d10
Oasis VIII
...
This was SVN commit r11206.
2012-02-29 22:12:15 +00:00
Mythos_Ruler
d5fe7004bc
This was SVN commit r11205.
2012-02-29 22:08:39 +00:00
historic_bruno
2d65ee60f3
Tweaks minimap water color.
...
This was SVN commit r11202.
2012-02-29 01:12:52 +00:00
Mythos_Ruler
1498469730
Player 1 is a bit bluer.
...
This was SVN commit r11201.
2012-02-29 00:29:35 +00:00
Mythos_Ruler
e58b2614ef
Updated Greek female portrait.
...
This was SVN commit r11200.
2012-02-28 23:52:46 +00:00
historic_bruno
366cd7f15a
Fixes broken selections in saved games (CmpSelectable needed to call Init on deserialization).
...
Adds function name to log output when serializer fails on functions, to
aid in debugging.
This was SVN commit r11199.
2012-02-28 22:12:30 +00:00
quantumstate
c169898a18
Made qBot not serialize the metadata which conatins too complicated a data structure and wasn't being used in any case. Fixes #1185 .
...
This was SVN commit r11198.
2012-02-28 20:40:17 +00:00
Mythos_Ruler
131758e1ac
committed a couple minimap color changes
...
This was SVN commit r11197.
2012-02-28 19:51:23 +00:00
Mythos_Ruler
437e9bb1b1
New hoplite portrait. Fixed civ on Nile River.
...
This was SVN commit r11196.
2012-02-28 19:23:14 +00:00
Mythos_Ruler
eb5425c139
Roman trireme portrait.
...
This was SVN commit r11195.
2012-02-28 18:49:45 +00:00
ShieldBearer
c480f41164
This was SVN commit r11194.
2012-02-28 10:41:10 +00:00
ShieldBearer
e73d70b371
This was SVN commit r11193.
2012-02-28 09:07:17 +00:00
Mythos_Ruler
9bb33fcc68
This was SVN commit r11192.
2012-02-28 05:02:17 +00:00
historic_bruno
e3bacd948f
Adds defense tower and Romans support to JuBot, based on patch by gudo. Fixes #1152 .
...
This was SVN commit r11191.
2012-02-28 04:26:08 +00:00
historic_bruno
d755af157f
Fixes constant logical operand warning on OS X build.
...
This was SVN commit r11190.
2012-02-28 03:34:33 +00:00
historic_bruno
ef1e8de44e
Removes size_t from shareable types to prevent 32/64-bit errors.
...
Adds unsigned int to shareable types. In the future, use
int32/player_id_t for player IDs and uint32/entity_id_t for entity IDs.
This was SVN commit r11189.
2012-02-27 23:16:31 +00:00
Pureon
f52bf1e5fd
Roman walls
...
This was SVN commit r11188.
2012-02-27 23:09:17 +00:00
Mythos_Ruler
fe38587112
Tweaked Roman army camp and fortress.
...
This was SVN commit r11187.
2012-02-27 22:51:19 +00:00
historic_bruno
5f23cd6d10
Changes Atlas ObjectID type to unsigned int, fixes 64-bit build errors caused by size_t.
...
This was SVN commit r11186.
2012-02-27 22:29:53 +00:00
Mythos_Ruler
5fa9f01245
Tweaked starting unit for Iberians.
...
This was SVN commit r11185.
2012-02-27 22:28:57 +00:00
Mythos_Ruler
6f2f1b5cbb
New portrait for hoplite. Tweaked peacock skin.
...
This was SVN commit r11184.
2012-02-27 21:51:03 +00:00
Mythos_Ruler
088f076fb4
Tweaked Rome's starting units.
...
This was SVN commit r11183.
2012-02-27 21:39:40 +00:00
vts
b8e8602e39
Fixed test failure in test_CmpTemplateManager.h after atlas selection improvement
...
This was SVN commit r11182.
2012-02-27 19:10:49 +00:00
Spahbod
64f0a91efc
Adds new metal and stone mines for polar and alpine biomes.
...
This was SVN commit r11181.
2012-02-27 15:09:56 +00:00
Spahbod
e82182252c
Fixed a major bug.
...
This was SVN commit r11180.
2012-02-27 11:56:53 +00:00
historic_bruno
7a75e068e7
Swaps the game's double- and triple-click selections, by popular demand (double-click now selects similar units, triple-click selects exact matches by rank)
...
This was SVN commit r11178.
2012-02-27 05:46:02 +00:00
historic_bruno
7d9e98b00e
Adds multiple entity selection to Atlas (including move/delete). Fixes #678 .
...
Makes all actors selectable in Atlas and gives them selection rings (an
EditorOnly flag is used in the template for Atlas-only selectables).
Adds player colors to Atlas selection rings.
Fixes decal selection by falling back to old-style AABBs. Refs #1032 .
Replaces UnitManager selections with EntitySelection helpers.
Adds DrawOverlays to Atlas views, for Atlas-specific rendering.
Fixes bug where selection rings conflicted with Move/rotate tool in
Atlas simulation test.
This was SVN commit r11177.
2012-02-27 05:32:35 +00:00
historic_bruno
8651452d33
Adds Romans to random maps.
...
This was SVN commit r11176.
2012-02-27 00:21:42 +00:00
Mythos_Ruler
9b6863e78e
This was SVN commit r11175.
2012-02-26 18:19:56 +00:00
Spahbod
9272153ee7
Adds "Arennes Forest" by mmayfield45. Fixes the river texture for snowy biome of "Rivers".
...
This was SVN commit r11174.
2012-02-26 15:01:24 +00:00
Mythos_Ruler
298f844c2d
This was SVN commit r11173.
2012-02-26 07:46:40 +00:00
Mythos_Ruler
2b16f0cdc8
Tiger texture.
...
This was SVN commit r11172.
2012-02-26 07:38:35 +00:00
Mythos_Ruler
d033c757f7
Historicity's tiger mesh. Tweaked Roman tireme texture.
...
This was SVN commit r11171.
2012-02-26 06:38:32 +00:00
ShieldBearer
f8d335ce85
#Roman Trireme
...
This was SVN commit r11170.
2012-02-26 04:52:26 +00:00
historic_bruno
0051a5e4cf
Fixes encoding of intro.txt to UTF-8 without BOM, based on patch by bird. Fixes #1181 .
...
This was SVN commit r11169.
2012-02-26 04:46:59 +00:00
Mythos_Ruler
ed4e834a6a
Peacock texture
...
This was SVN commit r11168.
2012-02-26 00:56:23 +00:00
gregory
cf09baa94e
Updated and improved zebra death animation.
...
This was SVN commit r11167.
2012-02-26 00:16:43 +00:00
gregory
b9a5d4725f
This was SVN commit r11166.
2012-02-25 23:56:33 +00:00
quantumstate
a3c04b62c0
Added some caching in the reassignIdleWorkers code for a large performance gain.
...
Also fixed a bug in entitycollection-extend.js when calculating length
for updating entity arrays
This was SVN commit r11165.
2012-02-25 23:32:01 +00:00
Mythos_Ruler
81a127433d
This was SVN commit r11164.
2012-02-25 23:04:22 +00:00
Ykkrosh
7663e78861
Fix terrain overlay rendering
...
This was SVN commit r11163.
2012-02-25 22:11:34 +00:00
Mythos_Ruler
41fd207089
Player color for sheep
...
This was SVN commit r11162.
2012-02-25 20:09:56 +00:00
quantumstate
9b15970a48
Update healer templates and scenarios to add ranks.
...
Also added a comment to FSM.js to clrify that state names must be A-Z
only
This was SVN commit r11161.
2012-02-25 20:07:30 +00:00
Mythos_Ruler
f5fc636b4e
Initial support in the templates for healer ranking
...
This was SVN commit r11159.
2012-02-25 18:44:33 +00:00
Spahbod
42d60d52c0
Adds "TILE_CENTERED_HEIGHT_MAP" to aegean sea.
...
This was SVN commit r11158.
2012-02-25 17:50:01 +00:00
Ykkrosh
811e8b7efd
Fix GLSL terrain.
...
This was SVN commit r11157.
2012-02-25 17:47:41 +00:00
Ykkrosh
cb5669e3d7
Add terrain effect files.
...
This was SVN commit r11156.
2012-02-25 17:31:19 +00:00
Ykkrosh
5009636e39
Improve Android compatibility.
...
Basic touchscreen input for testing.
Better GLSL support for map rendering.
This was SVN commit r11155.
2012-02-25 17:29:27 +00:00
Ykkrosh
c888c00377
Avoid unnecessary use of printf in text renderer.
...
This was SVN commit r11154.
2012-02-25 17:14:47 +00:00
Ykkrosh
b104bec238
Fix Android build scripts.
...
This was SVN commit r11153.
2012-02-25 16:11:08 +00:00
Spahbod
bc805bd357
Adds the path placer library by historic_brunno to rmgen. Fixes #892 .
...
Also takes all the duplicated parts of random maps including the new
player start entities and random biome system into rmgen libraries.
Tweaks nile river and snowflake random maps.
This was SVN commit r11152.
2012-02-25 15:53:43 +00:00
ShieldBearer
ce82f83798
This was SVN commit r11151.
2012-02-25 15:51:49 +00:00
ShieldBearer
122d5c9a05
This was SVN commit r11150.
2012-02-25 15:39:18 +00:00
Ykkrosh
9b0a3830df
Support more commands in shader technique XML files.
...
Always print GLSL shader logs, to help debugging.
This was SVN commit r11149.
2012-02-25 15:38:38 +00:00
Mythos_Ruler
7286fbaf90
This was SVN commit r11148.
2012-02-25 09:06:43 +00:00
gregory
629cd1645e
Added the forgotten ashes DAEs.
...
This was SVN commit r11147.
2012-02-25 09:00:44 +00:00
gregory
f50adb0c04
Added zebra attack animation.
...
This was SVN commit r11146.
2012-02-25 08:53:45 +00:00
gregory
dbf8dc3893
Added some useless ash to the temples for prettification.
...
This was SVN commit r11145.
2012-02-25 08:14:46 +00:00
Mythos_Ruler
1fdf6ea7d1
Tweaked zebra run speed
...
This was SVN commit r11144.
2012-02-25 07:28:52 +00:00
Mythos_Ruler
3a3f946d16
Median Oasis II complete.
...
This was SVN commit r11143.
2012-02-25 07:07:56 +00:00
historic_bruno
b7e848de23
Avoid unused parameter warnings due to safe bool operators.
...
This was SVN commit r11142.
2012-02-25 06:24:24 +00:00
Mythos_Ruler
17b8c6360e
fixed player thing
...
This was SVN commit r11141.
2012-02-25 05:44:14 +00:00
gregory
7548464256
Updated zebra animations and added a proper idle animation.
...
This was SVN commit r11140.
2012-02-25 05:22:25 +00:00
Mythos_Ruler
a533a38f31
Renamed icon for leper.
...
This was SVN commit r11139.
2012-02-24 20:04:21 +00:00
Mythos_Ruler
2379c10e0c
Tweaks for Median oasis II
...
This was SVN commit r11138.
2012-02-24 19:59:22 +00:00
Spahbod
a9b963c3a5
Added new Random maps. Updated the existing ones with the new starting unit formation.
...
This was SVN commit r11137.
2012-02-24 10:34:05 +00:00
historic_bruno
d3038bbb5c
Fixes Atlas assertion failure on wxOSX/Cocoa by properly checking combo box selection index.
...
This was SVN commit r11135.
2012-02-24 04:40:29 +00:00
Mythos_Ruler
6db9c41e7c
This was SVN commit r11134.
2012-02-24 01:08:29 +00:00
Mythos_Ruler
c1e3c6ecb0
This was SVN commit r11133.
2012-02-24 01:04:00 +00:00
gregory
f98abf1bf2
Fixed idle animation being used as walk animation.
...
This was SVN commit r11132.
2012-02-23 21:58:44 +00:00
gregory
3c299a80e5
Adding WIP zebra animations.
...
This was SVN commit r11131.
2012-02-23 21:49:20 +00:00
Mythos_Ruler
ba19767f7d
This was SVN commit r11130.
2012-02-23 21:45:29 +00:00
Mythos_Ruler
ec357cc8a2
Updated healing cursors.
...
This was SVN commit r11129.
2012-02-23 21:40:49 +00:00
Mythos_Ruler
c55b631eee
A rank-up icon for testing.
...
This was SVN commit r11128.
2012-02-23 21:10:21 +00:00
Mythos_Ruler
0b494d4834
Tweaked date palm leaf colors. tweaked environment for the ships demo map.
...
This was SVN commit r11127.
2012-02-23 08:14:55 +00:00
Mythos_Ruler
1b84b7c618
stat tweaks
...
This was SVN commit r11126.
2012-02-23 06:07:49 +00:00
Mythos_Ruler
720fed278c
Typo fix
...
This was SVN commit r11125.
2012-02-23 05:21:17 +00:00
Mythos_Ruler
0e8d47d35b
#Ishtar Gate.
...
Destruct dust for a few other buildings.
This was SVN commit r11124.
2012-02-23 05:18:33 +00:00
Mythos_Ruler
ee8f05554f
Last big construction dust commit.
...
This was SVN commit r11123.
2012-02-23 04:39:54 +00:00
Pureon
ce478b7ece
Updating ship demo map with new ships
...
This was SVN commit r11122.
2012-02-23 00:21:48 +00:00
quantumstate
23f122988a
Added and fixed some functions in entity.js from RootBot. Fixes #1165 .
...
This was SVN commit r11121.
2012-02-23 00:11:39 +00:00
historic_bruno
b87803b8b9
Fixes inconsistent dates and typos in civ data files, based on patches by bird. Fixes #1168 .
...
This was SVN commit r11120.
2012-02-23 00:09:30 +00:00
Mythos_Ruler
31c6d681a4
Made fire ship a bit faster. Tweaked burnt wood texture.
...
This was SVN commit r11119.
2012-02-22 21:56:55 +00:00
Mythos_Ruler
2a27448b8c
This was SVN commit r11118.
2012-02-22 21:47:33 +00:00
Pureon
fb15ff0ea1
Iberian fireship updates
...
This was SVN commit r11117.
2012-02-22 21:19:12 +00:00
Mythos_Ruler
46b1c53b31
Some interim improvements to the Roman bireme and trireme in case Amish and Emjer don't come through on modeling new ones.
...
This was SVN commit r11116.
2012-02-22 19:54:53 +00:00
Mythos_Ruler
b82efa5242
#Iberian Fire Ship.
...
This was SVN commit r11115.
2012-02-22 01:24:49 +00:00
Pureon
d34abc2abd
Iberian Fireship model and basic template files
...
This was SVN commit r11114.
2012-02-22 00:06:33 +00:00
Mythos_Ruler
457961555b
More pierce armour for siege engines.
...
This was SVN commit r11113.
2012-02-21 23:59:56 +00:00
historic_bruno
95e9d72323
Adds install_name to libCollada link options for OS X.
...
This was SVN commit r11112.
2012-02-21 20:27:25 +00:00
historic_bruno
46ee6f0566
Adds more specific error messages to failed model or animation loading.
...
This was SVN commit r11111.
2012-02-21 05:00:21 +00:00
gregory
ce6820698a
This was SVN commit r11110.
2012-02-21 03:54:34 +00:00
historic_bruno
489138ce3d
Fixes spurious test of "unix" in Premake (prevented X11 from linking properly)
...
This was SVN commit r11109.
2012-02-20 23:58:59 +00:00
Mythos_Ruler
0a42dcb01b
"Large" destruction particle emitters and actors for "large" buildings, specifically Civ Centres and Fortresses.
...
This was SVN commit r11108.
2012-02-20 04:57:50 +00:00
Mythos_Ruler
6d110048c0
Slightly smaller footprint/obstruction.
...
This was SVN commit r11107.
2012-02-20 00:50:50 +00:00
vts
590228804e
Fixed rally line attachment point for circular buildings (refs #1172 )
...
This was SVN commit r11106.
2012-02-20 00:13:46 +00:00
Mythos_Ruler
73d19555fc
More player color for Vesta temple.
...
Altered the footprint and obstruction for the Vesta temple.
This was SVN commit r11105.
2012-02-19 22:58:01 +00:00
historic_bruno
d4c32b8a80
Fixes tests broken by [11100]
...
This was SVN commit r11104.
2012-02-19 22:00:29 +00:00
Pureon
4e9e9e8cc0
Added player colour to Vesta temple
...
This was SVN commit r11103.
2012-02-19 18:44:26 +00:00
Pureon
ec2b42f4a7
Roman Vesta temple
...
This was SVN commit r11102.
2012-02-19 18:07:18 +00:00
Mythos_Ruler
a1aea94435
Some footprint resizing.
...
This was SVN commit r11101.
2012-02-19 06:19:28 +00:00
historic_bruno
b4a33851e6
Improves CColladaManager caching behavior: skeletons.xml changes now invalidate cached .pmd/psa files, CCacheLoader is used for consistency, adds support for archived files. Fixes #1167 .
...
Adds COLLADA conversion to archive builder.
Fixes archive builder on Windows.
Moves error logging from CCacheLoader::TryLoadingCached to its callers,
because this failure can be legitimate (in the case of uncached .pmd/psa
files).
This was SVN commit r11100.
2012-02-19 03:30:59 +00:00
Mythos_Ruler
338c66ae66
This was SVN commit r11099.
2012-02-19 02:38:21 +00:00
Mythos_Ruler
ccf1b1290f
Added destruction dust to a bunch of structures.
...
Made the Parthenon prettier.
This was SVN commit r11098.
2012-02-19 02:26:47 +00:00
historic_bruno
16d42ad880
Documents writableRoot option in readme.txt
...
This was SVN commit r11097.
2012-02-18 23:28:12 +00:00
Mythos_Ruler
42a407ee23
Fixing typos and updating tooltips to be somewhat more consistent.
...
This was SVN commit r11096.
2012-02-18 20:54:03 +00:00
Mythos_Ruler
5a53c29d4f
Fixed player color for this house.
...
This was SVN commit r11095.
2012-02-18 19:35:10 +00:00
Mythos_Ruler
2873bbd2be
This was SVN commit r11094.
2012-02-18 19:03:28 +00:00
Mythos_Ruler
04655c2751
Rome healer texture and portrait.
...
Changed Temple tooltip to let people know it's no longer a "useless"
structure.
Continuing to tweak the destruction dust.
This was SVN commit r11093.
2012-02-18 06:40:13 +00:00
Mythos_Ruler
e18e7514ea
Tweaks to the medium destruction particles.
...
This was SVN commit r11092.
2012-02-18 03:42:19 +00:00
Mythos_Ruler
11aec4d67f
Tweaking destruction smoke for Barracks test.
...
This was SVN commit r11091.
2012-02-18 01:51:42 +00:00
Mythos_Ruler
cf5254b1e6
#Initial test for Destruction Dust.
...
This was SVN commit r11090.
2012-02-18 00:19:41 +00:00
historic_bruno
6cc36dac72
Updates readme.txt with some undocumented options and reorganizes content more logically. Also clarifies a few options.
...
This was SVN commit r11089.
2012-02-17 23:22:45 +00:00
Ykkrosh
5a4aa790ad
Fix spelling and whitespace and add rationale
...
This was SVN commit r11088.
2012-02-17 14:34:44 +00:00
Mythos_Ruler
7b0d3aea83
Punjab II map.
...
This was SVN commit r11087.
2012-02-17 05:35:30 +00:00
Mythos_Ruler
e09403c792
This was SVN commit r11086.
2012-02-17 00:37:35 +00:00
gregory
57e656cf23
Added boar animations, changed boar attack range to 2 and fixed unrealistic sheep walk animation
...
This was SVN commit r11085.
2012-02-16 23:55:46 +00:00
Mythos_Ruler
a5c90de5cd
Fixed some rally point stuff. Made Roman army camp cost 800 Wood instead of 1000 Wood.
...
This was SVN commit r11084.
2012-02-16 18:30:33 +00:00
Ykkrosh
4c43d1f9c5
Fixing building with older versions of Boost
...
This was SVN commit r11083.
2012-02-16 18:01:10 +00:00
Ykkrosh
7656ffa265
Be more informative about errors in CreateDirectories
...
This was SVN commit r11082.
2012-02-16 13:50:31 +00:00
Ykkrosh
645a6e31be
Basic touch input for testing
...
This was SVN commit r11081.
2012-02-15 22:27:02 +00:00
Ykkrosh
832a51da80
GLSL text support
...
This was SVN commit r11080.
2012-02-15 21:53:13 +00:00
Ykkrosh
5f6e3de42f
Convert shaders to GLSL ES automatically
...
This was SVN commit r11079.
2012-02-15 20:33:43 +00:00
Ykkrosh
56378ea9f1
Experimental Android build support
...
This was SVN commit r11078.
2012-02-15 19:57:49 +00:00
Mythos_Ruler
cb2956b485
tweaked Market footprint.
...
This was SVN commit r11077.
2012-02-15 16:28:13 +00:00
Ykkrosh
ff7653d012
Update Premake for Android
...
This was SVN commit r11076.
2012-02-15 15:53:17 +00:00
Ykkrosh
20d23eb340
Sysdep code for Android/ARM
...
This was SVN commit r11075.
2012-02-15 15:40:31 +00:00
Ykkrosh
f4625e69af
Partial Android compatibility.
...
Remove unnecessary VM allocation (which seemingly causes problems on
Android due to mmap during static initialization).
Allow building without NVTT.
This was SVN commit r11074.
2012-02-15 13:58:58 +00:00
Mythos_Ruler
c63d06d59f
#New Roman buildings from Enrique.
...
This was SVN commit r11072.
2012-02-14 07:08:35 +00:00
Mythos_Ruler
d9531e59c7
Temporary Roman bireme and trireme. Updated dock template.
...
This was SVN commit r11071.
2012-02-14 05:27:33 +00:00
Mythos_Ruler
d368f57a45
Enrique's new Roman dock.
...
This was SVN commit r11070.
2012-02-14 03:09:50 +00:00
Pureon
11c4f6909c
Added garrison flag and updated Roman barracks model
...
This was SVN commit r11069.
2012-02-14 00:15:01 +00:00
Ykkrosh
d70a981377
Android fixes
...
This was SVN commit r11068.
2012-02-13 23:53:09 +00:00
quantumstate
b9e623a6d5
Added some extra garrison related functions. Fixes #1164 .
...
This was SVN commit r11067.
2012-02-13 22:41:15 +00:00
Mythos_Ruler
f3bde45c7b
This was SVN commit r11066.
2012-02-13 22:35:21 +00:00
Ykkrosh
18043d88a5
Fix solid shader for GLSL
...
This was SVN commit r11065.
2012-02-13 21:00:41 +00:00
Ykkrosh
9972eb8cae
Enough GLES compatibility to reach the menu screen
...
This was SVN commit r11064.
2012-02-13 20:53:24 +00:00
Ykkrosh
d89c82092a
Fix GLSL shaders on Mesa
...
This was SVN commit r11063.
2012-02-13 20:47:14 +00:00
vts
4f5a02acc4
Changes CCmpProjectileManager's culling to use recursive world bounds. Fixes instantly-disappearing smoke trails on projectiles going off-screen.
...
This was SVN commit r11062.
2012-02-13 20:06:57 +00:00
Ykkrosh
677ccf53e6
Yet more GLES compatibility
...
This was SVN commit r11061.
2012-02-13 16:41:17 +00:00
Ykkrosh
a9eca31bad
Even more GLES compatibility
...
This was SVN commit r11060.
2012-02-13 15:06:25 +00:00
Ykkrosh
4bf59b9a7d
More GLES compatibility, mainly around terrain rendering.
...
This was SVN commit r11059.
2012-02-13 14:02:14 +00:00
Mythos_Ruler
cba82eec2f
Tweaking Barracks actor.
...
This was SVN commit r11058.
2012-02-13 02:02:46 +00:00
Mythos_Ruler
25cd83f2ed
This was SVN commit r11057.
2012-02-12 23:51:19 +00:00
Pureon
c65395d155
Roman barracks model
...
This was SVN commit r11056.
2012-02-12 23:35:57 +00:00
historic_bruno
409f03652e
Fixes animal auto-hunting by removing 10HP limit on possible targets. Units will now look for the same type of animal to hunt (matching templates).
...
This was SVN commit r11055.
2012-02-12 21:18:50 +00:00
Ykkrosh
baff889321
Fix invalid varargs
...
This was SVN commit r11054.
2012-02-12 21:05:13 +00:00
Ykkrosh
531b40578a
More GLES compatibility.
...
Add config option to disable hardware cursors on Windows.
This was SVN commit r11053.
2012-02-12 20:45:31 +00:00
Mythos_Ruler
7e86d2fa98
This was SVN commit r11052.
2012-02-12 16:09:24 +00:00
Ykkrosh
1185ebdea5
Fix build
...
This was SVN commit r11051.
2012-02-12 13:26:57 +00:00
Ykkrosh
db85833655
More GLES compatibility.
...
Move more rendering code to shader API.
This was SVN commit r11050.
2012-02-12 13:20:49 +00:00
Ykkrosh
4029d409bb
Handle CBrush assertion failure less fatally
...
This was SVN commit r11049.
2012-02-12 12:36:05 +00:00
Mythos_Ruler
1519704cd3
Player color for the Persian Bireme.
...
This was SVN commit r11048.
2012-02-12 03:31:38 +00:00
Mythos_Ruler
75152fc16e
This was SVN commit r11047.
2012-02-11 23:29:06 +00:00
Mythos_Ruler
425348fa30
Persian structures bonus. Their structures are generally ~25% greater strength than others, but also take longer to construct.
...
This was SVN commit r11046.
2012-02-10 20:42:04 +00:00
historic_bruno
202a8e17c4
Fixes camera constraints by clamping the camera focus point to within the map bounds instead of outside, since the constraints are partially based on terrain height. Should improve scrolling behavior on both circular and square maps. Refs #656 , #850
...
This was SVN commit r11044.
2012-02-10 02:17:40 +00:00
historic_bruno
b2fd7a54f0
Removes hard-coded choices from Identity.js to allow easy modification of civs, classes and formations. Note: incorrect/misspelled choices will no longer be rejected by the parser.
...
This was SVN commit r11043.
2012-02-10 01:59:25 +00:00
Mythos_Ruler
33ca04a7a5
#Siege Ram balancing.
...
This was SVN commit r11042.
2012-02-09 21:08:12 +00:00
Ykkrosh
2bf3383624
Attempt to fix minimap rendering issues
...
This was SVN commit r11041.
2012-02-09 20:45:19 +00:00
Ykkrosh
a3f168b887
Initial support for GLSL generic vertex attributes in shader API, for GLES compatibility.
...
Specify GLSL version in shader files, for better error detection.
This was SVN commit r11040.
2012-02-09 17:55:25 +00:00
Ykkrosh
1f5b8f1c9a
Move GUI renderer towards using shader infrastructure.
...
Remove support for unused GUI sprite effects.
Use vertex arrays for bounding box rendering.
This was SVN commit r11039.
2012-02-08 20:43:38 +00:00
Mythos_Ruler
bbded2db91
Another leaf color variation for palm trees.
...
This was SVN commit r11038.
2012-02-08 19:39:56 +00:00
historic_bruno
659272a29c
Fixes Celt war dog's selection group name, and renames icon for consistency.
...
This was SVN commit r11037.
2012-02-08 03:05:16 +00:00
historic_bruno
08bd07ddd6
Adds safe bool operator to ICmpPtr, replacing the null() method, based on patch by leper. Also changes bool operator in AtSmartPtr to safe bool. Fixes #1077 .
...
Changes some CmpPtr variable names for consistency.
This was SVN commit r11036.
2012-02-08 02:46:15 +00:00
historic_bruno
046729dfa7
Fixes Atlas double-click behavior in simulation test, by handling the events in Canvas and recognizing wxWidgets' ButtonDown and ButtonDClick events are mutually exclusive.
...
This was SVN commit r11035.
2012-02-07 00:40:55 +00:00
Mythos_Ruler
5c69809fe0
This was SVN commit r11034.
2012-02-07 00:01:38 +00:00
Ykkrosh
3fab2729b5
Partial SDL2 compatibility
...
This was SVN commit r11033.
2012-02-06 22:47:35 +00:00
Mythos_Ruler
5ad1664ed6
This was SVN commit r11032.
2012-02-06 16:10:52 +00:00
Mythos_Ruler
fbf1f9cb26
Altered some default hotkeys.
...
This was SVN commit r11031.
2012-02-06 05:56:31 +00:00
Ykkrosh
ba84c54535
Render GUI quads with consistent winding order, to stop them vanishing with negative sizes.
...
This was SVN commit r11030.
2012-02-05 22:57:58 +00:00
Mythos_Ruler
57d16bb93d
Increased pop cost of Rams.
...
This was SVN commit r11029.
2012-02-05 20:52:05 +00:00
Mythos_Ruler
190c6e80c6
Roman helm tweaks.
...
This was SVN commit r11028.
2012-02-05 18:10:56 +00:00
Pureon
80a2b65911
Roman hero helmet models and textures
...
This was SVN commit r11027.
2012-02-05 13:19:05 +00:00
Mythos_Ruler
90fabfc215
Fixed war dog issue.
...
This was SVN commit r11026.
2012-02-05 03:35:44 +00:00
Mythos_Ruler
4530c3f31e
Some footprint changes.
...
Female heads stuff.
This was SVN commit r11025.
2012-02-05 03:01:03 +00:00
quantumstate
867df2e6c1
Fixed qbot for the scout tower to defense tower rename and updated the build restriction for the defense tower for consistent naming.
...
This was SVN commit r11024.
2012-02-04 23:42:55 +00:00
Mythos_Ruler
a61a682e2a
This was SVN commit r11023.
2012-02-04 23:25:09 +00:00
Mythos_Ruler
6a0cb66af0
Tweaked Market.
...
This was SVN commit r11022.
2012-02-04 23:01:42 +00:00
Mythos_Ruler
d739995d78
#New Roman Market
...
This was SVN commit r11021.
2012-02-04 22:42:47 +00:00
Mythos_Ruler
ffe6d0c6a7
Remapped Roman temple.
...
This was SVN commit r11020.
2012-02-04 22:12:59 +00:00
Mythos_Ruler
1a016a4727
Scout tower -> Defense tower.
...
This was SVN commit r11019.
2012-02-04 21:51:06 +00:00
Mythos_Ruler
fa0891901b
Renaming "Scout" Tower to "Defense" Tower (to help differentiate from the Outpost).
...
This was SVN commit r11018.
2012-02-04 20:43:22 +00:00
Mythos_Ruler
ec98b68b58
This was SVN commit r11017.
2012-02-04 20:16:01 +00:00
Mythos_Ruler
fa5f7e3e1d
Made these elephants defensive instead of aggressive. Helps out the AI a bit.
...
This was SVN commit r11016.
2012-02-04 17:49:58 +00:00
Pureon
5ff1427eb9
Persian trireme movement animations
...
This was SVN commit r11015.
2012-02-04 13:23:29 +00:00
historic_bruno
275e5b9620
Fixes signed/unsigned comparison warnings in GCC.
...
This was SVN commit r11014.
2012-02-04 06:17:17 +00:00
historic_bruno
1fe6d4780a
Includes Objective-C++ (*.mm) files in Premake generated projects. Premake and GCC handle the rest. Fixes #1148 .
...
This was SVN commit r11013.
2012-02-04 01:20:33 +00:00
Ykkrosh
374242bcfc
Fix warnings in autobuild script
...
This was SVN commit r11012.
2012-02-03 17:08:43 +00:00
historic_bruno
4ee994d1db
Fixes typo in theatron construction sound.
...
This was SVN commit r11011.
2012-02-03 05:00:21 +00:00
historic_bruno
868b256cce
Throw error in PSA converter if animation has no frames, as this will lead to a divide-by-zero error in the engine, and it's good to catch that as early as possible.
...
This was SVN commit r11009.
2012-02-03 01:49:32 +00:00
Pureon
0f697afbe3
Persian bireme animations
...
This was SVN commit r11008.
2012-02-03 01:00:51 +00:00
Ykkrosh
0f4928bd0a
Use dummy IO tracer, to avoid overhead of storing data that will never be used. (See #1143.)
...
This was SVN commit r11007.
2012-02-02 23:12:36 +00:00
Ykkrosh
b9c406551b
Cache shader effects. Fixes #1143 .
...
This was SVN commit r11006.
2012-02-02 22:58:42 +00:00
Mythos_Ruler
38c26c8924
Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map.
...
This was SVN commit r11005.
2012-02-02 22:45:02 +00:00
Mythos_Ruler
8389d26c1f
Tweaked portrait
...
This was SVN commit r11004.
2012-02-02 16:35:39 +00:00
Mythos_Ruler
ef76738dac
This was SVN commit r11003.
2012-02-02 01:50:37 +00:00
Mythos_Ruler
7f710fbe91
Renamed celt cav spear to celt war dog. Hopefully it doesn't break anything.
...
This was SVN commit r11002.
2012-02-01 22:34:40 +00:00
Mythos_Ruler
91a209d2cc
Made temples heal units 2x faster than other buildings.
...
Reduced pop bonus for Fortresses. I've been finding that Houses can be
skipped altogether if other buildings give too large of a pop bonus.
Reduced gathering rates for a few things.
This was SVN commit r11001.
2012-02-01 19:35:31 +00:00
historic_bruno
5919a62564
Rounds applied damages to the nearest integer.
...
This was SVN commit r11000.
2012-02-01 04:11:47 +00:00
Mythos_Ruler
075951881d
This was SVN commit r10999.
2012-01-31 19:55:33 +00:00
Mythos_Ruler
6545d3bb43
I've noticed that a lot of times it's unnecessary to build houses, so I'm testing out some populationbonus tweaks.
...
This was SVN commit r10998.
2012-01-31 19:41:42 +00:00
Mythos_Ruler
c1a66d380c
This was SVN commit r10997.
2012-01-31 05:55:09 +00:00
historic_bruno
b1283c657f
Fixes a few more broken actor references.
...
This was SVN commit r10996.
2012-01-31 03:31:55 +00:00
Pureon
6f105130ba
New Roman houses
...
This was SVN commit r10995.
2012-01-31 00:52:41 +00:00
historic_bruno
41e3bad341
More build fixes for FreeBSD.
...
Adds BSD sysdep.
Adds support for MAKE variable, overriding make command in our build
scripts.
Fixes more files not ending with newline.
This was SVN commit r10994.
2012-01-31 00:06:56 +00:00
Mythos_Ruler
5470d7c233
#Addresses some interim farming balancing issues.
...
This was SVN commit r10993.
2012-01-30 23:23:31 +00:00
Ykkrosh
5cdb2ebd70
Fix cursor winding
...
This was SVN commit r10992.
2012-01-30 12:13:43 +00:00
historic_bruno
fc27a5c0ea
More FreeBSD build fixes.
...
Fixes some warnings about files that don't end with newline.
This was SVN commit r10991.
2012-01-30 06:21:11 +00:00
historic_bruno
2d0e8021aa
Fixes old g++ build error with default template arguments, by wrapping them in parentheses.
...
This was SVN commit r10990.
2012-01-30 04:57:39 +00:00
Ykkrosh
cc5a0fba4e
Use shader API for GUI text.
...
Flip GUI quads so we don't have to disable back-face culling.
This was SVN commit r10989.
2012-01-30 00:27:23 +00:00
quantumstate
4ab9df2a31
Fix qBot's errors when it have no CC at the start of a game. Fixes 1084.
...
This was SVN commit r10987.
2012-01-29 22:11:47 +00:00
Ykkrosh
63572a5247
Fix build
...
This was SVN commit r10986.
2012-01-29 20:16:47 +00:00
Ykkrosh
04c63a4093
Clean up some text rendering to avoid relying on deprecated GL matrix state.
...
Use scissor instead of deprecated clip planes for GUI text.
Remove unused support for generic font names.
This was SVN commit r10985.
2012-01-29 20:04:21 +00:00
Ykkrosh
8be430eb30
Remove obsolete ogl_shader
...
This was SVN commit r10984.
2012-01-29 12:23:16 +00:00
Ykkrosh
9884d21830
Be more consistent in using the ARB forms of functions. Fixes #1138 , based on patch by Echelon9.
...
This was SVN commit r10983.
2012-01-29 12:15:22 +00:00
Ykkrosh
8324a8981d
Simplify GLSL program files.
...
Move water shaders to new shader system.
This was SVN commit r10982.
2012-01-29 12:04:39 +00:00
historic_bruno
19c6ae7b1e
Adds incomplete FreeBSD support to Premake scripts.
...
Properly detects amd64 system architecture on FreeBSD.
Adds support for WX_CONFIG variable (works just like SDL_CONFIG).
Adds bsd_names for BSD-specific library names.
This was SVN commit r10981.
2012-01-29 03:58:08 +00:00
Mythos_Ruler
debc4138d1
Some "Red" Savanna terrains.
...
This was SVN commit r10979.
2012-01-29 01:50:27 +00:00
Ykkrosh
adbd7633dd
# Initial GLSL rendering support
...
This was SVN commit r10978.
2012-01-29 01:22:22 +00:00
Ykkrosh
8ca59d418d
Partially fix hotloading (see #848 )
...
This was SVN commit r10977.
2012-01-29 01:19:54 +00:00
Wijitmaker
d9840c83c3
Modifying the 3ds max biped formatting
...
This was SVN commit r10976.
2012-01-29 00:23:20 +00:00
Ykkrosh
63e151fbd5
Slightly more Android compatibility
...
This was SVN commit r10975.
2012-01-28 16:38:21 +00:00
Ykkrosh
27687873d5
Fix SSE skinning normalisation ( fixes #1136 ). Add a few more comments.
...
This was SVN commit r10974.
2012-01-28 12:17:44 +00:00
Mythos_Ruler
f27d010330
Added "Fortress" sounds to the Roman Army Camp. Fixed the errors with the Roman dock.
...
This was SVN commit r10973.
2012-01-28 01:00:50 +00:00
Mythos_Ruler
47fb1dc377
Removed old ugly Roman arch.
...
This was SVN commit r10972.
2012-01-28 00:47:07 +00:00
Mythos_Ruler
a17eccae68
House cleaning.
...
This was SVN commit r10971.
2012-01-28 00:32:51 +00:00
historic_bruno
6480ea0c2d
Cleans up a few broken references. Converts remaining known static PMDs to DAEs.
...
This was SVN commit r10970.
2012-01-27 23:49:37 +00:00
Mythos_Ruler
7ae3d7b092
This was SVN commit r10969.
2012-01-27 21:25:08 +00:00
Mythos_Ruler
b37f0f55c9
*TEMPORARY* Roman Army Camp placeholder.
...
This was SVN commit r10968.
2012-01-27 21:09:00 +00:00
Pureon
257736abeb
New Roman mill model
...
This was SVN commit r10967.
2012-01-27 20:43:35 +00:00
Mythos_Ruler
901d507687
HistoryGuy's requested Oasis match up.
...
This was SVN commit r10966.
2012-01-27 20:19:17 +00:00
historic_bruno
15c50dd2ed
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
...
This was SVN commit r10965.
2012-01-27 05:44:57 +00:00
Pureon
73e33d2719
Carthaginian quinquereme movement animations
...
This was SVN commit r10964.
2012-01-25 22:54:20 +00:00
Pureon
acc78e7e79
Carthaginian trireme animations
...
This was SVN commit r10963.
2012-01-25 21:46:24 +00:00
Mythos_Ruler
bab593fc6b
#New audio additions, notably resource selections and ship selection and death.
...
This was SVN commit r10962.
2012-01-25 02:51:48 +00:00
Pureon
9da4f99d1d
Carthaginian bireme rowing animations
...
This was SVN commit r10959.
2012-01-24 00:10:45 +00:00
Mythos_Ruler
cdcd259dd9
Tweaking foliage colors.
...
Tweaked outpost/scout towers tips.
Touched up Gambia River and Punjab.
This was SVN commit r10958.
2012-01-23 13:23:51 +00:00
Mythos_Ruler
60e6a71870
This was SVN commit r10957.
2012-01-22 23:19:34 +00:00
Pureon
3b811a930f
Updating the hele trireme's mesh UV mapping
...
This was SVN commit r10956.
2012-01-22 23:12:37 +00:00
Pureon
69a6015929
Updated Ships Demo map to feature all the latest ships.
...
This was SVN commit r10955.
2012-01-22 23:04:12 +00:00
Pureon
c089f59b61
hele trireme rowing animations and model updates
...
This was SVN commit r10954.
2012-01-22 22:12:26 +00:00
Ykkrosh
7f679a7975
# Support separate rotation and scaling for each terrain texture
...
This was SVN commit r10952.
2012-01-22 18:20:33 +00:00
Mythos_Ruler
2b96eafdb4
This was SVN commit r10951.
2012-01-22 18:10:34 +00:00
Mythos_Ruler
ae6f144eda
More house cleaning.
...
This was SVN commit r10950.
2012-01-22 17:28:03 +00:00
Mythos_Ruler
ee0c4db2ac
Cleaning house.
...
This was SVN commit r10949.
2012-01-22 16:03:53 +00:00
Mythos_Ruler
1b8d52dd6b
Cleaning out unused PMD mesh files. 272 files, total.
...
This was SVN commit r10948.
2012-01-22 15:22:21 +00:00
Ykkrosh
d40e4797de
Report timer_Resolution via hwdetect
...
This was SVN commit r10947.
2012-01-22 13:49:09 +00:00
Yves
c7e9894d44
Fixes #947 by generating a plain executable instead of an app bundle for development-builds.
...
The plan is to create a bundle later as a separate deployment-step after
building.
NVTT build is also changed because the installnames were not correct
when doubleclickig the executable.
This was SVN commit r10946.
2012-01-22 10:38:08 +00:00
Pureon
1f9e87c60f
Running animation for sheep created by Zaggy. Movement speed reduced
...
This was SVN commit r10945.
2012-01-22 01:21:56 +00:00
Pureon
9bc10c2231
hele pentekonter ship rowing animations and model update
...
This was SVN commit r10944.
2012-01-22 00:39:03 +00:00
Pureon
42fc573b2c
#Updated chicken animations by Zaggy1024
...
This was SVN commit r10943.
2012-01-21 20:04:59 +00:00
Pureon
8c989cba0f
#Sheep animations by Zaggy1024
...
This was SVN commit r10942.
2012-01-21 19:39:18 +00:00
Mythos_Ruler
206d83636d
#Punjab map, still a work in progress.
...
#Tropical grass sprites.
This was SVN commit r10941.
2012-01-21 14:42:32 +00:00
historic_bruno
8fabaa4f8c
Fixes Atlas crashing when random map generator fails, load the blank map for now.
...
This was SVN commit r10939.
2012-01-21 00:53:34 +00:00
Mythos_Ruler
23959ec119
Made the menu background scroll slightly faster.
...
This was SVN commit r10938.
2012-01-20 23:21:27 +00:00
Mythos_Ruler
c7baf204e7
Outpost work.
...
This was SVN commit r10937.
2012-01-19 21:04:37 +00:00
Ykkrosh
d068c1dd09
Fix build with old versions of Mesa
...
This was SVN commit r10936.
2012-01-19 18:23:54 +00:00
Mythos_Ruler
2da41a2ac3
#Updated Roman Scout Tower.
...
This was SVN commit r10935.
2012-01-19 13:41:32 +00:00
Mythos_Ruler
fbf19649c1
Updating Mediterranean terrains.
...
This was SVN commit r10934.
2012-01-19 01:56:46 +00:00
Pureon
0831c4497c
Update to camel run animation by Athos
...
This was SVN commit r10933.
2012-01-19 00:05:51 +00:00
historic_bruno
95e6673ed4
Fixes include in wsdl.
...
This was SVN commit r10932.
2012-01-18 22:51:49 +00:00
Mythos_Ruler
dac87093c6
Hero attack balancing.
...
Updated a few terrains.
This was SVN commit r10931.
2012-01-18 22:26:33 +00:00
Pureon
7a79418d3e
New movement animations for all Persian chariots. Additions to skeletons.xml
...
This was SVN commit r10930.
2012-01-18 22:00:02 +00:00
vts
91652bdf6e
Implemented nested territory boundaries. Fixes #918 .
...
Fixed out of bounds memory access in Atlas due to always using global
terrain in TerrainOverlay
Fixed wrong player ID calculation in TerritoryOverlay
This was SVN commit r10929.
2012-01-18 21:22:58 +00:00
Mythos_Ruler
86e6f378e3
tweaked body textures for roman swordsmen.
...
This was SVN commit r10928.
2012-01-18 18:03:32 +00:00
Mythos_Ruler
73143f48fe
Tweaked a couple maps.
...
Made outpost last a little longer.
Adjusted war dog cost again.
This was SVN commit r10927.
2012-01-18 16:00:34 +00:00
janwas
8099388bec
final sync with work - add VECTOR_ALIGNED, fix wsdl to match new SDL include path
...
This was SVN commit r10926.
2012-01-18 15:36:44 +00:00
Mythos_Ruler
b928b334b3
Nerfed the War Dog a bit.
...
Tweaked Gambia River to have tributaries.
This was SVN commit r10925.
2012-01-18 10:41:18 +00:00
Pureon
14b798c63f
Fix to irregular Blender bone rotations in wheeled vehicles
...
This was SVN commit r10924.
2012-01-18 00:10:31 +00:00
Ykkrosh
182bf2b4af
Vague start at hypothetical Android support
...
This was SVN commit r10923.
2012-01-17 22:05:43 +00:00
Pureon
bed2a781c2
Update to Roman siege ram texture and mesh
...
This was SVN commit r10922.
2012-01-17 21:59:59 +00:00
Mythos_Ruler
cd940b408c
Gambia River is now more like the random map description.
...
This was SVN commit r10921.
2012-01-17 15:40:32 +00:00
Mythos_Ruler
45b628acac
Roman ram template work.
...
This was SVN commit r10920.
2012-01-17 11:08:31 +00:00
Pureon
52c289dfd5
Roman siege ram with animations
...
This was SVN commit r10919.
2012-01-16 23:46:02 +00:00
quantumstate
126be40e22
Fixed attack errors when there are no targets left
...
This was SVN commit r10918.
2012-01-16 19:42:48 +00:00
quantumstate
b63f8d264a
Fixed attackMoveToLocation apart from when it runs out of targets.
...
Thanks to iap for pointing out a stupid error I had made.
This was SVN commit r10917.
2012-01-16 19:33:28 +00:00
historic_bruno
09907adae3
Prevents game from running with root permissions with appropriately scary message on Unix-like OSes, based on patch by leper. Fixes #1058 .
...
This was SVN commit r10916.
2012-01-16 03:30:55 +00:00
Ykkrosh
e64a3d3946
Experiment a little with OpenGL ES
...
This was SVN commit r10915.
2012-01-15 23:15:31 +00:00
historic_bruno
c8bf34948c
Fixes no PCH build. Fixes #1113 .
...
This was SVN commit r10914.
2012-01-15 21:48:41 +00:00
Mythos_Ruler
a985b7bb39
#New horse textures for Roman heroes.
...
This was SVN commit r10913.
2012-01-15 20:01:15 +00:00
Mythos_Ruler
adfc535a29
Persian Apple Bearer
...
This was SVN commit r10912.
2012-01-15 17:27:34 +00:00
Mythos_Ruler
6d3b9c5cf0
This was SVN commit r10911.
2012-01-15 16:14:35 +00:00
Mythos_Ruler
bf8f019480
Added Carthaginians to Acropolis III. So now it is Rome vs. Carthage.
...
This was SVN commit r10910.
2012-01-15 15:28:14 +00:00
Ykkrosh
e4b2de4bba
Delete obsolete AoE3Ed code
...
This was SVN commit r10909.
2012-01-14 19:12:18 +00:00
Ykkrosh
c9cdde256f
Disable GCC warning triggered by wx headers
...
This was SVN commit r10908.
2012-01-14 19:06:47 +00:00
Ykkrosh
1389e754de
Include *.DELETED files when building archives. See #1110 .
...
This was SVN commit r10907.
2012-01-14 18:46:20 +00:00
Mythos_Ruler
906e713880
This was SVN commit r10906.
2012-01-13 16:52:08 +00:00
Mythos_Ruler
40b9fc8c1e
This was SVN commit r10905.
2012-01-13 09:49:05 +00:00
historic_bruno
893cb2668e
Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
...
This was SVN commit r10904.
2012-01-12 23:32:27 +00:00
Ykkrosh
72bd886f80
Delete ancient obsolete simulation code.
...
This was SVN commit r10903.
2012-01-12 12:56:15 +00:00
Ykkrosh
ce67dfd333
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
...
This was SVN commit r10902.
2012-01-12 12:51:10 +00:00
Ykkrosh
4f559e8aff
Report quicksave/quickload times, to help identify performance problems.
...
This was SVN commit r10901.
2012-01-12 12:47:24 +00:00
Mythos_Ruler
2b59c16d16
Updated grass terrains.
...
Tweaked maps.
New "outposts" tip.
This was SVN commit r10900.
2012-01-12 10:34:58 +00:00
Mythos_Ruler
a4dd25db90
Tweaked outpost entity.
...
This was SVN commit r10899.
2012-01-12 05:54:22 +00:00
Ykkrosh
c349fb0b3c
Make Premake makefile compatible with OS X
...
This was SVN commit r10898.
2012-01-12 00:03:37 +00:00
historic_bruno
ed237ff1a6
Implements GetVideoMode on OS X (10.6+ compatible), based on patch by Echelon9. Fixes #847 .
...
This was SVN commit r10897.
2012-01-11 23:41:59 +00:00
Ykkrosh
6bb54ee1d4
Fix Windows build
...
This was SVN commit r10896.
2012-01-11 23:04:33 +00:00
Ykkrosh
d07eac218c
SDL 1.3 build fixes.
...
Support SDL_CONFIG environment variable in update-workspaces to pick
non-default sdl-config.
Avoid non-standard use of SDL/ in include paths.
This was SVN commit r10895.
2012-01-11 22:50:39 +00:00
Ykkrosh
11737926a1
Remove Premake's (seemingly undocumented) usage of the ARCH environment variable, which is usually unset but causes build failures in some build environments that set it.
...
Remake Premake's Makefiles with current patched version of Premake.
This was SVN commit r10894.
2012-01-11 17:43:07 +00:00
Mythos_Ruler
bab3fc0849
This was SVN commit r10893.
2012-01-11 13:32:21 +00:00
Mythos_Ruler
8c10507112
Fixed roman struct texture.
...
7x7 decal
This was SVN commit r10892.
2012-01-11 13:12:11 +00:00
Mythos_Ruler
bf403a0e71
Trophy heads for Gallic champ cav.
...
Names for Cart naval shipyard and Celt fanatic.
Prop points for Roman Fortress.
This was SVN commit r10891.
2012-01-11 12:42:47 +00:00
Mythos_Ruler
033881612d
This was SVN commit r10890.
2012-01-09 00:30:49 +00:00
Pureon
77ead59320
New Roman fortress model and struct_2 texture by Enrique
...
This was SVN commit r10889.
2012-01-08 16:03:42 +00:00
Mythos_Ruler
7e48a9863b
Took away the garrison element for the outpost.
...
This was SVN commit r10888.
2012-01-08 12:37:22 +00:00
Pureon
2da15b6d85
Projectile loaded on roman ballista
...
This was SVN commit r10887.
2012-01-08 10:17:11 +00:00
Pureon
4a4e266d11
Animated Roman ballista siege weapon with delayed attack sounds.
...
This was SVN commit r10886.
2012-01-08 01:59:59 +00:00
Pureon
62746f1a05
palisade outpost files
...
This was SVN commit r10885.
2012-01-07 20:34:16 +00:00
Mythos_Ruler
ea415620b3
Greek shield tweaks.
...
This was SVN commit r10884.
2012-01-07 14:41:24 +00:00
Mythos_Ruler
0e66f24e51
Roman cavalry horse textures.
...
This was SVN commit r10883.
2012-01-07 10:34:37 +00:00
fcxSanya
bc76b0568e
Fix healing for garrisoned units. Fixes #1098 .
...
This was SVN commit r10882.
2012-01-07 07:13:27 +00:00
Mythos_Ruler
add75cffe5
Tweaked textures.
...
This was SVN commit r10881.
2012-01-06 05:42:38 +00:00
Mythos_Ruler
38beb81653
#Higher resolution Roman shield textures.
...
#Wolfskin hats for Velites.
This was SVN commit r10880.
2012-01-06 01:37:26 +00:00
Pureon
2fb0fa36be
New outpost model
...
This was SVN commit r10879.
2012-01-05 23:38:57 +00:00
quantumstate
cf729d7bb1
Added TILE_CENTERED_HEIGHT_MAP flag to the mapgen scripts. This allows easy height based terrain painting if enabled. This is false by default for backwards compatibility.
...
This was SVN commit r10878.
2012-01-05 22:09:53 +00:00
Pureon
888817441b
wolfskin helmets. wolf textures provided by woxys from deviantart
...
This was SVN commit r10877.
2012-01-05 20:52:35 +00:00
Mythos_Ruler
8b61376977
This was SVN commit r10876.
2012-01-05 20:51:42 +00:00
quantumstate
240142346b
Fix unreachable resources on random maps by Spahbod ( fixes #1078 )
...
This was SVN commit r10875.
2012-01-05 14:27:42 +00:00
quantumstate
c2c4e23f27
Updated hotkey list in the in-game manual
...
This was SVN commit r10874.
2012-01-05 13:57:58 +00:00
quantumstate
1730dd6d8d
Add military only drag select (Alt modifier) by gerbilOFdoom. Closes #277
...
This was SVN commit r10873.
2012-01-05 13:31:54 +00:00
Mythos_Ruler
c5d62aff98
Fixing the menu backgrounds. Sorry bout that guys.
...
This was SVN commit r10872.
2012-01-05 10:49:44 +00:00
Mythos_Ruler
c7b2aae5fb
Beefed up Hero Health.
...
Added a new farm field texture.
This was SVN commit r10871.
2012-01-05 10:32:40 +00:00
historic_bruno
1e4b950ed1
This was SVN commit r10870.
2012-01-05 03:38:54 +00:00
historic_bruno
29a8f01254
Adds missing attributes when using autostart-random (caused undefined variable warning in saved games list).
...
This was SVN commit r10869.
2012-01-04 22:48:32 +00:00
Ykkrosh
10527b4551
Fix #1092 (script runtime mismatch when saving games)
...
This was SVN commit r10868.
2012-01-04 15:28:48 +00:00
Ykkrosh
6f2eec3c2e
Fix warnings
...
This was SVN commit r10867.
2012-01-04 13:19:38 +00:00
Ykkrosh
c1c741be9a
Fix dangling pointer in Atlas
...
This was SVN commit r10866.
2012-01-04 13:18:45 +00:00
Ykkrosh
f73e3c7668
Fix uninitialised members
...
This was SVN commit r10865.
2012-01-04 13:17:26 +00:00
Mythos_Ruler
83690ccf95
This was SVN commit r10864.
2012-01-04 10:56:18 +00:00
Mythos_Ruler
5bc1aef3ec
New "Outpost" class structure for all factions. Can only be built in neutral territory and is very weak. Same function as the "Outpost" in Age of Empires II.
...
Needs a new <BuildRestrictions><Category> added to the scripts.
"Outpost"?
This was SVN commit r10863.
2012-01-04 00:28:54 +00:00
janwas
8b6a3923d3
instead of wcscasecmp, use std::string operator< (i.e. case-sensitive comparison)
...
closes #1036 (see rationale/discussion there)
This was SVN commit r10862.
2012-01-04 00:25:34 +00:00
quantumstate
3335bdaf9f
Added treasure collection similar to Marilyn and a performance increase for reassignIdleWorkers.
...
This was SVN commit r10861.
2012-01-03 21:26:37 +00:00
Ykkrosh
56bd4b37cd
Fix #1064 more
...
This was SVN commit r10860.
2012-01-03 15:42:03 +00:00
Mythos_Ruler
4aed173f02
Blowing snow particle. Map tweaks. Tweaked snowy pine texture.
...
This was SVN commit r10859.
2012-01-03 09:50:42 +00:00
janwas
785b6efa4b
by default, don't attempt to start the aken driver
...
addresses security concerns
[http://www.wildfiregames.com/forum/index.php?showtopic=15482 ]
This was SVN commit r10858.
2012-01-02 23:38:46 +00:00
Mythos_Ruler
c5cb50421f
This was SVN commit r10857.
2012-01-02 23:22:47 +00:00
quantumstate
dfc254af5b
Added new config file to qbot
...
This was SVN commit r10856.
2012-01-02 23:09:09 +00:00
historic_bruno
5bf70e52de
Fixes Atlas startup in Windows when using SDL.
...
This was SVN commit r10855.
2012-01-02 22:48:43 +00:00
quantumstate
fa37c9b441
Reverted some of bad commit (10853) because I hit the wrong button
...
This was SVN commit r10854.
2012-01-02 22:15:21 +00:00
quantumstate
a4e1f3c292
This was SVN commit r10853.
2012-01-02 21:46:09 +00:00
Mythos_Ruler
97c847c4d9
Stuff for Roman Veles--updated textures, new verutum javelins, updated actors. Still need wolfskin hat.
...
Some texture stuff, including updated portraits.
This was SVN commit r10852.
2012-01-02 06:53:18 +00:00
Pureon
506a4d2647
More changes to Roman ballista
...
This was SVN commit r10851.
2012-01-02 02:28:33 +00:00
Mythos_Ruler
a902eca2a2
Tweaking Ballista template.
...
This was SVN commit r10850.
2012-01-02 01:22:43 +00:00
Pureon
a16b645002
Roman siege ballista templates
...
This was SVN commit r10849.
2012-01-02 00:23:16 +00:00
Mythos_Ruler
fc4832c996
A few texture updates.
...
This was SVN commit r10848.
2012-01-01 23:00:55 +00:00
Pureon
6cafb6caac
Roman Ballista model and texture
...
This was SVN commit r10847.
2012-01-01 19:06:02 +00:00
Ykkrosh
0ec4242962
Detect and fix printf signedness errors. Fixes #1086 , #1087 .
...
This was SVN commit r10846.
2012-01-01 16:43:10 +00:00
Ykkrosh
cc405939c2
Fix #1085 (incorrect buffer size), based on patch by Echelon9
...
This was SVN commit r10845.
2012-01-01 14:42:58 +00:00
Mythos_Ruler
3cbeb09ae8
Some stats tweaks.
...
This was SVN commit r10844.
2012-01-01 10:27:18 +00:00
Mythos_Ruler
55e68afc5d
Some updated portraits.
...
This was SVN commit r10843.
2012-01-01 10:03:57 +00:00
Mythos_Ruler
02b7736bce
#Balancing: Added a 2x bonus vs. siege engines for melee cavalry.
...
This was SVN commit r10842.
2012-01-01 06:08:19 +00:00
Ykkrosh
ccb51cebb7
# Happy new year
...
This was SVN commit r10841.
2012-01-01 00:00:03 +00:00
Ykkrosh
e1f7d7e599
Detect and fix characters missing from fonts
...
This was SVN commit r10840.
2011-12-31 16:34:42 +00:00
Mythos_Ruler
4d41b064a8
This was SVN commit r10839.
2011-12-31 10:26:05 +00:00
Mythos_Ruler
f556df8e68
Updated Roman portraits.
...
This was SVN commit r10838.
2011-12-31 07:00:37 +00:00
Mythos_Ruler
616ed1e366
A bunch of Roman template and actor stuff.
...
Added siege weapons.
This was SVN commit r10837.
2011-12-31 05:15:57 +00:00
Mythos_Ruler
7cefd9a94c
Template work.
...
Converted Ekdromos to swordsman.
This was SVN commit r10836.
2011-12-30 08:19:00 +00:00
quantumstate
dca6d41d45
Added civ support to the attack bonuses and removed unnecessary classes
...
This was SVN commit r10835.
2011-12-29 22:08:59 +00:00
janwas
325c344ddd
increase size of error message buffer, don't complain about "invalid image hash" (known issue with aken.sys on Win7 x86).
...
fixes #1083
This was SVN commit r10834.
2011-12-29 20:15:47 +00:00
Ykkrosh
ca56add718
Add GUI and civ files to reference checker
...
This was SVN commit r10833.
2011-12-29 19:25:41 +00:00
Ykkrosh
a18195d0a1
Add checks for terrain texture references
...
This was SVN commit r10832.
2011-12-29 17:57:01 +00:00
Ykkrosh
3e28d9124c
Fix filename cases
...
This was SVN commit r10831.
2011-12-29 17:47:31 +00:00
Ykkrosh
7380d2c615
Add incomplete script for detecting data errors (broken references and unused files)
...
This was SVN commit r10830.
2011-12-29 17:39:27 +00:00
Ykkrosh
1e0074e9da
Fix crash with missing shader support
...
This was SVN commit r10829.
2011-12-29 13:35:07 +00:00
Mythos_Ruler
081feaad34
Some name fixes and tweaking a map.
...
This was SVN commit r10828.
2011-12-29 10:23:55 +00:00
janwas
78ba79209d
more minor fixes. rename uname.machine to x64 (less confusing than amd64)
...
This was SVN commit r10827.
2011-12-29 09:47:42 +00:00
janwas
23308f0259
wsdl: add error checks, add support for bpp in sdl_surface
...
This was SVN commit r10826.
2011-12-29 09:01:09 +00:00
Ykkrosh
1e210165f2
Fix some MSVC static analysis warnings
...
This was SVN commit r10825.
2011-12-29 02:06:09 +00:00
Ykkrosh
9ef1cd8ba8
Avoid the deprecated (and fallible) SHGetMalloc, per current MSDN documentation
...
This was SVN commit r10824.
2011-12-29 01:50:18 +00:00
Ykkrosh
dbf27dbc5e
Fix #1065 (incorrect printf format string), based on patch by Echelon9
...
This was SVN commit r10823.
2011-12-29 01:40:24 +00:00
Ykkrosh
c4bb67a1ca
Fix #1064 (use ++it instead of it++ for consistency), based on patch by Echelon9
...
This was SVN commit r10822.
2011-12-29 01:17:03 +00:00
Ykkrosh
6ac6d4f1ec
Fix #1062 (incorrect check for empty string), based on patch by Echelon9
...
This was SVN commit r10821.
2011-12-29 01:07:20 +00:00
Ykkrosh
eb45a8e0f0
Fix profile visualiser
...
This was SVN commit r10820.
2011-12-28 22:01:30 +00:00
Ykkrosh
52756535f3
Fix crash in GL_EXT_timer_query profiler
...
This was SVN commit r10819.
2011-12-28 22:00:52 +00:00
janwas
c134221739
minor fixes
...
waio: ensure error is disk_full on failure
cache_adt: scaffolding code wrongly used std::remove_if instead of
list::remove. thanks to Echelon9 for catching this! fixes #1063
This was SVN commit r10818.
2011-12-28 11:21:05 +00:00
Mythos_Ruler
4946b079f3
Fixed up the Celtic Homestead with proper prop points.
...
Added some new smoke particles.
This was SVN commit r10817.
2011-12-28 05:02:39 +00:00
janwas
0d05c96be2
[gcc] compile fix.
...
fixes #1074
thanks to Echelon9!
This was SVN commit r10816.
2011-12-27 18:56:20 +00:00
janwas
3537ae31d5
sync with work:
...
x86_x64: update MSR definitions to include model 2F (westmere ex);
update bus clock computation for sandy bridge; remove unused
cpu_Serialize; use namespace, add model names
mahaf: cope with stricter security for services/drivers
ApicId -> GetApicId, move to apic module
aken: add batch file to install driver (optional)
This was SVN commit r10815.
2011-12-27 14:12:31 +00:00
Yves
9911f561d3
Closes #1050 (Codeblocks not relinking after static libraries change)
...
This was SVN commit r10814.
2011-12-25 21:25:04 +00:00
Mythos_Ruler
1bca9ce693
fixed by zaggy
...
This was SVN commit r10813.
2011-12-25 01:15:05 +00:00
Mythos_Ruler
480bda4e99
This was SVN commit r10812.
2011-12-25 00:48:46 +00:00
Mythos_Ruler
02bbcd4c34
Fixed some spellings per Infy. Lion riggings needs fixed now though.
...
This was SVN commit r10811.
2011-12-25 00:30:20 +00:00
Mythos_Ruler
b5e18a3ff6
#Updated chicken animations by Zaggy.
...
This was SVN commit r10810.
2011-12-24 22:59:34 +00:00
Mythos_Ruler
dba2bd2da2
First Roman map.
...
This was SVN commit r10809.
2011-12-24 08:32:06 +00:00
Mythos_Ruler
2ad69c8603
This was SVN commit r10808.
2011-12-24 04:37:52 +00:00
Mythos_Ruler
8535f33f26
Moving more stuff from Internal to Public.
...
This was SVN commit r10807.
2011-12-24 04:25:02 +00:00
Mythos_Ruler
99e4fb4c0e
Moving all Roman materials from Internal to Public.
...
This was SVN commit r10806.
2011-12-24 04:19:36 +00:00
Mythos_Ruler
4d2c87c5a0
This was SVN commit r10805.
2011-12-24 03:59:28 +00:00
Mythos_Ruler
8b511dd053
#New ATTACK BONUSES code.
...
This was SVN commit r10804.
2011-12-24 03:49:30 +00:00