mimo
a74d9be130
make const the new method introduced in 2451872731
...
This was SVN commit r17425.
2015-12-10 19:23:50 +00:00
mimo
b6dbb2bff0
fix tabs of 2451872731
...
This was SVN commit r17415.
2015-12-09 20:56:53 +00:00
mimo
2451872731
improve performance of hierarchical pathfinder, refs #3588
...
This was SVN commit r17413.
2015-12-09 19:56:30 +00:00
fabio
73a26a22ca
Enable by default postproc, smoothlos and all water features when on OpenGL4+.
...
This autodetection has a higer priority than default.cfg, but lower
priority than local changes.
Note that after enabling these features some get disabled later on on
some drivers (Intel, software renderers).
Also note that mesa drivers only expose core profile OpenGL, and 0 A.D.
reads compatibility profile, so that on mesa drivers OpenGL4 is never
detected and these features are never enabled by default.
This was SVN commit r17412.
2015-12-09 16:12:58 +00:00
fabio
a5152c14d1
Properly use the passed parameter as all other occourences.
...
Fixes 'disable_allwater = false' case in hwdetect.js.
This was SVN commit r17410.
2015-12-09 11:28:24 +00:00
mimo
6a73dc2e16
fix multiple (useless) insertion in grid update of hierarchical pathfinder
...
This was SVN commit r17409.
2015-12-08 22:58:04 +00:00
leper
fd32da5c87
Update tinygettext.
...
Updates tinygettext to upstream commit
328f015d0b07465c8a5a05cbfc0a41154a2f8ebf.
This adds better collision logging.
This was SVN commit r17405.
2015-12-08 18:05:11 +00:00
elexis
780a1de136
Don't comment out code. Refs #3486 .
...
This was SVN commit r17400.
2015-12-07 12:27:52 +00:00
elexis
8af675e207
Don't emit sounds when selecting dead animals. Patch by Stan. Fixes #3486 .
...
This was SVN commit r17399.
2015-12-07 00:21:24 +00:00
scythetwirler
987a7028bd
Implements relative templates. Fixes #2936 . Thanks to leper, wraitii, historicbruno and everyone else that helped.
...
This was SVN commit r17386.
2015-12-05 17:02:25 +00:00
elexis
71b0d9c052
Update atlas with the new map_sizes.json format. Refs #3355 .
...
This was SVN commit r17379.
2015-12-04 16:37:30 +00:00
elexis
2e69872b11
Remove debug parser from replay menu. Refs #3440
...
This was SVN commit r17367.
2015-12-03 03:12:43 +00:00
historic_bruno
5b2738b0cb
Doubles size of sound card string buffers, for users with many sound devices present. Fixes #3660
...
This was SVN commit r17365.
2015-12-02 22:41:17 +00:00
elexis
02c065e2c9
Removes the unused "gone" presence state from the lobby. Refs #3383 .
...
This was SVN commit r17358.
2015-12-02 14:41:32 +00:00
elexis
a1e57aaeaf
Replay menu cleanups. Fixes #3440 .
...
Hides the summary-button in the replaymenu in case the summary wasn't
saved.
Corrects the timestamp for incompatible replays.
Remove unused UNUSED from header files.
Use string8() instead of OsString().
Mention a reported compiler warning.
Use const& instead of a copy in StartVisualReplay().
This was SVN commit r17356.
2015-12-02 13:53:44 +00:00
mimo
0a8fc4bb08
improve pathFinder by optimizing the DistanceToSquare computation, refs #3588
...
This was SVN commit r17350.
2015-12-01 19:01:41 +00:00
fabio
418318ea88
Properly read preferglsl in user config files.
...
This was SVN commit r17347.
2015-12-01 09:00:12 +00:00
leper
6f09803e8c
TerrainTextureManager file loading rewrite. Fixes #3358 .
...
Add directory callback to vfs::ForEachFile.
Each terrain directory should now have a terrains.xml file,
as using the previous terrains.xml file is unlikely to be what was
intended.
This was SVN commit r17341.
2015-11-30 20:12:12 +00:00
fabio
fa9c8e061b
Enable GLSL by default on OpenGL 3+.
...
This doesn't override any user setting, it just changes the default when
no preferglsl setting is specified.
Fixes #3641 .
Refs #145 .
This was SVN commit r17338.
2015-11-30 10:51:02 +00:00
elexis
700859b2c3
Move the playerdefaults to the settings directory. Refs #3355
...
This was SVN commit r17332.
2015-11-30 01:33:59 +00:00
wraitii
61e5e92b14
Update/revamp my template analyzer tool.
...
Remove the useless "fancy" data in favor of a simpler visualization of
templates, adding an in-place tool to filter and sort (for convenience).
This was SVN commit r17331.
2015-11-29 19:19:20 +00:00
wraitii
814cdd9524
Tie tangent generation with preferGLSL setting for convenience since that setting was not really useful. Fixes #2506 . Patch by fabio.
...
This was SVN commit r17325.
2015-11-29 15:44:22 +00:00
elexis
7de746cc58
Visual replay code cleanup. Refs #3440 .
...
Moves StartVisualReplay() from JSInterface_VisualReplay.cpp to
VisualReplay.cpp, so that the former doesn't define any logic.
Uses replayFile.string8() instead of
utf8_from_wstring(replayFile.string()).
SAFE_DELETE instead of delete.
Fixes a compiler warning in getReplayDuration().
This was SVN commit r17314.
2015-11-29 00:23:18 +00:00
mimo
be9b6fa59c
improves performance of hierarchical pathFinder, refs #3588
...
This was SVN commit r17310.
2015-11-28 13:06:44 +00:00
leper
432df9b38e
Use two range based for loops to fix two TODOs.
...
This was SVN commit r17303.
2015-11-28 08:27:42 +00:00
leper
9a40d1284e
Update version numbers. Switch lobby room.
...
This was SVN commit r17299.
2015-11-28 08:27:33 +00:00
leper
082af749f0
Actually remove all unlisted translations.
...
This was SVN commit r17298.
2015-11-21 20:00:20 +00:00
Itms
229e850dba
Fix a compiler warning.
...
This was SVN commit r17296.
2015-11-20 20:42:45 +00:00
mimo
fc6af83c2a
cleanup 5b335442fb
...
This was SVN commit r17294.
2015-11-20 19:47:08 +00:00
mimo
5b335442fb
fix a bug in the HierarchicalPathfinder revealed by changes in 9b0ed97d05, patch by wraitii
...
This was SVN commit r17293.
2015-11-20 19:45:48 +00:00
leper
ee8f9516eb
Update translations to be included in the release.
...
This was SVN commit r17290.
2015-11-19 23:09:49 +00:00
mimo
0b2da13dea
never edit a patch before commiting !
...
This was SVN commit r17287.
2015-11-19 22:17:00 +00:00
mimo
9b0ed97d05
fixes and performance improvements in hierarchical pathfinder, fixes #3621
...
This was SVN commit r17284.
2015-11-19 22:02:25 +00:00
wraitii
9e35f7d68b
The over-rasterization of obstructions introduced in [17161] could in very rare cases lead to an OOS in the passability grid. Fixes #3612 .
...
This was SVN commit r17278.
2015-11-16 22:03:10 +00:00
wraitii
9819b23529
I should not commit half-finished debug code.
...
This was SVN commit r17276.
2015-11-16 18:48:05 +00:00
wraitii
70164a02c4
Handle double-clicks on list elements better. Patch by elexis.
...
Fixes #3574
This was SVN commit r17274.
2015-11-16 18:23:21 +00:00
wraitii
39f572af88
Stop processing turns after a replay finishes. Patch by elexis. Fixes #3581
...
The animations continue because we currently have no easy way to stop
interpolating. My suggestion would be to implement a network
synchronised pause and use something like that.
This was SVN commit r17265.
2015-11-15 15:08:46 +00:00
leper
6b8dc7684a
Return in case we do not have any available JS timer slots instead of accessing OOB memory.
...
This was SVN commit r17263.
2015-11-15 01:09:35 +00:00
wraitii
f1f0fa1f8f
Fix a typo. Thanks stan for noticing.
...
This was SVN commit r17260.
2015-11-14 21:46:05 +00:00
wraitii
3760891131
Fix the precedent fix. It turns out the code behaves in much weirder ways than I expected.
...
This was SVN commit r17255.
2015-11-14 19:03:20 +00:00
wraitii
e7fb75a680
Initialize new variables correctly.
...
This was SVN commit r17247.
2015-11-12 23:07:54 +00:00
wraitii
e9271025dc
Forgot to serialize a new unitMotion variable, resulting in OOS on rejoin.
...
This was SVN commit r17245.
2015-11-12 20:57:50 +00:00
wraitii
9357cce112
Math is hard
...
This was SVN commit r17242.
2015-11-12 17:32:33 +00:00
wraitii
3febc387d5
Styling fixes.
...
This was SVN commit r17241.
2015-11-12 17:23:50 +00:00
wraitii
52443dfe80
Fix an erroneous ENSURE in PatchRData and move it where it will be very slightly clearer. Fixes #3598
...
This was SVN commit r17240.
2015-11-12 17:22:44 +00:00
wraitii
913545aa41
Mark several CFixedVector2D as const and passed by reference in Geometry and a few other places. Mark some functions (that probably already were) inline.
...
Also make sure we don't include Geometry.h where it's not necessary.
This was SVN commit r17238.
2015-11-11 20:50:02 +00:00
wraitii
f3b22e51a3
Optimize Geometry::PointIsInSquare, which is used quite often in performance hotspots.
...
Original patch by mimo. Refs #3588
This was SVN commit r17236.
2015-11-11 20:02:47 +00:00
wraitii
a138bed96b
Fix an issue where units did not notice other moving units with my latest commits.
...
This was SVN commit r17234.
2015-11-11 19:06:07 +00:00
wraitii
cc199c4cca
Fix a critical typo in the last commit and a debug message left in accidentally. Thanks fabio.
...
This was SVN commit r17232.
2015-11-11 13:55:36 +00:00
wraitii
06cb37ff74
Add PlanNextStep back to the unitMotion, in a completely different version. This basically anticipates where we'll probably move next, and checks if static units might block us. Makes paths look slightly better.
...
This was SVN commit r17229.
2015-11-11 13:29:06 +00:00