Commit Graph

9461 Commits

Author SHA1 Message Date
phosit a56456495c Remove debug_printf filtering
The filter was rarely used. The implementation was overly complex and
might have filtered out strings that should have been printed.

Tags like "FILES|" have been removed.
For the loader a macro `LOADER_LOG` has been introduced.
2026-09-19 08:52:27 +02:00
Atrik a8ee3c2b92 Warn only once per missing icon
Mods may dynamically request icons
(e.g., [icon=\"emblem_${civ}\"], [icon=\"icon_${res}\"]) that
don't exist when another mod introduced the new civ or resource
but hasn't added that icon.
This results in excessive error log spam during normal gameplay.
2026-09-17 15:21:59 +02:00
phosit 1fc267080d Deduplicate BuildTextureRGBA functions
All of them contain the same loop.
2026-09-17 09:35:39 +02:00
phosit 926d230c6c Remove classes inheriting TerrainTextureOverlay
Those classes only exposed one function. It's better to use
`std::function` for that, because it's not intrusive.
2026-09-17 09:35:39 +02:00
phosit 7a0aead3cd Remove unused TerrainTextureOverlay parameter 2026-09-17 09:35:38 +02:00
7wells 779021c9dc Fix nondeterministic CinemaManager serialization
Fixes #8867
2026-09-14 11:06:34 +02:00
Lancelot de Ferrière 6a46e74443 Vertex pathfinder: skip vertices with worse g cost
This reduces the number of expensive visibility checks we run,
leading to 5-10% better performance on average.
2026-09-11 15:22:37 +02:00
Vladislav Belov 58e2c59466 Adds Load with unique_ptr to VFS
Also replaces some usages of Load with shared_ptr by unique_ptr.
2026-09-10 16:39:29 +02:00
Vladislav Belov aecd2b4245 Uses span for vfs instead of passing shared_ptr 2026-09-10 16:39:24 +02:00
Vladislav Belov 1b4397d2ae Adds final to VFS 2026-09-10 16:39:18 +02:00
Vladislav Belov 571047a64a Adds explicit check for VFS create alignment 2026-09-10 16:39:14 +02:00
Vladislav Belov 4ae50fd4a4 Reduces memory peak during window resize 2026-09-10 15:38:55 +02:00
Vladislav Belov 63e05d3c65 Removes unused updateFlags from GPU skinning 2026-09-10 15:27:18 +02:00
Vladislav Belov 100a13343a Uses default group for vertex buffer for skinning 2026-09-10 15:27:14 +02:00
Vladislav Belov e933d18a36 Moves tracking of requiring update models to upper
We need to track models to update in a single place. SceneRenderer in
that case. It allows us to make ModelVertexRenderer implementations more
straightforward.
2026-09-10 15:27:09 +02:00
Vladislav Belov a374411279 Separates preparing for rendering of CPU skinned
Only CPU skinned models require preparing for rendering to mark vertex
buffer chunks as needed.
2026-09-10 15:27:04 +02:00
Vladislav Belov 39c0dc69e4 Uses std::filesystem to get a file_size 2026-09-10 13:58:28 +02:00
phosit 89ea0ee4af Remove COMPILER_FENCE
Replace it by `std::atomic_signal_fence(std::memory_order::seq_cst)`.
2026-09-08 17:12:28 +02:00
phosit 7bcee2ea0e Remove XERO_ITER_EL 2026-09-08 10:32:51 +02:00
phosit f8ea2c0d49 Remove XERO_ITER_ATTR 2026-09-08 10:32:51 +02:00
trompetin17 c69ded6f30 Fix font fallback for regional locale variants
Add short locale (e.g. "zh") as intermediate fallback between the full
locale (e.g. "zh_HK") and the global default fonts.

Previously, regional variants without explicit font config entries would
skip directly to global Latin fonts, causing CJK characters to display
as "xxxxx".

Reported at:
https://wildfiregames.com/forum/topic/141392-0ad-alpah-28-only-show-some-english-words-correctly-most-words-are-xxxxx
2026-09-07 15:24:25 -05:00
phosit 3b967ab40c Fix format-string in ComponentManager
Introduced in 9822a22573 by switching to `fmt::format`.
2026-09-07 20:42:30 +02:00
Vladislav Belov 551071c5a4 Replaces shared_ptr by span for LoadFile and Store 2026-09-05 12:33:46 +02:00
Ralph Sennhauser 2e13192479 Fix deleting last node in spline
The last node needs to have distance "0" to next node. Do the inverse of
when adding nodes.

Also add some basic tests covering this bug.

Fixes: #4659
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2026-09-03 10:49:52 +02:00
Fabio Pedretti 54bbef308a Pathfinder: Remove unused ICmpPosition lookup in DistributeAround()
cmpPosition was declared but never read anywhere in the function,
likely left over from an earlier refactor — each unit's own position
is already fetched correctly inside the loop via unitPos. CmpPtr
construction is a pure lookup with no side effects, so removing the
unused instance doesn't change behaviour.
2026-09-01 10:54:32 +02:00
Fabio Pedretti 4dfdfc12b2 Fix: Prevent out-of-bounds memory access in CheckBuildingPlacement
In `CCmpPathfinder::CheckBuildingPlacement`, the boundary check for the
vertical grid dimension (`j > m_TerrainOnlyGrid->m_H`) allowed `j` to equal
`m_TerrainOnlyGrid->m_H`. Since grid indices are 0-based (valid row indices
range from `0` to `m_H - 1`), this boundary condition allowed the loop to
execute with an out-of-bounds row index, leading to an invalid memory
read (`m_TerrainOnlyGrid->get(i, j)`) and potential segfaults.

This patch changes the comparison operator to `j >= m_TerrainOnlyGrid->m_H`,
ensuring that spans extending to or past the grid height bound are properly
flagged as out-of-bounds.
2026-09-01 10:54:32 +02:00
Fabio Pedretti e4e50d7711 MapReader: Reject maps with out-of-range terrain tile texture index
m_Tex1Index is unvalidated (raw .pmp bytes / RMS script) and was used
to index m_TerrainTextures with no bounds check.
2026-08-29 16:19:08 +02:00
phosit d37db2ba07 Remove CStr::ReverseFind
It was only used once. In this case a normal `std::string::find` can be
used.
2026-08-28 09:50:01 +02:00
phosit 89c7aa47ce Remove CStr functions related to std::u16string
It wasn't used. The conversion to `std::u16string` wasn't even defined.
2026-08-28 09:50:01 +02:00
phosit 73d043fde5 Remove CStr::Pad
It was only used once. It can be replaced by fmt.
2026-08-28 09:50:01 +02:00
Lancelot de Ferrière 56f94a6d4d Prevent div by zero in GetMaxReachableParabolicHeight
Introduced by fc3c0d7876.
2026-08-26 10:55:27 +02:00
Lancelot de Ferrière 2c699c29cc Fix integer overflow in GetMaxReachableParabolicHeight
range.GetInternalValue() is an i32; multiplying it by 2 before the cast
to i64 could overflow instead of widening, corrupting the divisor. Cast
to i64 first.
2026-08-26 10:55:27 +02:00
Lancelot de Ferrière 3cbcb69e7f Fix Gaia units never finding anything to attack
38b33b0484 added a visibility filter to TestEntityQuery, active whenever
a query sets preferMirages - which UnitAI's attack range query does.
However, those filters do not work for Gaia, and so the query never
returned anything.
2026-08-26 10:55:27 +02:00
Fabio Pedretti 4d721fdab2 RangeManager: Fix off-by-one bounds check in GetLosRevealWholeMap() 2026-08-25 17:47:49 +02:00
Fabio Pedretti 3836f4ea8e Lobby: Fix XmppClient.h include guard typo 2026-08-24 21:36:09 +02:00
Fabio Pedretti d5af8a97c1 Lobby: Remove dead if(true)/else in GuiPollNewMessages()
This is dead since 6fbf036ae4
2026-08-24 21:36:09 +02:00
phosit 058cdf78d9 Remove CStr::Right
It was only a wrapper around `std::string::substr`. The interface
matches the usecase more. In some places it's better to use
`std::string::ends_with`.
2026-08-24 14:05:00 +02:00
phosit 60824e77b9 Remove CStr::Left
It was only a wrapper around `std::string::substr`. In some places it's
better to use `std::string::starts_with`.
2026-08-24 13:34:37 +02:00
phosit d8bb617962 Remove CStr::Find(int, char)
It was only a wrapper around `std::string::find`. It is unused.
2026-08-23 17:47:02 +02:00
phosit 5071b27bb1 Remove CStr::Find(char)
It was only a wrapper around `std::string::find`. It is only used once.
2026-08-23 17:47:02 +02:00
phosit 982ede2a55 Remove CStr::Find(CStr)
It was only a wrapper around `std::string::find`. In some places it's
now better to use `std::string::starts_with`.
2026-08-23 17:46:52 +02:00
phosit 45ea0432a2 Remove CStr::FromDouble
In most places `fmt::format` is used because it's locale indidendant.
For the user reporter the locale dependant form of `fmt::format` is used
because it's shown to the user.
2026-08-23 12:01:33 +02:00
joeybadz 2add365a4f Add camera view config options
Adds a variety of settings for the camera: scroll speed, zoom speed, smoothness, etc.

Fixes #4638
2026-08-19 04:19:45 +02:00
Fabio Pedretti 811ef65126 Fix: Correct control group iteration in ResolveFoundationCollisions
In `CCmpObstruction::ResolveFoundationCollisions`, the nested loop
intended to assign a persistent control group to colliding normal
entities was incorrectly iterating over `normalEnts` instead of
`persistentEnts`.

This caused the function to attempt to clobber default control groups
with other non-persistent groups, completely bypassing the intended
`ControlPersist` logic.

This patch fixes the inner loop to correctly iterate over
`persistentEnts`, ensuring foundations properly inherit persistent
control groups.

Fixes: 9ae084519f
2026-08-16 13:30:42 +02:00
Atrik 1b07b799ec Add test for queries with visibility checks 2026-08-12 22:40:59 +02:00
Atrik 38b33b0484 Enable attacks on foes visible through shared LOS
Adds baseRange parameter to parabolic queries for combined
2D + parabolic detection. StandGround and Chase stances now
use attack range (parabolic) with vision as baseRange, allowing
units to attack enemies visible through friendly vision.
Buildings benefit as well via BuildingAI.
2026-08-12 22:40:59 +02:00
Atrik fc3c0d7876 Prevent targeting unreachable turreted entities
Introduce CanEverReachTarget in the Attack component to check whether
a target is geometrically reachable at all, accounting for height
offsets and turreted units inside buildings.

For non-parabolic attacks (e.g. melee), a simple 3D distance check
from the closest approach point is used.

For parabolic attacks (e.g. ranged), the parabolic range formula
is used to determine if the height difference is surmountable
from the closest horizontal distance to the target.

Add GetClosestApproachDistanceToTurretPoint to TurretHolder
to estimate the minimum horizontal distance to a turret point,
using its local offset and the holder's obstruction size.
Passable buildings are not considered obstacles.

Fixes units on the ground trying to attack unreachable units on walls
or towers when the projectile's arc cannot reach the required height.
2026-08-12 22:40:59 +02:00
Atrik 2bc895bf0d Rename cmp to rangeManager for clarity 2026-08-12 22:40:59 +02:00
Atrik 3c215aff47 Add some tests for GetEffectiveParabolicRange 2026-08-12 22:40:59 +02:00
Atrik 121d428ebb Fix terrain elevation not affecting attack range
The parabolic range formula in GetEffectiveParabolicRange was only
computating height differences from manual HeightOffset values,
completely ignoring actual terrain elevation.
This meant units on hills received no tactical advantage
despite the UI stat tooltip correctly showing extended ranges.

Fixes #8889
2026-08-12 22:40:59 +02:00