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Remove unused TerrainTextureOverlay parameter
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@@ -342,8 +342,8 @@ void TerrainOverlay::RenderTileOutline(
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//////////////////////////////////////////////////////////////////////////
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TerrainTextureOverlay::TerrainTextureOverlay(float texelsPerTile, int priority) :
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ITerrainOverlay(priority), m_TexelsPerTile(texelsPerTile)
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TerrainTextureOverlay::TerrainTextureOverlay(float texelsPerTile) :
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ITerrainOverlay(100), m_TexelsPerTile(texelsPerTile)
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{
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}
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@@ -200,7 +200,7 @@ private:
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class TerrainTextureOverlay : public ITerrainOverlay
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{
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public:
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TerrainTextureOverlay(float texelsPerTile, int priority = 100);
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TerrainTextureOverlay(float texelsPerTile);
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~TerrainTextureOverlay() override;
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