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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-09-21 20:06:40 +00:00
Adds final to VFS
This commit is contained in:
+15
-15
@@ -53,14 +53,14 @@ STATUS_ADD_DEFINITIONS(vfsStatusDefinitions);
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static std::mutex vfs_mutex;
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class VFS : public IVFS
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class VFS final : public IVFS
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{
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public:
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VFS() : m_trace(CreateDummyTrace(8*MiB))
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{
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}
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virtual Status Mount(const VfsPath& mountPoint, const OsPath& path, size_t flags /* = 0 */, size_t priority /* = 0 */)
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Status Mount(const VfsPath& mountPoint, const OsPath& path, size_t flags /* = 0 */, size_t priority /* = 0 */) final
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{
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ENSURE(path.IsDirectory());
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@@ -81,7 +81,7 @@ public:
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return INFO::OK;
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}
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virtual Status GetFileInfo(const VfsPath& pathname, CFileInfo* pfileInfo) const
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Status GetFileInfo(const VfsPath& pathname, CFileInfo* pfileInfo) const final
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{
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std::lock_guard<std::mutex> lock(vfs_mutex);
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VfsDirectory* directory;
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@@ -95,7 +95,7 @@ public:
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return INFO::OK;
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}
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virtual Status GetFilePriority(const VfsPath& pathname, size_t* ppriority) const
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Status GetFilePriority(const VfsPath& pathname, size_t* ppriority) const final
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{
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std::lock_guard<std::mutex> lock(vfs_mutex);
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VfsDirectory* directory; VfsFile* file;
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@@ -104,7 +104,7 @@ public:
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return INFO::OK;
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}
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virtual Status GetDirectoryEntries(const VfsPath& path, CFileInfos* fileInfos, DirectoryNames* subdirectoryNames) const
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Status GetDirectoryEntries(const VfsPath& path, CFileInfos* fileInfos, DirectoryNames* subdirectoryNames) const final
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{
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std::lock_guard<std::mutex> lock(vfs_mutex);
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VfsDirectory* directory;
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@@ -134,7 +134,7 @@ public:
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return INFO::OK;
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}
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virtual Status CreateFile(const VfsPath& pathname, std::span<const u8> fileContents)
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Status CreateFile(const VfsPath& pathname, std::span<const u8> fileContents) final
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{
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std::lock_guard<std::mutex> lock(vfs_mutex);
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VfsDirectory* directory;
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@@ -158,7 +158,7 @@ public:
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return INFO::OK;
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}
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virtual Status LoadFile(const VfsPath& pathname, std::shared_ptr<u8>& fileContents, size_t& size)
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Status LoadFile(const VfsPath& pathname, std::shared_ptr<u8>& fileContents, size_t& size) final
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{
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std::lock_guard<std::mutex> lock(vfs_mutex);
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@@ -180,7 +180,7 @@ public:
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return INFO::OK;
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}
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virtual std::wstring TextRepresentation() const
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std::wstring TextRepresentation() const final
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{
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std::lock_guard<std::mutex> lock(vfs_mutex);
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std::wstring textRepresentation;
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@@ -189,7 +189,7 @@ public:
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return textRepresentation;
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}
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virtual Status GetOriginalPath(const VfsPath& pathname, OsPath& realPathname)
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Status GetOriginalPath(const VfsPath& pathname, OsPath& realPathname) final
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{
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std::lock_guard<std::mutex> lock(vfs_mutex);
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VfsDirectory* directory; VfsFile* file;
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@@ -198,7 +198,7 @@ public:
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return INFO::OK;
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}
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virtual Status GetRealPath(const VfsPath& pathname, OsPath& realPathname, bool createMissingDirectories)
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Status GetRealPath(const VfsPath& pathname, OsPath& realPathname, bool createMissingDirectories) final
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{
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std::lock_guard<std::mutex> lock(vfs_mutex);
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VfsDirectory* directory; VfsFile* file;
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@@ -209,7 +209,7 @@ public:
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return INFO::OK;
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}
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virtual Status GetDirectoryRealPath(const VfsPath& pathname, OsPath& realPathname, bool createMissingDirectories)
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Status GetDirectoryRealPath(const VfsPath& pathname, OsPath& realPathname, bool createMissingDirectories) final
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{
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std::lock_guard<std::mutex> lock(vfs_mutex);
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VfsDirectory* directory;
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@@ -220,7 +220,7 @@ public:
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return INFO::OK;
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}
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virtual Status GetVirtualPath(const OsPath& realPathname, VfsPath& pathname)
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Status GetVirtualPath(const OsPath& realPathname, VfsPath& pathname) final
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{
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std::lock_guard<std::mutex> lock(vfs_mutex);
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const OsPath realPath = realPathname.Parent()/"";
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@@ -230,7 +230,7 @@ public:
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return INFO::OK;
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}
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virtual Status RemoveFile(const VfsPath& pathname)
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Status RemoveFile(const VfsPath& pathname) final
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{
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std::lock_guard<std::mutex> lock(vfs_mutex);
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@@ -241,7 +241,7 @@ public:
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return INFO::OK;
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}
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virtual Status RepopulateDirectory(const VfsPath& path)
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Status RepopulateDirectory(const VfsPath& path) final
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{
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std::lock_guard<std::mutex> lock(vfs_mutex);
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@@ -252,7 +252,7 @@ public:
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return INFO::OK;
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}
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virtual void Clear()
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void Clear() final
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{
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std::lock_guard<std::mutex> lock(vfs_mutex);
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m_rootDirectory.Clear();
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