Removes unused updateFlags from GPU skinning

This commit is contained in:
Vladislav Belov
2026-09-10 15:27:18 +02:00
parent 100a13343a
commit 63e05d3c65
3 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -1,4 +1,4 @@
/* Copyright (C) 2025 Wildfire Games.
/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
+3 -3
View File
@@ -393,7 +393,7 @@ void GPUSkinnedModelModelRenderer::UpdateModelsData(
continue;
}
CModelRData* rdata{static_cast<CModelRData*>(model->GetRenderData())};
UpdateModelData(deviceCommandContext, m->skinningShaderTechnique64->GetShader(), model, rdata, rdata->m_UpdateFlags);
UpdateModelData(deviceCommandContext, m->skinningShaderTechnique64->GetShader(), model, rdata);
}
if (!models192.empty())
@@ -403,7 +403,7 @@ void GPUSkinnedModelModelRenderer::UpdateModelsData(
for (CModel* model : models192)
{
CModelRData* rdata{static_cast<CModelRData*>(model->GetRenderData())};
UpdateModelData(deviceCommandContext, m->skinningShaderTechnique192->GetShader(), model, rdata, rdata->m_UpdateFlags);
UpdateModelData(deviceCommandContext, m->skinningShaderTechnique192->GetShader(), model, rdata);
}
}
@@ -417,7 +417,7 @@ void GPUSkinnedModelModelRenderer::UpdateModelsData(
void GPUSkinnedModelModelRenderer::UpdateModelData(
Renderer::Backend::IDeviceCommandContext* deviceCommandContext,
Renderer::Backend::IShaderProgram* shaderProgram,
CModel* model, CModelRData* data, int updateflags)
CModel* model, CModelRData* data)
{
CModelDefPtr modelDef{model->GetModelDef()};
ModelDefRData* modelDefRData{static_cast<ModelDefRData*>(modelDef->GetRenderData(m.get()))};
+1 -1
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@@ -60,7 +60,7 @@ private:
void UpdateModelData(
Renderer::Backend::IDeviceCommandContext* deviceCommandContext,
Renderer::Backend::IShaderProgram* shaderProgram,
CModel* model, CModelRData* data, int updateflags);
CModel* model, CModelRData* data);
struct Internals;
const std::unique_ptr<Internals> m;