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https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-09-21 20:06:40 +00:00
Removes unused updateFlags from GPU skinning
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -393,7 +393,7 @@ void GPUSkinnedModelModelRenderer::UpdateModelsData(
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continue;
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}
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CModelRData* rdata{static_cast<CModelRData*>(model->GetRenderData())};
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UpdateModelData(deviceCommandContext, m->skinningShaderTechnique64->GetShader(), model, rdata, rdata->m_UpdateFlags);
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UpdateModelData(deviceCommandContext, m->skinningShaderTechnique64->GetShader(), model, rdata);
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}
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if (!models192.empty())
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@@ -403,7 +403,7 @@ void GPUSkinnedModelModelRenderer::UpdateModelsData(
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for (CModel* model : models192)
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{
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CModelRData* rdata{static_cast<CModelRData*>(model->GetRenderData())};
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UpdateModelData(deviceCommandContext, m->skinningShaderTechnique192->GetShader(), model, rdata, rdata->m_UpdateFlags);
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UpdateModelData(deviceCommandContext, m->skinningShaderTechnique192->GetShader(), model, rdata);
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}
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}
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@@ -417,7 +417,7 @@ void GPUSkinnedModelModelRenderer::UpdateModelsData(
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void GPUSkinnedModelModelRenderer::UpdateModelData(
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Renderer::Backend::IDeviceCommandContext* deviceCommandContext,
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Renderer::Backend::IShaderProgram* shaderProgram,
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CModel* model, CModelRData* data, int updateflags)
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CModel* model, CModelRData* data)
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{
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CModelDefPtr modelDef{model->GetModelDef()};
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ModelDefRData* modelDefRData{static_cast<ModelDefRData*>(modelDef->GetRenderData(m.get()))};
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@@ -60,7 +60,7 @@ private:
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void UpdateModelData(
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Renderer::Backend::IDeviceCommandContext* deviceCommandContext,
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Renderer::Backend::IShaderProgram* shaderProgram,
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CModel* model, CModelRData* data, int updateflags);
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CModel* model, CModelRData* data);
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struct Internals;
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const std::unique_ptr<Internals> m;
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