Commit Graph

833 Commits

Author SHA1 Message Date
thedrunkyak 7720378f6c Added Mute function, fixed minor bug.
This was SVN commit r3335.
2006-01-07 11:42:59 +00:00
thedrunkyak 4026c15221 Changed the audio menu to allow disabling of the sound.
This was SVN commit r3334.
2006-01-07 10:34:06 +00:00
pyrolink 1c43192f2d All units start out with 0 run speed.
This was SVN commit r3330.
2006-01-05 06:16:35 +00:00
Mythos_Ruler 7cb9a4a084 Fixed the entity pointing to incorrect actor
This was SVN commit r3327.
2006-01-02 09:09:36 +00:00
Matei 0a3e9ec537 - Added pause game functionality.
- Removed CDamageType from the engine - damage is now handled only
within the entity script (easier to mod/modify).

This was SVN commit r3325.
2006-01-02 03:07:29 +00:00
Mythos_Ruler b045cfd480 This was SVN commit r3324. 2006-01-01 02:29:04 +00:00
Wijitmaker 165e4aacb9 cliff texture fix
This was SVN commit r3323.
2005-12-31 22:44:14 +00:00
Wijitmaker 6dfe5b082b tartan fixes
This was SVN commit r3322.
2005-12-31 12:24:25 +00:00
Wijitmaker 5487d069c4 Female fixes - new head, new head texture, new dress mesh, new celtic texture
This was SVN commit r3321.
2005-12-31 12:16:52 +00:00
Mythos_Ruler ed86f34d20 Giving the Macedonian hero a sarissa. ;)
This was SVN commit r3320.
2005-12-31 03:32:18 +00:00
Mythos_Ruler 736aece049 This was SVN commit r3319. 2005-12-31 03:22:11 +00:00
Aeros b961c4fd8c This was SVN commit r3318. 2005-12-31 02:14:36 +00:00
Wijitmaker 892ae838ef Fixing the phalanx stuff - new shields, and a walk animation
This was SVN commit r3317.
2005-12-31 02:09:18 +00:00
Wijitmaker 4f071bd979 some animation fixes for the sarrissa - new shield - and new attack
This was SVN commit r3316.
2005-12-30 23:42:49 +00:00
Wijitmaker e2d6417c2f New animations - phalanx, celt taunts, and also a new woman walk and idle
This was SVN commit r3315.
2005-12-30 09:43:00 +00:00
Mythos_Ruler 9710f3ee72 This was SVN commit r3314. 2005-12-30 09:07:38 +00:00
Mythos_Ruler 991e1430cf Temp Actors of dead units to use in screenshots
This was SVN commit r3313.
2005-12-30 06:54:02 +00:00
Matei 0b6b971ee8 Generic orders data commit (changes to the entity scripts and XML's).
This was SVN commit r3310.
2005-12-29 08:43:38 +00:00
Wijitmaker f8f81aa7d9 This was SVN commit r3297. 2005-12-28 14:03:30 +00:00
Aeros 2ed881c7c3 This was SVN commit r3296. 2005-12-28 11:25:38 +00:00
Mythos_Ruler 1c629470fd xmas screenshot map edit for CheeZification
This was SVN commit r3295.
2005-12-28 05:53:19 +00:00
Wijitmaker ee9a2c9825 texture for shadow orientations
This was SVN commit r3294.
2005-12-28 05:30:04 +00:00
Mythos_Ruler 4ef9198c92 flipped textures horizontal, then vertically. This seems to fix their orientation in Atlas and the Engine. A further tweak would be to adjust them a further 45 degrees to get the "proper" shadow angle based upon "default" sun angle. This will probably have to be done by CheeZy. Doing terrains is doubly difficult, because the engine seems to flip them both horizontally and vertically before rendering them? I have no idea. PS: Sorry this notation is so long. ;)
This was SVN commit r3293.
2005-12-27 07:29:37 +00:00
Mythos_Ruler c3e0c6a2dd flipped textures to see if the engine renders them at the correct angle.
This was SVN commit r3292.
2005-12-27 07:27:18 +00:00
Aeros 706c440279 big terrain update - bobbo
This was SVN commit r3291.
2005-12-27 03:48:37 +00:00
Wijitmaker 9190ddf9ba fixed some collision radius issues
This was SVN commit r3290.
2005-12-27 00:27:07 +00:00
Wijitmaker 33e03fdf6d some player ownership changes for some combat testing
This was SVN commit r3289.
2005-12-27 00:00:22 +00:00
Mythos_Ruler 385e26b64f Made some changes to the map, per Jason the Wijitmaker.
This was SVN commit r3288.
2005-12-26 23:45:00 +00:00
Mythos_Ruler f625290a39 Gave main-line Hellene spearmen the "standard" length spear.
This was SVN commit r3286.
2005-12-25 08:27:49 +00:00
Wijitmaker 91d5d9da28 Female updates
This was SVN commit r3285.
2005-12-24 13:15:50 +00:00
Wijitmaker c74eff63f0 Some Map fixes - moving the ones that are no longer valid after the entity rename to the /old folder and updated the ken map.
This was SVN commit r3284.
2005-12-23 11:03:20 +00:00
Mythos_Ruler b8f3adb225 Committed a screenshot I have been working on.
This was SVN commit r3283.
2005-12-23 10:16:08 +00:00
Wijitmaker d8149fe9a1 Doh, one more fix for some history and naming updates for the celtic dock
This was SVN commit r3280.
2005-12-22 05:55:59 +00:00
Wijitmaker 75113dae35 few more tweaks to entities
This was SVN commit r3279.
2005-12-22 05:52:36 +00:00
Wijitmaker c6c0e0422d Fixed some entities and added the missing greek ships
This was SVN commit r3278.
2005-12-22 05:35:35 +00:00
Matei 8f5b5b7b73 Added time parameter on infidelity aura (currently sheep convert instantly but female citizens take 10 seconds).
This was SVN commit r3271.
2005-12-18 07:30:11 +00:00
Wijitmaker 74b8c5b15f More Greek unit tweaks
This was SVN commit r3266.
2005-12-17 20:45:27 +00:00
Matei 1bedd9457a - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template.
- Added a "dropsite" aura to mills, farmsteads and civil centers, and
modified the gathering code so you can only gather objects that have
this aura on them from one of these buildings. You can also add a
traits.supply.forageable tag to an entity to make it ignore the
requirement for dropsites and gather it wherever it is. I did this for
hunting, so you can hunt without being near a farmstead.

This was SVN commit r3265.
2005-12-17 09:28:26 +00:00
Ykkrosh 2d477a09cf Profiler: Shift+F11 to save profile data into logs/profile.txt
This was SVN commit r3263.
2005-12-17 02:33:57 +00:00
Matei a40ee4bcbc Fixed the button flickering bug. It turns out that guiHide/guiUnHide were settings controls to hidden/unhidden each tick, which caused the C++ code to reset mouse interaction properties even if the thing went from unhidden to unhidden. I fixed it by making guiHide and guiUnHide check whether the control is already hidden/unhidden before changing it, though maybe we want different behaviour from the C++ code.
This was SVN commit r3262.
2005-12-17 00:24:43 +00:00
Matei 7af724889c Updated unit training to work with the new entities.
This was SVN commit r3261.
2005-12-16 22:52:10 +00:00
Acumen cf4c27f2a9 Changed the create lists for the Civ Centres so they'e no longer invalid (needs to point to the _b versions of CSes).
This was SVN commit r3260.
2005-12-16 16:21:40 +00:00
Wijitmaker 299248ec46 Entity fixes, new greek material
This was SVN commit r3259.
2005-12-16 13:03:53 +00:00
Matei 4de14f47f7 Sheep should no longer be overly fond of trees & rocks.
This was SVN commit r3258.
2005-12-16 07:22:40 +00:00
Matei 2d969da879 Removed some debug messages.
This was SVN commit r3257.
2005-12-16 07:19:47 +00:00
Matei 54194e49ec This was SVN commit r3256. 2005-12-16 07:13:13 +00:00
Matei 59eadae140 Fixed build buttons for new entities.Fixed command buttons for the new entities. Also fixed a bug where build buttons disappeared after you clicked a unit that couldn't build anything (there was a missing guiUnHide) and added infidelity aura to herdable animals.
This was SVN commit r3255.
2005-12-16 07:12:19 +00:00
Acumen 3dc4d7d184 Removed the gaia_ designation from gaia entities, at Jason's request.
This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
Matei 96df45e83d This was SVN commit r3252. 2005-12-15 23:20:53 +00:00
Matei 6578c2c05c Added the new entities.
This was SVN commit r3251.
2005-12-15 22:58:31 +00:00