No more loot for ptol building
Equal territory influence for small houses
Patch By: temple
Differential Revision: https://code.wildfiregames.com/D723
This was SVN commit r20227.
Use correct rubbles and foundation actors also.
Patch By: temple
Differential Revision: https://code.wildfiregames.com/D728
This was SVN commit r20218.
Using the policy to add the largest sizes of the civ-specific structures
to the default_skirmish template, to prevent overlapping.
Reviewed By: fatherbushido, temple
Differential Revision: https://code.wildfiregames.com/D919
This was SVN commit r20214.
This should make adding new damage types a little easier, however such
an
extension would still need changes to the AI, and to all templates that
have Armour, Attack, or DeathDamage.
Reviewed By: elexis
Differential Revision: https://code.wildfiregames.com/D866
This was SVN commit r20203.
Make sizes match the actual building
Use correct foundation and rubble
Make clean use of the parent structure
Patch By: temple
Differential Revision: https://code.wildfiregames.com/D726
This was SVN commit r20202.
This allows for amphibious units (swimming animals, tanks, etc).
The specified depth is the distance from the water surface where the
unit will start to float. Should most likely be a little less than
the height of the actor.
Reviewed By: fatherbushido
Differential Revision: https://code.wildfiregames.com/D842
This was SVN commit r20196.
Useful for f.e. required techs and attack types
Reviewed By: leper
Differential Revision: https://code.wildfiregames.com/D869
This was SVN commit r20188.
Splits unrecognizably blended magic numbers and makes them available for
map editors.
Removes copied terms of copies of conditions of copied of functions,
unused variables, overwritten values, checks that are always true, dead
code from checks that are always false and
things like 9 pairs of unneeded parentheses in a single line that was
copied several times.
Remove the useless RectPlacer terrain painting call on Guadalquivir
River.
Make danubius river borders parallel and drop thetha/seed differences.
Use planar instead of slopy water ground level for Phoenician Levant.
Copied and obscured by
a9b963c3a5 Aegan Sea, Guadalquivir River, Hyrcanian Shores, Phoenician
Levan, Nile,
0d0bc32736 Unknown,
25682da568 Unknown Land,
7f8adcf8cb Unknown Nomad,
5ef6d1f92b English Channel,
5bea1e7b87 Kerala,
026dcf10eb Danubius.
This was SVN commit r20185.
special/ should not contain placeable templates. Now we can switch to a
blacklist
approach for placeable templates in Atlas. This should make it easier
for modders
to use a different folder structure than the public mod and having their
templates
show up in Atlas without having to modifiy templates.
Non-placeable templates should exist in only a few different locations
which are
unlikely to change often, and are relatively unlikely to be added
regularly by
modders.
Reviewed By: elexis; some disagreement with FeXoR and Stan on the naming
of the trigger points
Differential Revision: https://code.wildfiregames.com/D877
This was SVN commit r20181.
If something now deals damage with a damage type for which there is no
armor specified
it will deal full damage (assuming 0 armor). This cannot happen in the
game yet, but
might at some later point.
Reviewed By: bb
Differential Revision: https://code.wildfiregames.com/D865
This was SVN commit r20178.
It prevented the user from correcting NaN easily and typing numbers in
some edge cases like floating points numbers (refs D332).
Instead, display a red background if the user typed something invalid.
Agreed with Dariost in irc on 2017-09-05.
Remove unused wrong XML sprite as reported by bb in dd7f38e370 and
distinguish 0 min/max from undefined.
This was SVN commit r20176.