Use relative templates for unit speed. No significant value change. It makes balancing easier and will permit to change the speed of all units by changing one number. Refs #4352.

Differential Revision: https://code.wildfiregames.com/D930
This was SVN commit r20230.
This commit is contained in:
fatherbushido
2017-09-25 18:27:18 +00:00
parent c6c02eb081
commit fb6748d723
80 changed files with 167 additions and 249 deletions
@@ -31,11 +31,9 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>3.0</WalkSpeed>
<WalkSpeed op="mul">0.45</WalkSpeed>
<Run>
<Speed>9.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
<Speed op="mul">0.45</Speed>
</Run>
</UnitMotion>
<VisualActor>
@@ -39,9 +39,9 @@
<FeedTimeMax>40000</FeedTimeMax>
</UnitAI>
<UnitMotion>
<WalkSpeed>1.0</WalkSpeed>
<WalkSpeed op="mul">0.15</WalkSpeed>
<Run>
<Speed>6.0</Speed>
<Speed op="mul">0.15</Speed>
</Run>
</UnitMotion>
<VisualActor>
@@ -38,9 +38,9 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>2.0</WalkSpeed>
<WalkSpeed op="mul">0.3</WalkSpeed>
<Run>
<Speed>18.0</Speed>
<Speed op="mul">0.3</Speed>
</Run>
</UnitMotion>
<Vision>
@@ -13,11 +13,9 @@
<Anchor>pitch</Anchor>
</Position>
<UnitMotion>
<WalkSpeed>2.0</WalkSpeed>
<WalkSpeed op="mul">0.3</WalkSpeed>
<Run>
<Speed>10.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
<Speed op="mul">0.3</Speed>
</Run>
</UnitMotion>
<VisualActor>
@@ -31,11 +31,9 @@
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>4.0</WalkSpeed>
<WalkSpeed op="mul">0.6</WalkSpeed>
<Run>
<Speed>12.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
<Speed op="mul">0.6</Speed>
</Run>
</UnitMotion>
<VisualActor>
@@ -20,11 +20,9 @@
<HeightOffset>7.0</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>4.0</WalkSpeed>
<WalkSpeed op="mul">0.6</WalkSpeed>
<Run>
<Speed>10.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
<Speed op="mul">0.6</Speed>
</Run>
</UnitMotion>
<VisualActor>
@@ -32,7 +32,10 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>3.0</WalkSpeed>
<WalkSpeed op="mul">0.45</WalkSpeed>
<Run>
<Speed op="mul">0.45</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>fauna/goat.xml</Actor>
@@ -26,11 +26,9 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>5.0</WalkSpeed>
<WalkSpeed op="mul">0.8</WalkSpeed>
<Run>
<Speed>12.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
<Speed op="mul">0.8</Speed>
</Run>
</UnitMotion>
<VisualActor>
@@ -29,9 +29,9 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>3.0</WalkSpeed>
<WalkSpeed op="mul">0.45</WalkSpeed>
<Run>
<Speed>15.0</Speed>
<Speed op="mul">0.45</Speed>
</Run>
</UnitMotion>
<VisualActor>
@@ -29,9 +29,9 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>3.0</WalkSpeed>
<WalkSpeed op="mul">0.45</WalkSpeed>
<Run>
<Speed>15.0</Speed>
<Speed op="mul">0.45</Speed>
</Run>
</UnitMotion>
<VisualActor>
@@ -32,11 +32,9 @@
<FeedTimeMax>40000</FeedTimeMax>
</UnitAI>
<UnitMotion>
<WalkSpeed>2.0</WalkSpeed>
<WalkSpeed op="mul">0.3</WalkSpeed>
<Run>
<Speed>5.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
<Speed op="mul">0.3</Speed>
</Run>
</UnitMotion>
<VisualActor>
@@ -30,7 +30,10 @@
<HeightOffset>5.0</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>3.0</WalkSpeed>
<WalkSpeed op="mul">0.45</WalkSpeed>
<Run>
<Speed op="mul">0.45</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>fauna/pig1.xml</Actor>
@@ -29,7 +29,10 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>10.0</WalkSpeed>
<WalkSpeed op="mul">3.5</WalkSpeed>
<Run>
<Speed op="mul">3.5</Speed>
</Run>
</UnitMotion>
<Upgrade disable=""/>
<VisualActor>
@@ -45,9 +45,9 @@
</UnitAI>
<UnitMotion>
<PassabilityClass>ship-small</PassabilityClass>
<WalkSpeed>4.0</WalkSpeed>
<WalkSpeed op="mul">0.6</WalkSpeed>
<Run>
<Speed>35.0</Speed>
<Speed op="mul">0.6</Speed>
</Run>
</UnitMotion>
<Visibility>
@@ -30,7 +30,10 @@
<HeightOffset>5.0</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>3.0</WalkSpeed>
<WalkSpeed op="mul">0.45</WalkSpeed>
<Run>
<Speed op="mul">0.45</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>fauna/sheep1.xml</Actor>
@@ -17,11 +17,9 @@
<Type>food.meat</Type>
</ResourceSupply>
<UnitMotion>
<WalkSpeed>6.0</WalkSpeed>
<WalkSpeed op="mul">0.9</WalkSpeed>
<Run>
<Speed>15.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
<Speed op="mul">0.9</Speed>
</Run>
</UnitMotion>
<VisualActor>
@@ -17,11 +17,9 @@
<Type>food.meat</Type>
</ResourceSupply>
<UnitMotion>
<WalkSpeed>6.0</WalkSpeed>
<WalkSpeed op="mul">0.9</WalkSpeed>
<Run>
<Speed>15.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
<Speed op="mul">0.9</Speed>
</Run>
</UnitMotion>
<VisualActor>
@@ -41,10 +41,10 @@
</UnitAI>
<UnitMotion>
<PassabilityClass>large</PassabilityClass>
<WalkSpeed op="mul">0.55</WalkSpeed>
<Run>
<Speed>8</Speed>
<Speed op="mul">0.55</Speed>
</Run>
<WalkSpeed>5</WalkSpeed>
</UnitMotion>
<VisualActor>
<Actor>units/global/catafalque.xml</Actor>
@@ -108,7 +108,7 @@
</UnitAI>
<UnitMotion>
<FormationController>false</FormationController>
<WalkSpeed>9</WalkSpeed>
<WalkSpeed>9.0</WalkSpeed>
<Run>
<Speed>15.0</Speed>
<Range>50.0</Range>
@@ -94,11 +94,9 @@
<HeightOffset>6.5</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>16.5</WalkSpeed>
<WalkSpeed op="mul">1.95</WalkSpeed>
<Run>
<Speed>26.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
<Speed op="mul">1.95</Speed>
</Run>
</UnitMotion>
<Vision>
@@ -17,11 +17,9 @@
<GenericName>Cavalry Spearman</GenericName>
</Identity>
<UnitMotion>
<WalkSpeed>22.0</WalkSpeed>
<WalkSpeed op="mul">1.25</WalkSpeed>
<Run>
<Speed>40.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
<Speed op="mul">1.25</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -28,11 +28,9 @@
<metal>5</metal>
</Loot>
<UnitMotion>
<WalkSpeed>20.0</WalkSpeed>
<WalkSpeed op="mul">1.15</WalkSpeed>
<Run>
<Speed>28.75</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
<Speed op="mul">1.15</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -23,10 +23,4 @@
<VisibleClasses datatype="tokens">Archer</VisibleClasses>
<GenericName>Cavalry Archer</GenericName>
</Identity>
<UnitMotion>
<WalkSpeed>17.5</WalkSpeed>
<Run>
<Speed>28.0</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -23,10 +23,4 @@
<VisibleClasses datatype="tokens">Javelin</VisibleClasses>
<GenericName>Cavalry Skirmisher</GenericName>
</Identity>
<UnitMotion>
<WalkSpeed>17.5</WalkSpeed>
<Run>
<Speed>28.0</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -58,11 +58,9 @@
<HeightOffset>6.5</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>16.5</WalkSpeed>
<WalkSpeed op="mul">2.25</WalkSpeed>
<Run>
<Speed>26.0</Speed>
<Range>1000.0</Range>
<RangeMin>10.0</RangeMin>
<Speed op="mul">2.25</Speed>
</Run>
</UnitMotion>
<Vision>
@@ -34,12 +34,4 @@
<attack>attack/weapon/arrowfly.xml</attack>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>20.5</WalkSpeed>
<Run>
<Speed>28.0</Speed>
<Range>1000.0</Range>
<RangeMin>10.0</RangeMin>
</Run>
</UnitMotion>
</Entity>
@@ -34,12 +34,4 @@
<attack>attack/weapon/arrowfly.xml</attack>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>20.5</WalkSpeed>
<Run>
<Speed>28.0</Speed>
<Range>1000.0</Range>
<RangeMin>10.0</RangeMin>
</Run>
</UnitMotion>
</Entity>
@@ -28,9 +28,9 @@
<GenericName>Champion Cavalry Spearman</GenericName>
</Identity>
<UnitMotion>
<WalkSpeed>25.0</WalkSpeed>
<WalkSpeed op="mul">1.2</WalkSpeed>
<Run>
<Speed>40.0</Speed>
<Speed op="mul">1.2</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -29,9 +29,9 @@
<GenericName>Champion Cavalry Swordsman</GenericName>
</Identity>
<UnitMotion>
<WalkSpeed>23.0</WalkSpeed>
<WalkSpeed op="mul">1.2</WalkSpeed>
<Run>
<Speed>40.0</Speed>
<Speed op="mul">1.2</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -57,11 +57,9 @@
</StatusBars>
<UnitMotion>
<PassabilityClass>large</PassabilityClass>
<WalkSpeed>8.5</WalkSpeed>
<WalkSpeed op="mul">0.95</WalkSpeed>
<Run>
<Speed>14.0</Speed>
<Range>1000.0</Range>
<RangeMin>10.0</RangeMin>
<Speed op="mul">0.95</Speed>
</Run>
</UnitMotion>
<Vision>
@@ -44,14 +44,6 @@
<death>actor/human/death/{gender}_death.xml</death>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<Run>
<Speed>17.5</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</UnitMotion>
<Vision>
<Range>84</Range>
</Vision>
@@ -37,9 +37,9 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>11.0</WalkSpeed>
<WalkSpeed op="mul">1.2</WalkSpeed>
<Run>
<Speed>18.0</Speed>
<Speed op="mul">1.2</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -37,9 +37,9 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>16.0</WalkSpeed>
<WalkSpeed op="mul">1.75</WalkSpeed>
<Run>
<Speed>18.0</Speed>
<Speed op="mul">1.75</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -41,11 +41,9 @@
</Formations>
</Identity>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<WalkSpeed op="mul">0.8</WalkSpeed>
<Run>
<Speed>13.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
<Speed op="mul">0.8</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -39,11 +39,9 @@
</Formations>
</Identity>
<UnitMotion>
<WalkSpeed>11.5</WalkSpeed>
<WalkSpeed op="mul">1.3</WalkSpeed>
<Run>
<Speed>23.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
<Speed op="mul">1.3</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -33,11 +33,9 @@
</Formations>
</Identity>
<UnitMotion>
<WalkSpeed>12.5</WalkSpeed>
<WalkSpeed op="mul">1.4</WalkSpeed>
<Run>
<Speed>16.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
<Speed op="mul">1.4</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -86,11 +86,9 @@
<Category>WarDog</Category>
</TrainingRestrictions>
<UnitMotion>
<WalkSpeed>14.5</WalkSpeed>
<WalkSpeed op="mul">1.6</WalkSpeed>
<Run>
<Speed>26.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
<Speed op="mul">1.6</Speed>
</Run>
</UnitMotion>
<Vision>
@@ -32,9 +32,9 @@
<FeedTimeMax>60000</FeedTimeMax>
</UnitAI>
<UnitMotion>
<WalkSpeed>6.5</WalkSpeed>
<WalkSpeed op="mul">0.7</WalkSpeed>
<Run>
<Speed>15.0</Speed>
<Speed op="mul">0.7</Speed>
</Run>
</UnitMotion>
<Visibility>
@@ -36,7 +36,10 @@
</UnitAI>
<UnitMotion>
<FormationController>false</FormationController>
<WalkSpeed>8.0</WalkSpeed>
<WalkSpeed op="mul">1.2</WalkSpeed>
<Run>
<Speed op="mul">1.2</Speed>
</Run>
<PassabilityClass>unrestricted</PassabilityClass>
<CostClass>default</CostClass>
</UnitMotion>
@@ -52,9 +52,9 @@
</Sound>
<UnitMotion>
<PassabilityClass>large</PassabilityClass>
<WalkSpeed>3.0</WalkSpeed>
<WalkSpeed op="mul">0.5</WalkSpeed>
<Run>
<Speed>10.0</Speed>
<Speed op="mul">0.5</Speed>
</Run>
</UnitMotion>
<VisualActor>
@@ -53,9 +53,9 @@
</UnitAI>
<UnitMotion>
<PassabilityClass>ship-small</PassabilityClass>
<WalkSpeed>11.5</WalkSpeed>
<WalkSpeed op="mul">1.8</WalkSpeed>
<Run>
<Speed>15.0</Speed>
<Speed op="mul">1.8</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -60,12 +60,6 @@
<TrainingRestrictions>
<Category>Hero</Category>
</TrainingRestrictions>
<UnitMotion>
<WalkSpeed>10.5</WalkSpeed>
<Run>
<Speed>22.5</Speed>
</Run>
</UnitMotion>
<Vision>
<Range>88</Range>
</Vision>
@@ -48,11 +48,9 @@
<HeightOffset>6.5</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>16.5</WalkSpeed>
<WalkSpeed op="mul">1.85</WalkSpeed>
<Run>
<Speed>26.0</Speed>
<Range>1000.0</Range>
<RangeMin>16.0</RangeMin>
<Speed op="mul">1.85</Speed>
</Run>
</UnitMotion>
<Vision>
@@ -31,11 +31,9 @@
<VisibleClasses datatype="tokens">Javelin Ranged</VisibleClasses>
</Identity>
<UnitMotion>
<WalkSpeed>17.0</WalkSpeed>
<WalkSpeed op="mul">1.05</WalkSpeed>
<Run>
<Speed>28.0</Speed>
<Range>1000.0</Range>
<RangeMin>16.0</RangeMin>
<Speed op="mul">1.05</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -19,4 +19,10 @@
<VisibleClasses datatype="tokens">Melee Spear</VisibleClasses>
<GenericName>Hero Cavalry Spearman</GenericName>
</Identity>
<UnitMotion>
<WalkSpeed op="mul">1.0</WalkSpeed>
<Run>
<Speed op="mul">1.0</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -25,4 +25,10 @@
<VisibleClasses datatype="tokens">Melee Sword</VisibleClasses>
<GenericName>Hero Cavalry Swordsman</GenericName>
</Identity>
<UnitMotion>
<WalkSpeed op="mul">1.0</WalkSpeed>
<Run>
<Speed op="mul">1.0</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -50,11 +50,9 @@
</Sound>
<UnitMotion>
<PassabilityClass>large</PassabilityClass>
<WalkSpeed>8.5</WalkSpeed>
<WalkSpeed op="mul">0.95</WalkSpeed>
<Run>
<Speed>14.0</Speed>
<Range>1000.0</Range>
<RangeMin>10.0</RangeMin>
<Speed op="mul">0.95</Speed>
</Run>
</UnitMotion>
<Vision>
@@ -26,14 +26,6 @@
<Identity>
<VisibleClasses datatype="tokens">-Soldier Healer Support</VisibleClasses>
</Identity>
<UnitMotion>
<WalkSpeed>9</WalkSpeed>
<Run>
<Speed>12.0</Speed>
<Range>200.0</Range>
<RangeMin>0.0</RangeMin>
</Run>
</UnitMotion>
<Vision>
<Range>30</Range>
</Vision>
@@ -39,4 +39,10 @@
<death>actor/human/death/{gender}_death.xml</death>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed op="mul">1.0</WalkSpeed>
<Run>
<Speed op="mul">1.0</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -31,9 +31,9 @@
</Formations>
</Identity>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<WalkSpeed op="mul">0.95</WalkSpeed>
<Run>
<Speed>17.5</Speed>
<Speed op="mul">0.95</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -31,9 +31,9 @@
</Formations>
</Identity>
<UnitMotion>
<WalkSpeed>9</WalkSpeed>
<WalkSpeed op="mul">1.0</WalkSpeed>
<Run>
<Speed>18.75</Speed>
<Speed op="mul">1.0</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -26,11 +26,9 @@
<GenericName>Hero Swordsman</GenericName>
</Identity>
<UnitMotion>
<WalkSpeed>9.5</WalkSpeed>
<WalkSpeed op="mul">1.05</WalkSpeed>
<Run>
<Speed>20.0</Speed>
<Range>600.0</Range>
<RangeMin>8.0</RangeMin>
<Speed op="mul">1.05</Speed>
</Run>
</UnitMotion>
<Vision>
@@ -118,12 +118,6 @@
<trained>interface/alarm/alarm_create_infantry.xml</trained>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>9</WalkSpeed>
<Run>
<Speed>18.75</Speed>
</Run>
</UnitMotion>
<Vision>
<Range>80</Range>
</Vision>
@@ -35,9 +35,9 @@
<wood>5</wood>
</Loot>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<WalkSpeed op="mul">0.8</WalkSpeed>
<Run>
<Speed>9.0</Speed>
<Speed op="mul">0.8</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -30,9 +30,9 @@
<wood>5</wood>
</Loot>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<WalkSpeed op="mul">0.95</WalkSpeed>
<Run>
<Speed>15.0</Speed>
<Speed op="mul">0.95</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -27,9 +27,9 @@
<metal>5</metal>
</Loot>
<UnitMotion>
<WalkSpeed>9.5</WalkSpeed>
<WalkSpeed op="mul">1.05</WalkSpeed>
<Run>
<Speed>16.0</Speed>
<Speed op="mul">1.05</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -36,9 +36,9 @@
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>8.0</WalkSpeed>
<WalkSpeed op="mul">0.9</WalkSpeed>
<Run>
<Speed>18.0</Speed>
<Speed op="mul">0.9</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -30,9 +30,9 @@
<wood>5</wood>
</Loot>
<UnitMotion>
<WalkSpeed>13.5</WalkSpeed>
<WalkSpeed op="mul">1.5</WalkSpeed>
<Run>
<Speed>24.0</Speed>
<Speed op="mul">1.5</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -31,9 +31,9 @@
<stone>5</stone>
</Loot>
<UnitMotion>
<WalkSpeed>11.0</WalkSpeed>
<WalkSpeed op="mul">1.2</WalkSpeed>
<Run>
<Speed>24.0</Speed>
<Speed op="mul">1.2</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -70,9 +70,9 @@
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>14</WalkSpeed>
<WalkSpeed op="mul">1.55</WalkSpeed>
<Run>
<Speed>18.0</Speed>
<Speed op="mul">1.55</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -53,9 +53,9 @@
</StatusBars>
<UnitMotion>
<PassabilityClass>ship-small</PassabilityClass>
<WalkSpeed>17.5</WalkSpeed>
<WalkSpeed op="mul">1.6</WalkSpeed>
<Run>
<Speed>22.0</Speed>
<Speed op="mul">1.6</Speed>
</Run>
</UnitMotion>
<Vision>
@@ -61,7 +61,10 @@
</UnitAI>
<UnitMotion>
<PassabilityClass>ship-small</PassabilityClass>
<WalkSpeed>10</WalkSpeed>
<WalkSpeed op="mul">1.1</WalkSpeed>
<Run>
<Speed op="mul">1.1</Speed>
</Run>
</UnitMotion>
<Vision>
<Range>24</Range>
@@ -60,7 +60,10 @@
</UnitAI>
<UnitMotion>
<PassabilityClass>ship-small</PassabilityClass>
<WalkSpeed>12</WalkSpeed>
<WalkSpeed op="mul">1.35</WalkSpeed>
<Run>
<Speed op="mul">1.35</Speed>
</Run>
</UnitMotion>
<Vision>
<Range>50</Range>
@@ -78,9 +78,9 @@
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>16</WalkSpeed>
<WalkSpeed op="mul">1.8</WalkSpeed>
<Run>
<Speed>20</Speed>
<Speed op="mul">1.8</Speed>
</Run>
</UnitMotion>
<Vision>
@@ -70,9 +70,9 @@
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>16</WalkSpeed>
<WalkSpeed op="mul">1.8</WalkSpeed>
<Run>
<Speed>20.0</Speed>
<Speed op="mul">1.8</Speed>
</Run>
</UnitMotion>
</Entity>
@@ -62,9 +62,9 @@
</Overlay>
</Selectable>
<UnitMotion>
<WalkSpeed>8</WalkSpeed>
<WalkSpeed op="mul">0.9</WalkSpeed>
<Run>
<Speed>12.0</Speed>
<Speed op="mul">0.9</Speed>
</Run>
</UnitMotion>
<Vision>
@@ -70,9 +70,9 @@
<BarHeight>0.5</BarHeight>
</StatusBars>
<UnitMotion>
<WalkSpeed>7</WalkSpeed>
<WalkSpeed op="mul">0.8</WalkSpeed>
<Run>
<Speed>10.0</Speed>
<Speed op="mul">0.8</Speed>
</Run>
</UnitMotion>
<Vision>
@@ -48,9 +48,9 @@
<BarHeight>0.5</BarHeight>
</StatusBars>
<UnitMotion>
<WalkSpeed>8</WalkSpeed>
<WalkSpeed op="mul">0.9</WalkSpeed>
<Run>
<Speed>11.0</Speed>
<Speed op="mul">0.9</Speed>
</Run>
</UnitMotion>
<Vision>
@@ -72,9 +72,9 @@
<HeightOffset>12.0</HeightOffset>
</StatusBars>
<UnitMotion>
<WalkSpeed>6.5</WalkSpeed>
<WalkSpeed op="mul">0.7</WalkSpeed>
<Run>
<Speed>10.0</Speed>
<Speed op="mul">0.7</Speed>
</Run>
</UnitMotion>
<Vision>
@@ -88,14 +88,6 @@
<AlertReactiveLevel>1</AlertReactiveLevel>
<CanPatrol>false</CanPatrol>
</UnitAI>
<UnitMotion>
<WalkSpeed>9.5</WalkSpeed>
<Run>
<Speed>16.0</Speed>
<Range>200.0</Range>
<RangeMin>0.0</RangeMin>
</Run>
</UnitMotion>
<Vision>
<Range>32</Range>
</Vision>
@@ -41,14 +41,6 @@
<death>actor/human/death/{gender}_death.xml</death>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>9</WalkSpeed>
<Run>
<Speed>12.0</Speed>
<Range>200.0</Range>
<RangeMin>0.0</RangeMin>
</Run>
</UnitMotion>
<Vision>
<Range>30</Range>
</Vision>
@@ -83,12 +83,4 @@
<trained>actor/singlesteps/steps_gravel.xml</trained>
</SoundGroups>
</Sound>
<UnitMotion>
<WalkSpeed>8</WalkSpeed>
<Run>
<Speed>15.0</Speed>
<Range>1000.0</Range>
<RangeMin>8.0</RangeMin>
</Run>
</UnitMotion>
</Entity>
@@ -44,9 +44,6 @@
<CanGuard>false</CanGuard>
<CanPatrol>false</CanPatrol>
</UnitAI>
<UnitMotion>
<WalkSpeed>9.5</WalkSpeed>
</UnitMotion>
<Vision>
<Range>60</Range>
</Vision>
@@ -20,7 +20,10 @@
<Icon>units/celt_ship_trireme.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>14</WalkSpeed>
<WalkSpeed op="mul">0.9</WalkSpeed>
<Run>
<Speed op="mul">0.9</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>structures/celts/warship.xml</Actor>
@@ -22,11 +22,9 @@
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>
<UnitMotion>
<WalkSpeed op="add">5</WalkSpeed>
<WalkSpeed op="mul">1.4</WalkSpeed>
<Run>
<Speed op="add">2</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
<Speed op="mul">1.4</Speed>
</Run>
</UnitMotion>
<VisualActor>
@@ -20,7 +20,10 @@
<Icon>units/celt_ship_trireme.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>14</WalkSpeed>
<WalkSpeed op="mul">0.9</WalkSpeed>
<Run>
<Speed op="mul">0.9</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>structures/celts/warship.xml</Actor>
@@ -20,7 +20,10 @@
<Icon>units/celt_ship_trireme.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>14</WalkSpeed>
<WalkSpeed op="mul">0.9</WalkSpeed>
<Run>
<Speed op="mul">0.9</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>structures/iberians/warship.xml</Actor>
@@ -66,12 +66,6 @@
</Sound>
<UnitMotion>
<PassabilityClass>large</PassabilityClass>
<WalkSpeed>8.5</WalkSpeed>
<Run>
<Speed>14.0</Speed>
<Range>1000.0</Range>
<RangeMin>10.0</RangeMin>
</Run>
</UnitMotion>
<VisualActor>
<Actor>units/mauryans/elephant_archer_b.xml</Actor>
@@ -20,7 +20,10 @@
<Icon>units/maur_ship_trireme.png</Icon>
</Identity>
<UnitMotion>
<WalkSpeed>14</WalkSpeed>
<WalkSpeed op="mul">0.9</WalkSpeed>
<Run>
<Speed op="mul">0.9</Speed>
</Run>
</UnitMotion>
<VisualActor>
<Actor>structures/mauryans/trireme.xml</Actor>
@@ -68,9 +68,9 @@
</UnitAI>
<UnitMotion>
<PassabilityClass>large</PassabilityClass>
<WalkSpeed>5.5</WalkSpeed>
<WalkSpeed op="mul">0.6</WalkSpeed>
<Run>
<Speed>10.0</Speed>
<Speed op="mul">0.6</Speed>
</Run>
</UnitMotion>
<Vision>