The SpecificName tag is meant to contain the name in the civ's native
language, Proto-Germanic for the Germans.
"Kriegsschiff", "Übungsbereich" and "Stadttor" on the other hand are
modern German words.
The functions to set them explicitly are removed. This makes the
interface of `CSimulation2` smaller.
Also serializationtest and rejointest can't be active at the same time.
Add a warning about that and use a `std::variant`.
The test takes about 0.5s in release build and about 2s in debug build,
hardly qualifying as slow. As such enable it.
About the noise, it's of little interest anyway so don't spam.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
The removal of the VFS cache in 89e339dd16
meant there is no longer a user. As such also clean out the generic
parts with the Landlord and a LRU policies.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Bumping the minimum version of macOS to 10.15 for spidermonky [1] also
allows us to use std::filesystem instead of boosts implementation.
[1] f14a98e26f
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
In >=wxWidgets-3.3 there is a new static check for literal message
ids[1] so that xgettext would reliable work to extract strings to
translate. As we don't translate Atlas at all nor use xgettext just
disable the check to allow building against >=wxWidgets-3.3.
[1] https://wxwidgets.org/help/msgid-literals/
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
It's not possible to format warnings. "a hotkey" is used instead.
Also when the hoplite icon is pressed, without using batches, the
warning doesn't restate that the hopplite should be pressed.
The <minimap> element in resource templates previously included a <type>
child element that was required by CCmpMinimap.cpp. This commit removes
the <type> field from the minimap schema in CCmpMinimap.cpp and from all
affected templates, making the minimap component resource-agnostic and
simplifying template definitions.
Refs: #8170
The user language and start menu folder name were saved, which goes
against recommendations in the NSIS documentation.
The installation directory was also saved, which might make sense,
but prevents us from dropping the "alpha" label.
Reviewed-At: https://gitea.wildfiregames.com/0ad/0ad/pulls/8476Fixes: #7594
When a patch version is released, it must declare compatibility with the
previous patch versions of the same main release. This allows players to
keep replaying their games and to keep playing online with users of
other patches of the same main release.
This should have anticipated for dae7a8c394
If the region analysis at the start of the game fails, the bot can't
actually play and the managers aren't initialised. And to prevent errors
from the update functions, the OnUpdate at the root had an early return
if the entity count was 0. However, in some edge cases the region
analysis can fail even if the AI has entities.
This patch fixes this potential error by storing the result of the
region analysis directly and checking that instead.
When the region analysis fails, that's usually because the AI doesn't
have any units or CCs at all.
Previously, the whole game crashed when serializing because this.noBase
was still undefined.
Add back some functionality that got dropped with the move to a custom
runner in 39ea3b6ea5
Add option --list to print all available test grouped by suite.
Add option --suite to limit the run to a specific testsuite.
Add option --test to limit the run to a specific test.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>