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Only make existing Civilians invulnerable
On "Survival of the Fittest" the treasure-collector are made invulnerable. Thous Civilian might not exist when the player is removed. Fixes: #8421
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@@ -149,7 +149,11 @@ Trigger.prototype.InitStartingUnits = function()
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{
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this.playerCivicCenter[playerID] = TriggerHelper.GetPlayerEntitiesByClass(playerID, "CivilCentre")[0];
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this.treasureCivilian[playerID] = TriggerHelper.GetPlayerEntitiesByClass(playerID, "Civilian")[0];
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Engine.QueryInterface(this.treasureCivilian[playerID], IID_Resistance).SetInvulnerability(true);
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if (this.treasureCivilian[playerID])
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{
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Engine.QueryInterface(this.treasureCivilian[playerID], IID_Resistance)
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.SetInvulnerability(true);
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}
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}
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};
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