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Remove the relaypoint before training units
While not as efficient this order is easier to reason and let's player pause.
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@@ -159,6 +159,20 @@ Trigger.prototype.tutorialGoals = [
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{
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"instructions": [
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markForTranslation("When construction finishes, the builders default to gathering wood automatically.\n"),
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markForTranslation("In the meantime, we seem to have enough workers gathering wood. We should remove the current rally point of the Civic Center away from gathering wood. For that purpose, right-click on the Civic Center when it is selected (and the flag icon indicating the rally point is crossed out).")
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],
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"OnPlayerCommand": function(msg)
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{
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if (msg.cmd.type == "unset-rallypoint")
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this.NextGoal();
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},
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"OnTrainingFinished": function(msg)
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{
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this.trainingDone = true;
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}
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},
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{
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"instructions": [
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{
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"text": markForTranslation("Let's train some Civilians to gather more food. Select the Civic Center, hold %(hotkey)s and click on the Civilian icon to train five Civilians."),
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"hotkey": "session.batchtrain"
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@@ -184,21 +198,6 @@ Trigger.prototype.tutorialGoals = [
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this.NextGoal();
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}
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},
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{
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"instructions": [
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markForTranslation("Let's wait for the units to be trained.\n"),
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markForTranslation("In the meantime, we seem to have enough workers gathering wood. We should remove the current rally point of the Civic Center away from gathering wood. For that purpose, right-click on the Civic Center when it is selected (and the flag icon indicating the rally point is crossed out).")
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],
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"OnPlayerCommand": function(msg)
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{
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if (msg.cmd.type == "unset-rallypoint")
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this.NextGoal();
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},
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"OnTrainingFinished": function(msg)
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{
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this.trainingDone = true;
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}
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},
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{
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"instructions": [
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markForTranslation("The units should be ready soon.\n"),
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