Fix some of the variant names.
Fix useless AO suffix as already contained in folders see:
wiki:ArtFileNamingConventions
Add some mime types and some EOL properties.
Based on a patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D2554
This was SVN commit r23524.
Allow to cancel trade route setup when only origin market is set.
Reported in D2285.
Differential Revision: https://code.wildfiregames.com/D2643
Reviewed by: Freagarach
Reported by: Freagarach
Comments by: elexis
This was SVN commit r23521.
Allow templates to define if friendlyfire is enabled for projectiles.
Differential Revision: https://code.wildfiregames.com/D1973
Patch by: Freagarach
Reviewed by: wraitii, Angen
This was SVN commit r23519.
Check for player being out of bounds after m_TerritoryCellCounts may be
recomputed.
Differential Revision: https://code.wildfiregames.com/D2046
Reviewed by: @Stan
This was SVN commit r23510.
Check for cmpTechnologyManager existence to avoid calling function on
null when upgrading entity requires some technology to be researched.
Differential Revision: https://code.wildfiregames.com/D2632Fixes: #5668
Patch by: @Ampaex
This was SVN commit r23500.
delete not needed variable
var -> let
rename nearby variables to reflect what they are referencing
Differential Revision: https://code.wildfiregames.com/D1940
Comments by: Stan, Polakrity
This was SVN commit r23497.
Fail movement for formationmember when cannot find path to destination
and formationcontroller is not moving so formationmember will enter idle
state or follow next command relying on member stopping movement first.
Introduced in a1dc9cadd8.
Differentail Revision: https://code.wildfiregames.com/D2438
This was SVN commit r23496.
Introduced in d3f57744d9.
There are 2 mane cases when entity cannot play animation.
1st there are not bones
2nd animation is not valid
These conditions are merged into one.
Differential Revision: https://code.wildfiregames.com/D2416
Reviewed by: @Stan
This was SVN commit r23495.
Avoids computing the square of the compared value every call.
Differential Revision: https://code.wildfiregames.com/D2058
Reviewed By: Vladislav
This was SVN commit r23489.
Move call to SetDefaultAnimationVariant to leave function upon leaving
GATHERING state instead for every one substate leave.
Differential Revision: https://code.wildfiregames.com/D2565
This was SVN commit r23474.
Function introduced in 6bc99c47e1, GetRange can return undefined when
required component does not exist. Fixing two oversights, when check is
needed.
Differential Revision: https://code.wildfiregames.com/D2608Fixes: #5666
This was SVN commit r23471.
Do not create range query with no enemies as that triggers warning in
range manager.
This situation occurs when player has no enemies so empty list is
returned.
Fixing CCmpRangeManager: No owners in query for entity 0 warning
refs 38b2e37a61
Differential Revision: https://code.wildfiregames.com/D2601Fixes: #5666
Reviewed by: @Freagarach
This was SVN commit r23467.
I failed to keep tooltip constancy in 9c2e9d7893 done in e381fa393a as I
did not recheck tooltip changes when revisiting D1462 after longer time.
Differential Revision: https://code.wildfiregames.com/D2602
Reviewed by: @Nescio
This was SVN commit r23466.
This patch unifies the different GetRange calls to one function in
UnitAI. Split from D1958 and makes further changes to be done easier at
one place.
Differential Revision: https://code.wildfiregames.com/D2328
Patch by: @Freagarach
This was SVN commit r23465.