Nisean war horses were reserved for the heaviest shock cavalry (i.e.
champion spearmen in 0 A.D.).
- Limit to Champion Cavalry Spearmen.
- Increase training time by 10%.
- Food cost raised to 400.
- Made the "Horse Breeding" technology a requirement.
Original patch by: @borg-
Taken over by: @Nescio
Reviewed by: @borg-
Comments by: @Feldfeld, @Palaxin, @ValihrAnt
This was SVN commit r24589.
Fix an incorrectly named variant,
Enable gather meat sounds
Replace the sword attack sound by a knife attack sound
Patch by: @Samulis
This was SVN commit r24579.
Change loot for support units and citizen soldiers following champion
loot pattern from 84a3f36537
10% loot is present for other citizen soldiers so this makes quite sense
for support units as well
last rebalance done in 94791c53c6
Differential revision: D3327
Comments by: Nescio, borg-
This was SVN commit r24567.
Also puts resources on a new line and purges entries with `0`.
Moves the Immortal class visible since it is used by a technology (and
thus should be known to a player).
Patch by: @Nescio
Differential revision: D3338
This was SVN commit r24564.
This reverts dad2857538. That diff had two issues:
- It modifies the JS objects, which means subsequent serialization in
quicksave are 'dirty'.
- It doesn't work with non-extensible objects. That's rather annoying,
and has already caused problems.
It also revert f0faab7a42, which was necessary because of the second
issue.
Fixes#5908
Differential Revision: https://code.wildfiregames.com/D3336
This was SVN commit r24563.
Following 9fc6c3c897, components Deserialize() was called before
entity/template were set, which is incorrect.
Refs #4698.
Differential Revision: https://code.wildfiregames.com/D3337
This was SVN commit r24561.
This character is invisible in templates, but pyrogenesis does not know
how to render it, so it renders missing character, which looks bad.
Thanks @s0600204 for grep investigation.
Reviewed by: @Nescio
Differential revision: D3323
This was SVN commit r24560.
Some techs are shared between multiple civs and having them in a folder
that is named differently (successors/hellenes) can be confusing.
This patch deprecates the subfolders and moves all techs in the main
folder.
(Also did svn propset on *.json to not have to do it for every changed
template.)
Patch by: @Nescio
Differential revision: D888
Comment by: @fatherbushido
This was SVN commit r24558.
59d0885d68 Changed the way to get formation UnitAIs, but didn't account
for selecting entities with and without UnitAI.
This fixes that.
Differential revision: D3333
Reviewed by: @wraitii
Comments by: @Angen, @Stan
This was SVN commit r24557.
- Moves the maiden guard champions and heroes there.
- Removes the need to unlock champions.
Patch by: @Nescio
Differential revision: D3330
Reviewed by: @borg-
This was SVN commit r24556.
- 10% Lower build time.
- Cost changed from stonly [sic] to stone and wood.
- Reduced Health by 10%.
- Removed resistance addition.
- Equalised the Iberian fortress since there is no historical
justification.
Patch by: @Nescio
Differential revision: D3324
Reviewed by: @borg-
Comment by: @Stan
This was SVN commit r24552.
Currently gather rates per subtype of resource are averaged , which
hides important information for players. Therefore they do not realise
some units may be better collecting grain or fruit.
Also removing todo from the code.
Thank @Stan for fruit and grain icons without cursor and new fish.
Differential revision: D3310
Accepted by: wraitii
Comments by: Freagarach, Nescio
Ref: #4077
This was SVN commit r24549.
Now the stable is available for all civs (c4eeb82d83) new techs for it
are welcome.
This introduces:
- town-phase technology that gives cavalry +10% health;
- city-phase technology that gives the stable -0.1 corral batch training
time (similar to the one the barracks has).
The two Persian levy technologies, which used to give -20% training time
and -5% health, now simply grant -10% training time instead.
Patch by: @Nescio
Differential revision: D3317
Reviewed by: @borg-
This was SVN commit r24548.
6013aaebd3 removed training_phoenician_naval_architects but failed to
remove it from the super dock of Carthage.
Noticed by by @Angen.
This was SVN commit r24547.
- +2 damage resistance -> +25% health and moved to city phase.
- +2 damage resistance -> +10% movement speed and moved to city phase.
- batch time modifier -> construction time
- Renames some stuff and cleans production queue.
Patch by: @Nescio
Differential revision: D2987
Reviewed by: @borg-
Comment by: @wraitii
This was SVN commit r24546.