[Gameplay A24] - Enable stable for all civilisations.

Moves cavalry there.
Moves chariots there.
Moves wardogs there.
Makes the unlock_champions tech cheaper because it now only unlocks
infantry.

Removed increased cost of cart_temple since the kush one doesn't have
that either.

Patch by: @Nescio
Differential revision: D2801
Reviewed by: @borg-, @ValihrAnt
Comments by: @Angen, @badosu, @Feldfeld
This was SVN commit r24470.
This commit is contained in:
Freagarach
2020-12-29 11:57:12 +00:00
parent 521639cad6
commit c4eeb82d83
32 changed files with 24 additions and 122 deletions
@@ -93,15 +93,6 @@
}
],
"Structures": [
{
"Name": "Stable",
"Class": "",
"Emblem": "",
"History": "The Persian Empire's best soldiers were Eastern horsemen.",
"Phase": "Village",
"Requirements": "",
"Special": "Train Cavalry and research Cavalry technologies."
},
{
"Name": "Apadana",
"Class": "",
@@ -1,5 +1,5 @@
{
"genericName": "Unlock Champion Units",
"genericName": "Unlock Champion Infantry",
"specificName": {
"mace": "Agēma",
"ptol": "Agēma",
@@ -7,23 +7,25 @@
"sele": "Agēma"
},
"description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
"cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 },
"cost": { "food": 0, "wood": 0, "stone": 0, "metal": 700 },
"requirements": {
"all": [
{ "tech": "phase_city" },
{ "any": [
{ "civ": "brit" },
{ "civ": "gaul" },
{ "civ": "iber" },
{ "civ": "mace" },
{ "civ": "maur" },
{ "civ": "rome" }
]}
{
"any": [
{ "civ": "brit" },
{ "civ": "gaul" },
{ "civ": "iber" },
{ "civ": "mace" },
{ "civ": "maur" },
{ "civ": "rome" }
]
}
]
},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "helmet_corinthian_crest.png",
"researchTime": 90,
"tooltip": "Unlock the ability to train Champions at the Barracks.",
"tooltip": "Unlock Champions Infantry at the Barracks.",
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}
@@ -20,7 +20,6 @@
<ProductionQueue>
<Entities datatype="tokens">
units/{civ}/champion_infantry
units/{civ}/champion_chariot
units/{civ}/hero_boudicca
units/{civ}/hero_caratacos
units/{civ}/hero_cunobelin
@@ -1,10 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_temple">
<Cost>
<Resources>
<stone>400</stone>
</Resources>
</Cost>
<Footprint>
<Square width="19.0" depth="32.0"/>
<Height>12.0</Height>
@@ -12,18 +7,14 @@
<Identity>
<Civ>cart</Civ>
<SpecificName>Maqdaš</SpecificName>
<Tooltip>Train Healers and Champions and research healing technologies.</Tooltip>
<Tooltip>Train Healers and Champion Infantry and research healing technologies.</Tooltip>
</Identity>
<Loot>
<stone>80</stone>
</Loot>
<Obstruction>
<Static width="17.0" depth="30.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/{civ}/champion_infantry
units/{civ}/champion_cavalry
</Entities>
</ProductionQueue>
<VisualActor>
@@ -17,7 +17,6 @@
<Civ>cart</Civ>
<GenericName>Sacrificial Temple</GenericName>
<SpecificName>Tophet</SpecificName>
<Tooltip>Train Healers and Champion Cavalry and research healing technologies.</Tooltip>
</Identity>
<Loot>
<stone>40</stone>
@@ -26,11 +25,6 @@
<Obstruction>
<Static width="22.0" depth="24.0"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
units/{civ}/champion_cavalry
</Entities>
</ProductionQueue>
<TerritoryDecay disable=""/>
<VisualActor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
@@ -10,7 +10,6 @@
<ProductionQueue>
<Entities datatype="tokens">
units/{civ}/champion_infantry
units/{civ}/champion_cavalry
units/{civ}/hero_brennus
units/{civ}/hero_viridomarus
units/{civ}/hero_vercingetorix
@@ -25,7 +25,6 @@
<ProductionQueue>
<Entities datatype="tokens">
units/{civ}/champion_infantry
units/{civ}/champion_cavalry
units/{civ}/hero_caros
units/{civ}/hero_indibil
units/{civ}/hero_viriato
@@ -14,7 +14,6 @@
<ProductionQueue>
<Entities datatype="tokens">
units/{civ}/champion_infantry
units/{civ}/champion_cavalry
units/{civ}/champion_elephant
units/{civ}/hero_nastasen
units/{civ}/hero_amanirenas
@@ -15,7 +15,6 @@
<Entities datatype="tokens">
units/{civ}/champion_infantry_a
units/{civ}/champion_infantry_swordsman
units/{civ}/champion_cavalry
units/{civ}/hero_philip
units/{civ}/hero_alexander
units/{civ}/hero_demetrius
@@ -8,7 +8,6 @@
<Entities datatype="tokens">
units/{civ}/champion_infantry
units/{civ}/champion_maiden
units/{civ}/champion_chariot
units/{civ}/hero_chanakya
units/{civ}/hero_chandragupta
units/{civ}/hero_ashoka
@@ -3,25 +3,7 @@
<Identity>
<Civ>pers</Civ>
<SpecificName>Padgan</SpecificName>
<Tooltip>Train Infantry.</Tooltip>
<Icon>structures/pers_barracks.png</Icon>
</Identity>
<ProductionQueue>
<Entities datatype="tokens">
-units/{civ}/cavalry_axeman_b
-units/{civ}/cavalry_swordsman_b
-units/{civ}/cavalry_spearman_b
-units/{civ}/cavalry_javelineer_b
-units/{civ}/cavalry_archer_b
-units/{civ}/champion_cavalry_barracks
-units/{civ}/champion_chariot_barracks
</Entities>
<Technologies datatype="tokens">
persians/training_levy_infantry
persians/training_conscription_infantry
-training_conscription
</Technologies>
</ProductionQueue>
<VisualActor>
<Actor>structures/persians/barracks.xml</Actor>
</VisualActor>
@@ -5,11 +5,6 @@
<SpecificName>Didā</SpecificName>
<Tooltip>Research technologies. Garrison Soldiers for additional arrows.</Tooltip>
</Identity>
<ProductionQueue>
<Entities datatype="tokens">
units/{civ}/champion_chariot
</Entities>
</ProductionQueue>
<VisualActor>
<Actor>structures/persians/fortress.xml</Actor>
</VisualActor>
@@ -15,7 +15,6 @@
<ProductionQueue>
<Entities datatype="tokens">
units/{civ}/champion_infantry_pikeman
units/{civ}/champion_cavalry
units/{civ}/champion_elephant
</Entities>
</ProductionQueue>
@@ -7,7 +7,6 @@
<ProductionQueue>
<Entities datatype="tokens">
units/{civ}/champion_infantry
units/{civ}/champion_cavalry
units/{civ}/hero_marcellus
units/{civ}/hero_maximus
units/{civ}/hero_scipio
@@ -15,14 +15,11 @@
<ProductionQueue>
<Entities datatype="tokens">
units/{civ}/champion_infantry_pikeman
units/{civ}/champion_chariot
units/{civ}/champion_infantry_swordsman
units/{civ}/champion_cavalry
units/{civ}/champion_elephant
</Entities>
<Technologies datatype="tokens">
successors/pair_unlock_champions
successors/special_war_horses
successors/special_parade_of_daphne
</Technologies>
</ProductionQueue>
@@ -104,6 +104,7 @@
phase_city_{civ}
unlock_spies
spy_counter
archery_tradition
</Technologies>
</ProductionQueue>
<Resistance>
@@ -25,9 +25,9 @@
<Identity>
<GenericName>Barracks</GenericName>
<SelectionGroupName>template_structure_military_barracks</SelectionGroupName>
<Tooltip>Train Citizen Soldiers and research technologies.</Tooltip>
<Tooltip>Train Infantry and research Infantry technologies.</Tooltip>
<VisibleClasses datatype="tokens">Village Barracks</VisibleClasses>
<Icon>structures/barracks.png</Icon>
<Icon>structures/pers_barracks.png</Icon>
<RequiredTechnology>phase_village</RequiredTechnology>
</Identity>
<Loot>
@@ -47,23 +47,16 @@
units/{civ}/infantry_javelineer_b
units/{civ}/infantry_slinger_b
units/{civ}/infantry_archer_b
units/{civ}/cavalry_axeman_b
units/{civ}/cavalry_swordsman_b
units/{civ}/cavalry_spearman_b
units/{civ}/cavalry_javelineer_b
units/{civ}/cavalry_archer_b
units/{civ}/champion_infantry_barracks
units/{civ}/champion_infantry_swordsman_barracks
units/{civ}/champion_maiden_barracks
units/{civ}/champion_cavalry_barracks
units/{civ}/champion_chariot_barracks
units/{civ}/war_dog
</Entities>
<Technologies datatype="tokens">
heal_barracks
persians/training_levy_infantry
persians/training_conscription_infantry
training_conscription
unlock_champion_units
archery_tradition
</Technologies>
</ProductionQueue>
<Sound>
@@ -39,11 +39,6 @@
units/{civ}/infantry_slinger_b
units/{civ}/infantry_archer_b
</Entities>
<Technologies datatype="tokens">
heal_barracks
training_conscription
archery_tradition
</Technologies>
</ProductionQueue>
<Sound>
<SoundGroups>
@@ -43,9 +43,10 @@
units/{civ}/cavalry_javelineer_b
units/{civ}/cavalry_archer_b
units/{civ}/champion_cavalry
units/{civ}_champion_chariot
units/{civ}_war_dog
</Entities>
<Technologies datatype="tokens">
heal_barracks
cavalry_movement_speed
persians/training_levy_cavalry
persians/training_conscription_cavalry
@@ -35,7 +35,6 @@
</Entities>
<Technologies datatype="tokens">
gather_animals_stockbreeding
cavalry_movement_speed
</Technologies>
</ProductionQueue>
<Sound>
@@ -29,6 +29,7 @@
structures/{civ}/corral
structures/{civ}/dock
structures/{civ}/barracks
structures/{civ}/stable
structures/{civ}/arsenal
structures/{civ}/forge
structures/{civ}/temple
@@ -33,6 +33,7 @@
structures/{civ}/corral
structures/{civ}/dock
structures/{civ}/barracks
structures/{civ}/stable
structures/{civ}/arsenal
structures/{civ}/forge
structures/{civ}/temple
@@ -13,6 +13,7 @@
structures/{civ}/corral
structures/{civ}/dock
structures/{civ}/barracks
structures/{civ}/stable
structures/{civ}/arsenal
structures/{civ}/forge
structures/{civ}/temple
@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/brit/champion_chariot">
<Identity>
<RequiredTechnology>unlock_champion_units</RequiredTechnology>
</Identity>
</Entity>
@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/gaul/champion_cavalry">
<Identity>
<RequiredTechnology>unlock_champion_units</RequiredTechnology>
</Identity>
</Entity>
@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/iber/champion_cavalry">
<Identity>
<RequiredTechnology>unlock_champion_units</RequiredTechnology>
</Identity>
</Entity>
@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/mace/champion_cavalry">
<Identity>
<RequiredTechnology>unlock_champion_units</RequiredTechnology>
</Identity>
</Entity>
@@ -2,7 +2,6 @@
<Entity parent="template_unit_infantry_ranged_archer">
<Builder>
<Entities datatype="tokens">
structures/pers/stable
structures/pers/apadana
</Entities>
</Builder>
@@ -2,7 +2,6 @@
<Entity parent="template_unit_infantry_ranged_javelineer">
<Builder>
<Entities datatype="tokens">
structures/pers/stable
structures/pers/apadana
</Entities>
</Builder>
@@ -2,7 +2,6 @@
<Entity parent="template_unit_infantry_melee_spearman">
<Builder>
<Entities datatype="tokens">
structures/pers/stable
structures/pers/apadana
</Entities>
</Builder>
@@ -2,7 +2,6 @@
<Entity parent="template_unit_support_female_citizen">
<Builder>
<Entities datatype="tokens">
structures/pers/stable
structures/pers/apadana
</Entities>
</Builder>
@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="units/rome/champion_cavalry">
<Identity>
<RequiredTechnology>unlock_champion_units</RequiredTechnology>
</Identity>
</Entity>