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synced 2026-06-21 09:24:29 +00:00
[Gameplay A24] - Enable stable for all civilisations.
Moves cavalry there. Moves chariots there. Moves wardogs there. Makes the unlock_champions tech cheaper because it now only unlocks infantry. Removed increased cost of cart_temple since the kush one doesn't have that either. Patch by: @Nescio Differential revision: D2801 Reviewed by: @borg-, @ValihrAnt Comments by: @Angen, @badosu, @Feldfeld This was SVN commit r24470.
This commit is contained in:
@@ -93,15 +93,6 @@
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}
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],
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"Structures": [
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{
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"Name": "Stable",
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"Class": "",
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"Emblem": "",
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"History": "The Persian Empire's best soldiers were Eastern horsemen.",
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"Phase": "Village",
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"Requirements": "",
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"Special": "Train Cavalry and research Cavalry technologies."
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},
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{
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"Name": "Apadana",
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"Class": "",
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@@ -1,5 +1,5 @@
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{
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"genericName": "Unlock Champion Units",
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"genericName": "Unlock Champion Infantry",
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"specificName": {
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"mace": "Agēma",
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"ptol": "Agēma",
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@@ -7,23 +7,25 @@
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"sele": "Agēma"
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},
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"description": "Guard units (Champions) are professionals who wield the best weapons and have the best training.",
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"cost": { "food": 0, "wood": 0, "stone": 0, "metal": 1000 },
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"cost": { "food": 0, "wood": 0, "stone": 0, "metal": 700 },
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"requirements": {
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"all": [
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{ "tech": "phase_city" },
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{ "any": [
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{ "civ": "brit" },
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{ "civ": "gaul" },
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{ "civ": "iber" },
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{ "civ": "mace" },
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{ "civ": "maur" },
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{ "civ": "rome" }
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]}
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{
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"any": [
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{ "civ": "brit" },
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{ "civ": "gaul" },
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{ "civ": "iber" },
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{ "civ": "mace" },
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{ "civ": "maur" },
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{ "civ": "rome" }
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]
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}
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]
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},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "helmet_corinthian_crest.png",
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"researchTime": 90,
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"tooltip": "Unlock the ability to train Champions at the Barracks.",
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"tooltip": "Unlock Champions Infantry at the Barracks.",
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@@ -20,7 +20,6 @@
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}/champion_infantry
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units/{civ}/champion_chariot
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units/{civ}/hero_boudicca
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units/{civ}/hero_caratacos
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units/{civ}/hero_cunobelin
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@@ -1,10 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_civic_temple">
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<Cost>
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<Resources>
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<stone>400</stone>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="19.0" depth="32.0"/>
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<Height>12.0</Height>
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@@ -12,18 +7,14 @@
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<Identity>
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<Civ>cart</Civ>
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<SpecificName>Maqdaš</SpecificName>
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<Tooltip>Train Healers and Champions and research healing technologies.</Tooltip>
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<Tooltip>Train Healers and Champion Infantry and research healing technologies.</Tooltip>
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</Identity>
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<Loot>
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<stone>80</stone>
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</Loot>
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<Obstruction>
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<Static width="17.0" depth="30.0"/>
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}/champion_infantry
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units/{civ}/champion_cavalry
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</Entities>
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</ProductionQueue>
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<VisualActor>
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@@ -17,7 +17,6 @@
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<Civ>cart</Civ>
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<GenericName>Sacrificial Temple</GenericName>
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<SpecificName>Tophet</SpecificName>
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<Tooltip>Train Healers and Champion Cavalry and research healing technologies.</Tooltip>
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</Identity>
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<Loot>
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<stone>40</stone>
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@@ -26,11 +25,6 @@
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<Obstruction>
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<Static width="22.0" depth="24.0"/>
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}/champion_cavalry
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</Entities>
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</ProductionQueue>
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<TerritoryDecay disable=""/>
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<VisualActor>
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<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
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@@ -10,7 +10,6 @@
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}/champion_infantry
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units/{civ}/champion_cavalry
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units/{civ}/hero_brennus
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units/{civ}/hero_viridomarus
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units/{civ}/hero_vercingetorix
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@@ -25,7 +25,6 @@
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}/champion_infantry
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units/{civ}/champion_cavalry
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units/{civ}/hero_caros
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units/{civ}/hero_indibil
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units/{civ}/hero_viriato
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@@ -14,7 +14,6 @@
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}/champion_infantry
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units/{civ}/champion_cavalry
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units/{civ}/champion_elephant
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units/{civ}/hero_nastasen
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units/{civ}/hero_amanirenas
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@@ -15,7 +15,6 @@
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<Entities datatype="tokens">
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units/{civ}/champion_infantry_a
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units/{civ}/champion_infantry_swordsman
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units/{civ}/champion_cavalry
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units/{civ}/hero_philip
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units/{civ}/hero_alexander
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units/{civ}/hero_demetrius
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@@ -8,7 +8,6 @@
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<Entities datatype="tokens">
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units/{civ}/champion_infantry
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units/{civ}/champion_maiden
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units/{civ}/champion_chariot
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units/{civ}/hero_chanakya
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units/{civ}/hero_chandragupta
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units/{civ}/hero_ashoka
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@@ -3,25 +3,7 @@
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<Identity>
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<Civ>pers</Civ>
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<SpecificName>Padgan</SpecificName>
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<Tooltip>Train Infantry.</Tooltip>
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<Icon>structures/pers_barracks.png</Icon>
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</Identity>
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<ProductionQueue>
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<Entities datatype="tokens">
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-units/{civ}/cavalry_axeman_b
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-units/{civ}/cavalry_swordsman_b
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-units/{civ}/cavalry_spearman_b
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-units/{civ}/cavalry_javelineer_b
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-units/{civ}/cavalry_archer_b
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-units/{civ}/champion_cavalry_barracks
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-units/{civ}/champion_chariot_barracks
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</Entities>
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<Technologies datatype="tokens">
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persians/training_levy_infantry
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persians/training_conscription_infantry
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-training_conscription
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</Technologies>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/persians/barracks.xml</Actor>
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</VisualActor>
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@@ -5,11 +5,6 @@
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<SpecificName>Didā</SpecificName>
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<Tooltip>Research technologies. Garrison Soldiers for additional arrows.</Tooltip>
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</Identity>
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}/champion_chariot
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</Entities>
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</ProductionQueue>
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<VisualActor>
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<Actor>structures/persians/fortress.xml</Actor>
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</VisualActor>
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@@ -15,7 +15,6 @@
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}/champion_infantry_pikeman
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units/{civ}/champion_cavalry
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units/{civ}/champion_elephant
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</Entities>
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</ProductionQueue>
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@@ -7,7 +7,6 @@
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}/champion_infantry
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units/{civ}/champion_cavalry
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units/{civ}/hero_marcellus
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units/{civ}/hero_maximus
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units/{civ}/hero_scipio
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@@ -15,14 +15,11 @@
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<ProductionQueue>
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<Entities datatype="tokens">
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units/{civ}/champion_infantry_pikeman
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units/{civ}/champion_chariot
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units/{civ}/champion_infantry_swordsman
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units/{civ}/champion_cavalry
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units/{civ}/champion_elephant
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</Entities>
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<Technologies datatype="tokens">
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successors/pair_unlock_champions
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successors/special_war_horses
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successors/special_parade_of_daphne
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</Technologies>
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</ProductionQueue>
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+1
@@ -104,6 +104,7 @@
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phase_city_{civ}
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unlock_spies
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spy_counter
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archery_tradition
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</Technologies>
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</ProductionQueue>
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<Resistance>
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+4
-11
@@ -25,9 +25,9 @@
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<Identity>
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<GenericName>Barracks</GenericName>
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<SelectionGroupName>template_structure_military_barracks</SelectionGroupName>
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<Tooltip>Train Citizen Soldiers and research technologies.</Tooltip>
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<Tooltip>Train Infantry and research Infantry technologies.</Tooltip>
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<VisibleClasses datatype="tokens">Village Barracks</VisibleClasses>
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<Icon>structures/barracks.png</Icon>
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<Icon>structures/pers_barracks.png</Icon>
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<RequiredTechnology>phase_village</RequiredTechnology>
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</Identity>
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<Loot>
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@@ -47,23 +47,16 @@
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units/{civ}/infantry_javelineer_b
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units/{civ}/infantry_slinger_b
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units/{civ}/infantry_archer_b
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units/{civ}/cavalry_axeman_b
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units/{civ}/cavalry_swordsman_b
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units/{civ}/cavalry_spearman_b
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units/{civ}/cavalry_javelineer_b
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units/{civ}/cavalry_archer_b
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units/{civ}/champion_infantry_barracks
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units/{civ}/champion_infantry_swordsman_barracks
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units/{civ}/champion_maiden_barracks
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units/{civ}/champion_cavalry_barracks
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units/{civ}/champion_chariot_barracks
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units/{civ}/war_dog
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</Entities>
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<Technologies datatype="tokens">
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heal_barracks
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persians/training_levy_infantry
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persians/training_conscription_infantry
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training_conscription
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unlock_champion_units
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archery_tradition
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</Technologies>
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</ProductionQueue>
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<Sound>
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@@ -39,11 +39,6 @@
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units/{civ}/infantry_slinger_b
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units/{civ}/infantry_archer_b
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</Entities>
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<Technologies datatype="tokens">
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heal_barracks
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training_conscription
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archery_tradition
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</Technologies>
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</ProductionQueue>
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<Sound>
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<SoundGroups>
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+2
-1
@@ -43,9 +43,10 @@
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units/{civ}/cavalry_javelineer_b
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units/{civ}/cavalry_archer_b
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units/{civ}/champion_cavalry
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units/{civ}_champion_chariot
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units/{civ}_war_dog
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</Entities>
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<Technologies datatype="tokens">
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heal_barracks
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cavalry_movement_speed
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persians/training_levy_cavalry
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persians/training_conscription_cavalry
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@@ -35,7 +35,6 @@
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</Entities>
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<Technologies datatype="tokens">
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gather_animals_stockbreeding
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cavalry_movement_speed
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</Technologies>
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</ProductionQueue>
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<Sound>
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@@ -29,6 +29,7 @@
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structures/{civ}/corral
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structures/{civ}/dock
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structures/{civ}/barracks
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structures/{civ}/stable
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structures/{civ}/arsenal
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structures/{civ}/forge
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structures/{civ}/temple
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+1
@@ -33,6 +33,7 @@
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structures/{civ}/corral
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structures/{civ}/dock
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structures/{civ}/barracks
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structures/{civ}/stable
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structures/{civ}/arsenal
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structures/{civ}/forge
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structures/{civ}/temple
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@@ -13,6 +13,7 @@
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structures/{civ}/corral
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structures/{civ}/dock
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structures/{civ}/barracks
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structures/{civ}/stable
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structures/{civ}/arsenal
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structures/{civ}/forge
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structures/{civ}/temple
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-6
@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/brit/champion_chariot">
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<Identity>
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<RequiredTechnology>unlock_champion_units</RequiredTechnology>
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</Identity>
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</Entity>
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-6
@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/gaul/champion_cavalry">
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<Identity>
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<RequiredTechnology>unlock_champion_units</RequiredTechnology>
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</Identity>
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</Entity>
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-6
@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/iber/champion_cavalry">
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<Identity>
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<RequiredTechnology>unlock_champion_units</RequiredTechnology>
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</Identity>
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</Entity>
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-6
@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/mace/champion_cavalry">
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<Identity>
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<RequiredTechnology>unlock_champion_units</RequiredTechnology>
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</Identity>
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</Entity>
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@@ -2,7 +2,6 @@
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<Entity parent="template_unit_infantry_ranged_archer">
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<Builder>
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<Entities datatype="tokens">
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structures/pers/stable
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structures/pers/apadana
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</Entities>
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</Builder>
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@@ -2,7 +2,6 @@
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<Entity parent="template_unit_infantry_ranged_javelineer">
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<Builder>
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<Entities datatype="tokens">
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structures/pers/stable
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structures/pers/apadana
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</Entities>
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</Builder>
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@@ -2,7 +2,6 @@
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<Entity parent="template_unit_infantry_melee_spearman">
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<Builder>
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<Entities datatype="tokens">
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structures/pers/stable
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structures/pers/apadana
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</Entities>
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</Builder>
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@@ -2,7 +2,6 @@
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<Entity parent="template_unit_support_female_citizen">
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<Builder>
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<Entities datatype="tokens">
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structures/pers/stable
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structures/pers/apadana
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</Entities>
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</Builder>
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-6
@@ -1,6 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="units/rome/champion_cavalry">
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<Identity>
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<RequiredTechnology>unlock_champion_units</RequiredTechnology>
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</Identity>
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</Entity>
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Reference in New Issue
Block a user