mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-21 12:44:09 +00:00
Loot balancing overhaul and cleanup. Based on patch by fatherbushido, refs #4193.
Add missing loot entry to many new buildings that were added after
d7b31da2dc and ships.
Give civic centers and wonders a significant amount.
Food related structures contain some food.
Temples somehow yielded 500 metal loot previously.
Remove experience point loot from non-defensive buildings.
Merge loot for cavalry and hero templates.
Swordsmen and sword cavalry loot 5 metal, slingers 5 stone, other units
5 wood.
Remove some duplicate Looter, MiniMap, Selectable and
TrainingRestriction entries.
Remove pointless sentence "Special Building." from persian hall tooltip.
This was SVN commit r18738.
This commit is contained in:
@@ -21,13 +21,6 @@
|
||||
<SpecificName>Wooden Bench</SpecificName>
|
||||
<Icon>gaia/special_fence.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>1</xp>
|
||||
<food>0</food>
|
||||
<wood>10</wood>
|
||||
<stone>0</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Minimap>
|
||||
<Color r="119" g="82" b="46"/>
|
||||
</Minimap>
|
||||
|
||||
@@ -24,9 +24,6 @@
|
||||
<Tooltip>Train physicians and Sacred Band Cavalrymen.</Tooltip>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>50</xp>
|
||||
<food>0</food>
|
||||
<wood>0</wood>
|
||||
<stone>20</stone>
|
||||
<metal>10</metal>
|
||||
</Loot>
|
||||
|
||||
@@ -23,11 +23,7 @@
|
||||
<Icon>gaia/special_fence.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>1</xp>
|
||||
<food>0</food>
|
||||
<wood>0</wood>
|
||||
<stone>20</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="2.0" depth="2.0"/>
|
||||
|
||||
@@ -22,11 +22,7 @@
|
||||
<Icon>gaia/special_fence.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>1</xp>
|
||||
<food>0</food>
|
||||
<wood>0</wood>
|
||||
<stone>20</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="2.0" depth="12.0"/>
|
||||
|
||||
@@ -23,11 +23,7 @@
|
||||
<Icon>gaia/special_fence.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>1</xp>
|
||||
<food>0</food>
|
||||
<wood>0</wood>
|
||||
<stone>10</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="2.0" depth="2.0"/>
|
||||
|
||||
@@ -23,11 +23,7 @@
|
||||
<Icon>gaia/special_fence.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>1</xp>
|
||||
<food>0</food>
|
||||
<wood>20</wood>
|
||||
<stone>0</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Minimap>
|
||||
<Color r="119" g="82" b="46"/>
|
||||
|
||||
@@ -22,13 +22,6 @@
|
||||
<SpecificName>Short Wooden Fence</SpecificName>
|
||||
<Icon>gaia/special_fence.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>1</xp>
|
||||
<food>0</food>
|
||||
<wood>10</wood>
|
||||
<stone>0</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Minimap>
|
||||
<Color r="119" g="82" b="46"/>
|
||||
</Minimap>
|
||||
|
||||
@@ -23,11 +23,7 @@
|
||||
<Icon>gaia/special_fence.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>1</xp>
|
||||
<food>0</food>
|
||||
<wood>0</wood>
|
||||
<stone>20</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="1.5" depth="10.5"/>
|
||||
|
||||
@@ -32,9 +32,6 @@
|
||||
<Tooltip>Garrison units to heal them at a quick rate.</Tooltip>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>50</xp>
|
||||
<food>0</food>
|
||||
<wood>0</wood>
|
||||
<stone>200</stone>
|
||||
<metal>500</metal>
|
||||
</Loot>
|
||||
|
||||
@@ -28,9 +28,6 @@
|
||||
<Icon>structures/tholos.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>10</xp>
|
||||
<food>0</food>
|
||||
<wood>0</wood>
|
||||
<stone>75</stone>
|
||||
<metal>75</metal>
|
||||
</Loot>
|
||||
|
||||
@@ -28,9 +28,6 @@
|
||||
<Icon>gaia/special_stoa.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>10</xp>
|
||||
<food>0</food>
|
||||
<wood>0</wood>
|
||||
<stone>50</stone>
|
||||
<metal>50</metal>
|
||||
</Loot>
|
||||
|
||||
@@ -12,6 +12,11 @@
|
||||
<SpecificName>Harmya</SpecificName>
|
||||
<Icon>gaia/special_stoa.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood disable=""/>
|
||||
<stone>50</stone>
|
||||
<metal>50</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="36.0" depth="12.0"/>
|
||||
</Obstruction>
|
||||
|
||||
@@ -24,9 +24,6 @@
|
||||
<Icon>gaia/special_obelisk.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>10</xp>
|
||||
<food>0</food>
|
||||
<wood>0</wood>
|
||||
<stone>200</stone>
|
||||
<metal>200</metal>
|
||||
</Loot>
|
||||
|
||||
@@ -11,9 +11,6 @@
|
||||
<History>A monumental ornamental structure built by the Egyptians of old.</History>
|
||||
<Icon>gaia/special_pyramid.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>200</xp>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="59.0" depth="59.0"/>
|
||||
</Obstruction>
|
||||
|
||||
@@ -23,11 +23,7 @@
|
||||
<Icon>gaia/special_fence.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>1</xp>
|
||||
<food>0</food>
|
||||
<wood>0</wood>
|
||||
<stone>20</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="1.5" depth="1.5"/>
|
||||
|
||||
@@ -22,11 +22,7 @@
|
||||
<Icon>gaia/special_fence.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>1</xp>
|
||||
<food>0</food>
|
||||
<wood>20</wood>
|
||||
<stone>0</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Minimap>
|
||||
<Color r="119" g="82" b="46"/>
|
||||
|
||||
@@ -22,11 +22,7 @@
|
||||
<Icon>gaia/special_fence.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>1</xp>
|
||||
<food>0</food>
|
||||
<wood>20</wood>
|
||||
<stone>0</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Minimap>
|
||||
<Color r="119" g="82" b="46"/>
|
||||
|
||||
@@ -12,9 +12,6 @@
|
||||
<Tooltip>This temple is unfinished and has fallen to ruin.</Tooltip>
|
||||
<Icon>structures/temple.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>10</xp>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="17.5" depth="30.0"/>
|
||||
</Obstruction>
|
||||
|
||||
@@ -23,6 +23,11 @@
|
||||
<History>The gymnasion was a vital place in Athens, where physical exercises were performed and social contacts established.</History>
|
||||
<Icon>structures/gymnasion.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood disable=""/>
|
||||
<stone>50</stone>
|
||||
<metal>50</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="28.0" depth="28.0"/>
|
||||
</Obstruction>
|
||||
|
||||
@@ -27,6 +27,11 @@
|
||||
<History>The Prytaneion is the meeting place for the city elders to dine and to make swift decisions.</History>
|
||||
<Icon>structures/tholos.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood disable=""/>
|
||||
<stone>25</stone>
|
||||
<metal>50</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="24.0" depth="30.0"/>
|
||||
</Obstruction>
|
||||
|
||||
@@ -37,6 +37,9 @@
|
||||
<Icon>structures/kennel.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<stone>10</stone>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="7.5" depth="6.75"/>
|
||||
</Obstruction>
|
||||
|
||||
@@ -40,6 +40,10 @@
|
||||
<Icon>structures/uber_dock.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood>75</wood>
|
||||
<stone>50</stone>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="42.0" depth="58.0"/>
|
||||
</Obstruction>
|
||||
|
||||
@@ -32,6 +32,11 @@
|
||||
<Tooltip>All units within vision of this monument will fight harder. Buildings in the territory of the monument do not decay.</Tooltip>
|
||||
<History>The Iberians were a religious people who built small monuments to their various gods. These monuments could also serve as family tombs.</History>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood disable=""/>
|
||||
<stone>25</stone>
|
||||
<metal>25</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="10.0" depth="10.0"/>
|
||||
</Obstruction>
|
||||
|
||||
@@ -21,6 +21,9 @@
|
||||
<Icon>structures/siege_workshop.png</Icon>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood>75</wood>
|
||||
</Loot>
|
||||
<ProductionQueue>
|
||||
<BatchTimeModifier>0.8</BatchTimeModifier>
|
||||
<Entities datatype="tokens">
|
||||
|
||||
@@ -28,6 +28,11 @@
|
||||
<Tooltip>Train elephant units.</Tooltip>
|
||||
<VisibleClasses datatype="tokens">-City Town</VisibleClasses>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood disable=""/>
|
||||
<stone>50</stone>
|
||||
<metal>50</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="30.0" depth="29.0"/>
|
||||
</Obstruction>
|
||||
|
||||
@@ -30,6 +30,11 @@
|
||||
<Icon>structures/monument.png</Icon>
|
||||
<Tooltip>The famous pillar of Ashoka. Increases the walk speed of traders. Buildings in the territory of the monument do not decay.</Tooltip>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood disable=""/>
|
||||
<stone>25</stone>
|
||||
<metal>25</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="4" depth="4"/>
|
||||
</Obstruction>
|
||||
|
||||
@@ -30,6 +30,11 @@
|
||||
<Icon>structures/palace.png</Icon>
|
||||
<Tooltip>"Satrapy Tribute": Gain a trickle of food, wood, stone, and metal resources. Train Persian heroes and their "Immortals" bodyguards.</Tooltip>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood disable=""/>
|
||||
<stone>75</stone>
|
||||
<metal>50</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="30.0" depth="30.0"/>
|
||||
</Obstruction>
|
||||
|
||||
@@ -25,9 +25,13 @@
|
||||
<GenericName>Persian Hall</GenericName>
|
||||
<SpecificName>Duvarthi Visadahyu</SpecificName>
|
||||
<Icon>structures/palace.png</Icon>
|
||||
<Tooltip>Special Building.
|
||||
Train War Elephants and Kardakes mercenaries.</Tooltip>
|
||||
<Tooltip>Train War Elephants and Kardakes mercenaries.</Tooltip>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood disable=""/>
|
||||
<stone>50</stone>
|
||||
<metal>50</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="25.0" depth="25.0"/>
|
||||
</Obstruction>
|
||||
|
||||
@@ -27,6 +27,11 @@
|
||||
<Tooltip>Increases the loyalty regeneration of nearby structures, making them harder to capture.</Tooltip>
|
||||
<Icon>structures/gate.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood disable=""/>
|
||||
<stone>50</stone>
|
||||
<metal>125</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static disable=""/>
|
||||
<Obstructions>
|
||||
|
||||
@@ -25,6 +25,10 @@
|
||||
<Classes datatype="tokens">Palace</Classes>
|
||||
<Icon>structures/palace.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood>50</wood>
|
||||
<stone>100</stone>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="38.5" depth="22.5"/>
|
||||
</Obstruction>
|
||||
|
||||
@@ -23,6 +23,11 @@
|
||||
<Icon>structures/lighthouse.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood disable=""/>
|
||||
<stone>50</stone>
|
||||
<metal>50</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="25.0"/>
|
||||
</Obstruction>
|
||||
|
||||
@@ -63,6 +63,10 @@
|
||||
<Tooltip>Build anywhere on the map, even in enemy territory. Construct siege weapons and train citizen-soldiers. Heal garrisoned units slowly.</Tooltip>
|
||||
<History>Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution.</History>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<wood>100</wood>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="36.0" depth="36.0"/>
|
||||
</Obstruction>
|
||||
|
||||
@@ -12,9 +12,6 @@
|
||||
<SpecificName>Temple of Pythian Apollo</SpecificName>
|
||||
<History>About 6 kilometres West of the Seleucid capital city of Antioch lay the Paradise of Daphne, a park of woods and waters, in the midst of which rose a great temple to the Pythian Apollo, also founded by Seleucus I and enriched with a cult-statue of the god. The beauty and the lax morals of Daphne were celebrated all over the Western world; and indeed Antioch as a whole shared in both these titles to fame. Its amenities awoke both the enthusiasm and the scorn of many writers of antiquity.</History>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>200</xp>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="27.0" depth="57.0"/>
|
||||
</Obstruction>
|
||||
|
||||
@@ -24,6 +24,11 @@
|
||||
<History>The Gerontía (called Gerousía in Athens) is the meeting place for the 30 elected city elders. Of the 30 members, 2 of them were the hereditary Spartan kings, one each from the Agiad and the Eurypontid clans.</History>
|
||||
<Icon>structures/tholos.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood disable=""/>
|
||||
<stone>25</stone>
|
||||
<metal>50</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="20.0" depth="20.0"/>
|
||||
</Obstruction>
|
||||
|
||||
@@ -25,6 +25,11 @@
|
||||
<History>The Syssítia were where full-blooded Spartans, even Spartan kings, were barracked and dined together.</History>
|
||||
<Icon>structures/gymnasion.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood disable=""/>
|
||||
<stone>50</stone>
|
||||
<metal>50</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="16.0" depth="26.0"/>
|
||||
</Obstruction>
|
||||
|
||||
@@ -55,6 +55,13 @@
|
||||
<GenericName>Structure</GenericName>
|
||||
<Classes datatype="tokens">Structure ConquestCritical</Classes>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>0</xp>
|
||||
<food>0</food>
|
||||
<wood>10</wood>
|
||||
<stone>0</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Minimap>
|
||||
<Type>structure</Type>
|
||||
</Minimap>
|
||||
|
||||
+3
-3
@@ -78,9 +78,9 @@
|
||||
<Loot>
|
||||
<xp>200</xp>
|
||||
<food>0</food>
|
||||
<wood>50</wood>
|
||||
<stone>50</stone>
|
||||
<metal>50</metal>
|
||||
<wood>200</wood>
|
||||
<stone>200</stone>
|
||||
<metal>200</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="30.0" depth="30.0"/>
|
||||
|
||||
-3
@@ -31,9 +31,6 @@
|
||||
<VisibleClasses datatype="tokens">Town</VisibleClasses>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>10</xp>
|
||||
<food>0</food>
|
||||
<wood>0</wood>
|
||||
<stone>10</stone>
|
||||
<metal>15</metal>
|
||||
</Loot>
|
||||
|
||||
@@ -36,13 +36,6 @@
|
||||
<VisibleClasses datatype="tokens">Village House</VisibleClasses>
|
||||
<Icon>structures/house.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<food>0</food>
|
||||
<wood>10</wood>
|
||||
<stone>10</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="14.0" depth="14.0"/>
|
||||
</Obstruction>
|
||||
|
||||
@@ -13,4 +13,7 @@
|
||||
<Health>
|
||||
<Max>1200</Max>
|
||||
</Health>
|
||||
<Loot>
|
||||
<wood>20</wood>
|
||||
</Loot>
|
||||
</Entity>
|
||||
|
||||
@@ -35,11 +35,8 @@
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<food>0</food>
|
||||
<wood>10</wood>
|
||||
<stone>50</stone>
|
||||
<metal>500</metal>
|
||||
<metal>50</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="17.5" depth="30.0"/>
|
||||
|
||||
@@ -14,4 +14,7 @@
|
||||
<GenericName>Defensive Structure</GenericName>
|
||||
<Classes datatype="tokens">Defensive</Classes>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
</Loot>
|
||||
</Entity>
|
||||
|
||||
+2
-5
@@ -59,11 +59,8 @@
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<food>0</food>
|
||||
<wood>10</wood>
|
||||
<stone>10</stone>
|
||||
<metal>0</metal>
|
||||
<wood disable=""/>
|
||||
<stone>20</stone>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="7.0" depth="7.0"/>
|
||||
|
||||
@@ -61,11 +61,7 @@
|
||||
<Icon>structures/outpost.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<food>0</food>
|
||||
<wood>8</wood>
|
||||
<stone>0</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="6.5" depth="6.5"/>
|
||||
|
||||
@@ -27,11 +27,8 @@
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<food>0</food>
|
||||
<wood>5</wood>
|
||||
<wood disable=""/>
|
||||
<stone>15</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="6.0" depth="6.0"/>
|
||||
|
||||
-7
@@ -12,13 +12,6 @@
|
||||
<Icon>structures/gate.png</Icon>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<food>0</food>
|
||||
<wood>20</wood>
|
||||
<stone>20</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static disable=""/>
|
||||
<Obstructions>
|
||||
|
||||
+1
-4
@@ -54,11 +54,8 @@
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<food>0</food>
|
||||
<wood>10</wood>
|
||||
<wood disable=""/>
|
||||
<stone>15</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="6.0" depth="6.0"/>
|
||||
|
||||
+4
@@ -49,6 +49,10 @@
|
||||
<VisibleClasses datatype="tokens">Village -Town</VisibleClasses>
|
||||
<RequiredTechnology>phase_village</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood>20</wood>
|
||||
<stone disable=""/>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="9.0" depth="7.5"/>
|
||||
</Obstruction>
|
||||
|
||||
+1
-5
@@ -28,11 +28,7 @@
|
||||
<Icon>structures/farmstead.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<food>0</food>
|
||||
<wood>10</wood>
|
||||
<stone>0</stone>
|
||||
<metal>0</metal>
|
||||
<food>100</food>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="12.0" depth="12.0"/>
|
||||
|
||||
@@ -26,7 +26,6 @@
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<food>25</food>
|
||||
<wood>25</wood>
|
||||
<stone>25</stone>
|
||||
|
||||
-7
@@ -27,13 +27,6 @@
|
||||
<VisibleClasses datatype="tokens">Village Storehouse</VisibleClasses>
|
||||
<Icon>structures/storehouse.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<food>0</food>
|
||||
<wood>10</wood>
|
||||
<stone>0</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="13.0" depth="13.0"/>
|
||||
</Obstruction>
|
||||
|
||||
-3
@@ -33,11 +33,8 @@
|
||||
<RequiredTechnology>phase_village</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<food>0</food>
|
||||
<wood>30</wood>
|
||||
<stone>10</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="17.0" depth="17.0"/>
|
||||
|
||||
+1
-4
@@ -34,11 +34,8 @@
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<food>0</food>
|
||||
<wood>50</wood>
|
||||
<stone>0</stone>
|
||||
<metal>100</metal>
|
||||
<metal>25</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="17.0" depth="17.0"/>
|
||||
|
||||
@@ -28,11 +28,8 @@
|
||||
<Icon>structures/dock.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<food>0</food>
|
||||
<food>30</food>
|
||||
<wood>30</wood>
|
||||
<stone>0</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Market>
|
||||
<TradeType>land naval</TradeType>
|
||||
|
||||
+1
-5
@@ -26,11 +26,7 @@
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<food>0</food>
|
||||
<wood>10</wood>
|
||||
<stone>10</stone>
|
||||
<metal>0</metal>
|
||||
<stone>20</stone>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="16.0" depth="16.0"/>
|
||||
|
||||
-2
@@ -68,10 +68,8 @@
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<food>0</food>
|
||||
<wood>0</wood>
|
||||
<stone>65</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="25.0" depth="25.0"/>
|
||||
|
||||
+1
-5
@@ -21,11 +21,7 @@
|
||||
<Icon>structures/corral.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<food>0</food>
|
||||
<wood>10</wood>
|
||||
<stone>0</stone>
|
||||
<metal>0</metal>
|
||||
<food>25</food>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="9.5" depth="19.75"/>
|
||||
|
||||
+1
-4
@@ -31,11 +31,8 @@
|
||||
<Icon>structures/field.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<food>100</food>
|
||||
<food>50</food>
|
||||
<wood>0</wood>
|
||||
<stone>0</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Minimap>
|
||||
<Color r="119" g="82" b="46"/>
|
||||
|
||||
@@ -18,6 +18,11 @@
|
||||
<History>Alexander the Great founded libraries all over his new empire. These became centers of learning for an entirely new synthesized culture: the Hellenistic culture.</History>
|
||||
<Icon>structures/library_scroll.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood disable=""/>
|
||||
<stone>50</stone>
|
||||
<metal>50</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="25.0" depth="30.0"/>
|
||||
</Obstruction>
|
||||
|
||||
+5
@@ -23,6 +23,11 @@
|
||||
<History>The Celts developed the first rotary flour mill.</History>
|
||||
<Icon>structures/rotarymill.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<food>50</food>
|
||||
<wood>25</wood>
|
||||
<stone>15</stone>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="16.0" depth="16.0"/>
|
||||
</Obstruction>
|
||||
|
||||
@@ -26,6 +26,11 @@
|
||||
<History>Greek theatres were places where the immortal tragedies of Aeschylus, Sophocles and many other talented dramatists were staged to the delight of the populace. They were instrumental in enriching Hellenic culture and spreading its influence.</History>
|
||||
<Icon>structures/theatron.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood disable=""/>
|
||||
<stone>125</stone>
|
||||
<metal>125</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="46.0" depth="46.0"/>
|
||||
</Obstruction>
|
||||
|
||||
@@ -51,11 +51,11 @@
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>200</xp>
|
||||
<food>0</food>
|
||||
<wood>100</wood>
|
||||
<stone>100</stone>
|
||||
<metal>100</metal>
|
||||
<xp>300</xp>
|
||||
<food>300</food>
|
||||
<wood>300</wood>
|
||||
<stone>300</stone>
|
||||
<metal>300</metal>
|
||||
</Loot>
|
||||
<Obstruction>
|
||||
<Static width="30.0" depth="30.0"/>
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
<Loot>
|
||||
<xp>130</xp>
|
||||
<food>10</food>
|
||||
<wood>0</wood>
|
||||
<wood>5</wood>
|
||||
<stone>0</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
|
||||
-7
@@ -17,13 +17,6 @@
|
||||
<GenericName>Cavalry Spearman</GenericName>
|
||||
<History>This was the weapon of choice from horseback. This was the unit that would eventually evolve to the medieval knight (after heavy influence by the Sarmartians and their lances). Infantry were an easy kill; just ride them down and skewer them with your stick and its point on the end. As with all cavalry - it was only the rich and the nobles who were able to fight from horseback due to the cost of owning such a beast.</History>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>130</xp>
|
||||
<food>10</food>
|
||||
<wood>6</wood>
|
||||
<stone>0</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>22.0</WalkSpeed>
|
||||
<Run>
|
||||
|
||||
+2
-5
@@ -24,11 +24,8 @@
|
||||
<History>Fighting from horseback with a sword is a tricky thing to do. This required usage of a sword that was longer than the typical infantry sword. One needed a good reach to attack from the height of a horse. If you were without spear (the ideal weapon of choice) it was probably because you needed your hands free to do other tasks such as riding hard and fast. It wasn't uncommon for the men to dismount and attack from foot if they were armed with only a sword.</History>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>130</xp>
|
||||
<food>10</food>
|
||||
<wood>0</wood>
|
||||
<stone>0</stone>
|
||||
<metal>6</metal>
|
||||
<wood disabled=""/>
|
||||
<metal>5</metal>
|
||||
</Loot>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>20.0</WalkSpeed>
|
||||
|
||||
@@ -23,13 +23,6 @@
|
||||
<GenericName>Cavalry Archer</GenericName>
|
||||
<History>A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to Western Europe. This was the most effective unit on the battlefield for several hundred years until the well armored knight came along. Therefore, this unit will gain much more prominence in Part 2.</History>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>130</xp>
|
||||
<food>10</food>
|
||||
<wood>9</wood>
|
||||
<stone>0</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>17.5</WalkSpeed>
|
||||
<Run>
|
||||
|
||||
-7
@@ -23,13 +23,6 @@
|
||||
<GenericName>Cavalry Skirmisher</GenericName>
|
||||
<Rollover>The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack.</Rollover>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>130</xp>
|
||||
<food>10</food>
|
||||
<wood>5</wood>
|
||||
<stone>0</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>17.5</WalkSpeed>
|
||||
<Run>
|
||||
|
||||
-22
@@ -36,28 +36,6 @@
|
||||
formations/skirmish
|
||||
</Formations>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>450</xp>
|
||||
<food>10</food>
|
||||
<wood>20</wood>
|
||||
<stone>0</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Minimap>
|
||||
<Type>hero</Type>
|
||||
</Minimap>
|
||||
<Selectable>
|
||||
<Overlay>
|
||||
<AlwaysVisible/>
|
||||
<Texture>
|
||||
<MainTexture>star/256x256.png</MainTexture>
|
||||
<MainTextureMask>star/256x256_mask.png</MainTextureMask>
|
||||
</Texture>
|
||||
</Overlay>
|
||||
</Selectable>
|
||||
<TrainingRestrictions>
|
||||
<Category>Hero</Category>
|
||||
</TrainingRestrictions>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>17.0</WalkSpeed>
|
||||
<Run>
|
||||
|
||||
@@ -18,11 +18,4 @@
|
||||
<VisibleClasses datatype="tokens">Melee Spear</VisibleClasses>
|
||||
<GenericName>Hero Cavalry Spearman</GenericName>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>500</xp>
|
||||
<food>10</food>
|
||||
<wood>20</wood>
|
||||
<stone>0</stone>
|
||||
<metal>5</metal>
|
||||
</Loot>
|
||||
</Entity>
|
||||
|
||||
@@ -23,13 +23,6 @@
|
||||
<VisibleClasses datatype="tokens">Infantry</VisibleClasses>
|
||||
<GenericName>Hero</GenericName>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>400</xp>
|
||||
<food>5</food>
|
||||
<wood>0</wood>
|
||||
<stone>0</stone>
|
||||
<metal>20</metal>
|
||||
</Loot>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<trained>interface/alarm/alarm_create_infantry.xml</trained>
|
||||
|
||||
@@ -26,13 +26,6 @@
|
||||
formations/skirmish
|
||||
</Formations>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>350</xp>
|
||||
<food>5</food>
|
||||
<wood>20</wood>
|
||||
<stone>0</stone>
|
||||
<metal>10</metal>
|
||||
</Loot>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack>attack/weapon/arrowfly.xml</attack>
|
||||
|
||||
-7
@@ -26,13 +26,6 @@
|
||||
formations/skirmish
|
||||
</Formations>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>350</xp>
|
||||
<food>5</food>
|
||||
<wood>20</wood>
|
||||
<stone>0</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
<attack>attack/weapon/arrowfly.xml</attack>
|
||||
|
||||
@@ -29,10 +29,6 @@
|
||||
formations/testudo
|
||||
</Formations>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood>10</wood>
|
||||
<metal>10</metal>
|
||||
</Loot>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>8.5</WalkSpeed>
|
||||
<Run>
|
||||
|
||||
-4
@@ -28,10 +28,6 @@
|
||||
formations/testudo
|
||||
</Formations>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood>10</wood>
|
||||
<metal>10</metal>
|
||||
</Loot>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>9</WalkSpeed>
|
||||
<Run>
|
||||
|
||||
@@ -70,7 +70,6 @@
|
||||
<stone>0</stone>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<Looter/>
|
||||
<Promotion>
|
||||
<RequiredXp>100</RequiredXp>
|
||||
</Promotion>
|
||||
|
||||
+1
-1
@@ -29,7 +29,7 @@
|
||||
<History>They tended to be lightly armored. They usually only participated in the first stage of a battle, sending a volley of arrows raining down the enemy. Of course they would have to stop shooting once the melee units closed in. This means their job was largely over once the 'true battle' was underway. They spent hours training with a bow, but if you were hit by an arrow it was more likely an act of random chance than being specifically targeted by an archer.</History>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<wood>6</wood>
|
||||
<wood>5</wood>
|
||||
</Loot>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
|
||||
-1
@@ -28,7 +28,6 @@
|
||||
<GenericName>Slinger</GenericName>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>75</xp>
|
||||
<stone>5</stone>
|
||||
</Loot>
|
||||
<UnitMotion>
|
||||
|
||||
+5
@@ -49,6 +49,11 @@
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
<Tooltip>Garrison units for transport and to increase firepower.</Tooltip>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>75</xp>
|
||||
<wood>25</wood>
|
||||
<metal>15</metal>
|
||||
</Loot>
|
||||
<ResourceGatherer disable=""/>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
<Tooltip>Rapidly drain the health of enemy ships. Slowly loses health due to being on fire, so use the Fire Ship quickly.</Tooltip>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot disable=""/>
|
||||
<Repairable disable=""/>
|
||||
<ResourceGatherer disable=""/>
|
||||
<StatusBars>
|
||||
|
||||
+5
@@ -34,6 +34,11 @@
|
||||
<Classes datatype="tokens">FishingBoat</Classes>
|
||||
<Formations disable=""/>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>1</xp>
|
||||
<wood>10</wood>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<ResourceGatherer>
|
||||
<MaxDistance>6.0</MaxDistance>
|
||||
<BaseSpeed>1.0</BaseSpeed>
|
||||
|
||||
+5
@@ -30,6 +30,11 @@
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
<Formations disable=""/>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>25</xp>
|
||||
<wood>15</wood>
|
||||
<metal>0</metal>
|
||||
</Loot>
|
||||
<ResourceGatherer>
|
||||
<MaxDistance>12.0</MaxDistance>
|
||||
<Capacities>
|
||||
|
||||
+5
@@ -58,6 +58,11 @@
|
||||
<VisibleClasses datatype="tokens">Ranged Warship</VisibleClasses>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>150</xp>
|
||||
<wood>40</wood>
|
||||
<metal>30</metal>
|
||||
</Loot>
|
||||
<ResourceGatherer disable=""/>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
|
||||
+5
@@ -49,6 +49,11 @@
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
<Tooltip>Garrison units for transport and to increase firepower.</Tooltip>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>100</xp>
|
||||
<wood>30</wood>
|
||||
<metal>20</metal>
|
||||
</Loot>
|
||||
<ResourceGatherer disable=""/>
|
||||
<Sound>
|
||||
<SoundGroups>
|
||||
|
||||
@@ -48,7 +48,6 @@
|
||||
<stone>1</stone>
|
||||
<metal>1</metal>
|
||||
</Loot>
|
||||
<Looter/>
|
||||
<ResourceGatherer>
|
||||
<MaxDistance>2.0</MaxDistance>
|
||||
<BaseSpeed>1.0</BaseSpeed>
|
||||
|
||||
@@ -33,21 +33,6 @@
|
||||
<Icon>units/maur_hero_chanakya.png</Icon>
|
||||
<RequiredTechnology>phase_city</RequiredTechnology>
|
||||
</Identity>
|
||||
<Minimap>
|
||||
<Type>hero</Type>
|
||||
</Minimap>
|
||||
<Selectable>
|
||||
<Overlay>
|
||||
<AlwaysVisible/>
|
||||
<Texture>
|
||||
<MainTexture>star/256x256.png</MainTexture>
|
||||
<MainTextureMask>star/256x256_mask.png</MainTextureMask>
|
||||
</Texture>
|
||||
</Overlay>
|
||||
</Selectable>
|
||||
<TrainingRestrictions>
|
||||
<Category>Hero</Category>
|
||||
</TrainingRestrictions>
|
||||
<UnitMotion>
|
||||
<WalkSpeed>9</WalkSpeed>
|
||||
<Run>
|
||||
|
||||
@@ -15,13 +15,6 @@
|
||||
<Tooltip>Causes trample damage to enemy units.</Tooltip>
|
||||
<RequiredTechnology>phase_town</RequiredTechnology>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>200</xp>
|
||||
<food>0</food>
|
||||
<wood>20</wood>
|
||||
<stone>0</stone>
|
||||
<metal>20</metal>
|
||||
</Loot>
|
||||
<Promotion>
|
||||
<Entity>units/pers_cavalry_archer_a</Entity>
|
||||
</Promotion>
|
||||
|
||||
@@ -14,13 +14,6 @@
|
||||
<Tooltip>Hero Aura: "Merchant of the Empire." Boosts profitablity of trade during his lifetime (TBD).</Tooltip>
|
||||
<History>(King, 521 BC - 486 BC) The son of Vishtaspa (Hystaspes), the satrap of Parthia and Hyrcania; a great administrator as well as a decent general, Darius introduced the division of the empire into satrapies and conquered NW India, Thrace and Macedonia. He was called the 'Merchant of the Empire'.</History>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>300</xp>
|
||||
<food>0</food>
|
||||
<wood>20</wood>
|
||||
<stone>0</stone>
|
||||
<metal>100</metal>
|
||||
</Loot>
|
||||
<VisualActor>
|
||||
<Actor>units/persians/hero_darius_chariot.xml</Actor>
|
||||
</VisualActor>
|
||||
|
||||
@@ -13,13 +13,6 @@
|
||||
<Icon>units/pers_hero_xerxes.png</Icon>
|
||||
<History>(King, 485 BC - 465 BC) The son of Darius the Great and Atoosa, a daughter of Cyrus the Great, Xerxes was an able administrator, who also extended Imperial rule into Chorasmia. Apart from his failed invasion of Greece, he was famous for his extensive building program, especially at Persepolis.</History>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>300</xp>
|
||||
<food>0</food>
|
||||
<wood>20</wood>
|
||||
<stone>0</stone>
|
||||
<metal>100</metal>
|
||||
</Loot>
|
||||
<VisualActor>
|
||||
<Actor>units/persians/hero_xerxes_chariot.xml</Actor>
|
||||
</VisualActor>
|
||||
|
||||
@@ -22,6 +22,11 @@
|
||||
<Classes datatype="tokens">Juggernaut</Classes>
|
||||
<Icon>units/rome_ship_quinquereme.png</Icon>
|
||||
</Identity>
|
||||
<Loot>
|
||||
<xp>200</xp>
|
||||
<wood>50</wood>
|
||||
<metal>50</metal>
|
||||
</Loot>
|
||||
<TrainingRestrictions>
|
||||
<Category>Juggernaut</Category>
|
||||
</TrainingRestrictions>
|
||||
|
||||
Reference in New Issue
Block a user