Commit Graph

3918 Commits

Author SHA1 Message Date
Wijitmaker 59902a7e04 aleppo pine actor tweak
This was SVN commit r4573.
2006-10-17 23:22:34 +00:00
Matei 0022eacdb8 Removed an assert that was causing lots of error messages on maps where the designer placed overlapping entities.
This was SVN commit r4572.
2006-10-17 22:34:47 +00:00
Matei 939e20f3b1 - Fixed some bugs with Aleppo pine, GUI messages and projectiles hitting quasientities like rocks and trees.
- Removed some unnecessary computation in water shader.

This was SVN commit r4571.
2006-10-17 22:34:11 +00:00
Mythos_Ruler 67428bd5f2 This was SVN commit r4570. 2006-10-17 14:40:48 +00:00
Mythos_Ruler fd0a91c6d7 This was SVN commit r4569. 2006-10-17 14:39:54 +00:00
Mythos_Ruler ada9c47b13 This was SVN commit r4568. 2006-10-17 14:39:28 +00:00
Mythos_Ruler 1920b39bde This was SVN commit r4567. 2006-10-17 11:51:06 +00:00
Mythos_Ruler 7c35b22f34 This was SVN commit r4566. 2006-10-17 11:49:59 +00:00
Mythos_Ruler 03cf167dd0 This was SVN commit r4565. 2006-10-17 11:49:13 +00:00
nd3c3nt 8ef17c2d04 #fixed minor bug in SoundGroups
fixed a bug regarding the indexing of soundgroups.  index is no longer
static.

This was SVN commit r4563.
2006-10-17 07:55:35 +00:00
nd3c3nt 2e392ac76e #updated sound cones.
minor update to set_snd_cone() error checking to allow for correct
values.

This was SVN commit r4562.
2006-10-17 07:53:42 +00:00
Wijitmaker 1038f3e4cc pine mesh updates
This was SVN commit r4561.
2006-10-17 03:59:23 +00:00
Mythos_Ruler f326faa479 This was SVN commit r4560. 2006-10-15 06:39:23 +00:00
Mythos_Ruler ca60e35160 This was SVN commit r4559. 2006-10-15 06:39:04 +00:00
Mythos_Ruler 0346fd8766 This was SVN commit r4558. 2006-10-15 05:48:39 +00:00
Mythos_Ruler 6bf77c4155 This was SVN commit r4557. 2006-10-15 05:48:15 +00:00
Mythos_Ruler cb4fecddc7 #New Roman Advanced Equites texture. Additional Hoplitai texture. Tweaked Roman female texture. Tweaked Hieròs Lókhos texture.
This was SVN commit r4556.
2006-10-15 05:46:45 +00:00
Mythos_Ruler 78849740b8 This was SVN commit r4555. 2006-10-15 05:08:11 +00:00
Mythos_Ruler d979d954c3 This was SVN commit r4554. 2006-10-15 05:07:48 +00:00
Mythos_Ruler d86f1380a7 This was SVN commit r4553. 2006-10-15 04:13:30 +00:00
Mythos_Ruler 4272728142 This was SVN commit r4552. 2006-10-15 04:12:59 +00:00
Mythos_Ruler f88aa409b9 This was SVN commit r4550. 2006-10-15 02:44:54 +00:00
nd3c3nt a8840ac0b4 #added soundcone functionality to sound manager.
#refs 138
added params to VSrc to hold sound cone info.
added set_snd_cone() function to snd_mgr.
updated vsrc_latch()

This was SVN commit r4549.
2006-10-12 07:33:40 +00:00
Mythos_Ruler 12f49cc383 This was SVN commit r4548. 2006-10-11 18:35:21 +00:00
Mythos_Ruler df91f8b073 This was SVN commit r4547. 2006-10-11 18:33:59 +00:00
Mythos_Ruler 466f6c853b This was SVN commit r4546. 2006-10-11 18:02:53 +00:00
Mythos_Ruler de4d94a685 This was SVN commit r4545. 2006-10-11 18:02:32 +00:00
Matei d36bc3a949 - Fixed a compile error on VS2003.
- Fixed some crashes that could occur when you end a game with units
mouseover'ed or with the building placer active (it tries to render them
after the game world is gone).

This was SVN commit r4543.
2006-10-11 13:37:13 +00:00
Mythos_Ruler 0daed1ed30 This was SVN commit r4542. 2006-10-11 06:03:31 +00:00
Mythos_Ruler ce9b4d9efe This was SVN commit r4541. 2006-10-11 05:45:27 +00:00
Wijitmaker 66f7c81614 #Aleppo Pine Meshes
This was SVN commit r4540.
2006-10-11 04:45:33 +00:00
Matei 78382c14c9 Fixed some potential sources of errors.
This was SVN commit r4539.
2006-10-10 05:21:41 +00:00
Mythos_Ruler e1c888eca0 aleppo pine for Jason
This was SVN commit r4538.
2006-10-10 05:20:32 +00:00
Matei 93bd041bcc Ensure that corpses have bounds.
This was SVN commit r4537.
2006-10-10 05:20:24 +00:00
Wijitmaker f7b64b6e14 restored the gathering animation
This was SVN commit r4536.
2006-10-10 03:34:00 +00:00
Matei ffb62e778b Fixed forage animation lengths (using a smaller length than the simulation tick time causes the animation not to be played).
This was SVN commit r4535.
2006-10-09 18:34:41 +00:00
Mythos_Ruler 5ddb3a9190 This was SVN commit r4534. 2006-10-09 07:50:44 +00:00
Mythos_Ruler 34391d5e67 This was SVN commit r4533. 2006-10-09 07:50:32 +00:00
Matei 4730ed0276 Fixed a bug that could cause corpses to "wiggle" if a unit died while moving.
This was SVN commit r4532.
2006-10-09 04:32:27 +00:00
Matei 4fb0f2ae5d Added CEventTargetExhausted, used by the unit AI for gather and build, as well as GetDistance and GetVisibleEntities JS functions in CEntity that are required by the JS code for these events.
This was SVN commit r4531.
2006-10-09 04:17:15 +00:00
Matei a4582caa0c # Unit AI for gather and build.
JS and XML changes to allow entities to respond to TargetExhausted
events. (They will look around for a new target to build or gather,
depending on the type of the previous action).

This was SVN commit r4530.
2006-10-09 04:16:01 +00:00
Matei 5de9ed7444 # Added elevation bonus to all attacks.
(Before it was melee only).

Fixes #42.

This was SVN commit r4529.
2006-10-08 23:41:17 +00:00
Matei fa229121ec Bug fixes and more game setup options.
- Added "Screenshot Mode" and "Fog of War" game attributes. (Screenshot
Mode causes units to be initialized to Hold stance instead of Aggress
and also forces LOS to be All Visible. Atlas turn on Screenshot Mode by
default so units don't try to kill each other in there.)
- Modified LOSManager to allow disabling fog of war.
- Removed some debug message spam.
- Enabled line antialiasing for aura rendering and fixed some bugs that
caused strange effects (color was not set properly for the center point,
and when a unit was both mouseover'ed and selected, the aura was drawn
twice).
- Modified Stand stance to allow retaliation on attacks (normally Stand
will attack any enemy in LOS, but this is useful if a neutral unit is in
LOS).
- Modified pathfinder to not take into account terrain slope, which is
an expensive calculation - we'll eventually take into account terrain
type instead.

This was SVN commit r4527.
2006-10-08 17:39:46 +00:00
Matei 0a6c4ae103 # Bug fixes and more game setup options.
- Added "Screenshot Mode" checkbox on game setup screen, which will set
units to Hold stance by default (normally, they'll be in aggress).
- Made the "Fog of War" checkbox actually work.
- Fixed a bug where repairing a building could cause you to reach
negative resources.
- Increased ranged unit LOS so they can pursue things that go out of
attack range.
- Made visibility permanent for Settlements.
- Removed a stray "s" in template_unit_cavalry_melee.xml.

This was SVN commit r4526.
2006-10-08 17:34:46 +00:00
Matei db958867ea Bug fix: Entities had infinite LOS by default, which caused a significant slowdown.
This was SVN commit r4525.
2006-10-08 15:29:29 +00:00
Mythos_Ruler d5375f68cf This was SVN commit r4524. 2006-10-08 11:48:21 +00:00
Matei 985a4cc6d5 # Bug fixes.
- Fixed shutdown order so the console is shut down after the simulation
(fixes #152).
- Fixed CPlayer::JSI_GetColour to not create a copy of the colour
object, since that caused problems when the copy went out of scope and
the corresponding JSObject was deleted.

This was SVN commit r4522.
2006-10-08 04:56:30 +00:00
Matei 12f0720f31 More minimap fixes on game restart (recalculate everything because the map size might have changed).
This was SVN commit r4520.
2006-10-08 03:28:22 +00:00
Matei ba4d30d149 Fixed a crash in snd_mgr.cpp that sometimes happen on fade(), although no function should really be calling it with hvs=0. Also made the minimap reupdate its texture when the game is restarted.
This was SVN commit r4519.
2006-10-08 03:07:54 +00:00
Matei 35d6805010 # Added return-to-menu hotkey.
This was SVN commit r4518.
2006-10-08 02:51:16 +00:00