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mirror of https://gitea.wildfiregames.com/0ad/0ad.git synced 2026-07-23 07:32:29 +00:00
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Matei ffb62e778b Fixed forage animation lengths (using a smaller length than the simulation tick time causes the animation not to be played).
This was SVN commit r4535.
2006-10-09 18:34:41 +00:00
binaries
Fixed forage animation lengths (using a smaller length than the simulation tick time causes the animation not to be played).
2006-10-09 18:34:41 +00:00
build
Recompiled Premake on Windows. Added some headers so HAVE_PCH=0 works in MSVC.
2006-09-30 21:36:19 +00:00
docs
Upgraded console (text wrap, help text), cinematic stuff
2006-07-06 03:17:44 +00:00
source
Fixed a bug that could cause corpses to "wiggle" if a unit died while moving.
2006-10-09 04:32:27 +00:00
.gitattributes
Initial revision
2003-09-21 21:24:53 +00:00
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Public pull mirror of upstream 0 A.D. from Wildfire Games Gitea.
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