Commit Graph

25319 Commits

Author SHA1 Message Date
real_tabasco_sauce 2306140192 allow pillars of ashoka to be built in allied territory. 2025-10-30 07:18:50 +01:00
real_tabasco_sauce 94d3699ce4 Fix market exploit by basing the price change on the amount purchased.
Fix credit to Atrik
Credit for test fix goes to Itms

Fixes #6760
2025-10-29 15:29:28 +01:00
Ralph Sennhauser eba8439295 Replace boost::filesystem std::filyestem
Bumping the minimum version of macOS to 10.15 for spidermonky [1] also
allows us to use std::filesystem instead of boosts implementation.

[1] f14a98e26f

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-10-29 09:56:32 +01:00
Ralph Sennhauser 618ffc7bf9 Require boost-1.69, drop boost_system lib
Boost 1.89 no longer offers the deprecated library for boost_system [1], so
drop it from the list of libraries to link against. This effectively
bumps the minimum required boost version to 1.69 [2].

[1] https://github.com/boostorg/system/commit/7a495bb46d7ccd808e4be2a6589260839b0fd3a3
[1] https://github.com/boostorg/system/commit/2fa0a00583a3a791092568d2ade793314181926e

Fixes: #8471
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-10-29 09:56:32 +01:00
Ralph Sennhauser e97f43b692 Do not require literal message ids in Atlas
In >=wxWidgets-3.3 there is a new static check for literal message
ids[1] so that xgettext would reliable work to extract strings to
translate. As we don't translate Atlas at all nor use xgettext just
disable the check to allow building against >=wxWidgets-3.3.

[1] https://wxwidgets.org/help/msgid-literals/

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-10-29 09:08:12 +01:00
phosit 75805f4b23 Remove the relaypoint before training units
While not as efficient this order is easier to reason and let's player
pause.
2025-10-28 09:52:53 +01:00
phosit e195c52e30 Rewrite the phrase about production availability
It's easier to understand and to translate in a language where a
formulation with "Respectively" is not common.
2025-10-28 09:52:53 +01:00
phosit c3727a6a79 Rewrite the phrase about building multiple houses
It was hard to understand.
2025-10-28 09:52:53 +01:00
phosit 727be2fb45 Replace hunt by slaughter in phrase about chicken
It's not really hunting when nobody flees.
"Slaughter" is used later when talking about the same action.
2025-10-28 09:52:53 +01:00
phosit a6e4e22ca2 Replace civ by player in phrase about color
The color is not specivic to the civ but to the player.
2025-10-28 09:52:53 +01:00
phosit 29ac569511 Don't hardcode Shift as a hotkey in tutorial
It's not possible to format warnings. "a hotkey" is used instead.

Also when the hoplite icon is pressed, without using batches, the
warning doesn't restate that the hopplite should be pressed.
2025-10-28 09:52:53 +01:00
phosit 4f38600c39 Replace "I" with the hotkey in eco walkthrough 2025-10-28 09:52:53 +01:00
phosit e0481b283b Only make existing Civilians invulnerable
On "Survival of the Fittest" the treasure-collector are made
invulnerable.
Thous Civilian might not exist when the player is removed.

Fixes: #8421
2025-10-28 09:14:28 +01:00
fahad-accordion-19 56d7be5334 Remove <type> from minimap schema and templates
The <minimap> element in resource templates previously included a <type>
child element that was required by CCmpMinimap.cpp. This commit removes
the <type> field from the minimap schema in CCmpMinimap.cpp and from all
affected templates, making the minimap component resource-agnostic and
simplifying template definitions.

Refs: #8170
2025-10-26 21:43:25 +01:00
Itms 4716a230ab Store NSIS registry keys under a consistent root
Reviewed-At: https://gitea.wildfiregames.com/0ad/0ad/pulls/8476
2025-10-26 20:58:55 +01:00
Itms 18df61517c Wipe NSIS install preferences when uninstalling
The user language and start menu folder name were saved, which goes
against recommendations in the NSIS documentation.

The installation directory was also saved, which might make sense,
but prevents us from dropping the "alpha" label.

Reviewed-At: https://gitea.wildfiregames.com/0ad/0ad/pulls/8476
Fixes: #7594
2025-10-26 20:58:54 +01:00
Itms f772181501 Fix install and Start Menu folder names on Windows
Those cannot end with a period.

Reviewed-At: https://gitea.wildfiregames.com/0ad/0ad/pulls/8476
2025-10-26 20:58:49 +01:00
Itms 866d6f0527 Add an engine "compatible" version
When a patch version is released, it must declare compatibility with the
previous patch versions of the same main release. This allows players to
keep replaying their games and to keep playing online with users of
other patches of the same main release.

This should have anticipated for dae7a8c394
2025-10-26 09:16:46 +01:00
Itms 50f6da2a13 Use the PYROGENESIS_VERSION macro instead of a global
Reviewed-At: https://gitea.wildfiregames.com/0ad/0ad/pulls/8222
2025-10-26 09:16:44 +01:00
Itms f0c8db6422 Address cppcheck uninitialized warning
Reviewed-At: https://gitea.wildfiregames.com/0ad/0ad/pulls/8222
2025-10-26 09:16:43 +01:00
Vladislav Belov cb58116270 Fixes lseek for big files on Windows
It was broken in ef69c37f66, before that we were using _lseeki64.

Fixes #8459
2025-10-25 13:35:59 +02:00
Vantha 7b1d4426aa PetraBot: Never play when the region analysis fails
If the region analysis at the start of the game fails, the bot can't
actually play and the managers aren't initialised. And to prevent errors
from the update functions, the OnUpdate at the root had an early return
if the entity count was 0. However, in some edge cases the region
analysis can fail even if the AI has entities.
This patch fixes this potential error by storing the result of the
region analysis directly and checking that instead.
2025-10-23 22:09:30 +02:00
Vantha a25750f62d Fix a crash when the Petrabot region analysis fails
When the region analysis fails, that's usually because the AI doesn't
have any units or CCs at all.
Previously, the whole game crashed when serializing because this.noBase
was still undefined.
2025-10-23 22:09:30 +02:00
Vantha ce512e383f Move PlayerRemoved.js to gamesettings/attributes/
All other gamesettings are placed in that directory already.
Having one script somewhere else risks breaking stuff like autostart.
2025-10-22 09:54:34 +02:00
Itms 59d28fed9b Lock Linux CI cbindgen version and dependencies
This allows us to keep testing building with the minimal supported
Rust version.
2025-10-21 21:12:12 +02:00
abian 95467c2327 Hide Abort Unit Order button when idle or guarding
Reviewed-By: bb
Fixes #6854
2025-10-18 09:35:58 +02:00
Timothy Pearson 2c9928e4cb Fix FTBFS on ppc64le systems
Tested to compile and function normally under Debian Trixie ppc64le / POWER9

Signed-off-by: Timothy Pearson <tpearson@raptorcs.com>
2025-10-16 20:53:14 -05:00
Vladislav Belov 99bf50cd4e Reduces boost usage for strings 2025-10-16 09:17:05 +02:00
Vladislav Belov e8d9a8db67 Adds Vulkan timestamp limits to report 2025-10-16 00:36:02 +02:00
Ralph Sennhauser 0b55f44c5e Use return instead of exit in testrunner
On request by phoist replace exit with return statements.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-10-15 18:17:24 +02:00
Ralph Sennhauser a7d65d4a34 Support running individual tests or suites
Add back some functionality that got dropped with the move to a custom
runner in 39ea3b6ea5

Add option --list to print all available test grouped by suite.

Add option --suite to limit the run to a specific testsuite.

Add option --test to limit the run to a specific test.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-10-15 18:17:24 +02:00
phosit 019374d5c7 Bump copyright year for windows build 2025-10-15 12:36:00 +02:00
Vladislav Belov 1441c971f5 Uses SDL workaround only for GL 2025-10-15 00:52:25 +02:00
Vladislav Belov f2752f7230 Removes ARBShader capability 2025-10-14 13:04:16 +02:00
phosit e2ed4afe00 SoundManager: reintroduce manual memory management
This reverts commit 94c907342a.

It introduced multiple errors and is to big to find the actual errors.

Fixes: #8342
Fixes: #8426
2025-10-13 20:42:32 +02:00
Vladislav Belov 70893b6a32 Adds ARM Neon to report 2025-10-13 19:57:52 +02:00
Ralph Sennhauser dc4785ece6 Fix win64 artifact name in bundles pipeline
The extra space is part of the name and prevents the build tarball to be
excluded from archived artifacts.

Reported-By: Itms <itms@wildfiregames.com>
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-10-13 19:03:42 +02:00
Ralph Sennhauser aa601de72c Set owner and group when creating tar archive
tar --no-same-owner is only default for non root users, therefore if
extracting as root owner ship is by the user id creating the archive.
This is an issue if extracting happens in a container and cleanup
outside the container by a non root user like on our CI when building
the appimage. Therefore package the tar archives for fcollada and nvtt
with owner and group root.

Fixes: #8440
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-10-13 19:03:42 +02:00
phosit a730ab65a3 RecomputeActorName when required
533429e800 relied on a later `RecomputeActorName` which was removed in
the same commit.

Fixes: #7590
2025-10-13 18:15:06 +02:00
Hector Gomez 3142b7cbaa Change expert Kushite cavalry spearman model when gathering meat
Kushite expert cavalry spearman uses advanced cavalry spearman rider mo
del when gathering meat.

This commit changes so its expert counterpart is used instead of advanc
ed and art looks consistent.

Fixes #7649
2025-10-13 17:34:21 +02:00
Vladislav Belov c99345a24b Adds MapReader to cppcheck ignore. 2025-10-13 16:57:15 +02:00
Vladislav Belov fb94cc704f Makes loading terrain textures more smooth 2025-10-13 00:14:45 +02:00
Vladislav Belov fb98f5059a Refactors TerrainTextureManager 2025-10-13 00:14:43 +02:00
Vladislav Belov 5bbb2c0b76 Makes parsing entities more smooth 2025-10-13 00:14:29 +02:00
Vantha 7dab8d3f02 Erase the lamdba from the Germanic big hall icon
The great hall of the Germans used the icon of the syssition, which contains
the Spartan civ emblem, which in turn contains a red Greek uppercase
lambda (Λ) for "Lacedaemon". This is obviously incorrect to use for the Germans.
So this patch instead creates a new, generic hall icon for the great
hall out of the syssition icon by just removing the lambda from it. That
way they remain similar and players can recognise them both as
halls and champion-training structures.
2025-10-12 21:36:04 +02:00
phosit a0e4c61565 Don't list removed player when loading a savegame
Removing all entities when loading a game isn't implemented. So the
setting should not be selectable: #8413.
It seems this was tried in b36782388b. But it removed the ai-item
instead of the removed-player-item. That lead to an additional error:
#8425.

Fixes: #8413
Fixes: #8425
2025-10-12 14:25:53 +02:00
elexis 2ccd10e566 Fix missing returns after disconnect in 95179c5e46.
Patch by @elexis.

The package sent in fa85527baf / #2420 plus this missing return causes the NetServerTurnManager
to be stalled forever if a client succeeds to send this package on disconnect.

In NotifyFinishedClientCommands, Disconnect calls OnDisconnect calls UninitialiseClient calls m_ClientsData.erase,
but then m_ClientsData[client].readyTurn = turn; reinserts the disconnected client, making the turnmanager wait forever for the disconnected client.

refs https://wildfiregames.com/forum/topic/134742-bug-game-incredibly-slowfreeze-at-start-because-because-of-1-player/
2025-10-12 12:39:41 +02:00
Vladislav Belov 893f192eaa Makes TextRenderer allocates using LinearAllocator
Also replaces DynamicArena for model and terrain rendering by
LinearAllocator.
2025-10-12 00:53:12 +02:00
Vladislav Belov e4de94415e Removes unused pointer from the allocate function
Also allows to compare ProxyAllocator. For example, it might be
required for containers to compare iterators.
2025-10-12 00:53:10 +02:00
Vladislav Belov 53ff6f0d50 Adds LinearAllocator for faster allocations.
LinearAllocator (also known as bump allocator) allows to reuse the
same memory across the frame for short lifetime allocations.
2025-10-12 00:53:08 +02:00