Commit Graph

405 Commits

Author SHA1 Message Date
Ykkrosh 22dd4dd67b Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning

This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
Acumen d60fc60a69 Replacement entities for the remaining houses other than Romans (to allow variations), and switching of resource pool to localPlayer, which should hopefully now mean player resources are maintained across a hosted game (haven't tested it yet).
This was SVN commit r2074.
2005-03-29 03:59:01 +00:00
Wijitmaker 7a31f202c0 Commited the house files for the random houses
This was SVN commit r2072.
2005-03-28 05:54:59 +00:00
Acumen 644a9388ee Fix to make first "official" randomised entity ... Iberian house now points to an actor that contains its three variants. Replaced the houses in the ph2 map.
This was SVN commit r2064.
2005-03-27 10:29:48 +00:00
Wijitmaker 2b23bf1de9 Previously had impropper positions for the center origin of the house A and its prop, so fixing that...
This was SVN commit r2063.
2005-03-27 07:09:58 +00:00
Wijitmaker ae21bf9329 changed the temple's footprint to the proper size of 3x3
This was SVN commit r2062.
2005-03-27 07:08:42 +00:00
Wijitmaker 018f57d8fb Changed the footprint size to a 2x2 (propper size) tile vs. the 3x3
This was SVN commit r2061.
2005-03-27 07:02:43 +00:00
Wijitmaker 6b10c4f52d Random house test for Stuart to experiment with
This was SVN commit r2060.
2005-03-27 07:01:39 +00:00
Wijitmaker ae71a6ba16 Iberian Structures!
This was SVN commit r2051.
2005-03-26 06:37:43 +00:00
Ykkrosh 2073733761 Fixed support for extra-new actor format. Updated binaries.
This was SVN commit r2050.
2005-03-26 00:22:42 +00:00
Ykkrosh c11465cfbf Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
This was SVN commit r2049.
2005-03-25 23:04:36 +00:00
Ykkrosh 6dbe768dd9 Actor Editor: Combo-box lists, loaded from XML. Allowed right click to edit cells.
This was SVN commit r2044.
2005-03-24 12:53:48 +00:00
Aeros 0e77c4eaba This was SVN commit r2041. 2005-03-23 04:20:21 +00:00
Aeros 488232c0ea This was SVN commit r2040. 2005-03-23 04:15:58 +00:00
Ykkrosh 9feaba2f36 Random actor test example thing
This was SVN commit r2037.
2005-03-22 18:41:19 +00:00
janwas 6d792365aa rough but functional loading progress bar support.
numerous TODOs remaining - initial update instead of only after
completing first job; fix GUI overdraw issue; decrease granularity
(currently only 3 updates)

This was SVN commit r2033.
2005-03-22 02:17:55 +00:00
janwas 0b93abaa7c config: console alternate key=f9 (not f12, because that triggers a breakpoint in VC)
moved write-screenshot key to f10 and disable wsdl hook => printscreen
key copies to clipboard

This was SVN commit r2029.
2005-03-20 15:45:52 +00:00
Ykkrosh 2091822e16 Added map "randomactor", featuring an example of a random actor. Also added a random actor, featured in the aforementioned map.
This was SVN commit r2024.
2005-03-19 21:29:38 +00:00
Fire Giant b987de64a7 Fixed bug that made it impossible to start a game (music problem stopped the session load working).
This was SVN commit r2005.
2005-03-18 10:39:52 +00:00
Wijitmaker 460ee1a22f Malte's female sketchs
This was SVN commit r2004.
2005-03-18 10:24:00 +00:00
Fire Giant 246e319b1c First drafts of new MP GUI, commiting to stay in sync with the repository
This was SVN commit r2003.
2005-03-17 19:30:37 +00:00
Fire Giant 5a32947586 Added code for testing concept images on the loading screen.
This was SVN commit r1998.
2005-03-16 14:55:16 +00:00
Fire Giant 51aa0e2077 Adding temporary concept images for testing.
This was SVN commit r1997.
2005-03-16 14:54:17 +00:00
Wijitmaker cdecd9b242 Fixed floating prop on the persian CC and bad UV on the persian TC
This was SVN commit r1980.
2005-03-10 00:41:42 +00:00
Wijitmaker 89d9248116 Persian CC and HC
This was SVN commit r1970.
2005-03-08 16:30:04 +00:00
Wijitmaker 11d546d70a persian fancy props
This was SVN commit r1969.
2005-03-08 16:29:47 +00:00
Wijitmaker 4231bb25d0 persian fancy update
This was SVN commit r1968.
2005-03-08 16:28:54 +00:00
Wijitmaker 0aa41ad0e4 Committing some persian stuff.
This was SVN commit r1967.
2005-03-08 16:27:10 +00:00
Acumen 0d6035ea68 Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem.
This was SVN commit r1966.
2005-03-07 18:25:13 +00:00
Wijitmaker 4034a58437 *persian building fixes - posts, player color, bad actor file
*'fixed' bobbo's prop errors for his roman buildings, eliminating all
the loading errors

This was SVN commit r1961.
2005-03-01 04:14:11 +00:00
Wijitmaker f8f2245846 Persian building stuff, and a few temporary palm trees
This was SVN commit r1952.
2005-02-28 04:50:17 +00:00
janwas 16ad78abae add sound master gain and additionally bind console to F10 for non-us keyboard layouts (where backquote is a dead key)
This was SVN commit r1941.
2005-02-26 21:43:52 +00:00
Acumen ed3c740fa8 Doesn't look like I'll be able to finish off the session coordinate adjustment this weekend, so committing one more shared file so it doesn't conflict with someone else's work.
This was SVN commit r1933.
2005-02-25 17:25:42 +00:00
Acumen 71701ba244 Not finished with session yet, so committing just the shared bits I've modified (ie anything without *session*.* in the title) so that Malte can do his network GUI now that Simon's committed his changes. *nudge* *nudge*
This was SVN commit r1932.
2005-02-23 21:13:36 +00:00
Wijitmaker a52d392f4f Changed the global test texture... toned down the shadows and increased the rez
This was SVN commit r1925.
2005-02-18 19:25:36 +00:00
Wijitmaker 14c5dcb1f0 The global goods from my little demo!
This was SVN commit r1924.
2005-02-18 06:33:40 +00:00
Wijitmaker 96aeec3547 Taking out 2 old horse actors that are pointing to animations that have one less tail bone and causing an error
This was SVN commit r1923.
2005-02-13 23:44:04 +00:00
Acumen ce27068bac Fixed some Atlas coordinates to fit in with improved input box, and some optimisations.
This was SVN commit r1914.
2005-02-08 19:11:02 +00:00
Wijitmaker ebf76cf517 Carthaginian update for their structures. Unwrapped, skinned, and textured (complete with player color). No props yet, so they look a little bit plain, but they look better than yellow textures with carthaginian plastered all over them ;)
This was SVN commit r1913.
2005-02-06 07:15:24 +00:00
Gee c710b84b88 Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
This was SVN commit r1910.
2005-02-05 18:38:54 +00:00
Gee 6af0d7cfd3 This was SVN commit r1903. 2005-02-05 07:24:09 +00:00
Gee a1ff815784 Settings added.
This was SVN commit r1902.
2005-02-05 07:23:22 +00:00
Gee 878630d0b0 Moved to the edge.
This was SVN commit r1901.
2005-02-05 07:22:58 +00:00
Fire Giant 4ddc8b1c1d Changed the startGame() command on the server side and added some chatting stuff.
This was SVN commit r1898.
2005-02-03 18:20:14 +00:00
Wijitmaker a6668c1b22 Some animations
This was SVN commit r1893.
2005-02-02 08:36:59 +00:00
Acumen 9695f7245b Quick change of Roman fortress name.
This was SVN commit r1887.
2005-01-31 18:58:15 +00:00
Fire Giant 3760b15b51 Updated the MP screen, connecting and chatting now work. Starting a game doesn't work, due to startGame() somehow being non-functional in MP mode.
This was SVN commit r1876.
2005-01-30 14:40:25 +00:00
Wijitmaker 462369a244 Sixty helmets
This was SVN commit r1875.
2005-01-30 06:46:08 +00:00
Wijitmaker 9ff6768af9 Did some more player color on shields, just did the mask on the oval ones, cause I'm not sure how they will look. Waiting to do more till I have the player color tester in my grubby little hands.
This was SVN commit r1874.
2005-01-30 06:44:27 +00:00
Acumen d92996027a Fixed Atlas tooltips that weren't working before.
This was SVN commit r1871.
2005-01-29 23:52:22 +00:00