Changed the startGame() command on the server side and added some chatting stuff.

This was SVN commit r1898.
This commit is contained in:
Fire Giant
2005-02-03 18:20:14 +00:00
parent aca9ce6c3c
commit 4ddc8b1c1d
@@ -42,7 +42,7 @@ function initMPSessionHost(playerName, mapName)
}
server.onChat=function (event) {
messageBox(400, 200, event.message, "Chat Message", 2, new Array(), new Array());
messageBox(400, 200, event.sender+" says: "+event.message, "Chat Message", 2, new Array(), new Array());
};
GUIObjectHide("pregame_mp_ip");
@@ -51,7 +51,7 @@ function initMPSessionHost(playerName, mapName)
// Need "waiting for more players to join and start game" code here
btCaptions = new Array("OK");
btCode = new Array("startGame();");
btCode = new Array("startLoadingScreen();");
messageBox(400, 200, "Waiting for clients to join - Click OK to start the game.", "Ready", 0, btCaptions, btCode);
}
@@ -69,7 +69,7 @@ function initMPSessionClient(playerName, serverIP)
};
client.onChat=function (event) {
messageBox(400, 200, event.message, "Chat Message", 2, new Array(), new Array());
messageBox(400, 200, event.sender+" says: "+event.message, "Chat Message", 2, new Array(), new Array());
};
client.onConnectComplete=function (event) {