Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.

This was SVN commit r1910.
This commit is contained in:
Gee
2005-02-05 18:38:54 +00:00
parent 7134b17949
commit c710b84b88
3 changed files with 51 additions and 27 deletions
@@ -28,9 +28,9 @@
<object type="empty" name="ATLAS_LEFT_PANE_SECTION_MAP" size="0 0 100% 100%" z="1" hidden="true">
<object type="empty" name="ATLAS_LEFT_PANE_SECTION_MAP_TYPE_SIZE" size="0 0 100% 100%" z="1" hidden="false">
<object type="text" name="ATLAS_LEFT_PANE_SECTION_MAP_SIZE_LABEL" style="atlas_label_text" hidden="false">Size<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SIZE_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_MAP_TILE_WIDTH_INPUT_BOX" sprite="atlas_input_box" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_TILE_WIDTH_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_WIDTH_INPUT_BOX",200); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_MAP_TILE_WIDTH_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_TILE_WIDTH_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_WIDTH_INPUT_BOX",200); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_MAP_TILE_X" style="atlas_label_text" hidden="false">X<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_TILE_X]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_MAP_TILE_HEIGHT_INPUT_BOX" sprite="atlas_input_box" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_TILE_HEIGHT_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_HEIGHT_INPUT_BOX",200); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_MAP_TILE_HEIGHT_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_TILE_HEIGHT_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_TILE_HEIGHT_INPUT_BOX",200); ]]></action></object>
<object type="empty" name="ATLAS_LEFT_PANE_SECTION_MAP_SIZE_RADIO" size="0 0 100% 100%" z="1" hidden="false">
<object type="button" name="ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_SMALL" style="atlas_button" hidden="false">Small<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SIZE_BUTTON_SMALL]); ]]></action>
<action on="Press"><![CDATA[
@@ -61,7 +61,7 @@
</object>
<object type="empty" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS" size="0 0 100% 100%" z="1" hidden="false">
<object type="text" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_LABEL" style="atlas_label_text" hidden="false">Players<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX" sprite="atlas_input_box" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX", 4); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX", 4); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX_UP" sprite="atlas_sheet_updown_button" cell_id="0" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX_UP]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_PLAYER_INPUT_BOX", 1);
@@ -73,7 +73,7 @@
]]></action>
</object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_LABEL" style="atlas_label_text" hidden="false">Settlements<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX" sprite="atlas_input_box" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX", 2); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX", 2); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX_UP" sprite="atlas_sheet_updown_button" cell_id="0" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX_UP]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_SETTLEMENT_INPUT_BOX", 1);
@@ -86,13 +86,13 @@
</object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_RESOURCES_LABEL" style="atlas_label_text" hidden="false">Resources<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_RESOURCES_LABEL]); ]]></action></object>
<!-- NOTE: Needs to be made a drop-down box when this control becomes available (options Low (.5), Normal (0), High (2) ). -->
<object type="input" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_RESOURCES_COMBO_BOX" sprite="atlas_input_box" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_RESOURCES_COMBO_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_RESOURCES_COMBO_BOX", "Normal"); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_RESOURCES_COMBO_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_RESOURCES_COMBO_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_MAP_SETTINGS_RESOURCES_COMBO_BOX", "Normal"); ]]></action></object>
</object>
<object type="empty" name="ATLAS_LEFT_PANE_SECTION_MAP_GENERATE" size="0 0 100% 100%" z="1" hidden="false">
<object type="text" name="ATLAS_LEFT_PANE_SECTION_GENERATE_TERRAIN_MAP_LABEL" style="atlas_label_text" hidden="false">Terrain Map<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_GENERATE_TERRAIN_MAP_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_GENERATE_TERRAIN_MAP_INPUT_BOX" sprite="atlas_input_box" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_GENERATE_TERRAIN_MAP_INPUT_BOX]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_GENERATE_TERRAIN_MAP_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_GENERATE_TERRAIN_MAP_INPUT_BOX]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_GENERATE_HEIGHT_MAP_LABEL" style="atlas_label_text" hidden="false">Height Map<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_GENERATE_HEIGHT_MAP_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_GENERATE_HEIGHT_MAP_INPUT_BOX" sprite="atlas_input_box" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_GENERATE_HEIGHT_MAP_INPUT_BOX]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_GENERATE_HEIGHT_MAP_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_GENERATE_HEIGHT_MAP_INPUT_BOX]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_GENERATE_BORDER" sprite="atlas_border" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_GENERATE_BORDER]); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_GENERATE_BUTTON" sprite="atlas_button" style="atlas_heading" hidden="false">Generate!<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_GENERATE_BUTTON]); ]]></action></object>
</object>
@@ -111,9 +111,9 @@
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_ROUGHEN_BUTTON" style="atlas_button" hidden="false">Roughen<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_ROUGHEN_BUTTON]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_STYLE_LABEL" style="atlas_label_text" hidden="false">Style<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_STYLE_LABEL]); ]]></action></object>
<!-- NOTE: Needs to be made a drop-down box when this control becomes available. -->
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_STYLE_COMBO_BOX" sprite="atlas_input_box" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_STYLE_COMBO_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_STYLE_COMBO_BOX", "Bumpy"); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_STYLE_COMBO_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_STYLE_COMBO_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_STYLE_COMBO_BOX", "Bumpy"); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_LABEL" style="atlas_label_text" hidden="false">Power<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX" sprite="atlas_input_box" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX", "2.1"); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX", "2.1"); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX_UP" sprite="atlas_sheet_updown_button" cell_id="0" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX_UP]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_POWER_INPUT_BOX", .1, 1);
@@ -125,7 +125,7 @@
]]></action>
</object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_LABEL" style="atlas_label_text" hidden="false">Scale<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX" sprite="atlas_input_box" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX", "1.0"); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX", "1.0"); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX_UP" sprite="atlas_sheet_updown_button" cell_id="0" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX_UP]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_SCALE_INPUT_BOX", .1, 1);
@@ -138,7 +138,7 @@
</object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INCREMENT_BUTTON" style="atlas_button" hidden="false">Increment<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_INCREMENT_BUTTON]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_LABEL" style="atlas_label_text" hidden="false">Amount<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX" sprite="atlas_input_box" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX", "1.0"); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX", "1.0"); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX_UP" sprite="atlas_sheet_updown_button" cell_id="0" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX_UP]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_ELEVATION_AMOUNT_INPUT_BOX", .1, 1);
@@ -157,7 +157,7 @@
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEADING_HR" sprite="atlas_hline" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEADING_HR]); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_BUTTON_PLACE" style="atlas_button" hidden="false">Place Cliff<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_BUTTON_PLACE]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_LABEL" style="atlas_label_text" text_align="left" hidden="false">Height<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX" sprite="atlas_input_box" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX", "3.0"); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX", "3.0"); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX_UP" sprite="atlas_sheet_updown_button" cell_id="0" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX_UP]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_HEIGHT_INPUT_BOX", .1, 1);
@@ -169,7 +169,7 @@
]]></action>
</object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_LABEL" style="atlas_label_text" text_align="left" hidden="false">Angle<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX" sprite="atlas_input_box" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX", "65.0"); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX", "65.0"); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX_UP" sprite="atlas_sheet_updown_button" cell_id="0" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX_UP]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_ANGLE_INPUT_BOX", .1, 1);
@@ -181,7 +181,7 @@
]]></action>
</object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_LABEL" style="atlas_label_text" text_align="left" hidden="false">Smooth<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX" sprite="atlas_input_box" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX", "1.0"); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX", "1.0"); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX_UP" sprite="atlas_sheet_updown_button" cell_id="0" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX_UP]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_CLIFF_SMOOTH_INPUT_BOX", .1, 1);
@@ -213,12 +213,12 @@
]]></action>
</object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_LABEL" style="atlas_label_text" text_align="left" hidden="false">Colour<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_LABEL]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_R_INPUT_BOX" sprite="atlas_input_box" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_R_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_R_INPUT_BOX", "100"); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_G_INPUT_BOX" sprite="atlas_input_box" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_G_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_G_INPUT_BOX", "255"); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_B_INPUT_BOX" sprite="atlas_input_box" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_B_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_B_INPUT_BOX", "80"); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_R_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_R_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_R_INPUT_BOX", "100"); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_G_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_G_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_G_INPUT_BOX", "255"); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_B_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_B_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_B_INPUT_BOX", "80"); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_TINT_BOX" style="atlas_indent" text_align="left" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_COLOUR_TINT_BOX]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_LABEL" style="atlas_label_text" text_align="left" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_LABEL]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_LABEL","Smooth\nRadius"); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX" sprite="atlas_input_box" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX", "4.0"); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX", "4.0"); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX_UP" sprite="atlas_sheet_updown_button" cell_id="0" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX_UP]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_TERRAIN_WATER_SMOOTH_INPUT_BOX", .1, 1);
@@ -238,12 +238,12 @@
<object type="empty" name="ATLAS_LEFT_PANE_SECTION_OBJECT" size="0 0 100% 100%" z="1" hidden="true">
<object type="text" name="ATLAS_LEFT_PANE_SECTION_OBJECT_CATEGORY_LABEL" style="atlas_label_text" text_align="left" hidden="false">Category<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_CATEGORY_LABEL]); ]]></action></object>
<!-- NOTE: This will need to be replaced with a combobox when the control becomes available. -->
<object type="input" name="ATLAS_LEFT_PANE_SECTION_OBJECT_CATEGORY_COMBO_BOX" sprite="atlas_input_box" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_CATEGORY_COMBO_BOX]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_OBJECT_CATEGORY_COMBO_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_CATEGORY_COMBO_BOX]); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_OBJECT_BUTTON_CUSTOM_ACTOR" style="atlas_button" hidden="false">Custom Actor<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_BUTTON_CUSTOM_ACTOR]); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_OBJECT_BUTTON_CUSTOM_ENTITY" style="atlas_button" hidden="false">Custom Entity<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_BUTTON_CUSTOM_ENTITY]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_BKG" sprite="atlas_window_grey" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_BKG]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_LABEL" style="atlas_label_text" text_align="left" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_LABEL]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_LABEL","Player"); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX" sprite="atlas_input_box" style="atlas_label_text" text_align="right" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX", "1"); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX" style="atlas_input" text_align="right"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX]); GUIObjectSetCaption("ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX", "1"); ]]></action></object>
<object type="button" name="ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX_UP" sprite="atlas_sheet_updown_button" cell_id="0" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX_UP]); ]]></action>
<action on="Press"><![CDATA[
GUIObjectModifyCaption("ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_PLAYER_INPUT_BOX", 1, 0);
@@ -257,7 +257,7 @@
<object type="text" name="ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_HEADING" style="atlas_heading" hidden="false">Objects<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_HEADING]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_SORT_LABEL" style="atlas_label_text" text_align="left" hidden="false">Sort<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_SORT_LABEL]); ]]></action></object>
<!-- NOTE: This will need to be replaced with a combobox when the control becomes available. -->
<object type="input" name="ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_SORT_COMBO_BOX" sprite="atlas_input_box" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_SORT_COMBO_BOX]); ]]></action></object>
<object type="input" name="ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_SORT_COMBO_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST_SORT_COMBO_BOX]); ]]></action></object>
<object type="text" name="ATLAS_LEFT_PANE_SECTION_OBJECT_LIST" sprite="atlas_window_grey" scrollbar_style="atlas_scrollbar" scrollbar="true" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_LEFT_PANE_SECTION_OBJECT_LIST]); ]]></action></object>
</object>
</object>
@@ -323,7 +323,7 @@
<object type="empty" name="ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM" size="0 0 100% 100%" z="1" hidden="false">
<object type="text" name="ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_COMBO_BOX_LABEL" style="atlas_label_text" text_align="left" hidden="false">Animation<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_COMBO_BOX_LABEL]); ]]></action></object>
<!-- NOTE: This will need to be replaced with a combobox when the control becomes available. -->
<object type="input" name="ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_COMBO_BOX" sprite="atlas_input_box" style="atlas_label_text" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_COMBO_BOX]); GUIObjectSetCaption("ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_COMBO_BOX", "idle_a"); ]]></action></object>
<object type="input" name="ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_COMBO_BOX" style="atlas_input"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_COMBO_BOX]); GUIObjectSetCaption("ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_COMBO_BOX", "idle_a"); ]]></action></object>
<object type="text" name="ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_VIEWER" style="atlas_indent" hidden="false"><action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_VIEWER]); ]]></action></object>
<object type="text" name="ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_VIEWER_LABEL" style="atlas_label_text" hidden="false">Animation Viewer<action on="Load"><![CDATA[ setSizeArray(this.name, Crd[ATLAS_BOTTOM_PANE_SECTION_OBJECT_ANIM_VIEWER_LABEL]); ]]></action></object>
</object>
@@ -818,13 +818,26 @@
<image backcolor="220 223 228" size="0%+0 0%+0 100%+0 100%+0"/>
</sprite>
<!-- Note from Gee
The size of the typing area of an input box, must be 0% 0% 100% 100%,
so that the selection-rectangles hides properly. That means the 'border'
should be placed outside... But not too far outside as it was here.
Adjusting so the text fits nicely is done with buffer_zone
Sorry for this, because the boxes has obviously become smaller, and
some things doesn't look right anymore. But it's the way it has to
be to look good in the end. Also the input-controls with attached
increment and decrement buttons, I can make that a built in type,
so don't bother adjusting all those.
-->
<sprite name="atlas_input_box">
<image backcolor="220 223 228" size="-4 -5 100%+2 100%+1" />
<image backcolor="109 122 146" size="-4 -5 100%+1 100%" />
<image backcolor="184 190 201" size="-3 -4 100%+1 100%" />
<image backcolor="0 0 0" size="-3 -4 100% 100%-1" />
<image backcolor="220 223 228" size="-2 -2 100%+2 100%+2" />
<image backcolor="109 122 146" size="-2 -2 100%+1 100%+1" />
<image backcolor="184 190 201" size="-1 -1 100%+1 100%+1" />
<image backcolor="0 0 0" size="-1 -1 100% 100%" />
<!-- middle -->
<image backcolor="220 223 228" size="-2 -3 100% 100%-1"/>
<image backcolor="220 223 228" size="0 0 100% 100%"/>
</sprite>
<sprite name="atlas_emboss">
@@ -129,6 +129,17 @@
text_valign="center"
/>
<style name="atlas_input"
tooltip_style="atlas_tooltip"
tooltip=""
textcolor="0 0 0"
textcolor_selected="255 255 255"
font="tahoma10"
buffer_zone="3"
sprite="atlas_input_box"
sprite_selectarea="GeeTemp_selected"
/>
<style name="atlas_button"
sprite="atlas_emboss"
sprite_over="atlas_indent"