Aeros
14df805761
This was SVN commit r2802.
2005-09-29 04:50:21 +00:00
Aeros
788becefc8
This was SVN commit r2795.
2005-09-28 06:58:02 +00:00
Aeros
73e2e8ce00
This was SVN commit r2794.
2005-09-28 06:52:54 +00:00
Aeros
25be56b5a2
This was SVN commit r2793.
2005-09-28 06:02:14 +00:00
Wijitmaker
028292fd89
water textures to use object color properties
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This was SVN commit r2785.
2005-09-27 21:53:32 +00:00
Matei
9e8a6d926e
This was SVN commit r2782.
2005-09-27 18:15:19 +00:00
Wijitmaker
0bda64f8e4
renamed 'real world' to 0ad and while I'm at it, I figure I may as well, add more maps - so here are a few countries/regions to play with.
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This was SVN commit r2778.
2005-09-27 09:59:16 +00:00
Wijitmaker
a4ab2be574
This is real world satelite data. Not to be confused with MTV real world ;)
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This was SVN commit r2777.
2005-09-27 09:27:00 +00:00
Aeros
a4cdf8ee46
This was SVN commit r2776.
2005-09-27 09:24:59 +00:00
Aeros
1b805ebee7
This was SVN commit r2775.
2005-09-27 06:44:48 +00:00
Wijitmaker
5f81e5d336
World map draft 1
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This was SVN commit r2774.
2005-09-27 05:20:02 +00:00
Acumen
a88915825f
Various GUI fixes (and probably some breakages ;D).
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This was SVN commit r2768.
2005-09-26 23:08:06 +00:00
Ykkrosh
75b291931d
Actor reorganisation
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This was SVN commit r2763.
2005-09-23 03:54:51 +00:00
Ykkrosh
de6d43c290
Actor reorganisation
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This was SVN commit r2762.
2005-09-23 03:31:41 +00:00
Matei
173b060668
Changed entity script to to allow Gaia units to be attacked (gather will still be higher priority though).
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This was SVN commit r2753.
2005-09-19 01:20:23 +00:00
Matei
bc3949db1a
Added a fairly primitive water plane. This includes several things:
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- Hotkeys Q, A, Z to toggle, raise and lower the water plane
respectively.
- A unit trait, named anchor, that says whether it attaches to the
terrain or the water.
- Small changes to rendering code.
This was SVN commit r2744.
2005-09-18 03:16:12 +00:00
Wijitmaker
a98ee94af9
A ship for testing purposes.
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This was SVN commit r2740.
2005-09-17 11:18:45 +00:00
Matei
6f90dec78f
Added Neareastern Badlands map.
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This was SVN commit r2733.
2005-09-15 02:57:09 +00:00
Matei
0d11643032
Fixed a bug that was causing the original resource values to be strings instead of numbers, resulting in string concatenation when you gathered a resource.
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This was SVN commit r2731.
2005-09-15 02:03:01 +00:00
Acumen
58fbafbbdd
Command buttons can finally invoke the building painter or train units. Still plenty of glitches (particularly click-fest issues ... still an issue when updating the buttons directly rather than via hack, so it's probably due to constant onPress refresh). I've also had to disable the progress bar until I can make it work properly, but if you can get a unit in the queue it should eventually spawn. :)
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This was SVN commit r2727.
2005-09-14 22:47:51 +00:00
Matei
2aca87419f
This was SVN commit r2724.
2005-09-14 19:42:58 +00:00
Acumen
4ab25c7274
* Fixed the "can't interact with the world" glitch. Turns out it was my fault. :)
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* Restored the resource pool (and cleaned up the JS interface to it ...
array and counters are updated in one spot (wrapper functions to
add/deduct/define), without need for constant refresh).
* Added crude boxes in game setup to enter initial resource value.
* The command buttons still don't work when clicked (and clicking
continues to be erratic, only triggering if hammering the mouse button
... I think it's related to the return function() hack Philip set up),
but that's next on the list. :)
* Oh, and the command buttons don't currently realign to the different
corners with Alt+G, but all the rest should.
This was SVN commit r2715.
2005-09-14 00:50:25 +00:00
Matei
2766242181
This was SVN commit r2713.
2005-09-13 22:58:54 +00:00
Acumen
d3f41e1b9f
Finally put the command buttons back in, but the GUI doesn't seem to be accessible when a unit is clicked, so I can't be sure it works. I think it may be due to no left-click options in Simon's world click event handler. Need to ask him about it.
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Also it's much slower as the buttons are constantly updated ... Mark's
shouldUpdateStat() doesn't seem to be registering in this case. Need to
check with him about that too.
This was SVN commit r2697.
2005-09-10 17:30:57 +00:00
Matei
5c4069f5e1
This was SVN commit r2689.
2005-09-08 01:34:24 +00:00
Matei
c428f510f6
This was SVN commit r2687.
2005-09-08 01:18:55 +00:00
Matei
55107c69fe
This was SVN commit r2683.
2005-09-07 02:17:29 +00:00
Matei
8b467d6f2f
This was SVN commit r2681.
2005-09-06 22:54:41 +00:00
Matei
6b284a8b95
This was SVN commit r2680.
2005-09-06 22:47:26 +00:00
Matei
5f2857b6b8
Modified health bar height on buildings and added default of -1.0 (which means don't display health bar) on all entities.
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This was SVN commit r2676.
2005-09-06 19:29:31 +00:00
Acumen
d867f0c5fc
box_height parameter for Matei.
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This was SVN commit r2673.
2005-09-06 00:51:18 +00:00
Acumen
84a980a344
Reimplemented session GUI refresh loop, with unit portrait as test subject. Fixed some broken things.
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This was SVN commit r2666.
2005-09-05 03:21:20 +00:00
Matei
c0c08bd851
This was SVN commit r2661.
2005-09-03 21:54:11 +00:00
Acumen
436de9b0ff
Committing updated font with a bit of test text while experimenting with accented characters.
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This was SVN commit r2658.
2005-09-03 21:00:43 +00:00
Wijitmaker
93313f61bf
no more changes!
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This was SVN commit r2653.
2005-09-02 08:57:59 +00:00
Wijitmaker
6b0b64b0f9
roman roof again
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This was SVN commit r2652.
2005-09-02 07:40:24 +00:00
Ykkrosh
3471df7788
Added vertical line thingy
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This was SVN commit r2645.
2005-09-02 00:50:31 +00:00
Acumen
156fa094e9
Added placeholder milk cursor. Hoo yeah.
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This was SVN commit r2644.
2005-09-01 22:46:00 +00:00
janwas
4d4437ded0
resize to 32x32 to match other alpha maps. necessary because CRenderer::LoadAlphaMaps now actually checks the size correctly
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This was SVN commit r2643.
2005-09-01 18:14:35 +00:00
Wijitmaker
f02ebca5e5
another update to the roman texture
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This was SVN commit r2642.
2005-09-01 08:40:13 +00:00
Wijitmaker
a21c9e83fe
texture tweaks
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This was SVN commit r2641.
2005-09-01 08:02:12 +00:00
Wijitmaker
113cf0b7e5
more houses
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This was SVN commit r2640.
2005-09-01 07:17:41 +00:00
Wijitmaker
486524b165
window change as requested by Michael
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This was SVN commit r2639.
2005-09-01 03:35:07 +00:00
Wijitmaker
f46853e009
fixed normal on the house
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This was SVN commit r2638.
2005-08-31 22:17:05 +00:00
Wijitmaker
80443f4030
preliminary roman stuff
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This was SVN commit r2637.
2005-08-31 21:39:31 +00:00
Wijitmaker
a2f4213641
small tweak
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This was SVN commit r2636.
2005-08-27 05:35:58 +00:00
Wijitmaker
49498c80d2
Texture update for player color, window, and door. Updated CC and Temple with recessed door, flipped the griffons, new fortress, fixed house C oddities
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This was SVN commit r2635.
2005-08-27 05:23:37 +00:00
Acumen
3c58f50ff3
GUI-toggle feature for Michael (toggle with the G key), and fixed alignment of watermark.
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This was SVN commit r2634.
2005-08-26 21:02:00 +00:00
Wijitmaker
a1f13c5976
Updated Greek buildings - and some tweaked maps
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This was SVN commit r2633.
2005-08-26 04:55:34 +00:00
Acumen
79e8f21c6f
Although there's still a lot of glitches and random crashes, it should now theoretically be possible for clients to join a host's game.
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Also profiles are now determined by the folders in the profiles/
directory (not that they actually do anything yet, AFAIK, but at least
the profile list isn't hardcoded).
This was SVN commit r2632.
2005-08-25 15:07:16 +00:00