Actor reorganisation

This was SVN commit r2762.
This commit is contained in:
Ykkrosh
2005-09-23 03:31:41 +00:00
parent 37e9fc0388
commit de6d43c290
953 changed files with 0 additions and 18653 deletions
@@ -1,18 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Black Horse</Name>
<ModelName>art/meshes/skeletal/horse.pmd</ModelName>
<TextureName>art/textures/skins/skeletal/horse_black_a.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
<Animations>
<Animation name="Idle" file="art/animation/quadraped/horse_idle_a.psa" speed="50"> </Animation>
<Animation name="Walk" file="art/animation/quadraped/horse_gallop.psa" speed="700"> </Animation>
</Animations>
</Object>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Temp Deer1</Name>
<ModelName>art/meshes/gaia/temp_deer_1.pmd</ModelName>
<TextureName>art/textures/skins/gaia/deer.dds</TextureName>
</Object>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Temp Deer2</Name>
<ModelName>art/meshes/gaia/temp_deer_2.pmd</ModelName>
<TextureName>art/textures/skins/gaia/deer.dds</TextureName>
<Animations>
<Animation name="Idle" file="" speed="100"> </Animation>
</Animations>
</Object>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Temp Deer3</Name>
<ModelName>art/meshes/gaia/temp_deer_3.pmd</ModelName>
<TextureName>art/textures/skins/gaia/deer.dds</TextureName>
<Animations>
<Animation name="Idle" file="" speed="100"> </Animation>
</Animations>
</Object>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Temp Pig1</Name>
<ModelName>art/meshes/gaia/temppig.pmd</ModelName>
<TextureName>art/textures/skins/gaia/ani_pig_a.dds</TextureName>
<Animations>
<Animation name="Idle" file=""> </Animation>
</Animations>
</Object>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Temp Rabbit1</Name>
<ModelName>art/meshes/gaia/temprabbit.pmd</ModelName>
<TextureName>art/textures/skins/gaia/ani_rabbit_a.dds</TextureName>
<Animations>
<Animation name="Idle" file=""> </Animation>
</Animations>
</Object>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Temp Sheep1</Name>
<ModelName>art/meshes/gaia/temp_sheep1.pmd</ModelName>
<TextureName>art/textures/skins/gaia/ani_sheep_a.dds</TextureName>
<Animations>
<Animation name="Idle" file=""> </Animation>
</Animations>
</Object>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Temp Sheep2</Name>
<ModelName>art/meshes/gaia/temp_sheep2.pmd</ModelName>
<TextureName>art/textures/skins/gaia/ani_sheep_a.dds</TextureName>
<Animations>
<Animation name="Idle" file=""> </Animation>
</Animations>
</Object>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>cypress</Name>
<ModelName>art/meshes/gaia/cypress_a.pmd</ModelName>
<TextureName>art/textures/skins/gaia/prop_tree_cypess.dds</TextureName>
<Animations>
<Animation name="Idle" file="" speed="100"> </Animation>
</Animations>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>cypressb</Name>
<ModelName>art/meshes/gaia/cypress_b.pmd</ModelName>
<TextureName>art/textures/skins/gaia/prop_tree_cypess.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Snow Pine2</Name>
<ModelName>art/meshes/gaia/pine_b.pmd</ModelName>
<TextureName>art/textures/skins/gaia/pine_snow.dds</TextureName>
<Material>art/materials/basic_trans.xml</Material>
<Animations>
<Animation name="Idle" file="" speed="100"> </Animation>
</Animations>
</Object>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Bush 1</Name>
<ModelName>art/meshes/gaia/wrld_bush_1.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_med_plant.dds</TextureName>
<Material>art/materials/basic_trans.xml</Material>
</Object>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Bush 1 Snow</Name>
<ModelName>art/meshes/gaia/wrld_bush_1.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_med_plant_snow.dds</TextureName>
<Material>art/materials/basic_trans.xml</Material>
</Object>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Bush 2</Name>
<ModelName>art/meshes/gaia/wrld_bush_2.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_med_plant.dds</TextureName>
<Material>art/materials/basic_trans.xml</Material>
</Object>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Bush 2 Snow</Name>
<ModelName>art/meshes/gaia/wrld_bush_2.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_med_plant_snow.dds</TextureName>
<Material>art/materials/basic_trans.xml</Material>
</Object>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Deciduous 1</Name>
<ModelName>art/meshes/gaia/tree_deciduous_a_1.pmd</ModelName>
<TextureName>art/textures/skins/gaia/oak-trees.dds</TextureName>
<Material>art/materials/basic_trans.xml</Material>
</Object>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Deciduous 1</Name>
<ModelName>art/meshes/gaia/tree_deci_a_1_la_100.pmd</ModelName>
<TextureName>art/textures/skins/gaia/oak-trees.dds</TextureName>
<Material>art/materials/basic_trans.xml</Material>
</Object>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Deciduous 1</Name>
<ModelName>art/meshes/gaia/tree_deci_a_1_la_50.pmd</ModelName>
<TextureName>art/textures/skins/gaia/oak-trees.dds</TextureName>
<Material>art/materials/basic_trans.xml</Material>
</Object>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Grass 1</Name>
<ModelName>art/meshes/gaia/wrld_grass_1.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_med_plant.dds</TextureName>
<Material>art/materials/basic_trans.xml</Material>
</Object>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Large Oak 1</Name>
<ModelName>art/meshes/gaia/l_oak1.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_med_tree.dds</TextureName>
<Material>art/materials/basic_trans.xml</Material>
</Object>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Large Oak 2</Name>
<ModelName>art/meshes/gaia/l_oak2.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_med_tree.dds</TextureName>
<Material>art/materials/basic_trans.xml</Material>
</Object>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Large Oak 3</Name>
<ModelName>art/meshes/gaia/l_oak3.pmd</ModelName>
<TextureName>art/textures/skins/gaia/oak-trees.dds</TextureName>
<Material>art/materials/basic_trans.xml</Material>
</Object>
@@ -1,32 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<texture>gaia/oak-trees.dds</texture>
</variant>
</group>
<group>
<variant name="a">
<mesh>gaia/oak1.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/oak2.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/oak3.pmd</mesh>
</variant>
<variant name="d">
<mesh>gaia/oak4.pmd</mesh>
</variant>
<variant name="e">
<mesh>gaia/oak5.pmd</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,50 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<texture>gaia/pine.dds</texture>
</variant>
</group>
<group>
<variant name="a">
<mesh>gaia/pine1.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/pine2.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/pine3.pmd</mesh>
</variant>
<variant name="d">
<mesh>gaia/pine4.pmd</mesh>
</variant>
<variant name="e">
<mesh>gaia/pine5.pmd</mesh>
</variant>
<variant name="f">
<mesh>gaia/pine6.pmd</mesh>
</variant>
<variant name="g">
<mesh>gaia/pine7.pmd</mesh>
</variant>
<variant name="h">
<mesh>gaia/pine8.pmd</mesh>
</variant>
<variant name="i">
<mesh>gaia/pine9.pmd</mesh>
</variant>
<variant name="j">
<mesh>gaia/pine10.pmd</mesh>
</variant>
<variant name="k">
<mesh>gaia/pine11.pmd</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Palm A</Name>
<ModelName>art/meshes/gaia/palm_a.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_palm.dds</TextureName>
<Material>art/materials/basic_trans.xml</Material>
</Object>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Palm B</Name>
<ModelName>art/meshes/gaia/palm_b.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_palm.dds</TextureName>
<Material>art/materials/basic_trans.xml</Material>
</Object>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Palm C</Name>
<ModelName>art/meshes/gaia/palm_c.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_palm.dds</TextureName>
<Material>art/materials/basic_trans.xml</Material>
</Object>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Palm D</Name>
<ModelName>art/meshes/gaia/palm_d.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_palm.dds</TextureName>
<Material>art/materials/basic_trans.xml</Material>
</Object>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Palm E</Name>
<ModelName>art/meshes/gaia/palm_e.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_palm.dds</TextureName>
<Material>art/materials/basic_trans.xml</Material>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Dead Tree a 1</Name>
<ModelName>art/meshes/gaia/tree_dead_a_1.pmd</ModelName>
<TextureName>art/textures/skins/gaia/tree_dead.dds</TextureName>
<Material>art/materials/basic_trans.xml</Material>
<Animations>
<Animation name="Idle" file=""> </Animation>
</Animations>
</Object>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Dead Tree a 2</Name>
<ModelName>art/meshes/gaia/tree_dead_a_2.pmd</ModelName>
<TextureName>art/textures/skins/gaia/tree_dead.dds</TextureName>
<Material>art/materials/basic_trans.xml</Material>
<Animations>
<Animation name="Idle" file=""> </Animation>
</Animations>
</Object>
@@ -1,33 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="Base1">
<mesh>gaia/wrld_fol_bush_generic_1.pmd</mesh>
</variant>
<variant name="Base2">
<mesh>gaia/wrld_fol_bush_generic_2.pmd</mesh>
</variant>
<variant name="Base3">
<mesh>gaia/wrld_fol_bush_generic_3.pmd</mesh>
</variant>
<variant name="Base4">
<mesh>gaia/wrld_fol_bush_generic_4.pmd</mesh>
</variant>
</group>
<group>
<variant name="a">
<texture>gaia/wrld_bush_a_1.dds</texture>
</variant>
<variant name="b">
<texture>gaia/wrld_bush_b_1.dds</texture>
</variant>
<variant name="c">
<texture>gaia/wrld_bush_c_1.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="Base">
<texture>gaia/wrld_plant_bush_dry_a.dds</texture>
</variant>
</group>
<group>
<variant name="a">
<mesh>gaia/wrld_plant_bush_dry1.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/wrld_plant_bush_dry2.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/wrld_plant_bush_dry3.pmd</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,36 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="Base">
<texture>gaia/wrld_plant_highlands_a.dds</texture>
</variant>
</group>
<group>
<variant name="a">
<mesh>gaia/wrld_plant_highland_1.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/wrld_plant_highland_2.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/wrld_plant_highland_3.pmd</mesh>
</variant>
<variant name="d">
<mesh>gaia/wrld_plant_highland_4.pmd</mesh>
</variant>
<variant name="e">
<mesh>gaia/wrld_plant_highland_5.pmd</mesh>
</variant>
<variant name="f">
<mesh>gaia/wrld_plant_highland_6.pmd</mesh>
</variant>
<variant name="g">
<mesh>gaia/wrld_plant_highland_7.pmd</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,39 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Bush Medit Large">
<mesh>gaia/bush_la_1.pmd</mesh>
<texture>gaia/bush_medit_b.dds</texture>
</variant>
<variant frequency="100" name="B">
<mesh>gaia/bush_la_2.pmd</mesh>
<texture>gaia/bush_medit_b.dds</texture>
</variant>
<variant frequency="100" name="C">
<mesh>gaia/bush_la_3.pmd</mesh>
<texture>gaia/bush_medit_b.dds</texture>
</variant>
<variant frequency="100" name="D">
<mesh>gaia/bush_la_4.pmd</mesh>
<texture>gaia/bush_medit_b.dds</texture>
</variant>
<variant frequency="100" name="E">
<mesh>gaia/bush_la_5.pmd</mesh>
<texture>gaia/bush_medit_b.dds</texture>
</variant>
<variant frequency="100" name="F">
<mesh>gaia/bush_la_6.pmd</mesh>
<texture>gaia/bush_medit_b.dds</texture>
</variant>
<variant frequency="100" name="G">
<mesh>gaia/bush_la_7.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,39 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Bush Medit Large Dry">
<mesh>gaia/bush_la_1.pmd</mesh>
<texture>gaia/bush_medit_c.dds</texture>
</variant>
<variant frequency="100" name="B">
<mesh>gaia/bush_la_2.pmd</mesh>
<texture>gaia/bush_medit_c.dds</texture>
</variant>
<variant frequency="100" name="C">
<mesh>gaia/bush_la_3.pmd</mesh>
<texture>gaia/bush_medit_c.dds</texture>
</variant>
<variant frequency="100" name="D">
<mesh>gaia/bush_la_4.pmd</mesh>
<texture>gaia/bush_medit_c.dds</texture>
</variant>
<variant frequency="100" name="E">
<mesh>gaia/bush_la_5.pmd</mesh>
<texture>gaia/bush_medit_c.dds</texture>
</variant>
<variant frequency="100" name="F">
<mesh>gaia/bush_la_6.pmd</mesh>
<texture>gaia/bush_medit_c.dds</texture>
</variant>
<variant frequency="100" name="G">
<mesh>gaia/bush_la_7.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,39 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Bush Medit Large Lush">
<mesh>gaia/bush_la_1.pmd</mesh>
<texture>gaia/bush_medit_a.dds</texture>
</variant>
<variant frequency="100" name="B">
<mesh>gaia/bush_la_2.pmd</mesh>
<texture>gaia/bush_medit_a.dds</texture>
</variant>
<variant frequency="100" name="C">
<mesh>gaia/bush_la_3.pmd</mesh>
<texture>gaia/bush_medit_a.dds</texture>
</variant>
<variant frequency="100" name="D">
<mesh>gaia/bush_la_4.pmd</mesh>
<texture>gaia/bush_medit_a.dds</texture>
</variant>
<variant frequency="100" name="E">
<mesh>gaia/bush_la_5.pmd</mesh>
<texture>gaia/bush_medit_a.dds</texture>
</variant>
<variant frequency="100" name="F">
<mesh>gaia/bush_la_6.pmd</mesh>
<texture>gaia/bush_medit_a.dds</texture>
</variant>
<variant frequency="100" name="G">
<mesh>gaia/bush_la_7.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Bush Medit Medium">
<mesh>gaia/bush_me_1.pmd</mesh>
<texture>gaia/bush_medit_b.dds</texture>
</variant>
<variant frequency="100" name="B">
<mesh>gaia/bush_me_2.pmd</mesh>
<texture>gaia/bush_medit_b.dds</texture>
</variant>
<variant frequency="100" name="C">
<mesh>gaia/bush_me_3.pmd</mesh>
<texture>gaia/bush_medit_b.dds</texture>
</variant>
<variant frequency="100" name="D">
<mesh>gaia/bush_me_4.pmd</mesh>
<texture>gaia/bush_medit_b.dds</texture>
</variant>
<variant frequency="100" name="E">
<mesh>gaia/bush_me_5.pmd</mesh>
<texture>gaia/bush_medit_b.dds</texture>
</variant>
<variant frequency="100" name="F">
<mesh>gaia/bush_me_6.pmd</mesh>
<texture>gaia/bush_medit_b.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Bush Medit Medium Dry">
<mesh>gaia/bush_me_1.pmd</mesh>
<texture>gaia/bush_medit_c.dds</texture>
</variant>
<variant frequency="100" name="B">
<mesh>gaia/bush_me_2.pmd</mesh>
<texture>gaia/bush_medit_c.dds</texture>
</variant>
<variant frequency="100" name="C">
<mesh>gaia/bush_me_3.pmd</mesh>
<texture>gaia/bush_medit_c.dds</texture>
</variant>
<variant frequency="100" name="D">
<mesh>gaia/bush_me_4.pmd</mesh>
<texture>gaia/bush_medit_c.dds</texture>
</variant>
<variant frequency="100" name="E">
<mesh>gaia/bush_me_5.pmd</mesh>
<texture>gaia/bush_medit_c.dds</texture>
</variant>
<variant frequency="100" name="F">
<mesh>gaia/bush_me_6.pmd</mesh>
<texture>gaia/bush_medit_c.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Bush Medit Medium Lush">
<mesh>gaia/bush_me_1.pmd</mesh>
<texture>gaia/bush_medit_a.dds</texture>
</variant>
<variant frequency="100" name="B">
<mesh>gaia/bush_me_2.pmd</mesh>
<texture>gaia/bush_medit_a.dds</texture>
</variant>
<variant frequency="100" name="C">
<mesh>gaia/bush_me_3.pmd</mesh>
<texture>gaia/bush_medit_a.dds</texture>
</variant>
<variant frequency="100" name="D">
<mesh>gaia/bush_me_4.pmd</mesh>
<texture>gaia/bush_medit_a.dds</texture>
</variant>
<variant frequency="100" name="E">
<mesh>gaia/bush_me_5.pmd</mesh>
<texture>gaia/bush_medit_a.dds</texture>
</variant>
<variant frequency="100" name="F">
<mesh>gaia/bush_me_6.pmd</mesh>
<texture>gaia/bush_medit_a.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Bush Medit Small">
<mesh>gaia/bush_sm_1.pmd</mesh>
<texture>gaia/bush_medit_b.dds</texture>
</variant>
<variant frequency="100" name="B">
<mesh>gaia/bush_sm_2.pmd</mesh>
<texture>gaia/bush_medit_b.dds</texture>
</variant>
<variant frequency="100" name="C">
<mesh>gaia/bush_sm_3.pmd</mesh>
<texture>gaia/bush_medit_b.dds</texture>
</variant>
<variant frequency="100" name="D">
<mesh>gaia/bush_sm_4.pmd</mesh>
<texture>gaia/bush_medit_b.dds</texture>
</variant>
<variant frequency="100" name="E">
<mesh>gaia/bush_sm_5.pmd</mesh>
<texture>gaia/bush_medit_b.dds</texture>
</variant>
<variant frequency="100" name="F">
<mesh>gaia/bush_sm_6.pmd</mesh>
<texture>gaia/bush_medit_b.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Bush Medit Small Dry">
<mesh>gaia/bush_sm_1.pmd</mesh>
<texture>gaia/bush_medit_c.dds</texture>
</variant>
<variant frequency="100" name="B">
<mesh>gaia/bush_sm_2.pmd</mesh>
<texture>gaia/bush_medit_c.dds</texture>
</variant>
<variant frequency="100" name="C">
<mesh>gaia/bush_sm_3.pmd</mesh>
<texture>gaia/bush_medit_c.dds</texture>
</variant>
<variant frequency="100" name="D">
<mesh>gaia/bush_sm_4.pmd</mesh>
<texture>gaia/bush_medit_c.dds</texture>
</variant>
<variant frequency="100" name="E">
<mesh>gaia/bush_sm_5.pmd</mesh>
<texture>gaia/bush_medit_c.dds</texture>
</variant>
<variant frequency="100" name="F">
<mesh>gaia/bush_sm_6.pmd</mesh>
<texture>gaia/bush_medit_c.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Bush Medit Small Lush">
<mesh>gaia/bush_sm_1.pmd</mesh>
<texture>gaia/bush_medit_a.dds</texture>
</variant>
<variant frequency="100" name="B">
<mesh>gaia/bush_sm_2.pmd</mesh>
<texture>gaia/bush_medit_a.dds</texture>
</variant>
<variant frequency="100" name="C">
<mesh>gaia/bush_sm_3.pmd</mesh>
<texture>gaia/bush_medit_a.dds</texture>
</variant>
<variant frequency="100" name="D">
<mesh>gaia/bush_sm_4.pmd</mesh>
<texture>gaia/bush_medit_a.dds</texture>
</variant>
<variant frequency="100" name="E">
<mesh>gaia/bush_sm_5.pmd</mesh>
<texture>gaia/bush_medit_a.dds</texture>
</variant>
<variant frequency="100" name="F">
<mesh>gaia/bush_sm_6.pmd</mesh>
<texture>gaia/bush_medit_a.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,39 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Bush Tempe Large">
<mesh>gaia/bush_la_1.pmd</mesh>
<texture>gaia/bush_tempe_b.dds</texture>
</variant>
<variant frequency="100" name="B">
<mesh>gaia/bush_la_2.pmd</mesh>
<texture>gaia/bush_tempe_b.dds</texture>
</variant>
<variant frequency="100" name="C">
<mesh>gaia/bush_la_3.pmd</mesh>
<texture>gaia/bush_tempe_b.dds</texture>
</variant>
<variant frequency="100" name="D">
<mesh>gaia/bush_la_4.pmd</mesh>
<texture>gaia/bush_tempe_b.dds</texture>
</variant>
<variant frequency="100" name="E">
<mesh>gaia/bush_la_5.pmd</mesh>
<texture>gaia/bush_tempe_b.dds</texture>
</variant>
<variant frequency="100" name="F">
<mesh>gaia/bush_la_6.pmd</mesh>
<texture>gaia/bush_tempe_b.dds</texture>
</variant>
<variant frequency="100" name="G">
<mesh>gaia/bush_la_7.pmd</mesh>
<texture>gaia/bush_tempe_b.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,39 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Bush Tempe Large Dry">
<mesh>gaia/bush_la_1.pmd</mesh>
<texture>gaia/bush_tempe_c.dds</texture>
</variant>
<variant frequency="100" name="B">
<mesh>gaia/bush_la_2.pmd</mesh>
<texture>gaia/bush_tempe_c.dds</texture>
</variant>
<variant frequency="100" name="C">
<mesh>gaia/bush_la_3.pmd</mesh>
<texture>gaia/bush_tempe_c.dds</texture>
</variant>
<variant frequency="100" name="D">
<mesh>gaia/bush_la_4.pmd</mesh>
<texture>gaia/bush_tempe_c.dds</texture>
</variant>
<variant frequency="100" name="E">
<mesh>gaia/bush_la_5.pmd</mesh>
<texture>gaia/bush_tempe_c.dds</texture>
</variant>
<variant frequency="100" name="F">
<mesh>gaia/bush_la_6.pmd</mesh>
<texture>gaia/bush_tempe_c.dds</texture>
</variant>
<variant frequency="100" name="G">
<mesh>gaia/bush_la_7.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,39 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Bush Tempe Large Lush">
<mesh>gaia/bush_la_1.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
<variant frequency="100" name="B">
<mesh>gaia/bush_la_2.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
<variant frequency="100" name="C">
<mesh>gaia/bush_la_3.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
<variant frequency="100" name="D">
<mesh>gaia/bush_la_4.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
<variant frequency="100" name="E">
<mesh>gaia/bush_la_5.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
<variant frequency="100" name="F">
<mesh>gaia/bush_la_6.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
<variant frequency="100" name="G">
<mesh>gaia/bush_la_7.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Bush Tempe Medium">
<mesh>gaia/bush_me_1.pmd</mesh>
<texture>gaia/bush_tempe_b.dds</texture>
</variant>
<variant frequency="100" name="B">
<mesh>gaia/bush_me_2.pmd</mesh>
<texture>gaia/bush_tempe_b.dds</texture>
</variant>
<variant frequency="100" name="C">
<mesh>gaia/bush_me_3.pmd</mesh>
<texture>gaia/bush_tempe_b.dds</texture>
</variant>
<variant frequency="100" name="D">
<mesh>gaia/bush_me_4.pmd</mesh>
<texture>gaia/bush_tempe_b.dds</texture>
</variant>
<variant frequency="100" name="E">
<mesh>gaia/bush_me_5.pmd</mesh>
<texture>gaia/bush_tempe_b.dds</texture>
</variant>
<variant frequency="100" name="F">
<mesh>gaia/bush_me_6.pmd</mesh>
<texture>gaia/bush_tempe_b.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Bush Tempe Medium Dry">
<mesh>gaia/bush_me_1.pmd</mesh>
<texture>gaia/bush_tempe_c.dds</texture>
</variant>
<variant frequency="100" name="B">
<mesh>gaia/bush_me_2.pmd</mesh>
<texture>gaia/bush_tempe_c.dds</texture>
</variant>
<variant frequency="100" name="C">
<mesh>gaia/bush_me_3.pmd</mesh>
<texture>gaia/bush_tempe_c.dds</texture>
</variant>
<variant frequency="100" name="D">
<mesh>gaia/bush_me_4.pmd</mesh>
<texture>gaia/bush_tempe_c.dds</texture>
</variant>
<variant frequency="100" name="E">
<mesh>gaia/bush_me_5.pmd</mesh>
<texture>gaia/bush_tempe_c.dds</texture>
</variant>
<variant frequency="100" name="F">
<mesh>gaia/bush_me_6.pmd</mesh>
<texture>gaia/bush_tempe_c.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Bush Tempe Medium Lush">
<mesh>gaia/bush_me_1.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
<variant frequency="100" name="B">
<mesh>gaia/bush_me_2.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
<variant frequency="100" name="C">
<mesh>gaia/bush_me_3.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
<variant frequency="100" name="D">
<mesh>gaia/bush_me_4.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
<variant frequency="100" name="E">
<mesh>gaia/bush_me_5.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
<variant frequency="100" name="F">
<mesh>gaia/bush_me_6.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Bush Tempe Small">
<mesh>gaia/bush_sm_1.pmd</mesh>
<texture>gaia/bush_tempe_b.dds</texture>
</variant>
<variant frequency="100" name="B">
<mesh>gaia/bush_sm_2.pmd</mesh>
<texture>gaia/bush_tempe_b.dds</texture>
</variant>
<variant frequency="100" name="C">
<mesh>gaia/bush_sm_3.pmd</mesh>
<texture>gaia/bush_tempe_b.dds</texture>
</variant>
<variant frequency="100" name="D">
<mesh>gaia/bush_sm_4.pmd</mesh>
<texture>gaia/bush_tempe_b.dds</texture>
</variant>
<variant frequency="100" name="E">
<mesh>gaia/bush_sm_5.pmd</mesh>
<texture>gaia/bush_tempe_b.dds</texture>
</variant>
<variant frequency="100" name="F">
<mesh>gaia/bush_sm_6.pmd</mesh>
<texture>gaia/bush_tempe_b.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Bush Tempe Small Dry">
<mesh>gaia/bush_sm_1.pmd</mesh>
<texture>gaia/bush_tempe_c.dds</texture>
</variant>
<variant frequency="100" name="B">
<mesh>gaia/bush_sm_2.pmd</mesh>
<texture>gaia/bush_tempe_c.dds</texture>
</variant>
<variant frequency="100" name="C">
<mesh>gaia/bush_sm_3.pmd</mesh>
<texture>gaia/bush_tempe_c.dds</texture>
</variant>
<variant frequency="100" name="D">
<mesh>gaia/bush_sm_4.pmd</mesh>
<texture>gaia/bush_tempe_c.dds</texture>
</variant>
<variant frequency="100" name="E">
<mesh>gaia/bush_sm_5.pmd</mesh>
<texture>gaia/bush_tempe_c.dds</texture>
</variant>
<variant frequency="100" name="F">
<mesh>gaia/bush_sm_6.pmd</mesh>
<texture>gaia/bush_tempe_c.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,35 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Bush Tempe Small Lush">
<mesh>gaia/bush_sm_1.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
<variant frequency="100" name="B">
<mesh>gaia/bush_sm_2.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
<variant frequency="100" name="C">
<mesh>gaia/bush_sm_3.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
<variant frequency="100" name="D">
<mesh>gaia/bush_sm_4.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
<variant frequency="100" name="E">
<mesh>gaia/bush_sm_5.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
<variant frequency="100" name="F">
<mesh>gaia/bush_sm_6.pmd</mesh>
<texture>gaia/bush_tempe_a.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,27 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="Base">
<texture>gaia/wrld_plant_grass_tall_a.dds</texture>
</variant>
</group>
<group>
<variant name="a">
<mesh>gaia/wrld_fol_grass_tall1.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/wrld_fol_grass_tall2.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/wrld_fol_grass_tall3.pmd</mesh>
</variant>
<variant name="d">
<mesh>gaia/wrld_fol_grass_tall4.pmd</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="Base">
<texture>gaia/wrld_grasstuft.dds</texture>
</variant>
</group>
<group>
<variant name="a">
<mesh>gaia/wrld_fol_grasscluster_a_1.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/wrld_fol_grasscluster_a_2.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/wrld_fol_grasscluster_a_3.pmd</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="Base">
<texture>gaia/wrld_reeds.dds</texture>
</variant>
</group>
<group>
<variant name="a">
<mesh>gaia/wrld_fol_grasscluster_a_1.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/wrld_fol_grasscluster_a_2.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/wrld_fol_grasscluster_a_3.pmd</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,27 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="Base">
<mesh>gaia/wrld_flower_bright.pmd</mesh>
</variant>
</group>
<group>
<variant name="a">
<texture>gaia/wrld_flower_bright1.dds</texture>
</variant>
<variant name="b">
<texture>gaia/wrld_flower_bright2.dds</texture>
</variant>
<variant name="c">
<texture>gaia/wrld_flower_bright3.dds</texture>
</variant>
<variant name="d">
<texture>gaia/wrld_flower_bright4.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,63 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="Base">
<mesh>gaia/wrld_fol_sprite.pmd</mesh>
</variant>
</group>
<group>
<variant name="a">
<texture>gaia/wrld_fol_grass1.dds</texture>
</variant>
<variant name="b">
<texture>gaia/wrld_fol_grass2.dds</texture>
</variant>
<variant name="c">
<texture>gaia/wrld_fol_grass3.dds</texture>
</variant>
<variant name="d">
<texture>gaia/wrld_fol_grass4.dds</texture>
</variant>
<variant name="e">
<texture>gaia/wrld_fol_grass5.dds</texture>
</variant>
<variant name="f">
<texture>gaia/wrld_fol_grass6.dds</texture>
</variant>
<variant name="g">
<texture>gaia/wrld_fol_grass7.dds</texture>
</variant>
<variant name="h">
<texture>gaia/wrld_fol_grass8.dds</texture>
</variant>
<variant name="i">
<texture>gaia/wrld_fol_grass9.dds</texture>
</variant>
<variant name="j">
<texture>gaia/wrld_fol_grass10.dds</texture>
</variant>
<variant name="k">
<texture>gaia/wrld_fol_grass11.dds</texture>
</variant>
<variant name="l">
<texture>gaia/wrld_fol_grass12.dds</texture>
</variant>
<variant name="m">
<texture>gaia/wrld_fol_grass13.dds</texture>
</variant>
<variant name="n">
<texture>gaia/wrld_fol_grass14.dds</texture>
</variant>
<variant name="o">
<texture>gaia/wrld_fol_grass15.dds</texture>
</variant>
<variant name="p">
<texture>gaia/wrld_fol_grass16.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,39 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="Base">
<mesh>gaia/wrld_fol_sprite.pmd</mesh>
</variant>
</group>
<group>
<variant name="a">
<texture>gaia/wrld_fol_grass_crab1.dds</texture>
</variant>
<variant name="b">
<texture>gaia/wrld_fol_grass_crab2.dds</texture>
</variant>
<variant name="c">
<texture>gaia/wrld_fol_grass_crab3.dds</texture>
</variant>
<variant name="d">
<texture>gaia/wrld_fol_grass_crab4.dds</texture>
</variant>
<variant name="e">
<texture>gaia/wrld_fol_grass_crab5.dds</texture>
</variant>
<variant name="f">
<texture>gaia/wrld_fol_grass_crab6.dds</texture>
</variant>
<variant name="g">
<texture>gaia/wrld_fol_grass_crab7.dds</texture>
</variant>
<variant name="h">
<texture>gaia/wrld_fol_grass_crab8.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,57 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="Base">
<mesh>gaia/wrld_mushroom.pmd</mesh>
</variant>
</group>
<group>
<variant name="a">
<texture>gaia/wrld_fol_mushroom1.dds</texture>
</variant>
<variant name="b">
<texture>gaia/wrld_fol_mushroom2.dds</texture>
</variant>
<variant name="c">
<texture>gaia/wrld_fol_mushroom3.dds</texture>
</variant>
<variant name="d">
<texture>gaia/wrld_fol_mushroom4.dds</texture>
</variant>
<variant name="e">
<texture>gaia/wrld_fol_mushroom5.dds</texture>
</variant>
<variant name="f">
<texture>gaia/wrld_fol_mushroom6.dds</texture>
</variant>
<variant name="g">
<texture>gaia/wrld_fol_mushroom7.dds</texture>
</variant>
<variant name="h">
<texture>gaia/wrld_fol_mushroom8.dds</texture>
</variant>
<variant name="i">
<texture>gaia/wrld_fol_mushroom9.dds</texture>
</variant>
<variant name="j">
<texture>gaia/wrld_fol_mushroom10.dds</texture>
</variant>
<variant name="k">
<texture>gaia/wrld_fol_mushroom11.dds</texture>
</variant>
<variant name="l">
<texture>gaia/wrld_fol_mushroom12.dds</texture>
</variant>
<variant name="m">
<texture>gaia/wrld_fol_mushroom13.dds</texture>
</variant>
<variant name="n">
<texture>gaia/wrld_fol_mushroom14.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,42 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="Base">
<mesh>gaia/wrld_fol_plant_lg.pmd</mesh>
</variant>
</group>
<group>
<variant name="a">
<texture>gaia/wrld_fol_plant1.dds</texture>
</variant>
<variant name="b">
<texture>gaia/wrld_fol_plant2.dds</texture>
</variant>
<variant name="c">
<texture>gaia/wrld_fol_plant3.dds</texture>
</variant>
<variant name="d">
<texture>gaia/wrld_fol_plant4.dds</texture>
</variant>
<variant name="e">
<texture>gaia/wrld_fol_plant5.dds</texture>
</variant>
<variant name="f">
<texture>gaia/wrld_fol_plant6.dds</texture>
</variant>
<variant name="g">
<texture>gaia/wrld_fol_plant7.dds</texture>
</variant>
<variant name="h">
<texture>gaia/wrld_fol_plant8.dds</texture>
</variant>
<variant name="i">
<texture>gaia/wrld_fol_plant9.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,42 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="Base">
<mesh>gaia/wrld_fol_plant_sm.pmd</mesh>
</variant>
</group>
<group>
<variant name="a">
<texture>gaia/wrld_fol_plant1.dds</texture>
</variant>
<variant name="b">
<texture>gaia/wrld_fol_plant2.dds</texture>
</variant>
<variant name="c">
<texture>gaia/wrld_fol_plant3.dds</texture>
</variant>
<variant name="d">
<texture>gaia/wrld_fol_plant4.dds</texture>
</variant>
<variant name="e">
<texture>gaia/wrld_fol_plant5.dds</texture>
</variant>
<variant name="f">
<texture>gaia/wrld_fol_plant6.dds</texture>
</variant>
<variant name="g">
<texture>gaia/wrld_fol_plant7.dds</texture>
</variant>
<variant name="h">
<texture>gaia/wrld_fol_plant8.dds</texture>
</variant>
<variant name="i">
<texture>gaia/wrld_fol_plant9.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,21 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="Base">
<mesh>gaia/wrld_foragebush_a.pmd</mesh>
</variant>
</group>
<group>
<variant name="red">
<texture>gaia/wrld_dankleberrybush_red.dds</texture>
</variant>
<variant name="blue">
<texture>gaia/wrld_dankleberrybush_blue.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,36 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant frequency="100" name="Base">
<texture>gaia/wrld_plants_med.dds</texture>
</variant>
</group>
<group>
<variant name="a">
<mesh>gaia/wrld_plant_med1.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/wrld_plant_med2.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/wrld_plant_med3.pmd</mesh>
</variant>
<variant name="d">
<mesh>gaia/wrld_plant_med4.pmd</mesh>
</variant>
<variant name="e">
<mesh>gaia/wrld_plant_med5.pmd</mesh>
</variant>
<variant name="f">
<mesh>gaia/wrld_plant_med6.pmd</mesh>
</variant>
<variant name="g">
<mesh>gaia/wrld_plant_med7.pmd</mesh>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Rock Gray2 </Name>
<ModelName>art/meshes/gaia/wrld_rock_snow2.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_rock_1.dds</TextureName>
</Object>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Rock Gray1 </Name>
<ModelName>art/meshes/gaia/wrld_rock_snow1.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_rock_1.dds</TextureName>
</Object>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Rock Highland1 </Name>
<ModelName>art/meshes/gaia/wrld_rock_highland1.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_rock_highlands.dds</TextureName>
</Object>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Rock Highland1 moss </Name>
<ModelName>art/meshes/gaia/wrld_rock_highland1.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_rock_highlands_moss.dds</TextureName>
</Object>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Rock Highland2 </Name>
<ModelName>art/meshes/gaia/wrld_rock_highland2.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_rock_highlands.dds</TextureName>
</Object>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Rock Highland2 moss </Name>
<ModelName>art/meshes/gaia/wrld_rock_highland2.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_rock_highlands_moss.dds</TextureName>
</Object>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Rock Highland3 </Name>
<ModelName>art/meshes/gaia/wrld_rock_snow2.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_rock_highlands.dds</TextureName>
</Object>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Rock Highland C </Name>
<ModelName>art/meshes/gaia/wrld_rock_highland_c.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_rock_highlands.dds</TextureName>
</Object>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Rock Highland D </Name>
<ModelName>art/meshes/gaia/wrld_rock_highland_d.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_rock_highlands.dds</TextureName>
</Object>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Rock Highland E </Name>
<ModelName>art/meshes/gaia/wrld_rock_highland_e.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_rock_highlands.dds</TextureName>
</Object>
@@ -1,39 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<texture>gaia/wrld_med_plant.dds</texture>
</variant>
</group>
<group>
<variant name="a">
<mesh>gaia/wrld_rock_1.pmd</mesh>
</variant>
<variant name="b">
<mesh>gaia/wrld_rock_2.pmd</mesh>
</variant>
<variant name="c">
<mesh>gaia/wrld_rock_3.pmd</mesh>
</variant>
<variant name="d">
<mesh>gaia/wrld_rock_4.pmd</mesh>
</variant>
<variant name="e">
<mesh>gaia/wrld_rock_5.pmd</mesh>
</variant>
<variant name="f">
<mesh>gaia/wrld_rock_6.pmd</mesh>
</variant>
<variant name="g">
<mesh>gaia/wrld_rock_7.pmd</mesh>
</variant>
<variant name="h">
<mesh>gaia/wrld_rock_8.pmd</mesh>
</variant>
</group>
</actor>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Snow Rock1 </Name>
<ModelName>art/meshes/gaia/wrld_rock_snow1.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_rock_snow1.dds</TextureName>
</Object>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Snow Rock2 </Name>
<ModelName>art/meshes/gaia/wrld_rock_snow2.pmd</ModelName>
<TextureName>art/textures/skins/gaia/wrld_rock_snow1.dds</TextureName>
</Object>
@@ -1,26 +0,0 @@
<!ELEMENT Object
(Name,ModelName,TextureName,Material?,Properties?,Animations?,Props?)>
<!ELEMENT Name (#PCDATA)>
<!ELEMENT ModelName (#PCDATA)>
<!ELEMENT TextureName (#PCDATA)>
<!ELEMENT Material (#PCDATA)>
<!ELEMENT Properties (#PCDATA)>
<!ATTLIST Properties
autoflatten CDATA "0"
castshadows CDATA "1">
<!ELEMENT Animations (Animation)*>
<!ELEMENT Animation (#PCDATA)>
<!ATTLIST Animation
name CDATA #REQUIRED
file CDATA #REQUIRED
speed CDATA "100">
<!ELEMENT Props (Prop)*>
<!ELEMENT Prop (#PCDATA)>
<!ATTLIST Prop
attachpoint CDATA #REQUIRED
model CDATA #REQUIRED>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/kart_cc.pmd</mesh>
<texture>props/kart_prop_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/kart_fc.pmd</mesh>
<texture>props/kart_prop_a.dds</texture>
</variant>
</group>
</actor>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Carthaginian Farmstead Prop</Name>
<ModelName>art/meshes/props/kart_fc_hay.pmd</ModelName>
<TextureName>art/textures/skins/props/celt_prop_1.dds</TextureName>
<Properties
autoflatten="0"
castshadows="1"
></Properties>
</Object>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/kart_ff.pmd</mesh>
<texture>props/kart_prop_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/kart_hc.pmd</mesh>
<texture>props/kart_prop_a.dds</texture>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/kart_ho_a.pmd</mesh>
<texture>props/kart_prop_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/kart_ho_b.pmd</mesh>
<texture>props/kart_prop_a.dds</texture>
</variant>
</group>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/kart_ho_c.pmd</mesh>
<texture>props/kart_prop_a.dds</texture>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/kart_mc.pmd</mesh>
<texture>props/kart_prop_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/kart_pc.pmd</mesh>
<texture>props/kart_prop_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/kart_rc.pmd</mesh>
<texture>props/kart_prop_a.dds</texture>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/kart_st.pmd</mesh>
<texture>props/kart_prop_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/kart_tc.pmd</mesh>
<texture>props/kart_prop_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Celt CivCentre Prop</Name>
<ModelName>art/meshes/props/celt_cc_prop_1.pmd</ModelName>
<TextureName>art/textures/skins/props/celt_prop_1.dds</TextureName>
</Object>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Celt FarmCentre Prop</Name>
<ModelName>art/meshes/props/celt_fc_prop_1.pmd</ModelName>
<TextureName>art/textures/skins/props/celt_prop_1.dds</TextureName>
</Object>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Celt House1 Prop</Name>
<ModelName>art/meshes/props/celt_ho_prop_1.pmd</ModelName>
<TextureName>art/textures/skins/props/celt_prop_1.dds</TextureName>
</Object>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Celt House2 Prop</Name>
<ModelName>art/meshes/props/celt_ho_prop_2.pmd</ModelName>
<TextureName>art/textures/skins/props/celt_prop_1.dds</TextureName>
</Object>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd -->
<Object>
<Name>Celt House3 Prop</Name>
<ModelName>art/meshes/props/celt_ho_prop_3.pmd</ModelName>
<TextureName>art/textures/skins/props/celt_prop_1.dds</TextureName>
</Object>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Celt Megalith a </Name>
<ModelName>art/meshes/props/wrld_megalith_a.pmd</ModelName>
<TextureName>art/textures/skins/structural/wrld_stone_celt.dds</TextureName>
</Object>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Celt Megalith B1 </Name>
<ModelName>art/meshes/props/wrld_megalith_b_1.pmd</ModelName>
<TextureName>art/textures/skins/structural/wrld_stone_celt.dds</TextureName>
</Object>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Celt Megalith B2 </Name>
<ModelName>art/meshes/props/wrld_megalith_b_2.pmd</ModelName>
<TextureName>art/textures/skins/structural/wrld_stone_celt.dds</TextureName>
</Object>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Celt Megalith B3 </Name>
<ModelName>art/meshes/props/wrld_megalith_b_3.pmd</ModelName>
<TextureName>art/textures/skins/structural/wrld_stone_celt.dds</TextureName>
</Object>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<!DOCTYPE Object SYSTEM "/art/actors/object.dtd">
<!-- File automatically generated by ScEd Version: 0.0.6.1 -->
<Object>
<Name>Celt Megalith B4 </Name>
<ModelName>art/meshes/props/wrld_megalith_b_4.pmd</ModelName>
<TextureName>art/textures/skins/structural/wrld_stone_celt.dds</TextureName>
</Object>

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