more houses

This was SVN commit r2640.
This commit is contained in:
Wijitmaker
2005-09-01 07:17:41 +00:00
parent 486524b165
commit 113cf0b7e5
7 changed files with 14 additions and 42 deletions
@@ -5,46 +5,15 @@
<group>
<variant frequency="100" name="House A">
<mesh>structural/rome_ho_1.pmd</mesh>
<!-- <props>
<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowright1"/>
<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowright02"/>
<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowright03"/>
<prop actor="props/eyecandy/basket_rome_e.xml" attachpoint="pot1"/>
<prop actor="props/eyecandy/basket_rome_d.xml" attachpoint="pot2"/>
<prop actor="props/shield/shld_rome_sm_5.xml" attachpoint="shield1"/>
<prop actor="props/eyecandy/basket_rome_a.xml" attachpoint="vase1"/>
<prop actor="props/eyecandy/barrel_a.xml" attachpoint="barrel"/>
<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowleft3"/>
<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowleft2"/>
<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowleft1"/>
<prop actor="props/eyecandy/wood_sm_pile_a.xml" attachpoint="wood_lumber_small"/>
<prop actor="props/weapon/weap_spear_a.xml" attachpoint="spear"/>
</props> -->
<mesh>structural/rome_ho_a.pmd</mesh>
<texture>structural/rome_struct_1.dds</texture>
</variant>
<variant frequency="100" name="House B">
<mesh>structural/plac_ho.pmd</mesh>
<texture>structural/plac_rome.dds</texture>
<mesh>structural/rome_ho_b.pmd</mesh>
<texture>structural/rome_struct_1.dds</texture>
</variant>
<variant frequency="100" name="House C">
<mesh>structural/rome_ho_3.pmd</mesh>
<!-- <props>
<prop actor="props/gaia/cypress_row_a.xml" attachpoint="cypress_row"/>
<prop actor="props/romans/rome_door_1.xml" attachpoint="door_right"/>
<prop actor="props/gaia/cypress_potted_a.xml" attachpoint="cypress_potted1"/>
<prop actor="props/gaia/cypress_potted_b.xml" attachpoint="cypress_potted02"/>
<prop actor="props/gaia/cypress_potted_a.xml" attachpoint="cypress_potted03"/>
<prop actor="props/romans/rome_door_1.xml" attachpoint="door_top"/>
<prop actor="foliage/wrld_fol_grass.xml" attachpoint="grass01"/>
<prop actor="foliage/wrld_fol_grass.xml" attachpoint="grass02"/>
<prop actor="foliage/bush_highlands.xml" attachpoint="grass03"/>
<prop actor="foliage/bush_highlands.xml" attachpoint="grass04"/>
<prop actor="props/shield/shld_rome_sm_11.xml" attachpoint="shield1"/>
<prop actor="props/shield/shld_rome_sm_8.xml" attachpoint="shield2"/>
<prop actor="props/eyecandy/rome_basket_e.xml" attachpoint="pot1"/>
<prop actor="props/eyecandy/rome_basket_c.xml" attachpoint="pot02"/>
</props> -->
<mesh>structural/rome_ho_c.pmd</mesh>
<texture>structural/rome_struct_1.dds</texture>
</variant>
</group>