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more houses
This was SVN commit r2640.
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@@ -5,46 +5,15 @@
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<group>
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<variant frequency="100" name="House A">
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<mesh>structural/rome_ho_1.pmd</mesh>
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<!-- <props>
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<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowright1"/>
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<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowright02"/>
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<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowright03"/>
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<prop actor="props/eyecandy/basket_rome_e.xml" attachpoint="pot1"/>
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<prop actor="props/eyecandy/basket_rome_d.xml" attachpoint="pot2"/>
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<prop actor="props/shield/shld_rome_sm_5.xml" attachpoint="shield1"/>
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<prop actor="props/eyecandy/basket_rome_a.xml" attachpoint="vase1"/>
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<prop actor="props/eyecandy/barrel_a.xml" attachpoint="barrel"/>
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<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowleft3"/>
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<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowleft2"/>
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<prop actor="props/romans/rome_window_mc.xml" attachpoint="windowleft1"/>
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<prop actor="props/eyecandy/wood_sm_pile_a.xml" attachpoint="wood_lumber_small"/>
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<prop actor="props/weapon/weap_spear_a.xml" attachpoint="spear"/>
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</props> -->
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<mesh>structural/rome_ho_a.pmd</mesh>
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<texture>structural/rome_struct_1.dds</texture>
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</variant>
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<variant frequency="100" name="House B">
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<mesh>structural/plac_ho.pmd</mesh>
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<texture>structural/plac_rome.dds</texture>
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<mesh>structural/rome_ho_b.pmd</mesh>
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<texture>structural/rome_struct_1.dds</texture>
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</variant>
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<variant frequency="100" name="House C">
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<mesh>structural/rome_ho_3.pmd</mesh>
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<!-- <props>
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<prop actor="props/gaia/cypress_row_a.xml" attachpoint="cypress_row"/>
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<prop actor="props/romans/rome_door_1.xml" attachpoint="door_right"/>
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<prop actor="props/gaia/cypress_potted_a.xml" attachpoint="cypress_potted1"/>
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<prop actor="props/gaia/cypress_potted_b.xml" attachpoint="cypress_potted02"/>
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<prop actor="props/gaia/cypress_potted_a.xml" attachpoint="cypress_potted03"/>
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<prop actor="props/romans/rome_door_1.xml" attachpoint="door_top"/>
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<prop actor="foliage/wrld_fol_grass.xml" attachpoint="grass01"/>
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<prop actor="foliage/wrld_fol_grass.xml" attachpoint="grass02"/>
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<prop actor="foliage/bush_highlands.xml" attachpoint="grass03"/>
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<prop actor="foliage/bush_highlands.xml" attachpoint="grass04"/>
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<prop actor="props/shield/shld_rome_sm_11.xml" attachpoint="shield1"/>
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<prop actor="props/shield/shld_rome_sm_8.xml" attachpoint="shield2"/>
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<prop actor="props/eyecandy/rome_basket_e.xml" attachpoint="pot1"/>
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<prop actor="props/eyecandy/rome_basket_c.xml" attachpoint="pot02"/>
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</props> -->
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<mesh>structural/rome_ho_c.pmd</mesh>
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<texture>structural/rome_struct_1.dds</texture>
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</variant>
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</group>
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