This allows the same user to keep the buddy list across clients and
config resets. At the same time this allows for per lobby buddy lists
which is needed as the same nickname may refer to different people.
Use lower case comparison for buddy names. This is in line with the idea
of local part of jid should be seen as normalized nick and is used
server-side to compare user names.
The migration is kept simple. I.e. only attempted if the roster is
empty and the config indicates no migration was done before.
Fixes: #6824
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Needs bitwise AND instead of OR, else irrespective of filemode requested
all permissions are given in CreateDirectories.
Fixes: 43e7dbc6da
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This allows to create nonextising relative paths, this is useful for
example for `HOME=tmp ./binaries/system/pyrogenesis` running pyrogenesis
with a default config.
Fixes: 43e7dbc6da
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
The last node needs to have distance "0" to next node. Do the inverse of
when adding nodes.
Also add some basic tests covering this bug.
Fixes: #4659
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Split mouse wheel scroll handling into horizontal and vertical. Keep
vertical scroll for zooming and use horizontal to rotate around the y
axis replicating the behaviour of the main game.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
In case the build fails this will allow other Jenkins jobs to restore
the old working state themselves.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Doesn't make sense to have the Paths StaticBox inside the Common
settings StaticBox so make it a top-level item as well.
While at it dissolve nested constructors to make the creation of the
widgets more readable.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
To follow coding convention rename the vector Node to m_Nodes,
MaxDistance to m_MaxDistance and NodeCount to m_NodeCount.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Commit 81c57e8a28 added support for adding and removing paths.
Reloading path list stores the current selection but it's unused, assume
the idea was to restore it again.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Commit 309ed5ef28 used dynamic events
which prevents some other menu items from working properly. So don't mix
static and dynamic events for top window.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Bump wxWidgets, the upstream fix was backported to 3.2.9 with commit
a6fc33b416e2ebc804d80a1ac66021935c434573
Fixes: #8594
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
WX may still generate mouse events after calling CVideoMode::Shutdown(),
so don't create SDL events triggering assertions.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
If we catch the signal we'd have to communicate that we terminated by
signal, which might depend on shell. There is also the issue of various
dialogs blocking regular quit which we don't want, so that would need
extra work as well.
As such just let the SIGINT/SIGTERM do there default action and forgo
cleanup and let the OS handle it.
Fixes: #198
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Add a fullscreen toggle to the View menu and with a global hotkey,
reusing the default one from the main game.
Unlike the current implementation this one doesn't need the game canvas
to be focused and also works on GTK.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Commit fe192fe58f made it possible for
events to properly propagate to the top window. As on Windows Enter is
also used for navigation, i.e. used to trigger the dialogs default action,
which in our case seems to be quit.
Tell the wxSpinCtrl to fire wxEVT_TEXT_ENTER instead and handle it.
The wxCommandEvent wxEVT_TEXT_ENTER doesn't carry the value, so need to
use dynamic event binding (which is preferred way anyway).
Also show the numPlayerSpinner as a spinner instead of a text field to
match visuals to actual behaviour.
Fixes: #9026
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Use dynamic event bindings allowing to bind all events in all sort of
ways. Addionally no need for subclassing wx widgets.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This adds support for the compilcommands action, which allows to improve
the cppcheck workflow and is a requirement for include-what-you-use.
Also disable unused dependencies like is done for macOS.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
In case of incompatible mods listed on the command line we can't launch
the mod selector from Atlas. Instead list the offending mods and launch
with the default mods.
Fixes: #8852
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Otherwise we might try to render a view when half the infrastructure is
already taken down, which results in segfaults or asserts.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
On request by @nifa add a checked menu item to View menu to set birds eye view.
When game view is focused, the focus which it hogs almost always, then
'B' doesn't propagate properly so use Ctrl+B instead in line with other
main menu shortcuts.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Instead query g_VideoMode where needed. As both g_xres and g_yres aren't
global anymore remove static from UpdateRenderer. While at it use more
desicriptive names: GetXRes -> GetWindowWidth, GetYRes ->
GetWindowHeight.
This reduces the amount of variables tracking width and height by one
each.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
It looked ok as long as the window had a 16:9 aspect ratio, however
default window size is 4:3 which squishes the balcony.
Add a horizontal alignment support for background layers, which allows
to fix this issue for any aspect ratio.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Using the no args constructor m_RoundCoordinates doesn't get
initialized, meaning the memory can contain whatever. We were lucky in
that in most cases random means true.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
On suggestion by @nifa add a View menu.
Initially move wireframe, smooth framerate and reset camera actions
there.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
except for rotation around the y axis. This makes the behaviour
consistent with the main game.
Ref: #8931
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Glad GLX was the last consumer of X11 libraries as such we no longer
depend on X11 directly.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Only used for hw-report and only when using GLX which is for X11 only.
The usefulness of those reported properties is questionable and X11 is
becoming rarer.
This allows us to drop a direct dependency on X11 delegating the
handling to SDL and wxWidgets respectively GTK.
Further SDL3 wont expose supported video driver at compile time making
this step more meaningful.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
GTK used by wxWidgets on Unix calls it when creating an X11 window as
does SDL. As such this is no longer needed and we avoid a direct
dependency on X11.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
The ogg library itself doesn't use off_t, mostly just int and long.
With off_t being problematic as Windows doesn't support _FILE_OFFSET_BITS
replacing this removes a potential headache.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
GTK static box doesn't have padding, so add a style variable to allow
adding a custom padding.
Replace implicit padding with explicit padding where needed.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
The LOS override for all players isn't serialized as such we have to
restore it when resetting a game.
Fixes: #8926
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Sending default setting on first view of a section/tool to the engine
triggers the "you have changes" mechanism. Sending them just in case
isn't needed unless there is a bug in a different place.
Drop this preemptive measure.
Fixes: #3029
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
We don't use neither opendir nor readdir nor closedir. Further there are
no callers for init_libc().
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Replace the wxBoxSizer with a wxFlexGridSizer so the gaps between main
elements, typically wxStaticBoxSizer, remain uniform across the tools.
Add a style variable to control the wxFlexGridSizer on platform basis.
Also replace the obsolete wxScrolledWindow by inheriting from
wxScrolled<wxPanel> instead.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Use `<filesystem>` instead of `truncate` and remove `truncate`
portability wrapper.
Add a helper function `StatusFromSystemError` to convert error_code to
`Status`.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Drop the use of lowlevel interfaces and consitently use the cpp
interface decupling it from systm dependent code.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
There is a workaround for an old bug with the use of wxCollapsiblePane.
As the widget itself is no longer in use, just remove the now dead code.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
The terrain selection notebook is painful to navigate with a large
amount of tabs. Further the control is broken on macOS. As such replace
the wxNotebook with a wxChoicebook.
Fixes: #8705
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Interdependent content width in terrain selection panel results in GTK
throwing warnings. Don't expand the grid cell content.
Also wrap the grid to keep spacing consistent and not variable for the
terrain buttons.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
iwyu 0.26 now want's full declaration of TYPE in case of
std::vector<TYPE>, which is good as it allows the header to be
self standing.
There are some other changes suggested in part of the headers not being
updated when they should have been and some due to changes in iwyu
itself.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Add the header to iwyu mappings as private as the wx documentation
doesn't suggest otherwise.
Ref: #8086
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
The function was used as a fallback for when a platform specific approach
isn't available. Given that it effectively is a roundabout way to derive
it from argv[0] which we use as a generic fallback anyway just remove
it.
This further allows to make cxxtest optional.
Refs: #8618
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This is more reliable than argv[0] which is effectively used via
unix_ExecutablePathname. Also drop the fallback as it effectively is the
same as the generic fallback and blocks making cxxtest optional.
On FreeBSD the procfs is not mounted by default, so use a syscall
instead.
Refs: #8618
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
The fallback is of little value and blocks making cxxtest an optional
build dependency. While at it use realpath instead of readlink.
Refs: #8618
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Remove stale NAN and INFINITY, both have equivalents since C++11 and
cleanup headers in wposix source file.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
The disabled test are all broken one way or another. The maps used in
the tests got renamed. The pathfinder component got some performance
improvements which now require to call UpdateGrid() once before use.
Finally for the InitAttributes to be deep frozen they need to be an
object, so initialize them.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
test_hash depends on modmod for xml schemas. InitAttributes need to be
set as deep freezing expects them to be a valid object. The map used got
renamed at some point. Finally prior to running the sim PreInitGame()
and InitGame() need to be called.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Don't declare empty constructor and destructor, avoid c-style cast and
remove TODO about a bug that can't be reproduced any longer.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Unused and since C++17 not really valuable with std::aligned_alloc
(_aligned_malloc and _aligned_free in case of MSVC) available. We also
have an other similar interface with "lib/sysdep/vm.h".
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
KEY_DOWN means we need to check for the "down" values instead of "char"
value which differer for numpad.
Ref: #501
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
9 isn't a valid playerID, setting this value causes a JS error
and corrupting the viewport.
Further limit selectable max playerID to what the mapSettings say.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
In many places there are missing gaps/borders and where there are there
are almost random values used (2/3/4/5/8/10/15).
Add missing and standardize on using gaps 5 and 10 pixel only.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Since C++11 a C typedef'ed union can be forward declared, so the wrapper
is no longer needed.
While at it switch signatures to refs and convert C style casts.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Commit 6a8366b99a added additional
libraries to the report but didn't consider gloox be optional. Address
this false assumption allowing to build pyrogenesis without lobby
support.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Old and documented default is 0, tho the implementation changed at some
point to 1 in it's default config. As such explicitly set it to 0 so it
stays as is independent of stylistic version.
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
As for any invalid argument reject them and cleanly exit with failure
status.
Fixes: #7687
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
Requested in #8244 for scripting purposes and automated testing. Extend
the original design by adding a means to pass an exit status. This also
comes in handy in case one wants to cleanly error out from JS on parsing
errors of command line arguments as reported in #7967.
Fixes: #8244
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
The gendered citizen feature changed stat counter names in
3592814aa8 which are submitted to echelon
for rated games with the game report, the change in name for the property
means it no longer matches the database column name effectively breaking
rated games.
Translate the property name on the fly.
Fixes: #8687
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>