mirror of
https://gitea.wildfiregames.com/0ad/0ad.git
synced 2026-06-20 21:43:50 +00:00
Update Atlas sidebar layout
Replace the wxBoxSizer with a wxFlexGridSizer so the gaps between main elements, typically wxStaticBoxSizer, remain uniform across the tools. Add a style variable to control the wxFlexGridSizer on platform basis. Also replace the obsolete wxScrolledWindow by inheriting from wxScrolled<wxPanel> instead. Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
This commit is contained in:
@@ -61,14 +61,8 @@ static wxWindow* Tooltipped(wxWindow* window, const wxString& tip)
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CinemaSidebar::CinemaSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer)
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: Sidebar(scenarioEditor, sidebarContainer, bottomBarContainer)
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{
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wxSizer* scrollSizer = new wxBoxSizer(wxVERTICAL);
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scrolledWindow = new wxScrolledWindow(this);
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scrolledWindow->SetScrollRate(10, 10);
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scrolledWindow->SetSizer(scrollSizer);
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m_MainSizer->Add(scrolledWindow, wxSizerFlags().Proportion(1).Expand());
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wxStaticBoxSizer* commonSizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _T("Common settings"));
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scrollSizer->Add(commonSizer, wxSizerFlags().Expand());
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wxStaticBoxSizer* commonSizer = new wxStaticBoxSizer(wxVERTICAL, this, _T("Common settings"));
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m_MainSizer->Add(commonSizer, wxSizerFlags().Expand());
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wxFlexGridSizer* gridSizer = new wxFlexGridSizer(2, 5, 5);
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gridSizer->AddGrowableCol(1);
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@@ -43,7 +43,6 @@ private:
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void ReloadPathList();
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wxScrolledWindow* scrolledWindow;
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wxCheckBox* m_DrawPath;
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wxListBox* m_PathList;
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wxTextCtrl* m_NewPathName;
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@@ -19,14 +19,22 @@
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#include "Sidebar.h"
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#include "tools/atlas/AtlasUI/ScenarioEditor/StyleSheet.h"
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#include <cstddef>
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#include <wx/sizer.h>
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#include <wx/window.h>
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Sidebar::Sidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* WXUNUSED(bottomBarContainer))
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: wxPanel(sidebarContainer), m_ScenarioEditor(scenarioEditor), m_BottomBar(NULL), m_AlreadyDisplayed(false)
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: wxScrolled<wxPanel>(sidebarContainer),
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m_ScenarioEditor(scenarioEditor),
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m_BottomBar(nullptr),
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m_AlreadyDisplayed(false)
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{
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m_MainSizer = new wxBoxSizer(wxVERTICAL);
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SetScrollRate(10, 10);
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m_MainSizer = new wxFlexGridSizer(1, Atlas::Style::SIDEBAR_MAINLAOYOUT_VGAP, 0);
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m_MainSizer->AddGrowableCol(0);
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SetSizer(m_MainSizer);
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}
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2025 Wildfire Games.
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/* Copyright (C) 2026 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -19,12 +19,13 @@
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#define INCLUDED_SIDEBAR
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#include <wx/panel.h>
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#include <wx/scrolwin.h>
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class ScenarioEditor;
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class wxSizer;
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class wxFlexGridSizer;
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class wxWindow;
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class Sidebar : public wxPanel
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class Sidebar : public wxScrolled<wxPanel>
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{
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public:
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Sidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer);
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@@ -41,7 +42,10 @@ public:
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protected:
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ScenarioEditor& m_ScenarioEditor;
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wxSizer* m_MainSizer; // vertical box sizer, used by most sidebars
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/*
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* Single colum wxFlexGridSizer, used to evenly space the top panels.
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*/
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wxFlexGridSizer* m_MainSizer;
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wxWindow* m_BottomBar; // window that goes at the bottom of the screen; may be NULL
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@@ -237,22 +237,13 @@ EnvironmentSidebar::EnvironmentSidebar(
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ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer)
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: Sidebar(scenarioEditor, sidebarContainer, bottomBarContainer)
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{
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wxSizer* scrollSizer = new wxBoxSizer(wxVERTICAL);
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wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this);
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scrolledWindow->SetScrollRate(10, 10);
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scrolledWindow->SetSizer(scrollSizer);
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m_MainSizer->Add(scrolledWindow, wxSizerFlags().Proportion(1).Expand());
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wxFlexGridSizer* gridSizer = new wxFlexGridSizer(1, 10, 10);
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gridSizer->AddGrowableCol(0);
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scrollSizer->Add(gridSizer, wxSizerFlags().Expand());
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wxStaticBoxSizer* waterBoxSizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _T("Water settings"));
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wxStaticBoxSizer* waterBoxSizer = new wxStaticBoxSizer(wxVERTICAL, this, _T("Water settings"));
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wxStaticBox* waterBox = waterBoxSizer->GetStaticBox();
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gridSizer->Add(waterBoxSizer, wxSizerFlags().Expand());
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m_MainSizer->Add(waterBoxSizer, wxSizerFlags().Expand());
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wxFlexGridSizer* waterSizer = new wxFlexGridSizer(1, 10, 10);
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waterSizer->AddGrowableCol(0);
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waterBoxSizer->Add(waterSizer, wxSizerFlags().Expand().Border(wxALL, 5));
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waterSizer->Add(new wxButton(
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waterBox, ID_RecomputeWaterData, _("Reset Water Data")), wxSizerFlags().Expand());
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waterSizer->Add(m_WaterTypeList = new VariableListBox(
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@@ -277,9 +268,9 @@ EnvironmentSidebar::EnvironmentSidebar(
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m_WaterTypeList->SetChoices(list);
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wxStaticBoxSizer* sunBoxSizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _T("Sun / lighting settings"));
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wxStaticBoxSizer* sunBoxSizer = new wxStaticBoxSizer(wxVERTICAL, this, _T("Sun / lighting settings"));
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wxStaticBox* sunBox = sunBoxSizer->GetStaticBox();
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gridSizer->Add(sunBoxSizer, wxSizerFlags().Expand());
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m_MainSizer->Add(sunBoxSizer, wxSizerFlags().Expand());
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wxFlexGridSizer* sunSizer = new wxFlexGridSizer(1, 10, 10);
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sunSizer->AddGrowableCol(0);
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sunBoxSizer->Add(sunSizer, wxSizerFlags().Expand().Border(wxALL, 5));
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@@ -305,9 +296,9 @@ EnvironmentSidebar::EnvironmentSidebar(
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sunSizer->Add(new VariableColorBox(
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sunBox, _("Ambient color"), g_EnvironmentSettings.ambientcolor), wxSizerFlags().Expand());
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wxStaticBoxSizer* postProcBoxSizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _T("Post-processing settings"));
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wxStaticBoxSizer* postProcBoxSizer = new wxStaticBoxSizer(wxVERTICAL, this, _T("Post-processing settings"));
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wxStaticBox* postProcBox = postProcBoxSizer->GetStaticBox();
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gridSizer->Add(postProcBoxSizer, wxSizerFlags().Expand());
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m_MainSizer->Add(postProcBoxSizer, wxSizerFlags().Expand());
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wxFlexGridSizer* postProcSizer = new wxFlexGridSizer(1, 10, 10);
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postProcSizer->AddGrowableCol(0);
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postProcBoxSizer->Add(postProcSizer, wxSizerFlags().Expand().Border(wxALL, 5));
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@@ -476,21 +476,13 @@ void MapSettingsControl::SendToEngine()
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MapSidebar::MapSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer)
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: Sidebar(scenarioEditor, sidebarContainer, bottomBarContainer), m_SimState(SimInactive)
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{
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wxFlexGridSizer* scrollSizer = new wxFlexGridSizer(1, 5, 5);
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scrollSizer->AddGrowableCol(0);
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wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this);
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scrolledWindow->SetScrollRate(10, 10);
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scrolledWindow->SetSizer(scrollSizer);
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m_MainSizer->Add(scrolledWindow, wxSizerFlags().Expand().Proportion(1));
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m_MapSettingsCtrl = new MapSettingsControl(scrolledWindow, m_ScenarioEditor);
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scrollSizer->Add(m_MapSettingsCtrl, wxSizerFlags().Expand());
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m_MapSettingsCtrl = new MapSettingsControl(this, m_ScenarioEditor);
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m_MainSizer->Add(m_MapSettingsCtrl, wxSizerFlags().Expand());
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{
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/////////////////////////////////////////////////////////////////////////
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// Random map settings
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wxStaticBoxSizer* topSizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _("Random map"));
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wxStaticBoxSizer* topSizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Random map"));
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wxStaticBox* topBox = topSizer->GetStaticBox();
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wxFlexGridSizer* grid = new wxFlexGridSizer(1, 10, 10);
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@@ -498,7 +490,7 @@ MapSidebar::MapSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContaine
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topSizer->Add(grid, wxSizerFlags().Border(wxALL, 5).Expand());
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scrollSizer->Add(topSizer, wxSizerFlags().Expand());
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m_MainSizer->Add(topSizer, wxSizerFlags().Expand());
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grid->Add(new wxChoice(topBox, ID_RandomScript), wxSizerFlags().Expand());
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@@ -539,18 +531,18 @@ MapSidebar::MapSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContaine
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{
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/////////////////////////////////////////////////////////////////////////
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// Misc tools
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wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _("Misc tools"));
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wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Misc tools"));
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sizer->Add(new wxButton(sizer->GetStaticBox(), ID_ResizeMap, _("Resize/Recenter map")), wxSizerFlags().Expand().Border(wxALL, 5));
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scrollSizer->Add(sizer, wxSizerFlags().Expand());
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m_MainSizer->Add(sizer, wxSizerFlags().Expand());
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}
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{
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/////////////////////////////////////////////////////////////////////////
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// Simulation buttons
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wxStaticBoxSizer* topSizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _("Simulation test"));
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wxStaticBoxSizer* topSizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Simulation test"));
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wxStaticBox* topBox = topSizer->GetStaticBox();
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scrollSizer->Add(topSizer, wxSizerFlags().Expand());
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m_MainSizer->Add(topSizer, wxSizerFlags().Expand());
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wxGridSizer* gridSizer = new wxGridSizer(5, 5, 5);
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gridSizer->Add(Tooltipped(new wxButton(topBox, ID_SimPlay, _("Play"), wxDefaultPosition, wxSize(48, -1)),
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@@ -268,50 +268,47 @@ ObjectSidebar::ObjectSidebar(
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: Sidebar(scenarioEditor, sidebarContainer, bottomBarContainer),
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m_Impl(new ObjectSidebarImpl(scenarioEditor))
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{
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wxSizer* scrollSizer = new wxBoxSizer(wxVERTICAL);
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wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this);
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scrolledWindow->SetScrollRate(10, 10);
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scrolledWindow->SetSizer(scrollSizer);
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m_MainSizer->Add(scrolledWindow, wxSizerFlags().Proportion(1).Expand());
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wxBoxSizer* topSizer = new wxBoxSizer(wxVERTICAL);
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m_MainSizer->AddGrowableRow(0);
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m_MainSizer->Add(topSizer, wxSizerFlags().Expand());
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wxBoxSizer* sizer = new wxBoxSizer(wxHORIZONTAL);
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sizer->Add(new wxStaticText(scrolledWindow, wxID_ANY, _("Filter")), wxSizerFlags().Align(wxALIGN_CENTER));
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sizer->Add(new wxStaticText(this, wxID_ANY, _("Filter")), wxSizerFlags().Align(wxALIGN_CENTER));
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sizer->AddSpacer(2);
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sizer->Add(
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Tooltipped(
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new wxTextCtrl(scrolledWindow, ID_ObjectFilter),
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new wxTextCtrl(this, ID_ObjectFilter),
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_("Enter text to filter object list")
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),
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wxSizerFlags().Expand().Proportion(1)
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);
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scrollSizer->Add(sizer, wxSizerFlags().Expand());
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scrollSizer->AddSpacer(3);
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wxCheckBox* exactSearchCheckBox = new wxCheckBox(
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scrolledWindow, ID_ObjectExactFilter, _("Exact Search"));
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topSizer->Add(sizer, wxSizerFlags().Expand());
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topSizer->AddSpacer(3);
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wxCheckBox* exactSearchCheckBox = new wxCheckBox(this, ID_ObjectExactFilter, _("Exact Search"));
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exactSearchCheckBox->SetValue(true);
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scrollSizer->Add(Tooltipped(exactSearchCheckBox,
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topSizer->Add(Tooltipped(exactSearchCheckBox,
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_("Provides a search with a strict string equality")));
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scrollSizer->AddSpacer(3);
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topSizer->AddSpacer(3);
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// ------------------------------------------------------------------------------------------
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wxArrayString strings;
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strings.Add(_("Entities"));
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strings.Add(_("Actors (all)"));
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wxChoice* objectType = new wxChoice(scrolledWindow, ID_ObjectType, wxDefaultPosition, wxDefaultSize, strings);
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wxChoice* objectType = new wxChoice(this, ID_ObjectType, wxDefaultPosition, wxDefaultSize, strings);
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objectType->SetSelection(0);
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scrollSizer->Add(objectType, wxSizerFlags().Expand());
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scrollSizer->AddSpacer(3);
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topSizer->Add(objectType, wxSizerFlags().Expand());
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topSizer->AddSpacer(3);
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// ------------------------------------------------------------------------------------------
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m_Impl->m_ObjectListBox = new wxListBox(scrolledWindow, ID_SelectObject, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SINGLE|wxLB_HSCROLL);
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scrollSizer->Add(m_Impl->m_ObjectListBox, wxSizerFlags().Proportion(1).Expand());
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scrollSizer->AddSpacer(3);
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m_Impl->m_ObjectListBox = new wxListBox(this, ID_SelectObject, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SINGLE|wxLB_HSCROLL);
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topSizer->Add(m_Impl->m_ObjectListBox, wxSizerFlags().Proportion(1).Expand());
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topSizer->AddSpacer(3);
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// ------------------------------------------------------------------------------------------
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scrollSizer->Add(new wxButton(scrolledWindow, ID_ToggleViewer, _("Switch to Actor Viewer")), wxSizerFlags().Expand());
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topSizer->Add(new wxButton(this, ID_ToggleViewer, _("Switch to Actor Viewer")), wxSizerFlags().Expand());
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// ------------------------------------------------------------------------------------------
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@@ -985,14 +985,8 @@ void PlayerSettingsControl::SendToEngine()
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PlayerSidebar::PlayerSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer)
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: Sidebar(scenarioEditor, sidebarContainer, bottomBarContainer), m_Loaded(false)
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{
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wxSizer* scrollSizer = new wxBoxSizer(wxVERTICAL);
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wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this);
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scrolledWindow->SetScrollRate(10, 10);
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scrolledWindow->SetSizer(scrollSizer);
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m_MainSizer->Add(scrolledWindow, wxSizerFlags().Proportion(1).Expand());
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m_PlayerSettingsCtrl = new PlayerSettingsControl(scrolledWindow, m_ScenarioEditor);
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scrollSizer->Add(m_PlayerSettingsCtrl, wxSizerFlags().Expand());
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m_PlayerSettingsCtrl = new PlayerSettingsControl(this, m_ScenarioEditor);
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m_MainSizer->Add(m_PlayerSettingsCtrl, wxSizerFlags().Expand());
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}
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void PlayerSidebar::OnFirstDisplay()
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@@ -222,16 +222,10 @@ END_EVENT_TABLE();
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TerrainSidebar::TerrainSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebarContainer, wxWindow* bottomBarContainer) :
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Sidebar(scenarioEditor, sidebarContainer, bottomBarContainer)
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{
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wxSizer* scrollSizer = new wxBoxSizer(wxVERTICAL);
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wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this);
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scrolledWindow->SetScrollRate(10, 10);
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scrolledWindow->SetSizer(scrollSizer);
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m_MainSizer->Add(scrolledWindow, wxSizerFlags().Proportion(1).Expand());
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{
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/////////////////////////////////////////////////////////////////////////
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// Terrain elevation
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wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _("Elevation tools"));
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wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Elevation tools"));
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wxSizer* gridSizer = new wxGridSizer(4, 5, 5);
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gridSizer->Add(Tooltipped(new ToolButton(scenarioEditor.GetToolManager(), sizer->GetStaticBox(), _("Modify"), _T("AlterElevation"), wxSize(48, -1)),
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_("Brush with left mouse buttons to raise terrain,\nright mouse button to lower it")), wxSizerFlags().Expand());
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@@ -242,13 +236,13 @@ TerrainSidebar::TerrainSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebar
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gridSizer->Add(Tooltipped(new ToolButton(scenarioEditor.GetToolManager(), sizer->GetStaticBox(), _("Flatten"), _T("FlattenElevation"), wxSize(48, -1)),
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_("Brush with left mouse button to flatten terrain")), wxSizerFlags().Expand());
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sizer->Add(gridSizer, wxSizerFlags().Expand().Border(wxALL, 5));
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scrollSizer->Add(sizer, wxSizerFlags().Expand());
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m_MainSizer->Add(sizer, wxSizerFlags().Expand());
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}
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{
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/////////////////////////////////////////////////////////////////////////
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// Terrain texture
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wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _("Texture tools"));
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wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Texture tools"));
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wxSizer* gridSizer = new wxGridSizer(3, 5, 5);
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gridSizer->Add(Tooltipped(new ToolButton(scenarioEditor.GetToolManager(), sizer->GetStaticBox(), _("Paint"), _T("PaintTerrain"), wxSize(48, -1)),
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_("Brush with left mouse button to paint texture dominantly,\nright mouse button to paint submissively.\nShift-left-click for eyedropper tool")), wxSizerFlags().Expand());
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@@ -257,26 +251,26 @@ TerrainSidebar::TerrainSidebar(ScenarioEditor& scenarioEditor, wxWindow* sidebar
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gridSizer->Add(Tooltipped(new ToolButton(scenarioEditor.GetToolManager(), sizer->GetStaticBox(), _("Fill"), _T("FillTerrain"), wxSize(48, -1)),
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_T("Bucket fill a patch of terrain texture with a new one")), wxSizerFlags().Expand());
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sizer->Add(gridSizer, wxSizerFlags().Expand().Border(wxALL, 5));
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scrollSizer->Add(sizer, wxSizerFlags().Expand().Border(wxTOP, 10));
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m_MainSizer->Add(sizer, wxSizerFlags().Expand());
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}
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{
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/////////////////////////////////////////////////////////////////////////
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// Brush settings
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wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _("Brush"));
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wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Brush"));
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m_TexturePreview = new TexturePreviewPanel(sizer->GetStaticBox());
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sizer->Add(m_TexturePreview, wxSizerFlags(1).Expand().Border(wxALL, 5));
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g_Brush_Elevation.CreateUI(sizer->GetStaticBox(), sizer);
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scrollSizer->Add(sizer, wxSizerFlags().Expand().Border(wxTOP, 10));
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m_MainSizer->Add(sizer, wxSizerFlags().Expand());
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}
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{
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/////////////////////////////////////////////////////////////////////////
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// Visualise
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wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, scrolledWindow, _("Visualise"));
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scrollSizer->Add(sizer, wxSizerFlags().Expand().Border(wxTOP, 10));
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wxStaticBoxSizer* sizer = new wxStaticBoxSizer(wxVERTICAL, this, _("Visualise"));
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m_MainSizer->Add(sizer, wxSizerFlags().Expand());
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wxFlexGridSizer* visSizer = new wxFlexGridSizer(2, 5, 5);
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visSizer->AddGrowableCol(1);
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@@ -26,12 +26,15 @@ namespace Atlas::Style
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#if defined(__WXGTK__)
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constexpr int BOTTOMBAR_DEFAULT_SIZE = 200;
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constexpr int SIDEBAR_DEFAULT_SIZE = 285;
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constexpr int SIDEBAR_MAINLAOYOUT_VGAP = 10;
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#elif defined(__WXOSX__) || defined(__WXMAC__)
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constexpr int BOTTOMBAR_DEFAULT_SIZE = 210;
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||||
constexpr int SIDEBAR_DEFAULT_SIZE = 285;
|
||||
constexpr int SIDEBAR_MAINLAOYOUT_VGAP = 5;
|
||||
#else // __MSW__
|
||||
constexpr int BOTTOMBAR_DEFAULT_SIZE = 180;
|
||||
constexpr int SIDEBAR_DEFAULT_SIZE = 235;
|
||||
constexpr int SIDEBAR_MAINLAOYOUT_VGAP = 5;
|
||||
#endif
|
||||
|
||||
} // namespace Atlas::Style
|
||||
|
||||
Reference in New Issue
Block a user